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guide:weapon_limitations

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guide:weapon_limitations [2018/06/20 18:52] – [How much weaponry?] frostjaegerguide:weapon_limitations [2018/07/13 07:44] – [Notes] added link to ground vehicles list frostjaeger
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 ===== How much weaponry? ===== ===== How much weaponry? =====
-Usually, for infantrymen and power armor, this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For mecha and starships, however, it becomes more nebulous. The rule we offer is: __a maximum of 8 on-[[guide:damage_rating_v3#tiers|tier]] weapons (OTWs) and a max of 2 [[guide:damage_rating_v3#tiers|Tier]]-Equivalent Weapon Groups (TEWGs).__+Usually, for infantrymen and power armor, this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For mecha and starships, however, it becomes more nebulous. The rule we offer is: __a maximum of 8 On-[[guide:damage_rating_v3#tiers|Tier]] Weapons (OTWs) and a max of 2 [[guide:damage_rating_v3#tiers|Tier]]-Equivalent Weapon Groups (TEWGs).__
  
   * Getting a higher-[[guide:damage_rating_v3#tiers|tier]] weapon costs 2 weapons of the tier below.   * Getting a higher-[[guide:damage_rating_v3#tiers|tier]] weapon costs 2 weapons of the tier below.
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 //The following are additional notes and errata for the rules described above.// //The following are additional notes and errata for the rules described above.//
  
-  * **[[guide:mecha_and_power_armors#mecha|Mecha]], [[guide:aerospace_craft|small craft]], [[guide:starship_classes|starships]], and vehicles with more weapons than the recommended maximum of weapons may not be approved due to being too overpowered.**+  * **[[guide:mecha_and_power_armors#mecha|Mecha]], [[guide:aerospace_craft|small craft]], [[guide:starship_classes|starships]], and [[guide:ground_vehicles|vehicles]] with more weapons than the recommended maximum of weapons may not be approved due to being too overpowered.**
  
   * For weapon systems that use ammunition with different [[guide:damage_rating_v3_quick_reference#tiers|tiers]]: the ammunition with the highest [[guide:damage_rating_v3_quick_reference#tiers|tier]] determines the overall [[guide:damage_rating_v3_quick_reference#tiers|tier]] of the weapon system.   * For weapon systems that use ammunition with different [[guide:damage_rating_v3_quick_reference#tiers|tiers]]: the ammunition with the highest [[guide:damage_rating_v3_quick_reference#tiers|tier]] determines the overall [[guide:damage_rating_v3_quick_reference#tiers|tier]] of the weapon system.

guide/weapon_limitations.txt · Last modified: 2024/03/30 13:35 (external edit)