STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


guide:weapon_limitations

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
guide:weapon_limitations [2018/06/20 18:52] – [How much weaponry?] frostjaegerguide:weapon_limitations [2020/02/16 05:03] – ↷ Links adapted because of a move operation wes
Line 1: Line 1:
 ====== Weapon Limitations ====== ====== Weapon Limitations ======
-These rules govern the quantity and quality of firepower available to the numerous [[guide:mecha_and_power_armors#mecha|mecha]], [[guide:aerospace_craft|small craft]], [[guide:starship_classes|starships]], vehicles, and so forth within the [[:about|Star Army]] setting.+These rules govern the quantity and quality of firepower available to the numerous [[guide:mecha_and_power_armors#mecha|mecha]], [[guide:aerospace_craft|small craft]], [[guide:starship_classes|starships]], [[guide:ground_vehicles|vehicles]], and so forth within the [[:about|Star Army]] setting.
  
 ===== How much weaponry? ===== ===== How much weaponry? =====
-Usually, for infantrymen and power armor, this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For mecha and starships, however, it becomes more nebulous. The rule we offer is: __a maximum of 8 on-[[guide:damage_rating_v3#tiers|tier]] weapons (OTWs) and a max of 2 [[guide:damage_rating_v3#tiers|Tier]]-Equivalent Weapon Groups (TEWGs).__+Usually, for infantrymen and [[guide:mecha_and_power_armors#power_armors|power armor]], this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a [[guide:mecha_and_power_armors#power_armors|power armor]] to dual-wield bazookas while carrying four spares on their back. For larger platforms such as [[guide:mecha_and_power_armors#mecha|mecha]] and [[guide:starship_classes|starships]], however, it becomes more nebulous. The rule we offer is: __a maximum of 8 On-[[guide:damage_rating_v3#tiers|Tier]] Weapons (OTWs) and a max of 2 [[guide:damage_rating_v3#tiers|Tier]]-Equivalent Weapon Groups (TEWGs).__
  
   * Getting a higher-[[guide:damage_rating_v3#tiers|tier]] weapon costs 2 weapons of the tier below.   * Getting a higher-[[guide:damage_rating_v3#tiers|tier]] weapon costs 2 weapons of the tier below.
Line 11: Line 11:
   * OTWs can be converted normally into lower-[[guide:damage_rating_v3#tiers|tier]] weapons and higher-[[guide:damage_rating_v3#tiers|tier]] weapons.   * OTWs can be converted normally into lower-[[guide:damage_rating_v3#tiers|tier]] weapons and higher-[[guide:damage_rating_v3#tiers|tier]] weapons.
  
-  * TEWGs can be converted into lower-[[guide:damage_rating_v3#tiers|tier]] weapons and can only contain weapons below the [[guide:damage_rating_v3#tiers|tier]] of the weapon's host platform - more on this in the section below.+  * TEWGs can only be converted into lower-[[guide:damage_rating_v3#tiers|tier]] weapons and can only contain weapons below the [[guide:damage_rating_v3#tiers|tier]] of the weapon's host platform - more on this in the section below.
  
  
Line 17: Line 17:
 A [[guide:damage_rating_v3#tiers|Tier]]-Equivalent Weapon Group (TEWG) is a group of lower-[[guide:damage_rating_v3#tiers|tier]] weapons whose combined "purpose" (read: damage output) is equal to their host platform's [[guide:damage_rating_v3#tiers|tier]]. Consider, for instance, a [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10 (Light Starship) vessel like the [[stararmy:starship_classes:yui_7_scout|Yui 7-class Scout]]. The following are just a handful of the combinations that would count as a single TEWG for the [[stararmy:starship_classes:yui_7_scout|Yui 7]]: A [[guide:damage_rating_v3#tiers|Tier]]-Equivalent Weapon Group (TEWG) is a group of lower-[[guide:damage_rating_v3#tiers|tier]] weapons whose combined "purpose" (read: damage output) is equal to their host platform's [[guide:damage_rating_v3#tiers|tier]]. Consider, for instance, a [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10 (Light Starship) vessel like the [[stararmy:starship_classes:yui_7_scout|Yui 7-class Scout]]. The following are just a handful of the combinations that would count as a single TEWG for the [[stararmy:starship_classes:yui_7_scout|Yui 7]]:
  
-  * 2 [[guide:damage_rating_v3#tiers|Tier]] 9 (Heavy Anti-Mecha) [[stararmy:type_31_secondary_anti-starship_turret|Type 31 Secondary Anti-Starship Turrets]] +  * 2 [[guide:damage_rating_v3#tiers|Tier]] 9 (Heavy Anti-Mecha) [[stararmy:weapons:type_31_secondary_anti-starship_turret|Type 31 Secondary Anti-Starship Turrets]] 
-  * 1 [[guide:damage_rating_v3#tiers|Tier]] 9 (Heavy Anti-Mecha) [[stararmy:type_31_secondary_anti-starship_turret|Type 31 Secondary Anti-Starship Turret]] + 4 [[guide:damage_rating_v3#tiers|Tier]] 7 (Light Anti-Mecha) [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Anti-Fighter Turrets]]+  * 1 [[guide:damage_rating_v3#tiers|Tier]] 9 (Heavy Anti-Mecha) [[stararmy:weapons:type_31_secondary_anti-starship_turret|Type 31 Secondary Anti-Starship Turret]] + 4 [[guide:damage_rating_v3#tiers|Tier]] 7 (Light Anti-Mecha) [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Anti-Fighter Turrets]]
   * 8 [[guide:damage_rating_v3#tiers|Tier]] 7 (Light Anti-Mecha) [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Anti-Fighter Turrets]]   * 8 [[guide:damage_rating_v3#tiers|Tier]] 7 (Light Anti-Mecha) [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Anti-Fighter Turrets]]
   * 6 [[guide:damage_rating_v3#tiers|Tier]] 7 (Light Anti-Mecha) [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Anti-Fighter Turrets]] + 8 [[guide:damage_rating_v3#tiers|Tier]] 5 (Medium Anti-Armor) [[stararmy:weapons:type_32_light_anti-armor_turret|Type 32 Light Anti-Armor Turrets]]   * 6 [[guide:damage_rating_v3#tiers|Tier]] 7 (Light Anti-Mecha) [[stararmy:weapons:anti-fighter_turret_type_31|Type 31 Anti-Fighter Turrets]] + 8 [[guide:damage_rating_v3#tiers|Tier]] 5 (Medium Anti-Armor) [[stararmy:weapons:type_32_light_anti-armor_turret|Type 32 Light Anti-Armor Turrets]]
Line 27: Line 27:
 //The following are additional notes and errata for the rules described above.// //The following are additional notes and errata for the rules described above.//
  
-  * **[[guide:mecha_and_power_armors#mecha|Mecha]], [[guide:aerospace_craft|small craft]], [[guide:starship_classes|starships]], and vehicles with more weapons than the recommended maximum of weapons may not be approved due to being too overpowered.**+  * **[[guide:mecha_and_power_armors#mecha|Mecha]], [[guide:aerospace_craft|small craft]], [[guide:starship_classes|starships]], and [[guide:ground_vehicles|vehicles]] with more weapons than the recommended maximum of weapons may not be approved due to being too overpowered.**
  
   * For weapon systems that use ammunition with different [[guide:damage_rating_v3_quick_reference#tiers|tiers]]: the ammunition with the highest [[guide:damage_rating_v3_quick_reference#tiers|tier]] determines the overall [[guide:damage_rating_v3_quick_reference#tiers|tier]] of the weapon system.   * For weapon systems that use ammunition with different [[guide:damage_rating_v3_quick_reference#tiers|tiers]]: the ammunition with the highest [[guide:damage_rating_v3_quick_reference#tiers|tier]] determines the overall [[guide:damage_rating_v3_quick_reference#tiers|tier]] of the weapon system.
  
-  * For weapon systems located in turrets (like the [[stararmy:type_31_secondary_anti-starship_turret|Type 31 Secondary Anti-Starship Turret]] or the [[stararmy:weapons:type_32_light_anti-armor_turret|Type 32 Light Anti-Armor Turret]]): each individual turret is counted as a single weapon system, regardless of how many barrels or weapon systems the turret itself contains. The turret's [[guide:damage_rating_v3_quick_reference#tiers|tier]] is determined by the highest-[[guide:damage_rating_v3_quick_reference#tiers|tiered]] weapon system equipped on or within the turret itself.+  * For weapon systems located in turrets (like the [[stararmy:weapons:type_31_secondary_anti-starship_turret|Type 31 Secondary Anti-Starship Turret]] or the [[stararmy:weapons:type_32_light_anti-armor_turret|Type 32 Light Anti-Armor Turret]]): each individual turret is counted as a single weapon system, regardless of how many barrels or weapon systems the turret itself contains. The turret's [[guide:damage_rating_v3_quick_reference#tiers|tier]] is determined by the highest-[[guide:damage_rating_v3_quick_reference#tiers|tiered]] weapon system equipped on or within the turret itself.
  
   * For missile launchers (like the [[stararmy:small_craft:kuma_t8_multi-role_shuttle:ke-t8-w3101|Mini-Missile Launcher Pod]]): each "launcher" is counted as a single weapon system, regardless of how many missiles it can carry or launch simultaneously.    * For missile launchers (like the [[stararmy:small_craft:kuma_t8_multi-role_shuttle:ke-t8-w3101|Mini-Missile Launcher Pod]]): each "launcher" is counted as a single weapon system, regardless of how many missiles it can carry or launch simultaneously. 
  
-  * Bombs and torpedoes deployed from a small craft's hardpoints (like the [[stararmy:weapons:ke-z1_series_anti-starship_torpedoes|Anti-Starship Torpedoes]] launched from a [[stararmy:small_craft:ke-v9_nodachi_assault_fighter|"Nodachi" Assault Fighter's]] hardpoints or the [[stararmy:weapons:ke-z2|Strategic Aether Bombs]] dropped from a [[stararmy:small_craft:ke_v10_mamushi_multirole_fighter|"Mamushi" Multirole Starfighter's]] hardpoints) do not count towards the weapon limits described in the previous sections.+  * Bombs and torpedoes deployed from a [[guide:aerospace_craft|small craft's]] hardpoints (like the [[stararmy:weapons:ammunition:ke-z1_series_anti-starship_torpedoes|Anti-Starship Torpedoes]] launched from a [[stararmy:small_craft:ke-v9_nodachi_assault_fighter|"Nodachi" Assault Fighter's]] hardpoints or the [[stararmy:weapons:ammunition:ke-z2|Strategic Aether Bombs]] dropped from a [[stararmy:small_craft:ke_v10_mamushi_multirole_fighter|"Mamushi" Multirole Starfighter's]] hardpoints) do not count towards the weapon limits described in the previous sections.
  
 ===== Loadout Example: Giant Robot Dinosaur ===== ===== Loadout Example: Giant Robot Dinosaur =====

guide/weapon_limitations.txt · Last modified: 2024/03/30 13:35 by wes