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wip:guide:weapon_limitations [2018/06/19 09:01] – [How much weaponry?] frostjaeger | guide:weapon_limitations [2023/11/18 05:05] – ↷ Links adapted because of a move operation wes | ||
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====== Weapon Limitations ====== | ====== Weapon Limitations ====== | ||
- | | 🚧 **These rules are a work-in-progress and have //not// been approved for implementation.** 🚧 | | + | These rules govern the quantity and quality of firepower available to the numerous [[guide: |
- | + | ||
- | These rules govern the quantity and quality of firepower available to the numerous [[guide: | + | |
===== How much weaponry? ===== | ===== How much weaponry? ===== | ||
- | Usually, for infantrymen and power armor, this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For mecha and starships, however, it becomes more nebulous. The rule we offer is: //a maximum of 8 on-[[guide: | + | Usually, for infantrymen and [[guide: |
- | * Getting a higher-[[guide: | + | * Getting a higher-tier weapon costs 2 weapons of the tier below. |
+ | |||
+ | * Getting a lower-tier weapon costs 1/2 of a weapon from the tier above. | ||
+ | |||
+ | * OTWs can be converted normally into lower-tier weapons and higher-tier weapons. | ||
+ | |||
+ | * TEWGs can only be converted into lower-tier weapons and can only contain weapons below the tier of the weapon' | ||
- | * Getting a lower-[[guide: | ||
==== What is a Tier-Equivalent Weapon Group? ==== | ==== What is a Tier-Equivalent Weapon Group? ==== | ||
- | A [[guide: | + | A [[guide: |
- | * 2 [[guide: | + | * 2 Tier 9 (Heavy Anti-Mecha) [[stararmy:weapons: |
- | * 1 [[guide: | + | * 1 Tier 9 (Heavy Anti-Mecha) Type 31 Secondary Anti-Starship Turret + 4 Tier 7 (Light Anti-Mecha) [[stararmy: |
- | * 8 [[guide: | + | * 8 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets |
- | * 6 [[guide: | + | * 6 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets]] + 8 Tier 5 (Medium Anti-Armor) [[stararmy: |
- | A gun capable of firing | + | A gun capable of firing Tier 10 (Light Anti-Starship) [[stararmy: |
==== Notes ==== | ==== Notes ==== | ||
//The following are additional notes and errata for the rules described above.// | //The following are additional notes and errata for the rules described above.// | ||
- | * **[[guide: | + | * **[[guide: |
- | * For weapon systems that use ammunition with different [[guide: | + | * For weapon systems that use ammunition with different [[guide: |
- | * For weapon systems located in turrets (like the [[stararmy: | + | * For weapon systems located in turrets (like the [[stararmy:weapons: |
* For missile launchers (like the [[stararmy: | * For missile launchers (like the [[stararmy: | ||
- | * Bombs and torpedoes deployed from a small craft's hardpoints (like the [[stararmy: | + | * Bombs and torpedoes deployed from a small craft’s hardpoints (like the [[stararmy: |
===== Loadout Example: Giant Robot Dinosaur ===== | ===== Loadout Example: Giant Robot Dinosaur ===== | ||
- | Let's say that I'm an evil [[faction: | + | Let's say that I'm an evil [[species:advanced-type_mishhuvurthyar|Mishhuvurthyar]] villain recently freed from imprisonment on [[planet: |
Given that 80-meter-tall units fit under the "Light Starship" | Given that 80-meter-tall units fit under the "Light Starship" | ||
- | * 8 [[guide: | + | * 8 Tier 10 (Light Anti-Starship) Weapons |
- | * 2 [[guide: | + | * 2 Tier-Equivalent Weapon Groups |
- | Since I want to have two Laser Eyes of Destruction™, | + | Since I want to have two Laser Eyes of Destruction™, |
- | * 4 [[guide: | + | * 4 Tier 11 (Medium Anti-Starship) weapons |
...and then convert those four weapons into: | ...and then convert those four weapons into: | ||
- | * 2 [[guide: | + | * 2 Tier 12 (Heavy Anti-Starship) weapons |
So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare. | So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare. | ||
- | But wait, I wanted it to breathe fire too! And I want my fire breath to cause more damage than my laser eyes. Back to the drawing board: I divide 1 of those [[guide: | + | But wait, I wanted it to breathe fire too! And I want my fire breath to cause more damage than my laser eyes. Back to the drawing board: I divide 1 of those Tier 12 (Heavy Anti-Starship) weapons back into 2 Tier 11 (Medium Anti-Starship) weapons. Those two will actually be my laser eyes. The bigger one is my fire breath. So, now, my loadout looks like: |
+ | |||
+ | * 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™ | ||
+ | * 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™ | ||
- | * 1 [[guide: | + | Then I remember that I’ve forgotten about the 2 Tier-Equivalent Weapon Groups. Back to the drawing board one more time: I take those 2 Tier-Equivalent Weapon Groups and - since they' |
- | * 2 [[guide:damage_rating_v3_quick_reference# | + | |
- | Then I remember that I’ve forgotten about the 2 [[guide: | + | * 4 Tier 9 (Heavy Anti-Mecha) Spike Launchers of Devastation™ |
- | * 4 [[guide: | + | These launchers, located on the flanks of my Giant Robot Dinosaur, will be my point-defense against any pesky fighter jets the inhabitants |
- | These launchers, located on the flanks | + | * On-Tier Weapons: |
+ | * 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower | ||
+ | * 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™ | ||
- | * On-[[guide: | + | * Tier-Equivalent Weapon Groups |
- | * 1 [[guide: | + | * 4 Tier 9 (Heavy Anti-Mecha) Spike Launchers |
- | * 2 [[guide: | + | |
- | * [[guide: | + | ...and there we go. My Godzilla impersonator is armed and ready to smash, stomp, burn, rip, and tear Kyoto City into rubble! MUAHAHAHAHA! |
- | * 4 [[guide: | + | |
- | ...and there we go. My Godzilla impersonator | + | ===== Resources ===== |
+ | [[https:// |