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wip:weapon_limitations [2018/06/18 21:10] – [How much weaponry?] frostjaeger | guide:weapon_limitations [2023/05/05 09:20] – [Loadout Example: Giant Robot Dinosaur] frostjaeger | ||
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- | ====== Weapon Limitations | + | ====== Weapon Limitations ====== |
- | | 🚧 **This update has //not// been approved for implementation.** 🚧 | | + | These rules govern the quantity and quality of firepower available to the numerous [[guide: |
- | + | ||
- | //The following is an addendum that, if approved, would be an additional requirement of the [[guide: | + | |
- | + | ||
- | These rules govern the quantity and quality of firepower available to the numerous [[guide: | + | |
===== How much weaponry? ===== | ===== How much weaponry? ===== | ||
- | Usually, for infantrymen and power armor, this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas while carrying four spares on their back. For mecha and starships, however, it becomes more nebulous. The rule we offer is: *a maximum of 8 on-[[guide: | + | Usually, for infantrymen and [[guide: |
* Getting a higher-tier weapon costs 2 weapons of the tier below. | * Getting a higher-tier weapon costs 2 weapons of the tier below. | ||
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* Getting a lower-tier weapon costs 1/2 of a weapon from the tier above. | * Getting a lower-tier weapon costs 1/2 of a weapon from the tier above. | ||
- | **[[guide: | + | * OTWs can be converted normally into lower-tier weapons and higher-tier weapons. |
+ | |||
+ | * TEWGs can only be converted into lower-tier weapons and can only contain weapons below the tier of the weapon' | ||
+ | |||
+ | |||
+ | ==== What is a Tier-Equivalent Weapon Group? ==== | ||
+ | A [[guide: | ||
+ | |||
+ | * 2 Tier 9 (Heavy Anti-Mecha) [[stararmy: | ||
+ | * 1 Tier 9 (Heavy Anti-Mecha) Type 31 Secondary Anti-Starship Turret + 4 Tier 7 (Light Anti-Mecha) [[stararmy: | ||
+ | * 8 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets | ||
+ | * 6 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets]] + 8 Tier 5 (Medium Anti-Armor) [[stararmy: | ||
+ | |||
+ | A gun capable of firing Tier 10 (Light Anti-Starship) [[stararmy: | ||
+ | |||
+ | ==== Notes ==== | ||
+ | //The following are additional notes and errata for the rules described above.// | ||
+ | |||
+ | * **[[guide: | ||
+ | |||
+ | * For weapon systems that use ammunition with different [[guide: | ||
+ | |||
+ | * For weapon systems located in turrets (like the [[stararmy: | ||
+ | |||
+ | * For missile launchers (like the [[stararmy: | ||
+ | |||
+ | * Bombs and torpedoes deployed from a small craft’s hardpoints (like the [[stararmy: | ||
===== Loadout Example: Giant Robot Dinosaur ===== | ===== Loadout Example: Giant Robot Dinosaur ===== | ||
- | Let's say that I'm an evil [[faction: | + | Let's say that I'm an evil [[faction: |
- | Given that 80-meter-tall units fit under the "Light Starship" | + | Given that 80-meter-tall units fit under the "Light Starship" |
* 8 Tier 10 (Light Anti-Starship) Weapons | * 8 Tier 10 (Light Anti-Starship) Weapons | ||
- | * 2 Tier 10-Equivalent Weapon Groups | + | * 2 Tier-Equivalent Weapon Groups |
Since I want to have two Laser Eyes of Destruction™, | Since I want to have two Laser Eyes of Destruction™, | ||
- | * 4 [[guide: | + | * 4 Tier 11 (Medium Anti-Starship) weapons |
...and then convert those four weapons into: | ...and then convert those four weapons into: | ||
- | * 2 [[guide: | + | * 2 Tier 12 (Heavy Anti-Starship) weapons |
So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare. | So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare. | ||
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* 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™ | * 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™ | ||
- | FIXME v | + | Then I remember that I’ve forgotten about the 2 Tier-Equivalent Weapon Groups. Back to the drawing board one more time: I take those 2 Tier-Equivalent Weapon Groups and - since they' |
- | Then I remember that I’ve forgotten about the 2 Tier 10 (Light Anti-Starship) weapons I set aside at the beginning | + | * 4 Tier 9 (Heavy Anti-Mecha) Spike Launchers |
- | | + | These launchers, located on the flanks of my Giant Robot Dinosaur, will be my point-defense against any pesky fighter jets the inhabitants of Kyoto City send to fight me. So, now my loadout looks like this... |
- | * 3 Tier 11 (Medium Anti-Starship) Eyes of Destruction™ | + | |
+ | * On-Tier Weapons: | ||
+ | | ||
+ | * 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™ | ||
+ | |||
+ | * Tier-Equivalent Weapon Groups | ||
+ | * 4 Tier 9 (Heavy Anti-Mecha) Spike Launchers of Devastation™ | ||
+ | |||
+ | ...and there we go. My Godzilla impersonator is armed and ready to smash, stomp, burn, rip, and tear Kyoto City into rubble! MUAHAHAHAHA! | ||
- | ...and there we go. My Godzilla impersonator | + | ===== Resources ===== |
+ | [[https:// |