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wip:weapon_limitations [2018/06/14 11:04] – [Weapon Limitations Addendum] frostjaeger | guide:weapon_limitations [2023/05/05 09:14] – [What is a Tier-Equivalent Weapon Group?] frostjaeger | ||
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- | ====== Weapon Limitations | + | ====== Weapon Limitations ====== |
- | | 🚧 **This update has //not// been approved for implementation.** 🚧 | | + | These rules govern the quantity and quality of firepower available to the numerous [[guide: |
- | //The following | + | ===== How much weaponry? ===== |
+ | Usually, for infantrymen and [[guide: | ||
- | === How much weaponry? === | + | * Getting a higher-tier weapon costs 2 weapons of the tier below. |
- | //Note: Need help with the number-crunching this section involves? [[user: | + | |
- | Usually, for infantrymen and power armor, this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas and carry four spares in their back. | + | * Getting |
- | However, for mecha and starships, it becomes more nebulous. The rules we offer are: | + | * OTWs can be converted normally into lower-tier weapons |
- | * A rough maximum of 8 same-tier weapons | + | * TEWGs can only be converted into lower-tier weapons |
- | * An absolute maximum | + | |
- | Getting a higher-tier weapon costs 2 weapons of the tier below, and vice-versa. | ||
- | == Loadout example: giant robot dinosaur | + | ==== What is a Tier-Equivalent Weapon Group? ==== |
- | I'm building | + | A [[guide: |
- | * 8 Heavy Anti-Mecha weapons. | + | |
- | So, if I want to have two laser eyes of destruction, I'd convert | + | * 2 Tier 9 (Heavy Anti-Mecha) [[stararmy: |
- | * 2 Medium | + | * 1 Tier 9 (Heavy Anti-Mecha) Type 31 Secondary Anti-Starship Turret + 4 Tier 7 (Light Anti-Mecha) [[stararmy: |
+ | * 8 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets | ||
+ | * 6 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets]] + 8 Tier 5 (Medium Anti-Armor) [[stararmy: | ||
+ | |||
+ | A gun capable of firing Tier 10 (Light Anti-Starship) [[stararmy: | ||
+ | |||
+ | ==== Notes ==== | ||
+ | //The following are additional notes and errata for the rules described above.// | ||
+ | |||
+ | * **[[guide: | ||
+ | |||
+ | * For weapon systems that use ammunition with different [[guide: | ||
+ | |||
+ | * For weapon systems located in turrets (like the [[stararmy: | ||
+ | |||
+ | * For missile launchers (like the [[stararmy: | ||
+ | |||
+ | * Bombs and torpedoes deployed from a [[guide: | ||
+ | |||
+ | ===== Loadout Example: Giant Robot Dinosaur ===== | ||
+ | Let's say that I'm an evil [[faction: | ||
+ | |||
+ | Given that 80-meter-tall units fit under the "Light Starship" | ||
+ | |||
+ | * 8 [[guide: | ||
+ | |||
+ | * 2 [[guide: | ||
+ | |||
+ | Since I want to have two Laser Eyes of Destruction™, I take those 8 [[guide: | ||
+ | |||
+ | * 4 [[guide: | ||
+ | |||
+ | ...and then convert those four weapons | ||
+ | |||
+ | * 2 [[guide: | ||
So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare. | So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare. | ||
- | But wait, I wanted it to breathe fire too! And I want my firebreath | + | But wait, I wanted it to breathe fire too! And I want my fire breath |
- | * 1 Medium | + | |
- | * 2 Light Anti-Starship | + | * 1 [[guide: |
+ | * 2 [[guide: | ||
+ | |||
+ | Then I remember that I’ve forgotten about the 2 [[guide: | ||
+ | |||
+ | * 4 [[guide: | ||
+ | |||
+ | These launchers, located on the flanks of my Giant Robot Dinosaur, will be my point-defense against any pesky fighter jets the inhabitants of [[places: | ||
+ | |||
+ | * On-[[guide: | ||
+ | * 1 [[guide: | ||
+ | * 2 [[guide: | ||
+ | |||
+ | * [[guide: | ||
+ | * 4 [[guide: | ||
- | And there we go. My godzilla-impersonator is armed and ready to tear Chiaki escort destroyers out of the sky! | + | ...and |
- | ===== OOC Notes ===== | + | ===== Resources |
- | [[user: | + | [[https:// |