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+ | ====== Weapon Limitations ====== | ||
+ | These rules govern the quantity and quality of firepower available to the numerous [[guide: | ||
+ | ===== How much weaponry? ===== | ||
+ | Usually, for infantrymen and [[guide: | ||
+ | |||
+ | * Getting a higher-tier weapon costs 2 weapons of the tier below. | ||
+ | |||
+ | * Getting a lower-tier weapon costs 1/2 of a weapon from the tier above. | ||
+ | |||
+ | * OTWs can be converted normally into lower-tier weapons and higher-tier weapons. | ||
+ | |||
+ | * TEWGs can only be converted into lower-tier weapons and can only contain weapons below the tier of the weapon' | ||
+ | |||
+ | |||
+ | ==== What is a Tier-Equivalent Weapon Group? ==== | ||
+ | A [[guide: | ||
+ | |||
+ | * 2 Tier 9 (Heavy Anti-Mecha) [[stararmy: | ||
+ | * 1 Tier 9 (Heavy Anti-Mecha) Type 31 Secondary Anti-Starship Turret + 4 Tier 7 (Light Anti-Mecha) [[stararmy: | ||
+ | * 8 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets | ||
+ | * 6 Tier 7 (Light Anti-Mecha) Type 31 Anti-Fighter Turrets]] + 8 Tier 5 (Medium Anti-Armor) [[stararmy: | ||
+ | |||
+ | A gun capable of firing Tier 10 (Light Anti-Starship) [[stararmy: | ||
+ | |||
+ | ==== Notes ==== | ||
+ | //The following are additional notes and errata for the rules described above.// | ||
+ | |||
+ | * **[[guide: | ||
+ | |||
+ | * For weapon systems that use ammunition with different [[guide: | ||
+ | |||
+ | * For weapon systems located in turrets (like the [[stararmy: | ||
+ | |||
+ | * For missile launchers (like the [[stararmy: | ||
+ | |||
+ | * Bombs and torpedoes deployed from a small craft’s hardpoints (like the [[stararmy: | ||
+ | |||
+ | ===== Loadout Example: Giant Robot Dinosaur ===== | ||
+ | Let's say that I'm an evil [[species: | ||
+ | |||
+ | Given that 80-meter-tall units fit under the "Light Starship" | ||
+ | |||
+ | * 8 Tier 10 (Light Anti-Starship) Weapons | ||
+ | |||
+ | * 2 Tier-Equivalent Weapon Groups | ||
+ | |||
+ | Since I want to have two Laser Eyes of Destruction™, | ||
+ | |||
+ | * 4 Tier 11 (Medium Anti-Starship) weapons | ||
+ | |||
+ | ...and then convert those four weapons into: | ||
+ | |||
+ | * 2 Tier 12 (Heavy Anti-Starship) weapons | ||
+ | |||
+ | So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare. | ||
+ | |||
+ | But wait, I wanted it to breathe fire too! And I want my fire breath to cause more damage than my laser eyes. Back to the drawing board: I divide 1 of those Tier 12 (Heavy Anti-Starship) weapons back into 2 Tier 11 (Medium Anti-Starship) weapons. Those two will actually be my laser eyes. The bigger one is my fire breath. So, now, my loadout looks like: | ||
+ | |||
+ | * 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™ | ||
+ | * 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™ | ||
+ | |||
+ | Then I remember that I’ve forgotten about the 2 Tier-Equivalent Weapon Groups. Back to the drawing board one more time: I take those 2 Tier-Equivalent Weapon Groups and - since they' | ||
+ | |||
+ | * 4 Tier 9 (Heavy Anti-Mecha) Spike Launchers of Devastation™ | ||
+ | |||
+ | These launchers, located on the flanks of my Giant Robot Dinosaur, will be my point-defense against any pesky fighter jets the inhabitants of Kyoto City send to fight me. So, now my loadout looks like this... | ||
+ | |||
+ | * On-Tier Weapons: | ||
+ | * 1 Tier 12 (Heavy Anti-Starship) Plasma Flamethrower of Doom™ | ||
+ | * 2 Tier 11 (Medium Anti-Starship) Eyes of Destruction™ | ||
+ | |||
+ | * Tier-Equivalent Weapon Groups | ||
+ | * 4 Tier 9 (Heavy Anti-Mecha) Spike Launchers of Devastation™ | ||
+ | |||
+ | ...and there we go. My Godzilla impersonator is armed and ready to smash, stomp, burn, rip, and tear Kyoto City into rubble! MUAHAHAHAHA! | ||
+ | |||
+ | ===== Resources ===== | ||
+ | [[https:// |