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guide:starship_speed_standard [2018/08/07 17:15] – [Notes] frostjaeger | guide:starship_speed_standard [2023/11/12 12:19] – ↷ Links adapted because of a move operation wes | ||
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===== The Golden Number ===== | ===== The Golden Number ===== | ||
- | The golden number; calculated by [[user: | + | The golden number; calculated by [[user: |
**(NOTE: The rest of this part can be skipped if you don't need to understand the reason for the golden number. | **(NOTE: The rest of this part can be skipped if you don't need to understand the reason for the golden number. | ||
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The golden number was found by using these basic formulae: | The golden number was found by using these basic formulae: | ||
- | |Since physics specifies that Rate is Distance divided by Time ( R = d / t ),\\ 1 Constant is 1 Lightyear divided by 1 Year. ( c = ly / y )\\ \\ (ly/y) / 365.25 = (ly/day)\\ (ly/day) / 24 = (ly/hour)\\ (ly/hour) / 60 = (ly/m)| | + | |Since physics specifies that Rate is Distance divided by Time ( R = d / t ), 1 Constant is 1 Lightyear divided by 1 Year. ( c = ly / y ) (ly/y) / 365.25 = (ly/day) (ly/day) / 24 = (ly/hour) (ly/hour) / 60 = (ly/m)| |
However, rather than dividing three times, one can do this: | However, rather than dividing three times, one can do this: | ||
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===== Target Speeds ===== | ===== Target Speeds ===== | ||
- | There is an effort to lessen the top speeds of vessels in the setting, lead by [[user: | + | There is an effort to lessen the top speeds of vessels in the setting, lead by [[user: |
For conventional [[guide: | For conventional [[guide: | ||
- | For [[guide: | + | For [[guide: |
Given that it is easier to give ly/h based speeds for the slower models, ly/h may become a common measurement in the future, derived merely by multiplying the ly/m speed by a factor of 60. | Given that it is easier to give ly/h based speeds for the slower models, ly/h may become a common measurement in the future, derived merely by multiplying the ly/m speed by a factor of 60. | ||
- | Also, note that these are the higher end speeds. Less developed civilizations will have even slower vessels. | + | Also, note that these are the higher end speeds. Less developed civilizations will have even slower vessels. |
==== Sublight Propulsion ==== | ==== Sublight Propulsion ==== | ||
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**Military vessels will usually have better charging times and jumping ranges compared to civilian vessels. ** | **Military vessels will usually have better charging times and jumping ranges compared to civilian vessels. ** | ||
+ | ===== Unarmored Craft ===== | ||
+ | |||
+ | A vessel' | ||
+ | |||
+ | ^ Armor Type ^ Examples ^ Speed Bonus ^ Maximum Speed ^ | ||
+ | | Unarmored | ||
+ | | Light | [[materials: | ||
+ | | Medium | ||
+ | | Heavy | [[materials: | ||
===== Notes ===== | ===== Notes ===== | ||
* STL speeds should be posted in the formats listed here: [[guide: | * STL speeds should be posted in the formats listed here: [[guide: | ||
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* [[guide: | * [[guide: | ||
- | ===== Other Notes ===== | + | Being able to convert properly is important, as [[members:wes]] has indicated a wish to implement both //c// and //ly/m// into submissions in the future. |
- | Being able to convert properly is important, as [[user:wes]] has indicated a wish to implement both //c// and //ly/m// into submissions in the future. | + | |
===== Examples ===== | ===== Examples ===== | ||
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===== OOC Notes ===== | ===== OOC Notes ===== | ||
- | [[user: | + | [[user: |