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====== Starship Speed Standard ====== | ====== Starship Speed Standard ====== | ||
+ | This article presents guidelines for starship speeds ([[guide: | ||
===== Explanation ===== | ===== Explanation ===== | ||
- | + | Starships moving at speeds faster than that of light have two commonly used references for their speed. | |
- | Starships moving at speeds faster than that of light have two commonly used references for their speed. | + | |
The other common expression is a measurement in distance over time, the // | The other common expression is a measurement in distance over time, the // | ||
- | As such, both are used in the starship submission, usually the //c// measurement first with the //ly/m// immediately afterward in parenthesis. | + | As such, both are used in the starship submission, usually the //c// measurement first with the //ly/m// immediately afterward in parenthesis. |
- | + | ||
===== The Golden Number ===== | ===== The Golden Number ===== | ||
+ | The golden number; calculated by [[user: | ||
- | The golden number; calculated by [[user: | + | **(NOTE: The rest of this part can be skipped if you don't need to understand the reason for the golden number. |
- | + | ||
- | **NOTE: The rest of this part can be skipped if you don't need to understand the reason for the golden number. | + | |
The golden number was found by using these basic formulae: | The golden number was found by using these basic formulae: | ||
- | |Since physics specifies that Rate is Distance divided by Time ( R = d / t ),\\ 1 Constant is 1 Lightyear divided by 1 Year. ( c = ly / y )\\ \\ (ly/y) / 365.25 = (ly/day)\\ (ly/day) / 24 = (ly/hour)\\ (ly/hour) / 60 = (ly/m)| | + | |Since physics specifies that Rate is Distance divided by Time ( R = d / t ), 1 Constant is 1 Lightyear divided by 1 Year. ( c = ly / y ) (ly/y) / 365.25 = (ly/day) (ly/day) / 24 = (ly/hour) (ly/hour) / 60 = (ly/m)| |
However, rather than dividing three times, one can do this: | However, rather than dividing three times, one can do this: | ||
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365.25 * 24 * 60 = **525,960** | 365.25 * 24 * 60 = **525,960** | ||
- | Hence the golden number. | + | Hence the golden number. The Golden Number can be used to directly convert between //c// and //ly/m// with one simple division or multiplication operation. |
===== Converting between c and ly/m ===== | ===== Converting between c and ly/m ===== | ||
- | |||
The operations for converting between //c// and //ly/m// are simple with the Golden Number. | The operations for converting between //c// and //ly/m// are simple with the Golden Number. | ||
- | **//c// to //ly/m//** | + | ==== c to ly/m ==== |
c / 525,960 = (ly/m) | c / 525,960 = (ly/m) | ||
- | + | ==== ly/m to c ==== | |
- | **//ly/m// to //c//** | + | |
(ly/m) * 525,960 = c | (ly/m) * 525,960 = c | ||
===== Target Speeds ===== | ===== Target Speeds ===== | ||
+ | There is an effort to lessen the top speeds of vessels in the setting, lead by [[user: | ||
- | There is an effort to lessen the top speeds of vessels in the SARP, lead by [[user:Fred]] and supported by the admin, | + | For conventional |
- | + | For [[guide: | |
- | For conventional FTL propulsion systems, a top speed of roughly 20,000c is recommended. | + | |
- | For fold-based FTL propulsion, the target maximum speed is roughly 315,000c, or 0.6 ly/m. This is also 36 ly/h. | + | |
Given that it is easier to give ly/h based speeds for the slower models, ly/h may become a common measurement in the future, derived merely by multiplying the ly/m speed by a factor of 60. | Given that it is easier to give ly/h based speeds for the slower models, ly/h may become a common measurement in the future, derived merely by multiplying the ly/m speed by a factor of 60. | ||
+ | Also, note that these are the higher end speeds. Less developed civilizations will have even slower vessels. | ||
- | Also note that these are the higher end speeds. Less developed civilizations will have even slower vessels. | + | ==== Sublight Propulsion ==== |
+ | | ^ Standard Technology Aptitude | ||
+ | ^ Slow | 0.075c (22,484 km/s) | 0.100c (29,979 km/s) | 0.125c (37,474 km/s) | | ||
+ | ^ Average | ||
+ | ^ Fast | | ||
- | | Sublight propulsion | + | ==== Continuum Distortion Drives ==== |
- | ^ Slow | 0.075c | + | |
- | ^ Average | + | |
- | ^ Fast | 0.225c | + | |
- | ** Some civilian vessels have access to boosting systems which will double the STL speed for a limited amount of time. Military hardware can go up to triple and has more running time when boosted. Maximum is 0.999c. ** | + | | ^ Standard Technology Aptitude |
+ | ^ Slow | 3, | ||
+ | ^ Average | ||
+ | ^ Fast | 11, | ||
+ | ==== Hyperspace Fold Drives ==== | ||
- | | Intra-system FTL propulsion | + | | ^ Standard |
- | ^ Slow | 3, | + | ^ Slow | 0.15 ly/ |
- | ^ Average | + | ^ Average |
- | ^ Fast | 11, | + | ^ Fast | 0.45 ly/ |
- | | Intra-stellar Fold propulsion ^ Standard technology aptitude ^ Advanced technology aptitude ^ Very Advanced technology ^ | + | **Military vessels will usually have better charging times and jumping ranges compared to civilian vessels. ** |
- | ^ Slow | 0.15 ly/m | 0.2 ly/m | 0.25 ly/m | | + | |
- | ^ Average | + | |
- | ^ Fast | 0.45 ly/m | 0.6 ly/m | 0.75 ly/m | | + | |
- | ** Military vessels will usually have better charging times and jumping ranges compared to civilian vessels. ** | + | ===== Notes ===== |
- | + | * STL speeds | |
- | ===== Anti-FTL | + | * STL " |
- | Some conditions can affect FTL availability and speeds. See: [[anti-ftl_field]] | + | * Missile-based weapon systems such as missiles, rockets, and torpedoes are no longer required to have a listed STL velocity |
- | + | * [[guide: | |
- | ===== Other Notes ===== | + | |
- | + | ||
- | Being able to convert properly is important, as [[user:Wes]] has indicated a wish to implement both //c// and //ly/m// into submissions in the future. | + | |
+ | Being able to convert properly is important, as [[user: | ||
===== Examples ===== | ===== Examples ===== | ||
* [[stararmy: | * [[stararmy: | ||
- | * [[nepleslia: | + | * [[faction:nepleslia:military: |
+ | |||
+ | ===== OOC Notes ===== | ||
+ | |