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guide:roleplaying [2016/01/08 06:55] – wes | guide:roleplaying [2016/02/05 05:28] – [Communicate!] wes | ||
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* OOC threads | * OOC threads | ||
* Conversations (sometimes called PMs) | * Conversations (sometimes called PMs) | ||
- | * The shoutbox chatroom | + | * The [[https:// |
- | === Conflicts === | + | ===== Conflicts |
Any major event, situation, condition, action, etc. which directly involves another Player' | Any major event, situation, condition, action, etc. which directly involves another Player' | ||
In the case that someone has used your character in some way, or done something that went against one of your plots, sort it out politely and quickly. Attempt to work it out with the offending Player first. If this fails, take it to the Plot GM. In an RP as large as this one to become, it is nearly impossible to avoid all problems, but if we can sort them out smoothly, politely and quickly, there will be minimal difficulties. | In the case that someone has used your character in some way, or done something that went against one of your plots, sort it out politely and quickly. Attempt to work it out with the offending Player first. If this fails, take it to the Plot GM. In an RP as large as this one to become, it is nearly impossible to avoid all problems, but if we can sort them out smoothly, politely and quickly, there will be minimal difficulties. | ||
- | === Metagaming === | + | ===== Metagaming |
Let's all remember to keep OOC knowledge separate from IC knowledge. Don't direct your character to stuff if he/she wouldn' | Let's all remember to keep OOC knowledge separate from IC knowledge. Don't direct your character to stuff if he/she wouldn' | ||
- | === Breaking the Fourth Wall === | + | ==== Breaking the Fourth Wall ==== |
**Q:** Is it possible, every once in a while (Like only once or twice in a plot arc) to do this in the name of comic relief? | **Q:** Is it possible, every once in a while (Like only once or twice in a plot arc) to do this in the name of comic relief? | ||
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**A:** Only the GM of a plot is okay with it. | **A:** Only the GM of a plot is okay with it. | ||
- | === Keeping Up === | + | ===== Keeping Up ===== |
Try your hardest to read each and every new post in your roleplay. This cuts down on confusion and prevents conflicts in the storyline from arising. If you don’t have time, at least read the ones involving your ship. Print them if you need to. You are expected to post regularly (at least one RP post a week). If you can’t for some reason, let people know why and kindly excuse your character or arrange for someone else to play her in the meantime. | Try your hardest to read each and every new post in your roleplay. This cuts down on confusion and prevents conflicts in the storyline from arising. If you don’t have time, at least read the ones involving your ship. Print them if you need to. You are expected to post regularly (at least one RP post a week). If you can’t for some reason, let people know why and kindly excuse your character or arrange for someone else to play her in the meantime. | ||
- | === Starting a Side Plot === | + | ===== Starting a Side Plot ===== |
In each adventure there are two types of plots: The Backbone Plot, and the various Sub-plots. The Backbone Plot takes precedence over sub-plots. Sub-plots must be worked in and around the Backbone Plot in order for the RP to function correctly. This is not to say that because a sub-plot goes against the Backbone Plot it can't be used. It simply means that you must either rework, or put off the sub plot until such a time as it can be used. | In each adventure there are two types of plots: The Backbone Plot, and the various Sub-plots. The Backbone Plot takes precedence over sub-plots. Sub-plots must be worked in and around the Backbone Plot in order for the RP to function correctly. This is not to say that because a sub-plot goes against the Backbone Plot it can't be used. It simply means that you must either rework, or put off the sub plot until such a time as it can be used. | ||
- | === Quality Of Writing === | + | ===== Quality Of Writing |
Writing is the means with which we interact with one another. It is vital that you write well, so that others can understand you and so they aren't distracted from the RP by errors. Don't bother posting a sentence if you can't be bothered to capitalize it or put a period at the end. The clearer your post, the less the likelihood it will be overlooked or misunderstood. | Writing is the means with which we interact with one another. It is vital that you write well, so that others can understand you and so they aren't distracted from the RP by errors. Don't bother posting a sentence if you can't be bothered to capitalize it or put a period at the end. The clearer your post, the less the likelihood it will be overlooked or misunderstood. | ||
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- | === Scene === | ||
- | The scene is where the focus and action of the Joint Post takes place, usually, in a space where all the characters (and thus, an imaginary observer) can interact with one another. It is considered rude to post actions and speech which occur outside of the scene, because A) It disrupts the scene and B) characters can't react to it. A scene is generally a room or area, such as a ship's bridge or a clearing in a forest; it is generally specified at the start of a roleplay (eg; ON: "YSS Sakura Wardroom" | ||
- | It is both the players and the GM's responsibility to keep things within a unifed scene. Think of the roleplay as an interactive movie. You have one camera--the reader. You can skip between scenes if it makes sense, but DO NOT just throw everything together, or things will get horribly confusing. | ||
- | |||
- | Players who post out-of-scene might have their posts removed from the edited transcript. | ||
- | |||
- | The best way to avoid being Out-Of-Scene is to have your character join the others. | ||
- | === Tips === | + | === JP Tips === |
- | * Always make sure you have the time to JP. If you're not sure, ask how long it's expected to take. If you have to leave early, or can't JP at all, be sure to inform your plot's GM. | + | * Make sure you have the time to JP. If you're not sure, ask how long it's expected to take. If you have to leave early, or can't JP at all, be sure to inform your plot's GM. |
* Don't GM anything unless asked to do so. | * Don't GM anything unless asked to do so. | ||
* If you have to go away from your computer a moment for whatever reason, be sure to let everyone know. This is OOC, of course. (Bathroom, be right back) | * If you have to go away from your computer a moment for whatever reason, be sure to let everyone know. This is OOC, of course. (Bathroom, be right back) | ||
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Most GMs even impose posting time limits in order to keep the pace up. If the game is lagging and you are able to post, do it. And don't just post to yourself! Try to interact with other characters to keep things exciting. | Most GMs even impose posting time limits in order to keep the pace up. If the game is lagging and you are able to post, do it. And don't just post to yourself! Try to interact with other characters to keep things exciting. | ||
- | ===== Subject | + | ===== Scene ===== |
- | The subject | + | The scene is where the focus and action |
- | ===== Starships in Roleplay ===== | + | It is both the players and the GM' |
- | ==== Plot Ships ==== | + | |
- | Plot ships are ongoing campaign environments in which a [[guide: | + | |
- | === Bring a Crew Member === | + | Players who post out-of-scene might have their posts removed from the edited transcript. |
- | Joining a plot ships generally means joining as a crew member. There are three main types of crew members: | + | |
- | * Bridge and Engineering crew (usually these are officers) | + | The best way to avoid being Out-Of-Scene is to have your character join the others. |
- | * General crew (medics, caretakers, technical sentries) | + | |
- | * Combat crew (such as power armor pilots) | + | |
- | The key difference is that the bridge and engineering crew generally stay on the ship in battle, while the general crew may deploy in fighters or armors, or assist the bridge and engineering crew. Combat crew rely on battles to get their action and should seek an action-packed ship (no one wants to sit around and be useless). | + | ===== Subject |
- | + | The subject is the person or thing taking action in a particular paragraph. If the subject changes, one should start a new paragraph. The subject (generally | |
- | Bridge crew might include first officers; it is generally the quickest way to being a captain. | + | |
- | + | ||
- | == Crew Mission | + | |
- | * Explore your character through RP | + | |
- | * Explore the setting through RP | + | |
- | * Support the mission through RP | + | |
- | * Help with the wiki (keep info up to date) | + | |
- | + | ||
- | === Captaining a Plot Ship === | + | |
- | Plot ship captains are extremely important. You must have dedication, skills, and time. If you are interested, ask [[user: | + | |
- | + | ||
- | === Captains' | + | |
- | * Create and provide adventure for the crew | + | |
- | * Keep players involved | + | |
- | * Showcase the setting through RP | + | |
- | * Perform administrative tasks (wiki edits) | + | |
- | + | ||
- | === Applying to Captain === | + | |
- | See: [[guide: | + | |
- | + | ||
- | + | ||
- | === How to Join === | + | |
- | To join a plot ship, you will need to get in touch with the ship' | + | |
- | + | ||
- | === Current Plot Ships === | + | |
- | See: [[active_plots]]. | + | |
- | + | ||
- | ==== Player vs. Player Ships ==== | + | |
- | Here's the concept for these types of ship: Players start as low-ranking officers in the [[:Star Army of Yamatai]] and are assigned to their own starship. As a player earns his way up the ranks through experience (by doing missions and having battles), bigger, better starships will become available through | + | |
- | + | ||
- | PVP players are allowed to join forces on the same starship, so long as there are no more than 3 PC crew aboard. If there are more, then the ship is considered a plot ship. | + | |
- | + | ||
- | === Mission === | + | |
- | * Support plot ships in battle | + | |
- | * Save plot ships from destruction | + | |
- | * Act as the enemy for enemy plot ships | + | |
- | * Fight and destroy enemy PVP ships | + | |
- | * Study enemy defenses | + | |
- | * Perform tactical and strategic strikes against vulnerable and valuable enemy targets | + | |
- | * Drop off newly assigned crew members to their plot ships | + | |
- | * Transport supplies and cargo | + | |
- | + | ||
- | As more player vs. player ships from other factions are available, the First Expeditionary' | + | |
- | + | ||
- | === How to Get Your Ship === | + | |
- | Speak the the appropriate faction manager. | + | |
- | + | ||
- | ==== Exploration Ships ==== | + | |
- | Exploration ships only require minimal RP most of the time. The idea is that your ship goes out and charts new planets and star systems. On the OOC side, that means you'd be writing up wiki articles about new planets and species; this would be your primary responsibility. If you're bursting with cool ideas for new star systems, planets, cultures, and that sort of thing, we would love to have your help. | + | |
- | And, if you get bored, you can just convert to being a PVP ship. | ||