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guide:military_buildup_limitations [2019/07/23 16:37] – ↷ Links adapted because of a move operation amethelianaguide:military_buildup_limitations [2020/12/23 14:36] andrew
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 **The buildup limitations are intended for [[:faction|factions]] and [[:corp|corporations]]. Civilian ships not involved in national defense are not limited.** **The buildup limitations are intended for [[:faction|factions]] and [[:corp|corporations]]. Civilian ships not involved in national defense are not limited.**
  
-==== Reasoning ==== +===== Reasoning ===== 
-//Many individuals hate being the little person or the weak guy in a setting. This comes from the subconscious desire to keep one's creation safe from those who would cause it harm.  But we must also remember that in roleplay, weakness is also necessary for both realism and, in most cases, having fun overcoming obstacles. Logistically, each solar system has its own limitations when it comes to resources.  These resources are considered by the number of planets (both habitable and desolate), the number of asteroid fields, etc. The limitation system takes these into consideration, but simplifies them by setting a standard value per system.//+Many individuals hate being the little person or the weak guy in a setting. This comes from the subconscious desire to keep one's creation safe from those who would cause it harm.  But we must also remember that in roleplay, weakness is also necessary for both realism and, in most cases, having fun overcoming obstacles. Logistically, each solar system has its own limitations when it comes to resources.  These resources are considered by the number of planets (both habitable and desolate), the number of asteroid fields, etc. The limitation system takes these into consideration, but simplifies them by setting a standard value per system.
  
-==== Limitations ====+===== Limitations =====
 The number of assets an entity can support depends on whether or not it is a [[:faction|faction]] or a [[:corp|corporation]]. The number of assets an entity can support depends on whether or not it is a [[:faction|faction]] or a [[:corp|corporation]].
  
-=== Factions ===+==== Factions ====
 For each [[:system|star system]] controlled, which also has an established industrial base, a [[:faction|faction]] can support up to the following: For each [[:system|star system]] controlled, which also has an established industrial base, a [[:faction|faction]] can support up to the following:
  
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 | Additional Small Craft | 25,000 | | Additional Small Craft | 25,000 |
  
-== Faction Example A: Section 6 ==+=== Faction Example A: Section 6 ===
 Let's say that for the purposes of this example [[faction:ndc:section6:section_6]] is a [[:faction|faction]] that controls one industrialized [[:system|star system]]. This means that [[faction:ndc:section6:section_6]] can support up to the following:  Let's say that for the purposes of this example [[faction:ndc:section6:section_6]] is a [[:faction|faction]] that controls one industrialized [[:system|star system]]. This means that [[faction:ndc:section6:section_6]] can support up to the following: 
  
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   * Generally, the only [[:corp|corporations]] constructing starships should be those that specialize in starship construction - there is, for instance, no reason a clothing company should be constructing starships.   * Generally, the only [[:corp|corporations]] constructing starships should be those that specialize in starship construction - there is, for instance, no reason a clothing company should be constructing starships.
  
-== Corporation Example A: Frontier Service Corporation ==+=== Corporation Example A: Frontier Service Corporation ===
 Let's say that for the purposes of this example the [[corp:fscorp|Frontier Service Corporation]] is a company that has a major presence in a single [[:system|star system]]. This means that the [[corp:fscorp|Frontier Service Corporation]] can support up to:  Let's say that for the purposes of this example the [[corp:fscorp|Frontier Service Corporation]] is a company that has a major presence in a single [[:system|star system]]. This means that the [[corp:fscorp|Frontier Service Corporation]] can support up to: 
  
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   * 500x Additional Small Craft((1 [[:system|star system]] with a [[corp:fscorp|FSC]]-controlled Shipyard times 500 Additional Small Craft per [[:system|star system]] with a [[corp:fscorp|FSC]]-controlled Shipyard equals 500 [[corp:fscorp|FSC]] Additional Small Craft.))   * 500x Additional Small Craft((1 [[:system|star system]] with a [[corp:fscorp|FSC]]-controlled Shipyard times 500 Additional Small Craft per [[:system|star system]] with a [[corp:fscorp|FSC]]-controlled Shipyard equals 500 [[corp:fscorp|FSC]] Additional Small Craft.))
  
-== Corporation Example B: Tamahagane Corporation ==+=== Corporation Example B: Tamahagane Corporation ===
 Let's say that for the purposes of this example the [[corp:tamahagane_corporation|Tamahagane Corporation]] is a company that has a major presence in five [[:system|star systems]]. This means the [[corp:tamahagane_corporation|Tamahagane Corporation]] can support up to: Let's say that for the purposes of this example the [[corp:tamahagane_corporation|Tamahagane Corporation]] is a company that has a major presence in five [[:system|star systems]]. This means the [[corp:tamahagane_corporation|Tamahagane Corporation]] can support up to:
  
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   * Unique personal starships owned and operated by one or more [[:characters#player_characters|player characters]] are not included in these limits.   * Unique personal starships owned and operated by one or more [[:characters#player_characters|player characters]] are not included in these limits.
  
-==== Definitions ==== +===== Definitions ===== 
-=== Star Systems ===+==== Star Systems ====
 To count towards a [[:faction|faction's]] total: To count towards a [[:faction|faction's]] total:
  
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 Note: The above paragraph is a general guideline, and does not need to be tracked or adhered to in an "exact" fashion. It should only be invoked in the face of an unjustified factional mass-expansion, particularly one that is not done through [[guide:active_plots|plot]]-based [[guide:roleplaying|roleplaying]]. Note: The above paragraph is a general guideline, and does not need to be tracked or adhered to in an "exact" fashion. It should only be invoked in the face of an unjustified factional mass-expansion, particularly one that is not done through [[guide:active_plots|plot]]-based [[guide:roleplaying|roleplaying]].
  
-=== Military Object Types ===+==== Military Object Types ====
   * **Huge Space Stations:** A star fortress and/or shipbuilding station like the [[stararmy:starship_classes:iori-class_star_fortress|Iori-class Star Fortress]] or the [[stararmy:starship_classes:zodiac-class_star_fortress|Zodiac-class Star Fortress]].   * **Huge Space Stations:** A star fortress and/or shipbuilding station like the [[stararmy:starship_classes:iori-class_star_fortress|Iori-class Star Fortress]] or the [[stararmy:starship_classes:zodiac-class_star_fortress|Zodiac-class Star Fortress]].
   * **Shipyards:** Installations or starships that are capable of building capital ships and/or warships.   * **Shipyards:** Installations or starships that are capable of building capital ships and/or warships.
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 A [[guide:starship_classes|starship]] is considered a warship if it meets two or more of the following criteria: A [[guide:starship_classes|starship]] is considered a warship if it meets two or more of the following criteria:
  
-  * The [[guide:starship_classes|starship]] is owned and/or operated by a military or paramilitary [[:list_of_notable_organizations|organization]].+  * The [[guide:starship_classes|starship]] is owned and/or operated by a military or paramilitary [[:organizations|organization]].
   * The [[guide:starship_classes|starship]] is primarily designed for combat.   * The [[guide:starship_classes|starship]] is primarily designed for combat.
   * The [[guide:starship_classes|starship]] has:   * The [[guide:starship_classes|starship]] has:

guide/military_buildup_limitations.txt · Last modified: 2023/12/20 18:20 (external edit)