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guide:military_buildup_limitations [2018/07/04 08:26] – [Limitations] frostjaegerguide:military_buildup_limitations [2018/07/10 20:48] – Fixed an issue for Wes alex_hart
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 ====== Military Buildup Limitations ====== ====== Military Buildup Limitations ======
-**In the interest of fairness in [[:faction|faction]] versus [[:faction|faction]] [[guide:roleplaying|roleplay]] and to keep military forces proportional to their [[:faction|factions]] and [[:list_of_notable_organizations#commercial_and_industrial_entities|corporations]], the Star Army setting has limits on military buildups.** For [[:faction|factions]], these limits are based upon the number of industrialized [[:system|star systems]] controlled by a [[:faction|faction]]; for [[:list_of_notable_organizations#commercial_and_industrial_entities|corporations]], these limits are based upon the number of [[:system|star systems]] a [[:list_of_notable_organizations#commercial_and_industrial_entities|corporation]] has a major presence in.+**In the interest of fairness in [[:faction|faction]] versus [[:faction|faction]] [[guide:roleplaying|roleplay]] and to keep military forces proportional to their [[:faction|factions]] and [[:corp|corporations]], the Star Army setting has limits on military buildups.** For [[:faction|factions]], these limits are based upon the number of industrialized [[:system|star systems]] controlled by a [[:faction|faction]]; for [[:corp|corporations]], these limits are based upon the number of [[:system|star systems]] a [[:corp|corporation]] has a major presence in.
  
 The following limitations were created to: The following limitations were created to:
  
-  * Strictly manage the amount of vessels and military might of [[:faction|factions]] and [[:list_of_notable_organizations#commercial_and_industrial_entities|corporations]] to a realistic degree. +  * Strictly manage the amount of vessels and military might of [[:faction|factions]] and [[:corp|corporations]] to a realistic degree. 
-  * Make sure [[:faction|factions]] and [[:list_of_notable_organizations#commercial_and_industrial_entities|corporations]] don't become carried away.+  * Make sure [[:faction|factions]] and [[:corp|corporations]] don't become carried away.
   * Replace and update older warship limitations.   * Replace and update older warship limitations.
  
-**The buildup limitations are intended for [[:faction|factions]] and [[:list_of_notable_organizations#commercial_and_industrial_entities|corporations]]. Civilian ships not involved in national defense are not limited.**+**The buildup limitations are intended for [[:faction|factions]] and [[:corp|corporations]]. Civilian ships not involved in national defense are not limited.**
  
 ==== Reasoning ==== ==== Reasoning ====
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 ==== Limitations ==== ==== Limitations ====
-The number of assets an entity can support depends on whether or not it is a [[:faction|faction]] or a [[:list_of_notable_organizations#commercial_and_industrial_entities|corporation]].+The number of assets an entity can support depends on whether or not it is a [[:faction|faction]] or a [[:corp|corporation]].
  
 === Factions === === Factions ===
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 === Corporations === === Corporations ===
-  * For each [[:system|star system]] a [[:list_of_notable_organizations#commercial_and_industrial_entities|corporation]] has a major presence in (i.e. a factory/refinery/etc. on one of the [[:system|star system's]] [[:planet|planets]]), it can construct a shipyard and five system defense platforms. +  * For each [[:system|star system]] a [[:corp|corporation]] has a major presence in (i.e. a factory/refinery/etc. on one of the [[:system|star system's]] [[:planet|planets]]), it can construct a shipyard and five system defense platforms. 
-  * For every shipyard a [[:list_of_notable_organizations#commercial_and_industrial_entities|corporation]] has, the [[:list_of_notable_organizations#commercial_and_industrial_entities|corporation]] can maintain 1 capital ship, 100 starships, and 500 additional small craft for itself, which may be used for transportation and/or security. +  * For every shipyard a [[:corp|corporation]] has, that [[:corp|corporation]] can maintain 1 capital ship, 100 starships, and 500 additional small craft for itself, which may be used for transportation and/or security. 
-  * [[:list_of_notable_organizations#commercial_and_industrial_entities|Corporations]] can have up to two additional shipyards for each [[:system|star system]] they have a major presence in (for a total of three shipyards per [[:system|star system]] they have a major presence in), however these additional shipyards do not allow for a [[:list_of_notable_organizations#commercial_and_industrial_entities|corporation]] to maintain any additional capital ships, starships, or small craft. +  * [[:corp]] can have up to two additional shipyards for each [[:system|star system]] they have a major presence in (for a total of three shipyards per [[:system|star system]] they have a major presence in), however these additional shipyards do not allow for a [[:corp|corporation]] to maintain any additional capital ships, starships, or small craft. 
-  * [[:list_of_notable_organizations#commercial_and_industrial_entities|Corporations]] may not construct warships larger then a [[guide:glossary:cruiser|cruiser]] for their own use. This size limitation, however, does not apply to starships that are not warships or capital ships. +  * [[:corp|Corporations]] may not construct warships larger then a [[guide:glossary:cruiser|cruiser]] for their own use. This size limitation, however, does not apply to starships that are not warships or capital ships. 
-  * Generally, the only [[:list_of_notable_organizations#commercial_and_industrial_entities|corporations]] constructing starships should be those that specialize in starship construction - there is, for instance, no reason a clothing company should be constructing starships.+  * Generally, the only [[:corp|corporations]] constructing starships should be those that specialize in starship construction - there is, for instance, no reason a clothing company should be constructing starships.
  
 == Corporation Example A: Frontier Service Corporation == == Corporation Example A: Frontier Service Corporation ==
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 === Notes === === Notes ===
-  * Mothballed ships still count against these limits. [[:faction|Factions]] and [[:list_of_notable_organizations#commercial_and_industrial_entities|corporations]] over the limit need to scrap the excess.+  * Mothballed ships still count against these limits. [[:faction|Factions]] and [[:corp|corporations]] over the limit need to scrap the excess.
   * The combined total number of "extra" small craft a [[:faction|faction]] can operate is equal to 100 times its maximum number of warships. This should be plenty since very few ships carry more than 100 small craft.    * The combined total number of "extra" small craft a [[:faction|faction]] can operate is equal to 100 times its maximum number of warships. This should be plenty since very few ships carry more than 100 small craft. 
   * Military ground installations on [[:planet|planets]] are not restricted.   * Military ground installations on [[:planet|planets]] are not restricted.
   * Small craft that are part of a ship's complement do not count towards these limits.   * Small craft that are part of a ship's complement do not count towards these limits.
   * Mecha over 5 meters (16.4 feet) in height are counted as "small craft" for the purposes of this limit UNLESS they are ground-only.   * Mecha over 5 meters (16.4 feet) in height are counted as "small craft" for the purposes of this limit UNLESS they are ground-only.
-  * A subsidiary [[:list_of_notable_organizations#commercial_and_industrial_entities|corporation's]] item counts are included in the item counts of its "parent" [[:list_of_notable_organizations#commercial_and_industrial_entities|corporation]] for the purposes of these limits.+  * A subsidiary [[:corp|corporation's]] item counts are included in the item counts of its "parent" [[:corp|corporation]] for the purposes of these limits.
   * Unique personal starships owned and operated by one or more [[:characters#player_characters|player characters]] are not included in these limits.   * Unique personal starships owned and operated by one or more [[:characters#player_characters|player characters]] are not included in these limits.
 +
 ==== Definitions ==== ==== Definitions ====
 === Star Systems === === Star Systems ===
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   * Ships which have more than 500 small craft.   * Ships which have more than 500 small craft.
   * Ships which have a crew larger than 500 active individuals.   * Ships which have a crew larger than 500 active individuals.
-  * Ships which have an [[guide:damage_rating_v2#base_structural_points|SP]] value of 30+ or a [[guide:damage_rating_v3#tiers|Tier]] of 12 or greater.+  * Ships which have an [[guide:damage_rating_v2#base_structural_points|SP]] value of 30+ or a [[guide:damage_rating_v3#tiers|Tier]] of 13 or greater.
  
 == What is Not Considered a Warship? == == What is Not Considered a Warship? ==
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   * Civilian freighters and transports not in the exclusive employ of the military.   * Civilian freighters and transports not in the exclusive employ of the military.
   * Unique personal starships owned and operated by one or more [[:characters#player_characters|player characters]].   * Unique personal starships owned and operated by one or more [[:characters#player_characters|player characters]].
 +
 ==== Building Times ==== ==== Building Times ====
 Ships and stations take two OOC days for every 5 base [[guide:damage_rating_v2#base_structural_points|SP]] they possess. Ships and stations take two OOC days for every 5 base [[guide:damage_rating_v2#base_structural_points|SP]] they possess.
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 === Notes === === Notes ===
-  * Newly-approved [[:faction|factions]] and [[:list_of_notable_organizations#commercial_and_industrial_entities|corporations]] may start out with one shipyard.+  * Newly-approved [[:faction|factions]] and [[:corp|corporations]] may start out with one shipyard.
   * The construction process of huge space stations, shipyards, starships, and system defense platforms cannot be “sped up” for any reason.   * The construction process of huge space stations, shipyards, starships, and system defense platforms cannot be “sped up” for any reason.

guide/military_buildup_limitations.txt · Last modified: 2023/12/20 18:20 by 127.0.0.1