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military_buildup_limitations [2017/11/04 10:59] – [Building Times] added missing information frostjaegermilitary_buildup_limitations [2018/01/06 11:10] – [Building Times] frostjaeger
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 ====== Military Buildup Limitations ====== ====== Military Buildup Limitations ======
-**In the interest of fairness in [[:faction|faction]] versus [[:faction|faction]] [[guide:roleplaying|roleplay]] and to keep military forces proportional to their nations, the Star Army setting has limits on military buildups.** These limits are based on the number of industrialized [[:system|star systems]] controlled by a particular [[:faction|faction]].+**In the interest of fairness in [[:faction|faction]] versus [[:faction|faction]] [[guide:roleplaying|roleplay]] and to keep military forces proportional to their [[:list_of_notable_organizations#national_governments|nations]], the Star Army setting has limits on military buildups.** These limits are based on the number of industrialized [[:system|star systems]] controlled by a particular [[:faction|faction]].
  
 The following limitations were created to: The following limitations were created to:
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   * Strictly manage the amount of vessels and military might of [[:list_of_notable_organizations#national_governments|nations]] to a realistic degree.   * Strictly manage the amount of vessels and military might of [[:list_of_notable_organizations#national_governments|nations]] to a realistic degree.
   * Make sure [[:list_of_notable_organizations#national_governments|nations]] don't become carried away.   * Make sure [[:list_of_notable_organizations#national_governments|nations]] don't become carried away.
-  * Replace and update older warship limitations+  * Replace and update older warship limitations.
  
 **The buildup limitations are intended for [[:list_of_notable_organizations#national_governments|nation states]], not for their subordinate [[:list_of_notable_organizations|organizations]] such as [[:list_of_notable_organizations#commercial_and_industrial_entities|corporations]]. [[:list_of_notable_organizations#commercial_and_industrial_entities|Corporate]] and civilian ships not involved in national defense are not limited.** **The buildup limitations are intended for [[:list_of_notable_organizations#national_governments|nation states]], not for their subordinate [[:list_of_notable_organizations|organizations]] such as [[:list_of_notable_organizations#commercial_and_industrial_entities|corporations]]. [[:list_of_notable_organizations#commercial_and_industrial_entities|Corporate]] and civilian ships not involved in national defense are not limited.**
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 | System Defense Platforms | 25 | | System Defense Platforms | 25 |
 | Capital Ships | 100 | | Capital Ships | 100 |
-| Other Warships | 150 (or 250 minus amount of capital ships) |+| Other Warships | 150 (or 250 minus the number of capital ships) |
 | Military Support Ships | 250 | | Military Support Ships | 250 |
 | Additional Fighters/Bombers | 25,000 | | Additional Fighters/Bombers | 25,000 |
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 Mothballed ships still count against this limit. [[:faction|Factions]] over the limit will need to scrap the excess. Mothballed ships still count against this limit. [[:faction|Factions]] over the limit will need to scrap the excess.
  
-The combined total number of "extra" shuttles and fighters a faction can operate is equal to 100 times their maximum number of ships. This should be plenty since very few ships carry more than 100 shuttles and fighters each. +The combined total number of "extra" shuttles and fighters a [[:faction|faction]] can operate is equal to 100 times their maximum number of ships. This should be plenty since very few ships carry more than 100 shuttles and fighters each. 
  
 Military ground installations on [[:planet|planets]] are not restricted. Military ground installations on [[:planet|planets]] are not restricted.
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 If the number of active factional players is less than the number of [[:system|star systems]] controlled by that [[:faction|faction]], the [[:faction|faction]] is unable to expand. For example, a [[:faction|faction]] with four active members would only be able to colonize new worlds if they had three or less. This is to prevent small players from having a disproportionate influence on the SARP universe and to keep factions from sending a ship to every [[:planet|planet]] on the [[location:kikyo_sector|map]] at once.  If the number of active factional players is less than the number of [[:system|star systems]] controlled by that [[:faction|faction]], the [[:faction|faction]] is unable to expand. For example, a [[:faction|faction]] with four active members would only be able to colonize new worlds if they had three or less. This is to prevent small players from having a disproportionate influence on the SARP universe and to keep factions from sending a ship to every [[:planet|planet]] on the [[location:kikyo_sector|map]] at once. 
  
-Note: The above section is a general guideline, and does not need to be tracked or adhered to in an "exact" fashion. It should only be invoked in the face of an unjustified factional mass-expansion, particularly one that is not done through [[guide:active_plots|plot]]-based [[guide:roleplaying|roleplaying]].+Note: The above paragraph is a general guideline, and does not need to be tracked or adhered to in an "exact" fashion. It should only be invoked in the face of an unjustified factional mass-expansion, particularly one that is not done through [[guide:active_plots|plot]]-based [[guide:roleplaying|roleplaying]].
  
 === Military Object Types === === Military Object Types ===
-  * **Huge Space Stations:** A star fortress and/or shipbuilding station like the [[stararmy:starships:iori-class_star_fortress|Iori-class Star Fortress]] or the [[stararmy:starships:zodiac-class_star_fortress|Zodiac-class Star Fortress]].+  * **Huge Space Stations:** A star fortress and/or shipbuilding station like the [[stararmy:starship_classes:iori-class_star_fortress|Iori-class Star Fortress]] or the [[stararmy:starship_classes:zodiac-class_star_fortress|Zodiac-class Star Fortress]].
   * **Shipyards:** Shipbuilding facilities that can build capital ships.   * **Shipyards:** Shipbuilding facilities that can build capital ships.
-  * **System Defense Platforms:** Mostly immobile stations typically armed to the teeth which defend a system.+  * **System Defense Platforms:** Mostly immobile stations typically armed to the teeth which defend a [[:system|system]].
   * **Capital Ships:** Large and powerful starships such as [[glossary:cruiser|cruisers]], [[glossary:battleship|battleships]], and [[glossary:carrier|carriers]].   * **Capital Ships:** Large and powerful starships such as [[glossary:cruiser|cruisers]], [[glossary:battleship|battleships]], and [[glossary:carrier|carriers]].
   * **Other Warships:** Starships 200 meters (656.2 feet) or larger like [[glossary:escort|escorts]], [[glossary:gunship|gunships]], and scouts.   * **Other Warships:** Starships 200 meters (656.2 feet) or larger like [[glossary:escort|escorts]], [[glossary:gunship|gunships]], and scouts.
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 ==== Building Times ==== ==== Building Times ====
-Military ships and stations take two OOC days for every 5 base [[guide:damage_rating_v2#base_structural_points|SP]] they possess.+Ships and stations take two OOC days for every 5 base [[guide:damage_rating_v2#base_structural_points|SP]] they possess.
  
 ^  Class  ^  Description  ^  Base [[guide:damage_rating_v2#base_structural_points|SP]]  ^  Base [[guide:damage_rating_v3#tiers|Tier]]  ^  Build Time  ^ ^  Class  ^  Description  ^  Base [[guide:damage_rating_v2#base_structural_points|SP]]  ^  Base [[guide:damage_rating_v3#tiers|Tier]]  ^  Build Time  ^

guide/military_buildup_limitations.txt · Last modified: 2023/12/20 18:20 by 127.0.0.1