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military_buildup_limitations [2017/02/07 17:07] – [Definitions] removed extraneous links frostjaeger | guide:military_buildup_limitations [2021/08/22 14:04] – link fix wes | ||
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====== Military Buildup Limitations ====== | ====== Military Buildup Limitations ====== | ||
- | **In the interest of fairness in faction versus faction roleplay and to keep military forces proportional to their nations, the Star Army Roleplay | + | **In the interest of fairness in [[:faction|faction]] |
- | The following limitations | + | The following limitations |
- | * strictly | + | * Strictly |
- | * make sure nations | + | * Make sure [[: |
- | * replace | + | * Replace |
- | **The buildup limitations are intended for nation states, not for their subordinate organizations such as corporations. | + | **The buildup limitations are intended for [[: |
- | ==== Reasoning ==== | + | ===== Reasoning |
- | //Many individuals hate being the little person or the weak guy in a setting. This comes from the subconscious desire to keep one's creation safe from those who would cause it harm. But we must also remember that in roleplay, weakness is also necessary for both realism and, in most cases, having fun overcoming obstacles. Logistically, | + | Many individuals hate being the little person or the weak guy in a setting. This comes from the subconscious desire to keep one's creation safe from those who would cause it harm. But we must also remember that in roleplay, weakness is also necessary for both realism and, in most cases, having fun overcoming obstacles. Logistically, |
- | ==== Limitations ==== | + | ===== Limitations |
- | For each star system controlled, which also has an established industrial base, a faction can support the following: | + | The number of assets an entity can support depends on whether or not it is a [[: |
+ | |||
+ | ==== Factions | ||
+ | For each [[:system|star system]] controlled, which also has an established industrial base, a [[:faction|faction]] can support | ||
^ Item ^ Maximum Number ^ | ^ Item ^ Maximum Number ^ | ||
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| System Defense Platforms | 25 | | | System Defense Platforms | 25 | | ||
| Capital Ships | 100 | | | Capital Ships | 100 | | ||
- | | Other Warships | 150 (or 250 minus amount | + | | Other Warships | 150 (or 250 minus the number |
| Military Support Ships | 250 | | | Military Support Ships | 250 | | ||
- | | Additional | + | | Additional |
- | Mothballed ships still count against | + | === Faction Example A: Section 6 === |
+ | Let's say that for the purposes of this example [[faction: | ||
- | The combined total number of " | + | * 1x Huge Space Station((1 [[faction: |
+ | * 10x Shipyards((1 [[faction: | ||
+ | * 25x System Defense Platforms((1 [[faction: | ||
+ | * 100x Capital Ships((1 [[faction: | ||
+ | * 150x Other Warships((1 [[faction: | ||
+ | * 250x Military Support Ships((1 [[faction: | ||
+ | * 25,000x Additional Small Craft((1 [[faction: | ||
- | Military ground installations on planets are not restricted. | + | == Faction Example B: Democratic Imperium of Nepleslia == |
+ | Let's say that for the purposes of this example the [[faction: | ||
- | ==== Definitions ==== | + | * 20x Huge Space Stations((20 [[faction: |
+ | * 200x Shipyards((20 [[faction: | ||
+ | * 500x System Defense Platforms((20 [[faction: | ||
+ | * 2,000x Capital Ships((20 [[faction: | ||
+ | * 3,000x Other Warships((20 [[faction: | ||
+ | * 5,000x Military Support Ships((20 [[faction: | ||
+ | * 500,000x Additional Small Craft((20 [[faction: | ||
- | === Star Systems | + | === Corporations |
- | To count towards | + | * For each [[: |
- | * The faction must be the controlling faction in a mostly non-contested system | + | * For every shipyard |
- | * The system | + | * [[:corp]] can have up to two additional shipyards for each [[:system|star system]] they have a major presence in (for a total of three shipyards per [[: |
- | * Systems without wiki pages can **not** count toward | + | * [[: |
- | * Ships and space stations may not count as star systems (at least for now).\ | + | * Generally, the only [[: |
- | If the number | + | === Corporation Example A: Frontier Service Corporation === |
+ | Let's say that for the purposes | ||
- | === Military Object Types === | + | |
- | | + | * 5x System Defense Platforms((1 [[:system|star system]] with a major [[corp: |
- | * Shipyards: | + | * 1x Capital |
- | * System Defense Platforms: | + | * 100x Starships((1 [[:system|star system]] with a [[corp: |
- | * Capital | + | * 500x Additional |
- | * Other Warships: Ships 200m or larger that are escorts or specialized ships like scouts and gunships | + | |
- | * Military Support Ships: Logistics craft like repair ships, freighters, etc. | + | |
- | * Additional | + | |
- | Note: civilian orbital stations (agricultural, | + | === Corporation Example B: Tamahagane Corporation === |
+ | Let's say that for the purposes of this example the [[corp: | ||
- | == What Is Considered | + | * 15x Shipyards((5 [[: |
- | A starship is considered | + | * 25x System Defense Platforms((5 [[: |
+ | * 5x Capital Ships((5 [[: | ||
+ | * 500x Starships((5 [[: | ||
+ | * 2,500x Additional Small Craft((5 [[: | ||
- | | + | === Notes === |
- | * The ship is primarily designed for combat | + | |
- | * The ship has | + | * The combined total number of " |
- | * more than 4 weapons or offensive systems rated SDR 3/[[guide:damage_rating_v3# | + | * Military ground installations on [[:planet|planets]] are not restricted. |
- | * more than 2 weapons or offensive systems rated SDR 4/Tier 12 or above | + | * Small craft that are part of a ship's complement do not count towards these limits. |
- | * a SDR 5/Tier 13+ weapon | + | * Mecha over 5 meters (16.4 feet) in height are counted as "small craft" for the purposes of this limit UNLESS they are ground-only. |
- | * a "main gun" | + | * A subsidiary [[: |
+ | * Unique personal starships owned and operated by one or more [[: | ||
- | == What is Considered a Capital Warship? | + | ===== Definitions ===== |
- | Capital ships also meet two or more of the following conditions: | + | ==== Star Systems ==== |
+ | To count towards a [[: | ||
- | * Ships which have more than one SDR 5/Tier 13+ Weapon | + | * The [[: |
- | * Have More Than 500 Small Craft | + | * The [[: |
- | * Have A Crew Larger Than 500 Active Persons | + | * [[: |
- | * Have An SP Value of 30+ or a Defensive Tier of 12+ | + | * Ships and space stations may not count as [[: |
- | == What is Not Considered | + | If the number of active factional players |
- | Certain starships are exempt | + | |
- | * Civilian freighters | + | Note: The above paragraph is a general guideline, |
- | * Unique personal starships owned and operated by one or more player characters | + | |
- | ==== Building Times ==== | + | ==== Military Object Types ==== |
- | Military | + | * **Huge Space Stations:** A star fortress and/or shipbuilding station like the [[stararmy: |
+ | * **Shipyards: | ||
+ | * **System Defense Platforms: | ||
+ | * **Capital Ships:** Large and powerful military [[guide: | ||
+ | * **Other Warships:** Military [[guide: | ||
+ | * **Military Support Ships:** Logistical [[guide: | ||
+ | * **Additional Small Craft:** Small craft that are not based on a [[guide: | ||
- | ^ Class ^ Description ^ Base SP ^ Base Tier ^ Build Time ^ | + | Civilian orbital stations (such as agricultural facilities, solar power collectors, trade hubs, and so forth) are not counted as system defense platforms. |
- | | Very Light | Small Escorts and Patrol Craft | 10 | 10 | 4 days | | + | |
- | | Light | Destroyers, Gunships | 20 | 11 | 8 days | | + | |
- | | Medium | Cruisers | 30 | 12 | 12 days | | + | |
- | | Heavy | Carriers, Heavy Cruisers | 40 | 13 | 16 days | | + | |
- | | Very Heavy | Battleships | 50 | 14 | 20 days | | + | |
- | | Shipyards || ~150 | 14/15 | 1 month | | + | |
- | | Star Fortresses || ~300 | 15 | 2 months | + | |
- | These build times override any previously listed build times on ship stat pages. | + | === What Is Considered a Warship? === |
+ | A [[guide: | ||
+ | |||
+ | * The [[guide: | ||
+ | * The [[guide: | ||
+ | * The [[guide: | ||
+ | * More than 4 weapons or offensive systems rated [[guide: | ||
+ | * More than 2 weapons or offensive systems rated [[guide: | ||
+ | * A [[guide: | ||
+ | * A "main gun" that takes up a significant portion of the [[guide: | ||
+ | |||
+ | === What is Considered a Capital Warship? === | ||
+ | Capital ships also meet two or more of the following conditions: | ||
+ | |||
+ | * The [[guide: | ||
+ | * The [[guide: | ||
+ | * The [[guide: | ||
+ | * The [[guide: | ||
+ | ==== Building Times ==== | ||
+ | Ships and stations take the following amount of time to build in the Star Army setting. | ||
- | Newly approved factions start out with one shipyard. | + | ^ Class ^ Military Description |
+ | | Very Light | Patrol Craft and Small [[guide: | ||
+ | | Light | Destroyers, [[guide: | ||
+ | | Medium | ||
+ | | Heavy | [[guide: | ||
+ | | Very Heavy | [[guide: | ||
+ | | Massive | ||
+ | | Shipyards | ||
+ | | Huge Space Stations | ||
- | ==== Additional Notes ==== | + | These build times override any previously listed build times on starship stat pages; similarly, the rules listed in the section below override any conflicting information found elsewhere on the wiki. |
- | * Shuttles and Fighters that are part of a ship's complement do not count towards this limit. | + | |
- | * Mecha over 5 meters in height are counted as " | + | |
+ | === Notes === | ||
+ | * Newly-approved [[: | ||
+ | * The construction process of huge space stations, shipyards, starships, and system defense platforms cannot be “sped up” for any reason. |