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military_buildup_limitations [2017/02/07 17:07] – [Definitions] removed extraneous links frostjaegerguide:military_buildup_limitations [2018/01/08 20:16] – ↷ Page moved from military_buildup_limitations to guide:military_buildup_limitations wes
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 ====== Military Buildup Limitations ====== ====== Military Buildup Limitations ======
-**In the interest of fairness in faction versus faction roleplay and to keep military forces proportional to their nations, the Star Army Roleplay has limits on military buildups.** These limits are based on the number of industrialized star systems controlled by a particular faction.+**In the interest of fairness in [[:faction|faction]] versus [[:faction|faction]] [[guide:roleplaying|roleplay]] and to keep military forces proportional to their [[:list_of_notable_organizations#national_governments|nations]], the Star Army setting has limits on military buildups.** These limits are based on the number of industrialized [[:system|star systems]] controlled by a particular [[:faction|faction]].
  
-The following limitations are created to:+The following limitations were created to:
  
-  * strictly manage the amount of vessels and military might of nations to a realistic degree. +  * Strictly manage the amount of vessels and military might of [[:list_of_notable_organizations#national_governments|nations]] to a realistic degree. 
-  * make sure nations don't become carried away. +  * Make sure [[:list_of_notable_organizations#national_governments|nations]] don't become carried away. 
-  * replace and update older warship limitations+  * Replace and update older warship limitations.
  
-**The buildup limitations are intended for nation states, not for their subordinate organizations such as corporations. Corporate and civilian ships not involved in national defense are not limited.**+**The buildup limitations are intended for [[:list_of_notable_organizations#national_governments|nation states]], not for their subordinate [[:list_of_notable_organizations|organizations]] such as [[:list_of_notable_organizations#commercial_and_industrial_entities|corporations]][[:list_of_notable_organizations#commercial_and_industrial_entities|Corporate]] and civilian ships not involved in national defense are not limited.**
  
 ==== Reasoning ==== ==== Reasoning ====
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 ==== Limitations ==== ==== Limitations ====
-For each star system controlled, which also has an established industrial base, a faction can support the following:+For each [[:system|system]] controlled, which also has an established industrial base, a [[:faction|faction]] can support the following:
  
 ^ Item ^ Maximum Number ^ ^ Item ^ Maximum Number ^
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 | System Defense Platforms | 25 | | System Defense Platforms | 25 |
 | Capital Ships | 100 | | Capital Ships | 100 |
-| Other Warships | 150 (or 250 minus amount of capital ships) |+| Other Warships | 150 (or 250 minus the number of capital ships) |
 | Military Support Ships | 250 | | Military Support Ships | 250 |
 | Additional Fighters/Bombers | 25,000 | | Additional Fighters/Bombers | 25,000 |
  
-Mothballed ships still count against this limit. Factions over the limit will need to scrap the excess.+Mothballed ships still count against this limit. [[:faction|Factions]] over the limit will need to scrap the excess.
  
-The combined total number of "extra" shuttles and fighters a faction can operate is equal to 100 times their maximum number of ships. This should be plenty since very few ships carry more than 100 shuttles and fighters each. +The combined total number of "extra" shuttles and fighters a [[:faction|faction]] can operate is equal to 100 times their maximum number of ships. This should be plenty since very few ships carry more than 100 shuttles and fighters each. 
  
-Military ground installations on planets are not restricted.+Military ground installations on [[:planet|planets]] are not restricted.
  
 ==== Definitions ==== ==== Definitions ====
- 
 === Star Systems === === Star Systems ===
-To count towards a faction's total +To count towards a [[:faction|faction's]] total
-  * The faction must be the controlling faction in a mostly non-contested system for a full month or more. + 
-  * The system should have a decent amount of inhabitants and some industrial facilities listed on its wiki page. +  * The [[:faction|faction]] must be the controlling [[:faction|faction]] in a mostly non-contested [[:system|system]] for a full OOC month or more. 
-  * Systems without wiki pages can **not** count toward a faction's resources. +  * The [[:system|system]] should have a decent amount of inhabitants and some industrial facilities listed on its wiki page. 
-  * Ships and space stations may not count as star systems (at least for now).\+  * [[:system|Systems]] without wiki pages can **not** count toward a [[:faction|faction's]] resources. 
 +  * Ships and space stations may not count as [[:system|star systems]] (at least for now).
  
-If the number of active factional players is less than the number of star systems controlled by that faction, the faction is unable to expand. For example, a faction with four active members would only be able to colonize new worlds if they had three or less. This is to prevent small players from having disproportionate influence on the SARP universeand to keep factions from sending a ship to every planet on the map at once. Note: This is a general guideline, and does not need to be tracked or adhered to in an "exact" fashion. It should only be invoked in the face of an unjustified factional mass-expansion, particularly one that is not done through plot-based roleplaying.+If the number of active factional players is less than the number of [[:system|star systems]] controlled by that [[:faction|faction]], the [[:faction|faction]] is unable to expand. For example, a [[:faction|faction]] with four active members would only be able to colonize new worlds if they had three or less. This is to prevent small players from having disproportionate influence on the SARP universe and to keep factions from sending a ship to every [[:planet|planet]] on the [[location:kikyo_sector|map]] at once.  
 + 
 +Note: The above paragraph is a general guideline, and does not need to be tracked or adhered to in an "exact" fashion. It should only be invoked in the face of an unjustified factional mass-expansion, particularly one that is not done through [[guide:active_plots|plot]]-based [[guide:roleplaying|roleplaying]].
  
 === Military Object Types === === Military Object Types ===
-  * Huge Space Stations: A Star Fortress and/or ship-building station like the Iori or Zodiac types+  * **Huge Space Stations:** star fortress and/or shipbuilding station like the [[stararmy:starship_classes:iori-class_star_fortress|Iori-class Star Fortress]] or the [[stararmy:starship_classes:zodiac-class_star_fortress|Zodiac-class Star Fortress]]
-  * Shipyards: Ship-building facilities that can build capital ships +  * **Shipyards:** Shipbuilding facilities that can build capital ships. 
-  * System Defense Platforms: Mostly immobile stations typically armed to the teeth which defend a system +  * **System Defense Platforms:** Mostly immobile stations typically armed to the teeth which defend a [[:system|system]]. 
-  * Capital Ships: BattleshipsCarriers, and Cruisers +  * **Capital Ships:** Large and powerful starships such as [[glossary:cruiser|cruisers]][[glossary:battleship|battleships]], and [[glossary:carrier|carriers]]. 
-  * Other Warships: Ships 200m or larger that are escorts or specialized ships like scouts and gunships +  * **Other Warships:** Starships 200 meters (656.2 feet) or larger like [[glossary:escort|escorts]], [[glossary:gunship|gunships]], and scouts. 
-  * Military Support Ships: Logistics craft like repair ships, freighters, etc. +  * **Military Support Ships:** Logistical starships such as freighters, repair ships, troop transports, etc. 
-  * Additional Fighters/Bombers: Small craft that are not based on a carrier or other starship or station+  * **Additional Fighters/Bombers:** Small craft that are not based on a [[glossary:carrier|carrier]] or other starship or station.
  
-Note: civilian orbital stations (agricultural, solar power collectors, trade hubs) are not counted as system defense platforms.+Civilian orbital stations (such as agricultural facilities, solar power collectors, trade hubs, and so forth) are not counted as system defense platforms.
  
 == What Is Considered a Warship? == == What Is Considered a Warship? ==
 A starship is considered a warship if it meets two or more of the following criteria: A starship is considered a warship if it meets two or more of the following criteria:
  
-  * The ship is owned and/or operated by a military or paramilitary organization +  * The starship is owned and/or operated by a military or paramilitary organization 
-  * The ship is primarily designed for combat +  * The starship is primarily designed for combat 
-  * The ship has +  * The starship has: 
-    * more than 4 weapons or offensive systems rated SDR 3/[[guide:damage_rating_v3#tiers|Tier]] 11 or above +    * More than 4 weapons or offensive systems rated [[guide:damage_rating_v2#starship_scale|SDR]] 3/[[guide:damage_rating_v3#tiers|Tier]] 11 or above. 
-    * more than 2 weapons or offensive systems rated SDR 4/Tier 12 or above +    * More than 2 weapons or offensive systems rated [[guide:damage_rating_v2#starship_scale|SDR]] 4/[[guide:damage_rating_v3#tiers|Tier]] 12 or above. 
-    * SDR 5/Tier 13+ weapon +    * A [[guide:damage_rating_v2#starship_scale|SDR]] 5/[[guide:damage_rating_v3#tiers|Tier]] 13+ weapon. 
-    * "main gun" that takes up a significant portion of the ship+    * "main gun" that takes up a significant portion of the starship.
  
 == What is Considered a Capital Warship? == == What is Considered a Capital Warship? ==
 Capital ships also meet two or more of the following conditions: Capital ships also meet two or more of the following conditions:
  
-  * Ships which have more than one SDR 5/Tier 13+ Weapon +  * Ships which have more than one [[guide:damage_rating_v2#starship_scale|SDR]] 5/[[guide:damage_rating_v3#tiers|Tier]] 13+ weapon. 
-  * Have More Than 500 Small Craft +  * Ships which have more than 500 small craft. 
-  * Have A Crew Larger Than 500 Active Persons +  * Ships which have a crew larger than 500 active individuals. 
-  * Have An SP Value of 30+ or a Defensive Tier of 12++  * Ships which have an [[guide:damage_rating_v2#base_structural_points|SP]] value of 30+ or a [[guide:damage_rating_v3#tiers|Tier]] of 12 or greater.
  
 == What is Not Considered a Warship? == == What is Not Considered a Warship? ==
 Certain starships are exempt from the count. These are: Certain starships are exempt from the count. These are:
  
-  * Civilian freighters and transports not in the exclusive employ of the military +  * Civilian freighters and transports not in the exclusive employ of the military. 
-  * Unique personal starships owned and operated by one or more player characters+  * Unique personal starships owned and operated by one or more [[:characters#player_characters|player characters]].
  
 ==== Building Times ==== ==== Building Times ====
-Military ships and stations take two OOC days for every 5 base SP they possess.+Military ships and stations take two OOC days for every 5 base [[guide:damage_rating_v2#base_structural_points|SP]] they possess.
  
-^ Class ^ Description ^  Base SP  ^  Base Tier  ^  Build Time  ^ + Class   Description  ^  Base [[guide:damage_rating_v2#base_structural_points|SP]]   Base [[guide:damage_rating_v3#tiers|Tier]]   Build Time  ^ 
-| Very Light | Small Escorts and Patrol Craft |  10  |  10  |  4 days  | + Very Light   Small [[glossary:escort|Escorts]] and Patrol Craft  |  10  |  10  |  4 days  | 
-| Light | DestroyersGunships |  20  |  11  |  8 days  | + Light   Destroyers and [[glossary:gunship|Gunships]]  |  20  |  11  |  8 days  | 
-| Medium | Cruisers |  30  |  12  |  12 days  | + Medium   [[glossary:cruisers|Cruisers]]  |  30  |  12  |  12 days  | 
-| Heavy | Carriers, Heavy Cruisers |  40  |  13  |  16 days  | + Heavy   [[glossary:carriers|Carriers]], Heavy [[glossary:cruisers|Cruisers]]  |  40  |  13  |  16 days  | 
-| Very Heavy | Battleships |  50  |  14  |  20 days  | + Very Heavy   [[glossary:battleships|Battleships]]  |  50  |  14  |  20 days  | 
-| Shipyards ||  ~150  |  14/15  |  1 month  | + Massive    Dreadnoughts  |  50  |  15  |  24 days  | 
-| Star Fortresses ||  ~300  |  15  |  2 months  |+|  Shipyards  ||  ~150  |  14/15  |  30 days  | 
 + Star Fortresses  ||  ~300  |  15  |  60 days  |
  
-These build times override any previously listed build times on ship stat pages+These build times override any previously listed build times on starship stat pages.
- +
-Newly approved factions start out with one shipyard.+
  
 +Newly approved [[:faction|factions]] start out with one shipyard.
 ==== Additional Notes ==== ==== Additional Notes ====
-  * Shuttles and Fighters that are part of a ship's complement do not count towards this limit. +  * Small craft that are part of a ship's complement do not count towards this limit. 
-  * Mecha over 5 meters in height are counted as "fighters" for this countUNLESS they are ground-only. +  * Mecha over 5 meters (16.4 feet) in height are counted as "fighters" for this count UNLESS they are ground-only.

guide/military_buildup_limitations.txt · Last modified: 2023/12/20 18:20 by 127.0.0.1