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====== Military Buildup Limitations ====== | ====== Military Buildup Limitations ====== | ||
- | **In the interest of fairness in faction versus faction roleplay and to keep military forces proportional to their nations, the Star Army Roleplay | + | **In the interest of fairness in [[:faction|faction]] |
- | The following limitations | + | The following limitations |
- | * strictly | + | * Strictly |
- | * make sure nations don't become carried away. | + | * Make sure [[: |
- | * replace | + | * Replace |
- | **The buildup limitations are intended for nation states, not for their subordinate organizations such as corporations. Corporate and civilian ships not involved in national defense are not limited.** | + | **The buildup limitations are intended for [[: |
==== Reasoning ==== | ==== Reasoning ==== | ||
Line 14: | Line 14: | ||
==== Limitations ==== | ==== Limitations ==== | ||
- | For each star system controlled, which also has an established industrial base, a faction can support the following: | + | For each [[:system|system]] |
^ Item ^ Maximum Number ^ | ^ Item ^ Maximum Number ^ | ||
Line 21: | Line 21: | ||
| System Defense Platforms | 25 | | | System Defense Platforms | 25 | | ||
| Capital Ships | 100 | | | Capital Ships | 100 | | ||
- | | Other Warships | 150 (or 250 minus amount | + | | Other Warships | 150 (or 250 minus the number |
| Military Support Ships | 250 | | | Military Support Ships | 250 | | ||
| Additional Fighters/ | | Additional Fighters/ | ||
- | Mothballed ships still count against this limit. Factions over the limit will need to scrap the excess. | + | Mothballed ships still count against this limit. |
- | The combined total number of " | + | The combined total number of " |
- | Military ground installations on planets are not restricted. | + | Military ground installations on [[:planet|planets]] are not restricted. |
==== Definitions ==== | ==== Definitions ==== | ||
- | |||
=== Star Systems === | === Star Systems === | ||
- | To count towards a faction' | + | To count towards a [[:faction|faction' |
- | * The faction must be the controlling faction in a mostly non-contested system for a full month or more. | + | |
- | * The system should have a decent amount of inhabitants and some industrial facilities listed on its wiki page. | + | * The [[:faction|faction]] must be the controlling |
- | * Systems without wiki pages can **not** count toward a faction' | + | * The [[:system|system]] |
- | * Ships and space stations may not count as star systems (at least for now).\ | + | * [[:system|Systems]] without wiki pages can **not** count toward a [[:faction|faction' |
+ | * Ships and space stations may not count as [[:system|star systems]] (at least for now). | ||
- | If the number of active factional players is less than the number of star systems controlled by that faction, the faction is unable to expand. For example, a faction with four active members would only be able to colonize new worlds if they had three or less. This is to prevent small players from having disproportionate influence on the SARP universe, and to keep factions from sending a ship to every planet on the map at once. Note: This is a general guideline, and does not need to be tracked or adhered to in an " | + | If the number of active factional players is less than the number of [[:system|star systems]] controlled by that [[:faction|faction]], the [[:faction|faction]] is unable to expand. For example, a [[:faction|faction]] with four active members would only be able to colonize new worlds if they had three or less. This is to prevent small players from having |
+ | |||
+ | Note: The above paragraph | ||
=== Military Object Types === | === Military Object Types === | ||
- | * Huge Space Stations: A Star Fortress | + | |
- | * Shipyards: | + | |
- | * System Defense Platforms: Mostly immobile stations typically armed to the teeth which defend a system | + | |
- | * Capital Ships: | + | |
- | * Other Warships: | + | |
- | * Military Support Ships: | + | |
- | * Additional Fighters/ | + | |
- | Note: civilian | + | Civilian |
== What Is Considered a Warship? == | == What Is Considered a Warship? == | ||
A starship is considered a warship if it meets two or more of the following criteria: | A starship is considered a warship if it meets two or more of the following criteria: | ||
- | * The ship is owned and/or operated by a military or paramilitary organization | + | * The starship |
- | * The ship is primarily designed for combat | + | * The starship |
- | * The ship has | + | * The starship |
- | * more than 4 weapons or offensive systems rated SDR 3/ | + | * More than 4 weapons or offensive systems rated [[guide: |
- | * more than 2 weapons or offensive systems rated SDR 4/Tier 12 or above | + | * More than 2 weapons or offensive systems rated [[guide: |
- | * a SDR 5/Tier 13+ weapon | + | * A [[guide: |
- | * a "main gun" that takes up a significant portion of the ship | + | * A "main gun" that takes up a significant portion of the starship. |
== What is Considered a Capital Warship? == | == What is Considered a Capital Warship? == | ||
Capital ships also meet two or more of the following conditions: | Capital ships also meet two or more of the following conditions: | ||
- | * Ships which have more than one SDR 5/Tier 13+ Weapon | + | * Ships which have more than one [[guide: |
- | * Have More Than 500 Small Craft | + | * Ships which have more than 500 small craft. |
- | * Have A Crew Larger Than 500 Active Persons | + | * Ships which have a crew larger than 500 active individuals. |
- | * Have An SP Value of 30+ or a Defensive | + | * Ships which have an [[guide: |
== What is Not Considered a Warship? == | == What is Not Considered a Warship? == | ||
Certain starships are exempt from the count. These are: | Certain starships are exempt from the count. These are: | ||
- | * Civilian freighters and transports not in the exclusive employ of the military | + | * Civilian freighters and transports not in the exclusive employ of the military. |
- | * Unique personal starships owned and operated by one or more player characters | + | * Unique personal starships owned and operated by one or more [[: |
==== Building Times ==== | ==== Building Times ==== | ||
- | Military ships and stations take two OOC days for every 5 base SP they possess. | + | Military ships and stations take two OOC days for every 5 base [[guide: |
- | ^ Class ^ Description ^ Base SP ^ Base Tier ^ Build Time ^ | + | ^ Class ^ Description |
- | | Very Light | Small Escorts and Patrol Craft | 10 | 10 | 4 days | | + | | Very Light | Small [[glossary: |
- | | Light | Destroyers, Gunships | 20 | 11 | 8 days | | + | | Light | Destroyers |
- | | Medium | Cruisers | 30 | 12 | 12 days | | + | | Medium |
- | | Heavy | Carriers, Heavy Cruisers | 40 | 13 | 16 days | | + | | Heavy |
- | | Very Heavy | Battleships | 50 | 14 | 20 days | | + | | Very Heavy |
- | | Shipyards || ~150 | 14/15 | | + | | |
- | | Star Fortresses || ~300 | 15 | | + | | |
+ | | Star Fortresses | ||
- | These build times override any previously listed build times on ship stat pages. | + | These build times override any previously listed build times on starship |
- | + | ||
- | Newly approved factions start out with one shipyard. | + | |
+ | Newly approved [[: | ||
==== Additional Notes ==== | ==== Additional Notes ==== | ||
- | * Shuttles and Fighters | + | * Small craft that are part of a ship's complement do not count towards this limit. |
- | * Mecha over 5 meters in height are counted as " | + | * Mecha over 5 meters |