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====== Creating an Iromakuanhe ====== | ====== Creating an Iromakuanhe ====== | ||
- | The following is a comprehensive guide to the creation of [[Iromakuanhe:People]] characters, including primary considerations when writing, background information and links to useful pages on their culture and society to better explain things. | + | The following is a comprehensive guide to the creation of [[species:iromakuanhe]] characters, including primary considerations when writing, background information and links to useful pages on their culture and society to better explain things. The standard character template has been replaced by this Iromakuanhe-specific [[faction: |
- | :!: **Note: | + | **Note: |
==== Table of Contents ==== | ==== Table of Contents ==== | ||
- | **[[ccg:iromakuanhe_new# | + | **[[guide:iromakuanhe# |
- | * 1.1 [[ccg:iromakuanhe_new# | + | * 1.1 [[guide:iromakuanhe# |
- | * 1.2 [[ccg:iromakuanhe_new# | + | * 1.2 [[guide:iromakuanhe# |
- | * 1.3 [[ccg:iromakuanhe_new# | + | * 1.3 [[guide:iromakuanhe# |
- | **[[ccg:iromakuanhe_new# | + | **[[guide:iromakuanhe# |
- | * 2.1 [[ccg:iromakuanhe_new# | + | * 2.1 [[guide:iromakuanhe# |
- | * 2.2 [[ccg:iromakuanhe_new# | + | * 2.2 [[guide:iromakuanhe# |
- | * 2.3 [[ccg:iromakuanhe_new# | + | * 2.3 [[guide:iromakuanhe# |
- | **[[ccg:iromakuanhe_new# | + | **[[guide:iromakuanhe# |
- | * 3.1 [[ccg:iromakuanhe_new# | + | * 3.1 [[guide:iromakuanhe# |
- | * 3.2 [[ccg:iromakuanhe_new# | + | * 3.2 [[guide:iromakuanhe# |
- | * 3.3 [[ccg:iromakuanhe_new# | + | * 3.3 [[guide:iromakuanhe# |
- | * 3.4 [[ccg:iromakuanhe_new# | + | * 3.4 [[guide:iromakuanhe# |
===== 1.0 Character Concept ===== | ===== 1.0 Character Concept ===== | ||
- | When developping an [[Iromakuanhe:People]], one should create a basic concept for their character, based on the three factors which are most important in a well-developed and well-detailed character. At this phase, the player is encouraged to develop a rough idea of their character' | + | {{ : |
+ | When developping an [[species:iromakuanhe]], one should create a basic concept for their character, based on the three factors which are most important in a well-developed and well-detailed character. At this phase, the player is encouraged to develop a rough idea of their character' | ||
==== 1.1 Occupation ==== | ==== 1.1 Occupation ==== | ||
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- | Soldiers of the [[iromakuanhe: | + | Soldiers of the [[faction:iromakuanhe: |
**Enlisted and Warrant Officer Occupations Include:** | **Enlisted and Warrant Officer Occupations Include:** | ||
- | * [[iromakuanhe: | + | * [[faction:iromakuanhe: |
* General Infantry: Front-line infantry that make use of powered armor and receive extensive weapons training. | * General Infantry: Front-line infantry that make use of powered armor and receive extensive weapons training. | ||
- | * Frame Runners: Aerospace fighter pilots that operate the [[Iromakuanhe:People]]'s trademark mecha. | + | * Frame Runners: Aerospace fighter pilots that operate the [[species:iromakuanhe]]'s trademark mecha. |
* Field Specialists: | * Field Specialists: | ||
- | * [[iromakuanhe: | + | * [[faction:iromakuanhe: |
- | * Physicians/ | + | * Physicians/ |
* Mechanists/ | * Mechanists/ | ||
- | * [[iromakuanhe: | + | * [[faction:iromakuanhe: |
* Caregivers: The undervalued cooks, cleaners and ersatz psychologists of a crew. **NPC-only unless requested.** | * Caregivers: The undervalued cooks, cleaners and ersatz psychologists of a crew. **NPC-only unless requested.** | ||
* Quartermaster: | * Quartermaster: | ||
- | * [[iromakuanhe: | + | * [[faction:iromakuanhe: |
* Starship Operators: Skilled navigators and pilots who control the Vanguard' | * Starship Operators: Skilled navigators and pilots who control the Vanguard' | ||
* Adjutant Operators: Specialized operators who control the ship's various sub-systems. **NPC-only unless requested.** | * Adjutant Operators: Specialized operators who control the ship's various sub-systems. **NPC-only unless requested.** | ||
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== 1.1.2.2 Civilian == | == 1.1.2.2 Civilian == | ||
- | The is a strong diversity of civilian occupations in the [[: | + | The is a strong diversity of civilian occupations in the [[faction: |
**Civilian Careers Include:** | **Civilian Careers Include:** | ||
* Corporate | * Corporate | ||
- | * [[iromakuanhe: | + | * [[faction:iromakuanhe: |
- | * [[iromakuanhe: | + | * [[faction:iromakuanhe: |
- | * [[iromakuanhe: | + | * [[faction:iromakuanhe: |
+ | * [[faction: | ||
- | * [[Iromakuanhe:Dreamer Vigil|Religious]] | + | * [[faction:iromakuanhe: |
- | * [[Iromakuanhe:Temple Guard]]: A paramilitary force of warrior-poets and soldiers who protect the holy sites of [[planet: | + | * [[faction:iromakuanhe: |
- | * [[Iromakuanhe:Shrinekeepers]]: Peaceful tenders of shrines and priests of the common people. | + | * [[faction:iromakuanhe: |
- | * [[Iromakuanhe:Temple Euphorians]]: Vagabond musicians and beggar princes who wander the lands, spreading lore and legend and entertaining the faithful. | + | * [[faction: |
* Dream Consorts: Tender caretakers and lovers who soothe the souls of their patrons. | * Dream Consorts: Tender caretakers and lovers who soothe the souls of their patrons. | ||
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==== 1.2 Ethnicity ==== | ==== 1.2 Ethnicity ==== | ||
- | [[Iromakuanhe:People]] are diverse, with a range of personalities shaped by environmental factors and upbringing and physical types due to genetic engineering and environmental adaptation over the course of centuries. Because of this, various ethnic groups arose and combined together to form the unique cultural tapestry of [[: | + | [[species:iromakuanhe]] are diverse, with a range of personalities shaped by environmental factors and upbringing and physical types due to genetic engineering and environmental adaptation over the course of centuries. Because of this, various ethnic groups arose and combined together to form the unique cultural tapestry of [[faction: |
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**Background Options Include:** | **Background Options Include:** | ||
- | * [[iromakuanhe: | + | * [[faction:iromakuanhe: |
- | * [[Iromakuanhe:Curdatl]]: Curdatl are rural colonists, farmers and skilled tradesmen. They are seen in all sectors of work for many agencies. | + | * [[faction:iromakuanhe: |
- | * [[Iromakuanhe:Eyr Ranr]]: Eyr Ranr are sky nomads, traders and freebooters. In legal forums, they often find work as pilots and technicians, | + | * [[faction:iromakuanhe: |
- | * [[Iromakuanhe:Ivuori]]: Ivuori are a reclusive and ascetic culture of craftsmen, philosophers and scientists. They generally find work outside of the enclaves as researchers and advisers, including in the military. | + | * [[faction:iromakuanhe: |
- | * [[Iromakuanhe:Sund Wakir]] Sund Wakir are survivalist nomads who adhere to a stricter ' | + | * [[faction: |
- | * | + | * [[faction:iromakuanhe: |
- | * [[Iromakuanhe:Maekardanii]]: Maekardanii are adventurous and sociable city-dwellers who live in the towering megacities that line the coastal regions of the Iroma homeworld, [[planet: | + | * [[faction:iromakuanhe: |
- | * [[Iromakuanhe:Hlaraian]]: Hlaraians are a gentle and peaceful people who settled the paradisaical world of [[planet: | + | * [[faction:iromakuanhe: |
- | * [[Iromakuanhe:Mazerinii]]: Mazerinii are of a harsher cast, hailing from the frigid world of [[planet: | + | * [[faction:iromakuanhe: |
- | * [[Iromakuanhe:Cohronl]]: Space colonists, frontiersmen and wanderers who have left the comfort of the central worlds and attempted to strike out a living in the endless frontier of space. Many join the military, having spent their entire lives on space ships, while others turn to piracy, smuggling and anti-government militias for wealth and a sense of belonging. | + | * [[faction: |
==== 1.3 Personality ==== | ==== 1.3 Personality ==== | ||
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Each Iromakuanhe ethnicity has a " | Each Iromakuanhe ethnicity has a " | ||
+ | |||
+ | {{ : | ||
+ | |||
=== 1.3.2 Common Personality Traits === | === 1.3.2 Common Personality Traits === | ||
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==== 2.1 Skills ==== | ==== 2.1 Skills ==== | ||
- | Skills are a given character' | + | Skills are a given character' |
=== 2.1.1 Basic Skills === | === 2.1.1 Basic Skills === | ||
- | Basic skills represent the bare minimum skills a character posesses. For military characters, these are required competencies that the character must meet in order to be considered a soldier, learned at the time of their basic training. Civilian basic skills are simply reflections of the basic abilities one might pick up from [[iromakuanhe:people]] society, without an advanced education or special skills. | + | Basic skills represent the bare minimum skills a character posesses. For military characters, these are required competencies that the character must meet in order to be considered a soldier, learned at the time of their basic training. Civilian basic skills are simply reflections of the basic abilities one might pick up from [[species:iromakuanhe]] society, without an advanced education or special skills. |
- | **[[iromakuanhe: | + | **[[faction:iromakuanhe: |
* Fighting/ | * Fighting/ | ||
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**Civilian Basic Skills** | **Civilian Basic Skills** | ||
- | * Technology Operation: Your character should be fairly competent with the digital devices commonly found in [[iromakuanhe:people]] society. | + | * Technology Operation: Your character should be fairly competent with the digital devices commonly found in [[species:iromakuanhe]] society. |
* Communications: | * Communications: | ||
=== 2.1.2 Occupational Skills === | === 2.1.2 Occupational Skills === | ||
- | Occupational skills reflect your the training and education that has allowed your character to pursue their chosen career. For military characters, those skills are selected through the [[iromakuanhe: | + | Occupational skills reflect your the training and education that has allowed your character to pursue their chosen career. For military characters, those skills are selected through the [[faction:iromakuanhe: |
=== 2.1.3 Optional Skills === | === 2.1.3 Optional Skills === | ||
- | [[:player character|Player characters]] begin with 7 skills, and additional spaces may be filled with any number of extra [[guide: | + | [[:characters|Player characters]] begin with 7 skills, and additional spaces may be filled with any number of extra [[guide: |
==== 2.2 History ==== | ==== 2.2 History ==== | ||
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=== 2.2.2 Ethnicity and History === | === 2.2.2 Ethnicity and History === | ||
- | A character' | + | A character' |
- | Characters choosing a background as an outer system [[iromakuanhe: | + | Characters choosing a background as an outer system [[faction:iromakuanhe: |
=== 2.2.3 Colonies and Hometowns === | === 2.2.3 Colonies and Hometowns === | ||
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Iromakuanhe characters are almost always born in the [[system: | Iromakuanhe characters are almost always born in the [[system: | ||
- | Even though it is referred to as a sparse minority, those who live in the outer system number in the hundreds of millions, living in specialized habitats constructed to the exacting requirements of a corporate, social or religious interest. More often these frontierspeople, | + | Even though it is referred to as a sparse minority, those who live in the outer system number in the hundreds of millions, living in specialized habitats constructed to the exacting requirements of a corporate, social or religious interest. More often these frontierspeople, |
==== 2.3 Physical Appearance ==== | ==== 2.3 Physical Appearance ==== | ||
+ | {{ : | ||
A character' | A character' | ||
- | Iroma do not deviate greatly from the morphology of normal humans, but there are some basic differences. First, are the trademark horns and bony plates which adorn their bodies, and the light glow of their eyes which increases with age. Structurally, | + | Iroma do not deviate greatly from the morphology of normal humans, but there are some basic differences. First, are the trademark horns and bony plates which adorn their bodies, and the light glow of their eyes which increases with age. Structurally, |
=== 2.3.1 Ethnicity and Appearance === | === 2.3.1 Ethnicity and Appearance === | ||
- | A combination of genetic drift, natural adaptations and genetic engineering have resulted in a wide variety of physical types among the [[iromakuanhe:people]]. In effect, this has resulted in certain features and builds being more common than others among certain sections of the population, although the nature of [[iromakuanhe:people]] [[Iromakuanhe: | + | A combination of genetic drift, natural adaptations and genetic engineering have resulted in a wide variety of physical types among the [[species:iromakuanhe]]. In effect, this has resulted in certain features and builds being more common than others among certain sections of the population, although the nature of [[species:iromakuanhe]] [[faction: |
Common physical traits are listed on the selected ethnic pages. | Common physical traits are listed on the selected ethnic pages. | ||
+ | |||
+ | * [[faction: | ||
+ | * [[faction: | ||
+ | * [[faction: | ||
+ | * [[faction: | ||
+ | * [[faction: | ||
+ | * [[faction: | ||
+ | * [[faction: | ||
+ | * [[faction: | ||
===== 3.0 Details and Finishing ===== | ===== 3.0 Details and Finishing ===== | ||
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=== 3.1.1 Name === | === 3.1.1 Name === | ||
- | [[Iromakuanhe:people]] characters have names derived from Middle Eastern, Indian, African, Southeast Asian and Oceanic roots. Eastern European names are also possible, but only found in the [[iromakuanhe: | + | [[species:iromakuanhe]] characters have names derived from Middle Eastern, Indian, African, Southeast Asian and Oceanic roots. Eastern European names are also possible, but only found in the [[faction:iromakuanhe: |
- | [[iromakuanhe: | + | [[faction:iromakuanhe: |
=== 3.1.2 Age, Birthdate and Careers === | === 3.1.2 Age, Birthdate and Careers === | ||
- | [[Iromakuanhe:people]] characters age slightly slower than baseline humans such as [[:nepleslians]]. They reach physical and mental maturity at 16 [[Iromakuanhe: | + | [[species:iromakuanhe]] characters age slightly slower than baseline humans such as [[species:nepleslian]]. They reach physical and mental maturity at 16 [[faction: |
- | [[Iromakuanhe:people#Aging and Lifespan|For more information, | + | [[species:iromakuanhe#Aging and Lifespan|For more information, |
- | Most recruits in the military will be between the ages of 17 and 20, although some as young as 16 are possible((Note that this is essentially the same as a Nepleslian joining the Nepleslian Star Military at the age of 18.)), but less common. Junior officers tend to be in their early twenties, having spent a nominal three to five years in service. **Enlisted characters begin at the rank of [[iromakuanhe: | + | Most recruits in the military will be between the ages of 17 and 20, although some as young as 16 are possible((Note that this is essentially the same as a Nepleslian joining the Nepleslian Star Military at the age of 18.)), but less common. Junior officers tend to be in their early twenties, having spent a nominal three to five years in service. **Enlisted characters begin at the rank of [[faction:iromakuanhe: |
- | [[Iromakuanhe:astral vanguard ranks|For more information, | + | [[faction:iromakuanhe: |
=== 3.1.3 Starsigns === | === 3.1.3 Starsigns === | ||
- | The Iromakuanhe do not use the Zodiac starsigns, and instead have their own starsigns based on the 16 months of their [[Iromakuanhe: | + | The Iromakuanhe do not use the Zodiac starsigns, and instead have their own starsigns based on the 16 months of their [[faction: |
==== 3.2 Quirks and Flaws ==== | ==== 3.2 Quirks and Flaws ==== | ||
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=== 3.2.1 Physical Quirks === | === 3.2.1 Physical Quirks === | ||
- | Physical quirks can be relatively simple details that allow a character to be more than a palette swap and hairstyle change from another. The [[iromakuanhe:people]] have a culture that values personal expression, so many people decorate themselves to show off their personal tastes or to reflect their heritage. Facial tattoos, handmade jewelry and clothing are rather popular ways of expressing one's individuality, | + | Physical quirks can be relatively simple details that allow a character to be more than a palette swap and hairstyle change from another. The [[species:iromakuanhe]] have a culture that values personal expression, so many people decorate themselves to show off their personal tastes or to reflect their heritage. Facial tattoos, handmade jewelry and clothing are rather popular ways of expressing one's individuality, |
=== 3.2.2 Psychological Quirks === | === 3.2.2 Psychological Quirks === | ||
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People are not perfect. They have fears, flaws and personal agendas that conflict the those of the people around them, creating subtle conflicts that can build into intense interpersonal drama. Psychological quirks are a great way of offsetting or subverting an otherwise archetypal personality, | People are not perfect. They have fears, flaws and personal agendas that conflict the those of the people around them, creating subtle conflicts that can build into intense interpersonal drama. Psychological quirks are a great way of offsetting or subverting an otherwise archetypal personality, | ||
- | Psychological quirks can be as simple as disliking some things while liking others, or be twists to a personality that add a sinister or noble undercurrent that contradicts their apparent nature. A noble and kindhearted person who commits great atrocities because of their convictions, | + | Psychological quirks can be as simple as disliking some things while liking others, or be twists to a personality that add a sinister or noble undercurrent that contradicts their apparent nature. A noble and kindhearted person who commits great atrocities because of their convictions, |
==== 3.3 Measurements and Other Numbers ==== | ==== 3.3 Measurements and Other Numbers ==== | ||
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=== 3.3.2 Three Measurements [BWH] === | === 3.3.2 Three Measurements [BWH] === | ||
- | The three standard measurements for a woman refer to the dimensions of her Bust, Waist and Hips. Bust should not be confused with band or cup size, which are the measures of the ribcage beneath the breasts and the actual size of the breasts, respectively. As mentioned in [[ccg:iromakuanhe_new# | + | The three standard measurements for a woman refer to the dimensions of her Bust, Waist and Hips. Bust should not be confused with band or cup size, which are the measures of the ribcage beneath the breasts and the actual size of the breasts, respectively. As mentioned in [[guide:iromakuanhe# |
[[guide: | [[guide: | ||
- | ==== 3.4 Final Touches ==== | + | ==== 3.4 Final Touches |
=== 3.4.1 Plot Selection === | === 3.4.1 Plot Selection === | ||
- | Iromakuanhe characters may join [[iromakuanhe: | + | Iromakuanhe characters may join [[faction:iromakuanhe: |
- | [[:list_of_active_plots|See List of Active Plots for more information.]] | + | [[guide:active_plots|See List of Active Plots for more information.]] |
=== 3.4.2 Inventory === | === 3.4.2 Inventory === | ||
- | Iromakuanhe characters begin with a starting sum of 13000 [[iromakuanhe: | + | Iromakuanhe characters begin with a starting sum of 13000 [[faction:iromakuanhe: |
- | Military characters also begin play with [[Iromakuanhe:astral vanguard standard issue]]. | + | Military characters also begin play with [[faction:iromakuanhe: |
===== Links and Notes ===== | ===== Links and Notes ===== | ||
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==== Useful Links ==== | ==== Useful Links ==== | ||
- | * [[: | + | * [[faction: |
- | * [[iromakuanhe: | + | * [[faction:iromakuanhe: |
- | * [[iromakuanhe: | + | * [[faction:iromakuanhe: |
- | * [[iromakuanhe: | + | * [[faction:iromakuanhe: |