STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


guide:ftl:wormhole_properties

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
guide:ftl:wormhole_properties [2018/06/04 22:52] – ↷ Links adapted because of a move operation guide:ftl:wormhole_properties [2019/11/24 08:18] – ↷ Links adapted because of a move operation
Line 10: Line 10:
 **Equation:** Travel Time = Distance^2 x Pi **Equation:** Travel Time = Distance^2 x Pi
  
-When calculating the time traveled in a Natural Wormhole, is it equivalent to the total surface area of the circle with the distance traveled as the radius, at a rate of one second per LY. As well as being unstable and occasionally dangerous to travel through with proper shielding, natural wormholes are rare in currently occupied space and generally uncharted.+When calculating the time traveled in a Natural Wormhole, is it equivalent to the total surface area of the circle with the distance traveled as the radius, at a rate of one second per LY. As well as being unstable and occasionally dangerous to travel through without proper shielding, natural wormholes are rare in currently occupied space and generally uncharted.
  
 === 'Wild' Wormhole === === 'Wild' Wormhole ===
  
-'Wild' wormholes are the product of advanced field technologies, allowing the creation of an entrance and exit point that may be at significant distances from each other. Considerably less safe than Natural and Gate wormholes, Wild-type anomalies require high energy field systems to prevent damage in transit, making them unsuitable for the transportation of anything other than the craft that generated the wormholes. The only known example of wild wormhole creation are the rogue [[species:sourcian|Sourcian]] ship known as [[plot:the_maras]].+'Wild' wormholes are the product of advanced field technologies, allowing the creation of an entrance and exit point that may be at significant distances from each other. Considerably less safe than Natural and Gate wormholes, Wild-type anomalies require high energy field systems to prevent damage in transit, making them unsuitable for the transportation of anything other than the craft that generated the wormholes. The only known example of wild wormhole creation are the rogue [[species:retired:sourcian|Sourcian]] ship known as [[plot:the_maras]].
  
 **Equation:** Instantaneous Travel; Realtime = 5-20 Minutes per LY **Equation:** Instantaneous Travel; Realtime = 5-20 Minutes per LY

guide/ftl/wormhole_properties.txt · Last modified: 2023/12/21 01:00 by 127.0.0.1