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guide:ftl:wormhole_properties

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guide:ftl:wormhole_properties [2017/06/16 09:33] – ↷ Links adapted because of a move operation nashobaguide:ftl:wormhole_properties [2019/11/24 08:18] – ↷ Links adapted because of a move operation
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 **Equation:** Travel Time = Distance^2 x Pi **Equation:** Travel Time = Distance^2 x Pi
  
-When calculating the time traveled in a Natural Wormhole, is it equivalent to the total surface area of the circle with the distance traveled as the radius, at a rate of one second per LY. As well as being unstable and occasionally dangerous to travel through with proper shielding, natural wormholes are rare in currently occupied space and generally uncharted.+When calculating the time traveled in a Natural Wormhole, is it equivalent to the total surface area of the circle with the distance traveled as the radius, at a rate of one second per LY. As well as being unstable and occasionally dangerous to travel through without proper shielding, natural wormholes are rare in currently occupied space and generally uncharted.
  
 === 'Wild' Wormhole === === 'Wild' Wormhole ===
  
-'Wild' wormholes are the product of advanced field technologies, allowing the creation of an entrance and exit point that may be at significant distances from each other. Considerably less safe than Natural and Gate wormholes, Wild-type anomalies require high energy field systems to prevent damage in transit, making them unsuitable for the transportation of anything other than the craft that generated the wormholes. The only known example of wild wormhole creation are the rogue [[species:sourcian|Sourcian]] ship known as [[plot:the_maras]].+'Wild' wormholes are the product of advanced field technologies, allowing the creation of an entrance and exit point that may be at significant distances from each other. Considerably less safe than Natural and Gate wormholes, Wild-type anomalies require high energy field systems to prevent damage in transit, making them unsuitable for the transportation of anything other than the craft that generated the wormholes. The only known example of wild wormhole creation are the rogue [[species:retired:sourcian|Sourcian]] ship known as [[plot:the_maras]].
  
 **Equation:** Instantaneous Travel; Realtime = 5-20 Minutes per LY **Equation:** Instantaneous Travel; Realtime = 5-20 Minutes per LY
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 === Gate Wormhole === === Gate Wormhole ===
-Gate wormholes are the most common type of wormhole found in the Kikyo sector, due to large scale construction efforts by corporations such as [[corp:novacorp]] and [[nepleslia:nepleslian_arms_and_munitions]], who have been working to establish functional wormhole gate networks throughout space. Gate wormholes are characterized by their relative stability proximity to a gate-like system. If not directly inside of it, it may be in close proximity to the gate, which rarely has an impact on the relative safety of the system. Gate Wormholes lack the danger and heavy restrictions of other gate systems, but require larger, more powerful generator suites to create a larger, more stable gates.+Gate wormholes are the most common type of wormhole found in the Kikyo sector, due to large scale construction efforts by corporations such as [[corp:novacorp]] and [[corp:nepleslian_arms_and_munitions]], who have been working to establish functional wormhole gate networks throughout space. Gate wormholes are characterized by their relative stability proximity to a gate-like system. If not directly inside of it, it may be in close proximity to the gate, which rarely has an impact on the relative safety of the system. Gate Wormholes lack the danger and heavy restrictions of other gate systems, but require larger, more powerful generator suites to create a larger, more stable gates.
  
 **Equation:** 10 LY/S **Equation:** 10 LY/S
  
  

guide/ftl/wormhole_properties.txt · Last modified: 2023/12/21 01:00 by 127.0.0.1