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guide:freespacers [2022/11/19 06:35] – ↷ Links adapted because of a move operation 185.25.35.12 | guide:freespacers [2024/05/22 19:26] (current) – Renovated basically the entire page. Simplified things for new players. Updated images. Fixed formatting. primitive_polygon | ||
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- | ======Creating a Freespacer====== | + | ======Creating a Voidfolk Character====== |
- | {{: | + | |
- | Rustic, mysterious and unconventional, | + | |
- | They are a people of many contrasts. Often pacifistic, but disrespectful | + | Sometimes known as [[faction: |
- | Wandering tradesmen, reclusive mechanics, religious shamans, and warrior-monks for hire... They are as strange and varied as the stars they cross in search of peace and understanding. | + | {{: |
- | After thousands of years of adversity, with larger empires constantly trying | + | When human contact was re-established, and a bloody conflict followed, the vast majority of 'normal' organic Voidfolk either settled down in [[faction: |
- | Cadres have formed around specific strong ideas, such as halting outside influences on their race, gathering as many guns as possible, and even further altering their genetics for increased independence, but rarely | + | Wandering tradesmen, gas giant miners, religious occultists, warrior monks and degenerate thieves- The modern Voidfolk is highly independent and difficult to kill! |
+ | |||
+ | | :!: This page was created because the old ' | ||
=====Who Can They Join?===== | =====Who Can They Join?===== | ||
- | Freespacers | + | Voidfolk |
- | | :!: Do you want to make a cool weirdo space cyborg, but you're new to the forums and // | + | =====Appearance |
- | =====Physiology===== | + | {{: |
- | {{: | + | Ramshackle cyborgs, members of this species are best described as half human beings and half forklift. They can have any colouration of skin, hair or eye color, and any body type. This often goes beyond human standards, due to genetic engineering. Many are also marked with tattoos- Both tribalistic markings, as well as [[faction: |
- | Despite being a genetically engineered species, bodies from this race tend to be more function over form. Skin ranges from pale white to dark brown, with the odd gene-modified black or grey. Physiology ranges from tall and lean to short and plump, rarely extravagantly attractive or muscular. Short, practical hair is common due to the need for attaching a voidsuit helmet quickly, but dying it wild chromatic colors is popular too. | + | They are incredibly resistant |
- | ===Cyborgisations=== | + | =====Personal History===== |
- | {{: | + | |
- | Each and every member of the race possesses a [[faction: | + | |
- | {{characters: | + | Many Voidfolk were created as //" |
- | ===Diatoms=== | + | {{: |
- | Part of the secret of the Freespacer' | + | Opinions on whether this was a good thing or a bad thing are varied. Some die-hards hid in the [[places:blue_rift_expanse|blue rift]] and continue the war as insurgents to this day. Most became completely independent, |
- | ===Types=== | + | Since the race's great fall, new children and clones have of course been created. Sometimes [[faction: |
- | Depending on their intended role at birth, Freespacers | + | Regardless of their origins, many are so cyberized |
- | See; [[faction: | + | ===Cyborgizations=== |
- | ====Automata==== | + | The main calling card of a modern Voidfolk, they often have a myriad |
- | {{characters: | + | |
- | + | ||
- | Then, of course, there are the Freespacers who are entirely machine, either created that way or beings that have transferred over from a previously organic body. These forms tend to follow the same rule of designing for a specific task in mind, and thus can appear deceptively crude compared | + | |
- | + | ||
- | Nearly all are powered by miniature nuclear reactors regardless, and possess an extreme resilience to damage due to multiple | + | |
- | + | ||
- | See; [[faction: | + | |
- | + | ||
- | See Also; [[faction: | + | |
- | + | ||
- | ====Synthetic Intelligences==== | + | |
- | {{characters: | + | |
- | Also called simply ' | + | {{: |
- | Many begin life as organic or at least physical beings, having | + | Almost all are nuclear powered, with a large RTG cylinder implanted somewhere in their chest- And all have a 'mindware' |
=====Personal Identity===== | =====Personal Identity===== | ||
====Names==== | ====Names==== | ||
- | Many Freespacers | + | Many Voidfolk |
- | Using the standard name format, for instance, “Trashhead Treasure 33-7158-9427” could be refereed | + | Using the standard name format, for instance, “Trashhead Treasure 33-7158-9427” could be referred |
===Example Occupations=== | ===Example Occupations=== | ||
- | {{: | ||
^ Occupation Name ^ Role ^ | ^ Occupation Name ^ Role ^ | ||
| Nursemaid | Medic | | | Nursemaid | Medic | | ||
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| Steelrender | Vehicle / Weapons Designer | | | Steelrender | Vehicle / Weapons Designer | | ||
- | ===Alias=== | + | ^ |
- | + | ||
- | A name chosen to best describe the individual, sometimes with warmth and some times mockingly, once they reach adulthood. A spacer sometimes chooses the alias for themselves, though it is generally seen as a move of bravado and self-promotion. Some of the less romantically minded never bother with one at all, whilst more shy or simple-minded fellows might not actively reveal theirs to strangers. | + | |
- | + | ||
- | Because they have generally been created for a specific function, their Alias tends to line up with their occupation somewhat. Mathematics or technology concepts for the scientifically minded, mythological creatures and constellations for the spiritual. Slang used in certain lines of in-depth work is also very common, especially words with amusing or double meanings. | + | |
- | + | ||
- | ^ | + | |
^ Technical | ^ Technical | ||
- | | Hex | + | | Hex | See [[wp> |
+ | | Tungsten | - | Curse | Acolyte | ||
+ | | Failsafe | - | Quicksilver | Dream | | ||
+ | | Clanker | - | Ward | Vista | | ||
+ | | Sync | - | Summoner | Sunbeam | ||
+ | | Diskette | - | Lament | Talisman | | ||
- | ===Serial Number=== | + | ====Birth / Creation Process==== |
+ | Either created in a gene-fabricator, | ||
- | The effective 'last name' of a Freespacer, it's actually the equivalent of their IP address on the polysentience. Since they are manufactured for a purpose and rarely have families, it is simply more convenient to refer to them this way whilst still children. It's also useful for talking to a person with whom another spacer has little attachment. | + | ====Gender==== |
+ | As they are not exactly | ||
- | In normal conversation, | ||
- | |||
- | ====Age==== | ||
- | Due to their harsh no-nonsense attitudes towards each and every person having an active use in society, Freespacers age at an increased rate. Practically speaking, they should be between six and nineteen (chronological), | ||
- | |||
- | See [[species: | ||
- | ====Birth / Creation Process==== | ||
- | Not including those who joined the Freespacers from another race, the ' | ||
- | ====Gender==== | ||
- | Being as they do not require sexual reproduction to survive, male, female, and completely androgynous organics are all relatively common. Automata tend to be neither, but gravitate towards certain tastes if they are raised by an organic caretaker. | ||
====Personality==== | ====Personality==== | ||
- | {{characters: | ||
- | Common traits include a distaste of planetary environments, | ||
- | Sometimes those who have been raised in particularly harsh conditions can be very meek or introverted, generally thankful for the company, but not used to the fancy talk of others. Obsessively focusing on one specific task in their occupation or hobby is often the result of this, through they can become deceptively skilled individuals | + | Highly unprofessional and disorganized, |
- | Those with reason to seek revenge or hide some kind of vindictiveness rarely resort to violence unless | + | Having spent long journeys in isolation, |
- | Of course, there are always some so obsessed with the thrill of adventure, and the sensory overload that comes from flying a fighter, that they barely consider the consequences of their actions at all. | ||
- | In short, Freespacers are unprofessional and highly individual vagrants that often hide their expertise behind a thick layer of deranged merriment and radical thinking. | + | ====Automata and Junkers==== |
- | ====Cadre==== | + | {{characters:2015:pplm-800fcolourbx.jpg?200|}}{{characters:2016:pp_fs_cloudy_700b.png?250|}}{{faction: |
- | No Freespacer is required to join a Cadre, but strength in numbers is always useful in order to get one's point across. Often it simply depends on the location that they were born in, tough completely independent individuals are overwhelmingly common too. | + | |
- | | {{faction:freespacers:freestate.jpg?direct& | + | |
- | Some organisations currently enjoying influence include; | + | Then, of course, there are the Voidfolk who are entirely machines, either created that way, or beings that have transferred over from a previously organic body. These forms tend to follow the same rule of designing for a specific task in mind, and thus can appear deceptively crude compared to the androids of other races, despite being vastly more intelligent internally. Blocky joints, exposed wires, integrated weapons, and heads bearing little but multiple cameras are all things marking a true native Automata. |
- | * [[faction: | + | [[faction: |
- | * [[faction: | + | |
- | * [[faction: | + | |
- | * [[faction: | + | |
- | There are also many historically relevant, but no longer powerful factions; | + | {{: |
- | * [[faction:the_free_state|The Free State]]: (Now the fragments of an age-old totalitarian state.) | + | Some planets like [[system:freehold_factory|Freehold]] are even infested with [[faction: |
- | * [[faction: | + | |
- | * [[faction: | + | |
- | * [[faction: | + | |
- | ====History==== | + | ====Digital Ghosts==== |
- | After coming out of a long period of isolation in the depths of space, the Freespacers were once formed into a single unifying entity known as the Free State. By YE 30, not agreeing with the imperialist nature of the way Yamatai was run, they engaged in a long-term subversion campaign against them. For a short time, the Independent Worlds League was thus formed with a slew of international support, through the campaign was costly and unfortunately resulted in the complete loss of all their land holdings up to that point, as well as millions of lives. | + | |
- | {{faction: | + | Originally known as " |
- | By YE 38, the fractured remnants from the aftermath formed into the cadres known today, and though the IWL is no more, their good relations with Nepleslia continue for the most part. | + | {{characters: |
- | + | ||
- | It took the initiative of the Wire Guided to give them a new concept of culturally infiltrating other countries by joining them as individuals, | + | |
- | + | ||
- | Whether they were alive during such a schism or merely grew up in the aftermath, however, the results of such events stains the memory of every Freespacer to this day. Some fleets simply went out into the void and never came back. | + | |
- | For further information see; [[faction: | + | Now frequently little more than incredibly dangerous, semi-sentient computer viruses, taking one into your system is a really bad idea. Many Voidfolk allow digital ghosts to inhabit their mindware anyway, regardless of risks, seeing them as honored ancestors to be praised and protected- Regardless of the mental damage that comes from allowing an unstable, gibbering intelligence to constantly backseat one's neural cortex. |
====Skills==== | ====Skills==== | ||
- | There is no real limit to what members of this race can be good or bad at, but many are often versed in **starship operations** simply due to their lifestyle. The **mindware** also grants them special access to a huge reservoir of knowledge, and the ability to talk to others over great distances or even create virtual experiences. **Technology repair** and **religion** are two rather more unique, | + | There is no real limit to what members of this race can be good or bad at, but many are often versed in **starship operations** simply due to their lifestyle. The **mindware** also grants them special access to a huge reservoir of knowledge, and the ability to talk to others over great distances or even create virtual experiences. **Technology repair** and **religion** are two rather more unique, |
- | For a little extra flavor, it's worth considering | + | It's worth considering |
- | + | ||
- | Any further skills obviously depend on their exact occupation and hobbies. | + | |
====Equipment & Personal Possessions==== | ====Equipment & Personal Possessions==== | ||
- | {{faction:freespacers:pp_freespacer_organic_appearance_example_1.png?250|}} | + | {{:characters:2022: |
Any tools, weapons, clothing, space suits, musical instruments, | Any tools, weapons, clothing, space suits, musical instruments, | ||
- | Having a [[faction: | + | Having a space suit or perhaps a personal shuttle of some variety is probably a good idea. |
* **Finances (Or Lack Thereof);** | * **Finances (Or Lack Thereof);** | ||
- | Freespacers | + | |
+ | Voidfolk | ||
Similar opportunities to nab even more kit will occur during roleplay! | Similar opportunities to nab even more kit will occur during roleplay! | ||
===== OOC Notes ===== | ===== OOC Notes ===== | ||
- | //[[user: | + | //[[members: |
- | The original, pre-wiki update of the information page is still available here; [[faction:freespacers: | + | The original, pre-wiki update of the information page is still available here; [[guide:freespacers_old]]. |
- | Special thanks goes to [[user: | + | Special thanks goes to [[members: |
- | Another round of special thanks also goes to the users [[user: |