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ccg:freespacers [2017/05/15 06:47] primitive_polygonguide:freespacers [2018/05/19 18:14] primitive_polygon
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 ======Creating a Freespacer====== ======Creating a Freespacer======
-Rustic, mysterious and unconventional, [[freespacers:freespacers]] are a nomadic culture adapted to life aboard starships and space factories, unified only by a romance of the endless black expanse, and the cybernetic grafting of mindware technology that individually links each member through a gigantic common cyberspace.+<WRAP LEFT>{{:faction:freespacers:tttt_sprite_art_green_by_primitive_polygon.png?300|}}</WRAP> 
 +Rustic, mysterious and unconventional, [[faction:freespacers:freespacers]] are a nomadic culture adapted to life aboard starships and space factories, unified only by a romance of the endless black expanse, and the cybernetic grafting of mindware technology that individually links each member through a gigantic common cyberspace.
  
-|    {{faction:freespacers:pp_freespacers_allfolk_flag.png?250|}}    | +They are a people of many contrasts. Often pacifistic, but disrespectful of authority and unwilling to be pushed around. Unprofessional, but utterly dutiful to their life's most cherished task. Preferring simple and rugged tech, yet also populated by a truly massive amount of intelligent robotic beings, dwarfing their organic kin four to one.
-|      //-"The Allfolk Sigil", a common Freespacer motif-//     | +
- +
-They are a people of many contrasts. Pacifistic, but disrespectful of authority and unwilling to be pushed around. Unprofessional, but utterly dutiful to their life's most cherished task. Preferring simple and rugged tech, yet also populated by a truly massive amount of intelligent robotic beings, dwarfing their organic kin four to one.+
  
 Wandering tradesmen, reclusive mechanics, religious shamans, and warrior-monks for hire... They are as strange and varied as the stars they cross in search of peace and understanding. Wandering tradesmen, reclusive mechanics, religious shamans, and warrior-monks for hire... They are as strange and varied as the stars they cross in search of peace and understanding.
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 =====Who Can They Join?===== =====Who Can They Join?=====
  
-Freespacers can join not just Freespacer-centric plots, but also [[faction:democratic_imperium_of_nepleslia|Nepleslian]], [[faction:uso:usostarorganization|Uso Star Organisation]], [[corp:origin:origin_industries|Origin Industries]] and [[guide:independent_characters|Independent]] ones. The only facts you need to consider is why they personally decided to join such an undertaking. Such things are at the very heart of being a //Free//spacer, after all.+Freespacers can join not just Freespacer-centric plots, but also [[faction:democratic_imperium_of_nepleslia|Nepleslian]], [[faction:uso:usostarorganization|Uso Star Organisation]], [[corp:origin|Origin Industries]] and [[guide:independent_characters|Independent]] ones. The only facts you need to consider is why they personally decided to join such an undertaking. Such things are at the very heart of being a //Free//spacer, after all. 
 + 
 +| :!: Do you want to make a cool weirdo space cyborg, but you're new to the forums and //completely lost//? Have no idea which plots are free, or the right kind for your tastes? Just sling the faction manager Primitive Polygon a [[https://stararmy.com/roleplay-forum/index.php?conversations/add&to=primitive+polygon|private message]], and they'll be happy to help you get your idea off the ground! |
  
 =====Physiology===== =====Physiology=====
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 ===Cyborgisations=== ===Cyborgisations===
 <WRAP left>{{:faction:freespacers:pp_fs_mindware.jpg?250|}}</WRAP> <WRAP left>{{:faction:freespacers:pp_fs_mindware.jpg?250|}}</WRAP>
-Each and every member of the race possesses a [[freespacers:mindware|mindware]] implant as a rite of passage, often visible as a small array of direct-imput jacks and sockets at the back of the neck. Many Freespacers take it a lot further than this, and have robotic limbs added to their body for a variety of reasons, such as integrating a weapon or tool used in their job, aiding in zero-gravity movement, or improving their computer hacking abilities to fearsome levels. Those less inclined to remain within Freespacer ships may also have radioactive material implanted directly into their chests, raising their body temperature, powering their other implants, and allowing their symbiotic skin lichens to survive without the specialized environments of their vessels.+Each and every member of the race possesses a [[faction:freespacers:mindware|mindware]] implant as a rite of passage, often visible as a small array of direct-imput jacks and sockets at the back of the neck. Many Freespacers take it a lot further than this, and have robotic limbs added to their body for a variety of reasons, such as integrating a weapon or tool used in their job, aiding in zero-gravity movement, or improving their computer hacking abilities to fearsome levels. Those less inclined to remain within Freespacer ships may also have radioactive material implanted directly into their chests, raising their body temperature, powering their other implants, and allowing their symbiotic skin lichens to survive without the specialized environments of their vessels.
  
 {{:character:2016:pp_nihal_mug.jpg?300|}}{{:character:2015:001b_copy_400.jpg?200|}} {{:character:2016:pp_nihal_mug.jpg?300|}}{{:character:2015:001b_copy_400.jpg?200|}}
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 ===Diatoms=== ===Diatoms===
  
-Part of the secret of the Freespacer's nigh-mythical resistance to radiation is the symbiotic plant cells they contain within their skin, often cultivated to look like blue, purple or black tattoos. Creative types may form theirs into abstract shapes, jagged swirls or geometric patterns. Those more commonly working with simple-minded machines that lack facial recognition software have also taken to forming their diatoms into bar codes or blocks of [[freespacers:freespacer_language|Six Cog]] text for identification.+Part of the secret of the Freespacer's nigh-mythical resistance to radiation is the symbiotic plant cells they contain within their skin, often cultivated to look like blue, purple or black tattoos. Creative types may form theirs into abstract shapes, jagged swirls or geometric patterns. Those more commonly working with simple-minded machines that lack facial recognition software have also taken to forming their diatoms into bar codes or blocks of [[faction:freespacers:freespacer_language|Six Cog]] text for identification.
  
 ===Types=== ===Types===
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 Depending on their intended role at birth, Freespacers are generally born into a specific caste or 'Type' that determines what kind of training and upbringing they will receive. There are many subtle interdependencies that might seem strange to an outsider, but are necessary to keep their highly nomadic yet close-knit society running smoothly. Depending on their intended role at birth, Freespacers are generally born into a specific caste or 'Type' that determines what kind of training and upbringing they will receive. There are many subtle interdependencies that might seem strange to an outsider, but are necessary to keep their highly nomadic yet close-knit society running smoothly.
  
-See; [[freespacers:freespacer_types]].+See; [[faction:freespacers:freespacer_types]].
  
 ====Automata==== ====Automata====
 {{character:2015:pplm-800fcolourbx.jpg?200|}}{{:character:2016:pp_fs_cloudy_700b.png?250|}}{{faction:freespacers:pp_fs_militant_ii_800.jpg?250|}} {{character:2015:pplm-800fcolourbx.jpg?200|}}{{:character:2016:pp_fs_cloudy_700b.png?250|}}{{faction:freespacers:pp_fs_militant_ii_800.jpg?250|}}
  
-Then, of course, there are the Freespacers who are entirely machine, either created that way or beings that have transferred over from a previously organic body. These forms tend to follow the same rule of designing for a specific task in mind, and thus can appear deceptively crude compared to the androids of other races, despite being vastly more intelligence internally. Blocky joints, exposed wires, integrated weapons, and heads bearing little but multiple cameras are all things marking a true native Automata. Some may even ignore the humanoid form completely, and take on something more closely resembling a small tank, spider or crab.+Then, of course, there are the Freespacers who are entirely machine, either created that way or beings that have transferred over from a previously organic body. These forms tend to follow the same rule of designing for a specific task in mind, and thus can appear deceptively crude compared to the androids of other races, despite being vastly more intelligent internally. Blocky joints, exposed wires, integrated weapons, and heads bearing little but multiple cameras are all things marking a true native Automata. Some may even ignore the humanoid form completely, and take on something more closely resembling a small tank, spider or crab.
  
 Nearly all are powered by miniature nuclear reactors regardless, and possess an extreme resilience to damage due to multiple back-up systems and redundant parts, mostly because they may well have been built from scrap parts in the first place! Nearly all are powered by miniature nuclear reactors regardless, and possess an extreme resilience to damage due to multiple back-up systems and redundant parts, mostly because they may well have been built from scrap parts in the first place!
  
-See; [[freespacers:automata|Automata]].+See; [[faction:freespacers:automata|Automata]].
  
-See Also; [[freespacers:partisan|Partisan War Automata]] - [[freespacers:junkers|Junkers]] - [[freespacers:deathcrawler|Deathcrawler Auto-Tank]]+See Also; [[faction:freespacers:partisan|Partisan War Automata]] - [[faction:freespacers:junkers|Junkers]] - [[faction:freespacers:deathcrawler|Deathcrawler Auto-Tank]]
  
 ====Synthetic Intelligences==== ====Synthetic Intelligences====
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 Due to their harsh no-nonsense attitudes towards each and every person having an active use in society, Freespacers age at an increased rate. Practically speaking, they should be between six and nineteen (chronological), a.k.a. between fifteen and thirty-nine (physical). Due to their harsh no-nonsense attitudes towards each and every person having an active use in society, Freespacers age at an increased rate. Practically speaking, they should be between six and nineteen (chronological), a.k.a. between fifteen and thirty-nine (physical).
  
-See [[freespacers:freespacers#lifecycle|Freespacer Lifecycles]] for more information.+See [[faction:freespacers:freespacers#lifecycle|Freespacer Lifecycles]] for more information.
 ====Birth / Creation Process==== ====Birth / Creation Process====
 Not including those who joined the Freespacers from another race, the 'original' members are all created in large gene-fabrication facilities either on travelling motherships or deep inside specialist bases. Natural birth is extremely rare simply because the radiation levels are often so high, but on the flip side, every Freespacer is created with a purpose, and thus often raised in relative comfort surrounded by similar kin. It takes about seven years for youngster to reach maturity, during which time they are fed large quantities of information through their mindware whilst they sleep, preparing them for the world outside. They then become an apprentice for five or so years, before finally becoming entirely free and individual. Sentient automata tend to be raised in much the same way, except that they spend their first years in cyberspace without bodies at all, before being constructed one that matches their personality and apparent skills. Not including those who joined the Freespacers from another race, the 'original' members are all created in large gene-fabrication facilities either on travelling motherships or deep inside specialist bases. Natural birth is extremely rare simply because the radiation levels are often so high, but on the flip side, every Freespacer is created with a purpose, and thus often raised in relative comfort surrounded by similar kin. It takes about seven years for youngster to reach maturity, during which time they are fed large quantities of information through their mindware whilst they sleep, preparing them for the world outside. They then become an apprentice for five or so years, before finally becoming entirely free and individual. Sentient automata tend to be raised in much the same way, except that they spend their first years in cyberspace without bodies at all, before being constructed one that matches their personality and apparent skills.
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 Some organisations currently enjoying influence include; Some organisations currently enjoying influence include;
  
-  * [[freespacers:wire_guided|The Wire Guided]]: (Revolutionary 'Practical Anarchists'.) +  * [[faction:freespacers:wire_guided|The Wire Guided]]: (Revolutionary 'Practical Anarchists'. Functionally similar to a civilian-sector corporation.) 
-  * [[freespacers:viridian_array|Viridian Array]]: (Armed mercenaries and [[faction:democratic_imperium_of_nepleslia|Neplesian]]-backyarders.) +  * [[faction:freespacers:viridian_array|Viridian Array]]: (Armed mercenaries and [[faction:democratic_imperium_of_nepleslia|Neplesian]]-backyarders. Well equipped grunts not unlike an informal army.) 
-  * [[freespacers:astral_locksmiths|Astral Locksmiths]]: ([[phenomenon:blue_rift_expanse|Blue Rift]] isolationists and xenophobic Hackers.) +  * [[faction:freespacers:astral_locksmiths|Astral Locksmiths]]: ([[phenomenon:blue_rift_expanse|Blue Rift]] isolationists and xenophobic Hackers. Secretive methods of operation make them similar to an intelligence agency.) 
-  * [[freespacers:shravana_hive]]: (An authoritarian scavenger colony.)+  * [[faction:freespacers:shravana_hive]]: (An authoritarian scavenger colony.)
  
 There are also many historically relevant, but no longer powerful factions; There are also many historically relevant, but no longer powerful factions;
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   * [[faction:the_free_state|The Free State]]: (Now the fragments of an age-old totalitarian state.)   * [[faction:the_free_state|The Free State]]: (Now the fragments of an age-old totalitarian state.)
   * [[faction:iwl:iwl]]: (A fallen revolutionary organisation now relegated to space piracy.)   * [[faction:iwl:iwl]]: (A fallen revolutionary organisation now relegated to space piracy.)
-  * [[freespacers:hacker_cult]]: (The original hacker-based defence force of the Free State.) +  * [[faction:freespacers:hacker_cult]]: (The original hacker-based defence force of the Free State.) 
-  * [[freespacers:guild]]: (A guild that opposed [[faction:yamatai_star_empire|Yamatai's]] formerly poor attitude towards AIs.)+  * [[faction:freespacers:guild]]: (A guild that opposed [[faction:yamatai_star_empire|Yamatai's]] formerly poor attitude towards AIs.)
  
 ====History==== ====History====
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 Whether they were alive during such a schism or merely grew up in the aftermath, however, the results of such events stains the memory of every Freespacer to this day. Some fleets simply went out into the void and never came back. Whether they were alive during such a schism or merely grew up in the aftermath, however, the results of such events stains the memory of every Freespacer to this day. Some fleets simply went out into the void and never came back.
  
-For further information see; [[freespacers:history|The Complete History Of The Freespacers]]+For further information see; [[faction:freespacers:history|The Complete History Of The Freespacers]]
  
 ====Skills==== ====Skills====
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 There is no real limit to what members of this race can be good or bad at, but many are often versed in **starship operations** simply due to their lifestyle. The **mindware** also grants them special access to a huge reservoir of knowledge, and the ability to talk to others over great distances or even create virtual experiences. **Technology repair** and **religion** are two rather more unique, distinctly freespacer traits they might take. There is no real limit to what members of this race can be good or bad at, but many are often versed in **starship operations** simply due to their lifestyle. The **mindware** also grants them special access to a huge reservoir of knowledge, and the ability to talk to others over great distances or even create virtual experiences. **Technology repair** and **religion** are two rather more unique, distinctly freespacer traits they might take.
  
-For a little extra flavor, it's worth considering that some may not even speak Trade very well due to years of isolation, instead relying on one of the [[freespacers:freespacer_language|traditional languages]]. It's also possible that a cyborg or automata may become obsessed with ancient styles of hand-to-hand combat, despite the modern battlefield being strewn with all sorts of guns and doomsday weapons.+For a little extra flavor, it's worth considering that some may not even speak Trade very well due to years of isolation, instead relying on one of the [[faction:freespacers:freespacer_language|traditional languages]]. It's also possible that a cyborg or automata may become obsessed with ancient styles of hand-to-hand combat, despite the modern battlefield being strewn with all sorts of guns and doomsday weapons.
  
 Any further skills obviously depend on their exact occupation and hobbies. Any further skills obviously depend on their exact occupation and hobbies.
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 Any tools, weapons, clothing, space suits, musical instruments, jewelry, data storage devices, e.t.c. go here. It could be characterful to think about what they do in their spare time. Any tools, weapons, clothing, space suits, musical instruments, jewelry, data storage devices, e.t.c. go here. It could be characterful to think about what they do in their spare time.
  
-Having a [[freespacers:grand_bizarre:moondyne|voidwalker suit]] or perhaps a personal shuttle of some variety is probably a good idea.+Having a [[faction:freespacers:grand_bizarre:moondyne|voidwalker suit]] or perhaps a personal shuttle of some variety is probably a good idea.
  
   * **Finances (Or Lack Thereof);**   * **Finances (Or Lack Thereof);**
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 //[[user:primitive_polygon]] created this article on 2017/04/16 08:32.\\ //[[user:primitive_polygon]] created this article on 2017/04/16 08:32.\\
 \\ \\
-The original, pre-wiki update of the information page is still available here; [[freespacers:freespacers_old_version]].\\+The original, pre-wiki update of the information page is still available here; [[faction:freespacers:freespacers_old_version]].\\
 \\ \\
-Special thanks goes to [[user:jessica]] and [[user:missingno]] for coming up with all of the wonderful original concepts that caused me to fall in love with this race in the first place. It took nearly a year of sitting on this, but I finally decided that a change was needed. I promise I'll do my up most to preserve the spirit, even if I'm leaving some of your more important elements in the background for the sake of remaining untouched...\\+Special thanks goes to [[user:strangelove]] and [[user:missingno]] for coming up with all of the wonderful original concepts that caused me to fall in love with this race in the first place. It took nearly a year of sitting on this, but I finally decided that a change was needed. I promise I'll do my up most to preserve the spirit, even if I'm leaving some of your more important elements in the background for the sake of remaining untouched...\\
 \\ \\
 Another round of special thanks also goes to the users [[user:legix]] and [[user:cordinarr]], who provided a great deal of advice and helped me finally get this thing finished!// Another round of special thanks also goes to the users [[user:legix]] and [[user:cordinarr]], who provided a great deal of advice and helped me finally get this thing finished!//

guide/freespacers.txt · Last modified: 2024/05/22 19:26 (external edit)