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ccg:freespacers [2017/05/14 20:22] primitive_polygonguide:freespacers [2018/05/19 18:14] primitive_polygon
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 ======Creating a Freespacer====== ======Creating a Freespacer======
-|//NOTEThis is historical document. Though much of the following information still applies today, the race in question has been vastly updated. This page is thus kept mostly as time capsule, out of respect to the original creatorsPlease use the main [[Freespacers:Freespacers]] wiki page for character creation purposes instead!//|+<WRAP LEFT>{{:faction:freespacers:tttt_sprite_art_green_by_primitive_polygon.png?300|}}</WRAP> 
 +Rustic, mysterious and unconventional, [[faction:freespacers:freespacers]] are nomadic culture adapted to life aboard starships and space factories, unified only by a romance of the endless black expanseand the cybernetic grafting of mindware technology that individually links each member through gigantic common cyberspace.
  
-=====Table of Contents===== +They are a people of many contrasts. Often pacifistic, but disrespectful of authority and unwilling to be pushed around. Unprofessional, but utterly dutiful to their life's most cherished task. Preferring simple and rugged tech, yet also populated by a truly massive amount of intelligent robotic beings, dwarfing their organic kin four to one.
-{{  faction:freespacers:hassan.png|}}+
  
-==General Questions== +Wandering tradesmen, reclusive mechanics, religious shamans, and warrior-monks for hire... They are as strange and varied as the stars they cross in search of peace and understanding.
-  * 1-01: [[ccg:freespacers#1-01|Can I play a Freespacer?]]\\ +
-  * 1-02: [[ccg:freespacers#1-02|What sort of Freespacers are there?]]\\ +
-  * 1-03: [[ccg:freespacers#1-03|Why isn't there much information on specific practices and customs?]]\\ +
-==Things To Know== +
-  * 2-01: [[ccg:freespacers#2-01|What are Motherships and Fleets?]]\\ +
-  * 2-02: [[ccg:freespacers#2-02|What is Polysentience?]]\\ +
-  * 2-03: [[ccg:freespacers#2-03|Where do Automata and Synthetic Intelligence fit into society?]]\\ +
-  * 2-04: [[ccg:freespacers#2-04|Is there a family structure?]]\\ +
-  * 2-05: [[ccg:freespacers#2-05|What's childhood like for a Freespacer?]]\\ +
-  * 2-06: [[ccg:freespacers#2-06|Can Freespacers survive outside their own starship environments?]]\\ +
-  * 2-07: [[ccg:freespacers#2-07|Are Freespacers radioactive?]]\\ +
-  * 2-08: [[ccg:freespacers#2-08|What's this about symbionts on their skin?]]\\+
  
-==Creating Your Character== +After thousands of years of adversity, with larger empires constantly trying and failing to wipe them out, and their ancient vessels now decrepit and poisonous to normal beings, the modern Freespacer is someone that takes the bad with the good and seeks only to get back up again.
-  * 3-01: [[ccg:freespacers#3-01|What sort of name should I choose for a Freespacer?]]\\ +
-  * 3-02: [[ccg:freespacers#3-02|Are there any required skills I need when creating a Freespacer?]]\\ +
-  * 3-03: [[ccg:freespacers#3-03|What are common personality traits for Freeespacers?]]\\+
  
-====1-01==== +Cadres have formed around specific strong ideas, such as halting outside influences on their race, gathering as many guns as possible, and even further altering their genetics for increased independence, but rarely are these more than fancy motivational groups of like-minded individuals.
-**Can I play a Freespacer?**+
  
-Of course you can! Send [[user:MissingNo]] a [[http://stararmy.com/roleplay/ucp.php?i=pm&mode=compose&u=69|PM forum message]] if you have any questions about specific aspects of the 'Spacers. You can also find Missing on the [[irc://irc.sorcery.net/StarArmy|Star Army IRC channel]] most days.+=====Who Can They Join?=====
  
-====1-02==== +Freespacers can join not just Freespacer-centric plots, but also [[faction:democratic_imperium_of_nepleslia|Nepleslian]], [[faction:uso:usostarorganization|Uso Star Organisation]], [[corp:origin|Origin Industries]] and [[guide:independent_characters|Independent]] ones. The only facts you need to consider is why they personally decided to join such an undertaking. Such things are at the very heart of being a //Free//spacer, after all.
-** What sort of Freespacers are there? **+
  
-There are two categories of Freespacers: +:!Do you want to make cool weirdo space cyborgbut you're new to the forums and //completely lost//? Have no idea which plots are free, or the right kind for your tastes? Just sling the faction manager Primitive Polygon a [[https://stararmy.com/roleplay-forum/index.php?conversations/add&to=primitive+polygon|private message]], and they'll be happy to help you get your idea off the ground! |
-The [[freespacers:freespacers|Freespacers]]as species. The original race. Secondly, the [[freespacers:synthetic_intelligence|Synthetic Intelligence]], the sentient computers and machines that cohabit with them. Unlike other cultures, Freespacer sentient computers and droids are given full citizen's rights, so playing one will give you all the same freedoms as playing a "true" Freespacer.+
  
-====1-03==== +=====Physiology=====
-** Why isn't there much information on specific practices and customs? **+
  
-Freespacer society is inherently chaoticTheir ships are self-sufficient vessels, so they aren't bound by limited territory or resources; if you don't agree with a Fleet's decision (or religious beliefs), you can simply up your ship and live on your own, or move to join another Fleet"The universe is a big place, there's more than enough space for everyone." Therefore their entire culture and religion spans over a massive spectrum; Just as there is no solid political structure, there is no solid social structure+{{:faction:freespacers:pp_fs_maeota_800.jpg?250|}}{{:character:2016:pp_se_kiver_colour_800b.jpg?250|}}{{:faction:freespacers:pp_fs_organic_example3_800.jpg?250|}}
  
-From an OOC perspective, this decentralized society allows potential GMs and players much more creative liberty than they would have otherwiseIf you have any ideas for a minor religion or a Fleet concept, feel free to suggest it. Orif you have any odd habits or exotic traits to add to a character, feel free! Be creativeMost other information regarding culture and quirks such as slang and idioms are on or linked from the main StarWiki articles on the Freespacers.+Despite being a genetically engineered speciesbodies from this race tend to be more function over formSkin ranges from pale white to dark brownwith the odd gene-modified black or greyPhysiology ranges from tall and lean to short and plump, rarely extravagantly attractive or muscular. Short, practical hair is common due to the need for attaching a voidsuit helmet quickly, but dying it wild chromatic colors is popular too.
  
 +===Cyborgisations===
 +<WRAP left>{{:faction:freespacers:pp_fs_mindware.jpg?250|}}</WRAP>
 +Each and every member of the race possesses a [[faction:freespacers:mindware|mindware]] implant as a rite of passage, often visible as a small array of direct-imput jacks and sockets at the back of the neck. Many Freespacers take it a lot further than this, and have robotic limbs added to their body for a variety of reasons, such as integrating a weapon or tool used in their job, aiding in zero-gravity movement, or improving their computer hacking abilities to fearsome levels. Those less inclined to remain within Freespacer ships may also have radioactive material implanted directly into their chests, raising their body temperature, powering their other implants, and allowing their symbiotic skin lichens to survive without the specialized environments of their vessels.
  
-====2-01==== +{{:character:2016:pp_nihal_mug.jpg?300|}}{{:character:2015:001b_copy_400.jpg?200|}}
-** What are Motherships and Fleets**+
  
-Freespacers are born on [[freespacers:Fleets#Motherships|Motherships]], which are effectively cityships or carrier-class vessels. Each Mothership is accompanied by a "Fleet" of support vessels. These Fleets will perform tasks that require more precision than the Mothership, such as mining in asteroid belts, shuttling resources, or combat. The Mothership, in turn, maintains these vessels and crew using the vast assembly bays, smelters, and cloning incubators that are usually too large for smaller vessels. Without this support, the ships of a Fleet would break down in a matter of months.+===Diatoms===
  
-Fleets are relatively self-reliant communitiesnot unlike traditional city-states or native tribesThey are highly communaloften owning little other than clothes or small sentimental trinketsLeadership, if existent, usually holds little to no power and works only on a basis of personal respect; decisions concerning a Fleet are usually decided by referendums on each specific issue.+Part of the secret of the Freespacer's nigh-mythical resistance to radiation is the symbiotic plant cells they contain within their skinoften cultivated to look like blue, purple or black tattoosCreative types may form theirs into abstract shapesjagged swirls or geometric patternsThose more commonly working with simple-minded machines that lack facial recognition software have also taken to forming their diatoms into bar codes or blocks of [[faction:freespacers:freespacer_language|Six Cog]] text for identification.
  
-====2-02==== +===Types===
-** What is Polysentience? **+
  
-The Freespacers are a highly cybernetic and digitized societyThey rely heavily on stellar-scale computer networks keep themselves organized instead of degrading into tribalism, as most nomadic societies do. The flow of information provided by these networks allows unifies them as a nation and keeps them content during years of isolation in space.+Depending on their intended role at birth, Freespacers are generally born into specific caste or 'Type' that determines what kind of training and upbringing they will receiveThere are many subtle interdependencies that might seem strange to an outsider, but are necessary to keep their highly nomadic yet close-knit society running smoothly.
  
-[[freespacers:polysentience|Polysentience]] is an all-encompassing term for the networks themselves and the thousands of [[freespacers:Synthetic Intelligence]] that dwell within them. If a major problem occurs anywhere within the state, hundreds of thousands of separate minds (both Freespacer and Synthetic Intelligence alike) can come together contemplate solutions to this problem. Polysentience networks are also used in lieu of a government as well; digital voting and quickly resolving political disputes within a matter of minutes, or even seconds+See; [[faction:freespacers:freespacer_types]].
  
-While some may argue the lack of specialized staff and bureaucracy may be a waste of time and resources, the Freespacers usually do not agreeThey commonly believe that the transparent system prevents any sort of corruption, and that so many unspecialized minds possess far great creativity than the few eliteFurthermore, it is believed that this flexible system is far better suited to their nomadic lifestyle than a true bureaucracy would be.+====Automata==== 
 +{{character:2015:pplm-800fcolourbx.jpg?200|}}{{:character:2016:pp_fs_cloudy_700b.png?250|}}{{faction:freespacers:pp_fs_militant_ii_800.jpg?250|}}
  
-====2-03==== +Then, of course, there are the Freespacers who are entirely machine, either created that way or beings that have transferred over from a previously organic body. These forms tend to follow the same rule of designing for a specific task in mind, and thus can appear deceptively crude compared to the androids of other races, despite being vastly more intelligent internally. Blocky joints, exposed wires, integrated weapons, and heads bearing little but multiple cameras are all things marking a true native Automata. Some may even ignore the humanoid form completely, and take on something more closely resembling a small tank, spider or crab.
-** Where do Automata and Synthetic Intelligence fit into society? **+
  
-Syntelligence and Automata are a type of digital sentience capable of the full spectrum of human emotions. They are created from the minds of the deceased using a technology similar to [[technology:soul_transfer|ST backups]]. Like an ST backup, the "mind" (or brain map) is photographed to effectively "record" the mind. Instead of simply being stored, this brain map is used to create a program that plots out an emulation of a living brain. By simulating the exact same way brain cells actthis program can simulate everything the brain can do -- have beliefs, emotions, opinions, anger, and so on. +Nearly all are powered by miniature nuclear reactors regardless, and possess an extreme resilience to damage due to multiple back-up systems and redundant partsmostly because they may well have been built from scrap parts in the first place!
  
-Unlike most societies, Freespacer treat this sentient machinery as equal citizens. Limited segregation still exists to a degree, but this is usually due to the two having different physical requirements (beds versus repair bays, for example) rather than any sort of racial tensions. However, prejudice does exist in some respects. Some may see them as no more than soulless doppelgangers, since Syntelligence are created from the brainmaps of the dead. Others yet may treat them with deep respect because their exceptional productivity makes Freespacer survival much less difficult. There are even a few who see them simply as the equivalent of animal spirits ("machine spirits") and worship them.+See; [[faction:freespacers:automata|Automata]].
  
-The term "Automata" is reserved for droidshuman-level intelligences whose programs ("minds") are small enough to fit inside a humanoid body or mobile computer. Syntelligence are those whose programs become so elaborate and complex that it can only be housed inside larger, stationary computer clusters. Since they are both based on programs, the have the ability to transfer themselves to different systems if powerful network connections are available. +See Also[[faction:freespacers:partisan|Partisan War Automata]] - [[faction:freespacers:junkers|Junkers]] - [[faction:freespacers:deathcrawler|Deathcrawler Auto-Tank]]
  
 +====Synthetic Intelligences====
 +<WRAP left>{{character:2016:pp_se_jack_600.png?250|}}</WRAP>
  
-====2-04==== +Also called simply 'Syntelligences', they are AI programs that never had body in the first place. Existing simply as a program which jumps from computer to computer, mindware jack to mindware jack, brain to brain. Some of the largest and most powerful beings in the entire Freespacer race are these types of programs, created to manage resources and defenses on a vast scale.
-** Is there family structure? **+
  
-Motherships each have a Genebankwhere DNA is synthesized and stored. The children of a given Fleet usually have a relatively high amount of genetic similaritiesso they are often -- but not always -- genetically akin to blood siblings or cousins. Genetically identical clones are rare for the sake of maintaining a diverse genepool (as a safeguard in the unlikely event Genebank technology is lost)but they are not unheard of.+Many begin life as organic or at least physical beingshaving their brains mapped out and transfered into the mainframe of a vessel and thus effectively making it their new 'body'. During times of great strifemany are created at once to serve as fighter pilots, making up for the Freespacer race's relative lack of numbers. After the conflicthowever, such dependent and ghostly people can often become restless and morose, effectively immortal, yet lacking a purpose...
  
-By default all Freespacers are sterile so they can still have intercourse without the risk of uncontrolled reproductionThey arehoweverstill capable of becoming fertile if injected with certain hormones. This is to ensure the race doesn't die out in the event of losing cloning technology, and for the rare exception to communal cloning.+=====Personal Identity===== 
 +====Names==== 
 +Many Freespacers are simply refereed to by their job title, or alternatively, the first two digits of the ten-digit identification number given to them upon creationAs they get on in lifethey may also be gifted an alias by their close friendsor even simply decide to make up one for themselves. This nickname can be a great many thingsfrom a highly technical and obscure pun, to something more traditional and ritualistic.
  
-====2-05==== +Using the standard name format, for instance, “Trashhead Treasure 33-7158-9427” could be refereed to by her job title (Trashhead), her alias (Treasure), or her serial number (Three Three), entirely at their own discretion.
-** What's childhood like for a Freespacer? **+
  
-Children are incubated via cloning-vats and put into communal nurseries. There they will spend their time in a state of hypnopaedia (sleep learning with induced hibernation, alternatively "programming"), with short breaks in between hibernation cycles to develop basic social skills and physical health. By the time they reach adolescence they will have the equivalent of a high school education. At this point they are "let loose" upon society as temporary apprentices, visiting different ships and jobs until they find a task they both enjoy or suited to. Once they do find a trade, they receive specialized digital training and begin a true apprenticeship.+===Example Occupations=== 
 +<WRAP right>{{:faction:freespacers:pp_freespacer_organic_appearance_example_2.png?400}}</WRAP> 
 +^ Occupation Name ^ Role ^ 
 +| Nursemaid | Medic | 
 +| Techhead | Vessel Mechanic | 
 +| Stringmaster | Bard | 
 +| Wayfarer / Spacecase | Pilot | 
 +| Oremonger | Miner / Crane Operator | 
 +| Voidwalker | Astronaut Technician | 
 +| Warmonger / Antibody | Soldier / Guardian / Mercenary | 
 +| Junkhead | Salvager / Recycler | 
 +| Datajack / Codebreaker | Hacker | 
 +| Fleshmender | Doctor | 
 +| Stargazer | Navigator / Sensor Operator | 
 +| Freethinker | Scientist | 
 +| Puppetmaster / Dollmaker | Drone Operator | 
 +| Druidess | Technician / Spiritual Figure | 
 +| Emptyhand | Saboteur / Martial Arts Expert | 
 +| Steelrender | Vehicle / Weapons Designer |
  
 +===Alias===
  
 +A name chosen to best describe the individual, sometimes with warmth and some times mockingly, once they reach adulthood. A spacer sometimes chooses the alias for themselves, though it is generally seen as a move of bravado and self-promotion. Some of the less romantically minded never bother with one at all, whilst more shy or simple-minded fellows might not actively reveal theirs to strangers.
  
-====2-06==== +Because they have generally been created for a specific function, their Alias tends to line up with their occupation somewhat. Mathematics or technology concepts for the scientifically minded, mythological creatures and constellations for the spiritual. Slang used in certain lines of in-depth work is also very common, especially words with amusing or double meanings.
-** Can Freespacers survive outside their own starship environments? **+
  
-Humans need water to survive, but that doesn't mean they need to drink water non-stop, do they? A similar prinicipal applies for Freespacers in that they don't need a steady dose to survive. They can go without for several hours before fatigue and lethargy sets in, and only become seriously ill after a few days. (This can be avoided with RTGs, see the section 2-07 below for more info). Alternatively, it is possible to use natural sunlight as an alternative source for their symbionts. +^  Name Examples  ^^^^ 
 +^  Technical  ^  Traditional  ^  Spiritual  ^  Symbolic 
 +| Hex \\ Tungsten \\ Failsafe \\ Clanker \\ Sync \\ Diskette | See [[wp>List_of_traditional_star_names|here]] | Augury \\ Curse \\ Quicksilver \\ Ward \\ Summoner \\ Lament | Clarity \\ Acolyte \\ Dream \\ Vista \\ Sunbeam \\ Talisman |
  
-Their lack of immunity to many common terrestrial bacteria is also a point of concern. Unless a Freespacer is boarding a vessel with self-sterilizing technology (such as the nodal system), or are given basic vaccinations, they will be at moderate risk of illness. Therefore exposure is not recommended without the proper preparations or an environmental suit //or// proper nanobot vaccinations.+===Serial Number===
  
-====2-07==== +The effective 'last name' of a Freespacer, it's actually the equivalent of their IP address on the polysentience. Since they are manufactured for a purpose and rarely have families, it is simply more convenient to refer to them this way whilst still children. It's also useful for talking to a person with whom another spacer has little attachment.
-** Are Freespacers radioactive? **+
  
-They need radiation to survivebut not necessarily so much as to irradiate them significantly. For those serving aboard ships with other speciesone can simply consume a radioactive isotope pill to give one the vital radiation for days at a time without running the risk of contaminating othersAlternatively, a Radioisotope Thermoelectric Generator (RTG) organ can be used to permanently supply the body with radiation (and when neededsmall amounts of electricity and heat). This releases negligible amounts of radiation; less than the natural background radiation one might receive during space travel. See the main Freespacer article for more information.+In normal conversationonly the first two numbers are spoken. For instance, someone with the number 81-2582-7391 would be called"Eight One." There are occasionally especially annoying types that like to pronounce the whole thingthrough.
  
 +====Age====
 +Due to their harsh no-nonsense attitudes towards each and every person having an active use in society, Freespacers age at an increased rate. Practically speaking, they should be between six and nineteen (chronological), a.k.a. between fifteen and thirty-nine (physical).
  
-====2-08==== +See [[faction:freespacers:freespacers#lifecycle|Freespacer Lifecycles]] for more information. 
-** What's this about symbionts on their skin**+====Birth / Creation Process==== 
 +Not including those who joined the Freespacers from another race, the 'original' members are all created in large gene-fabrication facilities either on travelling motherships or deep inside specialist bases. Natural birth is extremely rare simply because the radiation levels are often so high, but on the flip side, every Freespacer is created with a purpose, and thus often raised in relative comfort surrounded by similar kin. It takes about seven years for youngster to reach maturity, during which time they are fed large quantities of information through their mindware whilst they sleep, preparing them for the world outside. They then become an apprentice for five or so years, before finally becoming entirely free and individual. Sentient automata tend to be raised in much the same way, except that they spend their first years in cyberspace without bodies at all, before being constructed one that matches their personality and apparent skills. 
 +====Gender==== 
 +Being as they do not require sexual reproduction to survive, male, female, and completely androgynous organics are all relatively common. Automata tend to be neither, but gravitate towards certain tastes if they are raised by an organic caretaker. 
 +====Personality==== 
 +<WRAP left>{{character:2014_or_earlier_unsorted:zybmzkt.png?250|}}</WRAP>
  
-These are actually divided into two categories. The first are actually [[wp>diatoms]]; cells with siliceous shells. On some individuals these may clump together to form what will appear as small crystalline fragments on the skin, or if spaced may merely create a glittery mineral texture with a consistency like a very soft sandpaper. From the host'point of view they are part of the body; while they don't act as nerves directly, vibrations and pressure easily travel through the diatoms to the skin, making them quite sensitive+Common traits include a distaste of planetary environmentsagoraphobia, and having little sense of personal property or exclusive closed relationships with others (like marriage). They live hard life and see little point in pomposity or self-indulgence, making them extremely welcoming if rather offbeat travelers.
  
-The second are lichenswhich do not possess mineral shellsThese usually grow sparsely. Lichens usually appear as spots, or sometimes large blobs of color on the skin. Since these do not have siliceous shells, they are much softer than their counterpart, and are usually almost completely unnoticeable to the touch.+Sometimes those who have been raised in particularly harsh conditions can be very meek or introvertedgenerally thankful for the company, but not used to the fancy talk of othersObsessively focusing on one specific task in their occupation or hobby is often the result of thisthrough they can become deceptively skilled individuals as a result.
  
-While both of these function similarly, each is suited for slightly different environments. Lichens tend to be more durable than their counterparts, being able to thrive in spite of dehydration and scarce nutrients. Diatoms require a more careful diet and environment in order to survive, but can produce oxygen at much faster rate, thereby allowing their host to last much longer without air.  +Those with reason to seek revenge or hide some kind of vindictiveness rarely resort to violence unless it has particular finesse associated with their craft, as death is no stranger to them, and often less amusing than hacking an enemies' computer or fouling their business ventures through well placed machinations.
- +
-Since both aren't directly connected to the nervous system itselfthey can be cultured, removed, or grown into patterns to form tattoo-like shapes. Some may not have any at all, instead supplementing their symbiotic elements with blood-dwelling plankton.  +
- +
-====3-01==== +
-** What sort of name should I choose for a Freespacer? ** +
- +
-==Tradename== +
-| Example: __Automaker__ Jaras Eight One 81-2582-7391 |  +
- +
-The first part is a title, or a Tradename. This is usually a two compound word that acts as an euphemism for what sort of career they do. While some Freespacers may have a wide array of skills, it is tradition that one to use the trade they are most adept at for their title. +
-^  Examples  ^^ +
-^  Name  ^  Career +
-| Freethinker, Mastermind | Scientist | +
-| Puppetmaster | Drone Teleoperation Specialist | +
-| Techhead, Gearhead | Starship Technician | +
-| Spacecase |Aerospace Pilot | +
-| Oremonger |Miner | +
-| Datajack |Hacker | +
-| Codespinner |Programmer | +
-| Mindtwister |Neurologist, Syntelligence Engineer | +
-| Voidwalker |Astronaut | +
-| Warmonger |Infantry | +
-| Nursemaid |Cloning Facility Technician | +
-| Syntelligence |[[freespacers:Synthetic Intelligence]] | +
-| Foreman |Industrial Ship Captain | +
-| Stargazer |Stellar Cartographer, Navigator | +
-| Dollmaker |Robotics Specialist | +
-| Codetalker |Communications Operator | +
-| Codebreaker |Electronics Warfare Specialist | +
-| Druidess |Starship Technician, Spiritual Figure | +
- +
-==Alias== +
-| Example: Automaker __Jaras__ Eight One 81-2582-7391 | +
- +
-The Alias is usually chosen by friends of the individual, and on occasion, by one's self. In the case of the former, it is granted when his or her acquaintance believe the said individual has enough life experience or wisdom. The age of naming may vary, but generally names are given no earlier than early adulthood. While everyone eventually receives an Alias, not all choose to share it. Indeed, many shy or private individuals may never reveal their Alias to more than few people.  +
- +
-For more spiritual Freespacers, constellations and stars may be chosen as names. Those more digitally-inclined people may choose names influenced by mathematics or technology. A large number also choose their names very carefully to express their attitude, and some names even contain puns where both meanings are appropriate to the person. +
- +
-^  Name Examples  ^^^^ +
-^  Technical  ^  Traditional  ^  Spiritual  ^  Symbolic +
-| Hex \\ Fallacy \\ Tungsten \\ Failsafe \\ Clanker \\ Sync | See [[wp>List_of_traditional_star_names|here]] | Naiad \\ Curse \\ Quicksilver \\ Ward \\ Summoner \\ Lament | Unforgettable \\ Charity \\ Endgame \\ Calypso \\ Bright \\ Keepsake |+
  
-==Serial Number== +Of coursethere are always some so obsessed with the thrill of adventureand the sensory overload that comes from flying a fighterthat they barely consider the consequences of their actions at all.
-| Example: Automaker Jaras __Eight One 81-2582-7391__ | +
-  +
-This Serial Number is the equivalent of a surname in other culturescommonly used to address those with whom a person has little attachment. For the sake of convenienceonly the first two digits of this code are used when speaking the person's Serial Number. So someone with the number 81-2582-7391 would be called"Eight One." While the values may appear random, and sufficiently intelligent computer with knowledge on the Free State can crack the code to determine the user's Mothership of manufacture and even the specific genetic sample they were grown from.+
  
 +In short, Freespacers are unprofessional and highly individual vagrants that often hide their expertise behind a thick layer of deranged merriment and radical thinking.
 +====Cadre====
 +No Freespacer is required to join a Cadre, but strength in numbers is always useful in order to get one's point across. Often it simply depends on the location that they were born in, tough completely independent individuals are overwhelmingly common too.
 +| {{faction:freespacers:freestate.jpg?direct&100|}} {{faction:freespacers:pp_freespacers_viridian_array_flag.png?direct&150|}} {{faction:freespacers:pp_freespacers_allfolk_flag.png?direct&150|}} {{faction:freespacers:pp_freespacers_astral_locksmiths_flag.png?direct&150|}}{{faction:freespacers:pp_wgflag.png?direct&150|}}|
  
-====3-02==== +Some organisations currently enjoying influence include;
-** Are there any required skills I need when creating a Freespacer? **+
  
-==Starship Operations== +  * [[faction:freespacers:wire_guided|The Wire Guided]]: (Revolutionary 'Practical Anarchists'. Functionally similar to civilian-sector corporation.) 
-Living in starship environments their entire lives, they naturally learn quite bit regarding starship architecture and related systemsIn a pinch most Freespacers can fill a wide range of roles.+  * [[faction:freespacers:viridian_array|Viridian Array]]: (Armed mercenaries and [[faction:democratic_imperium_of_nepleslia|Neplesian]]-backyardersWell equipped grunts not unlike an informal army.) 
 +  * [[faction:freespacers:astral_locksmiths|Astral Locksmiths]]: ([[phenomenon:blue_rift_expanse|Blue Rift]] isolationists and xenophobic Hackers. Secretive methods of operation make them similar to an intelligence agency.) 
 +  * [[faction:freespacers:shravana_hive]]: (An authoritarian scavenger colony.)
  
-==Mindware== +There are also many historically relevantbut no longer powerful factions;
-//(Accelerated learningdigital memory, knowledge.)//+
  
-Freespacers all have basic neural tech installed at birth for childhood education. These may be used later in life to accelerate learning ability, allowing a Freespacer to learn a skill in a fraction of the time it may take most humanoidsThese also provide a small digital memory bank, allowing one to privately record and store memoirs, or share these with othersFinally one can download reference books or instruction manuals into this digital memory, giving others the illusion that a user knows much more than they truly do.\\ +  * [[faction:the_free_state|The Free State]]: (Now the fragments of an age-old totalitarian state.
-This skills also allows them to stay connected to Polysentience and to access the collective consciousness of their race, and to remotely connect and interface to most technology.+  * [[faction:iwl:iwl]]: (A fallen revolutionary organisation now relegated to space piracy.
 +  * [[faction:freespacers:hacker_cult]]: (The original hacker-based defence force of the Free State.) 
 +  * [[faction:freespacers:guild]]: (A guild that opposed [[faction:yamatai_star_empire|Yamatai's]] formerly poor attitude towards AIs.)
  
-//For more information on Mindware and how it works see [[freespacers:Mindware]].//+====History==== 
 +After coming out of a long period of isolation in the depths of space, the Freespacers were once formed into a single unifying entity known as the Free State. By YE 30, not agreeing with the imperialist nature of the way Yamatai was run, they engaged in a long-term subversion campaign against them. For a short time, the Independent Worlds League was thus formed with a slew of international support, through the campaign was costly and unfortunately resulted in the complete loss of all their land holdings up to that point, as well as millions of lives.
  
-==Collective Intelligence== +{{faction:freespacers:freehold.png?300|}}
-//Type Fours and Fives only//+
  
-By networking with other nearby Synthetic Intelligencea Syntelligence can achieve much higher levels of computational ability and creativity. Furthermorethey may uplink with compatible equipment remotely; using their ships' sensors to achieve what is essentially a degree of omnipresence aboard their own vessels, or controlling drones.+By YE 38, the fractured remnants from the aftermath formed into the cadres known today, and though the IWL is no moretheir good relations with Nepleslia continue for the most part.
  
 +It took the initiative of the Wire Guided to give them a new concept of culturally infiltrating other countries by joining them as individuals, and thus the beleaguered nation is finally making a slow recovery. The nekovalkyrja who instigated the genocide were just cogs in the system, after all, so most were willing to forgive and take advantage of the guilt at this point, even if it meant sleeping with one eye open.
  
 +Whether they were alive during such a schism or merely grew up in the aftermath, however, the results of such events stains the memory of every Freespacer to this day. Some fleets simply went out into the void and never came back.
  
-====3-03==== +For further information see; [[faction:freespacers:history|The Complete History Of The Freespacers]]
-** What are common personality traits for Freeespacers? **+
  
-**Freespacers are often agoraphobic and mysophobic.** Having been born and raised in space many Freespacers will be appalled at the concept of wild animals, roaming bacteria, dirt, and filth running rampant outdoors. It is common for them to be (at least initially) nervous if outdoors on a planet if they don't all-together refuse to go outside.+====Skills====
  
-**Freespacers have little to no sense of personal property.** By nature most Freespacers abroad (like for example serving in the [[nepleslia:military|SMDION]]) will either save their wealth to be sent home, or if they do spend it, they will be very liberal in spending it on people other than themselves. Some may even find the concept of money itself as insignificanttaking anything they see lying about so long as they intend to return it later.+There is no real limit to what members of this race can be good or bad at, but many are often versed in **starship operations** simply due to their lifestyleThe **mindware** also grants them special access to a huge reservoir of knowledgeand the ability to talk to others over great distances or even create virtual experiences. **Technology repair** and **religion** are two rather more uniquedistinctly freespacer traits they might take.
  
-**Freespacers are closely-knit and polyamorous.** It is common for them to have very close friendships and familiesunlike other species which automatically associate a certain degree of intimacy as romantic or sexual in nature. The sharing of clothes, beds, or the act of hugging is seen simply as such. Flings and casual relations are not unusual either, though that doesn't mean Freespacers can't or don't form romantic relationships. It simply means they don't classify certain types of behavior as symbol of a relationship. Freespacers also commonly refute the concept of owning "people" such as children, or even lovers. However, this doesn't mean everyone feels this way; it simply means it's "okay" to live either way you prefer+For a little extra flavor, it's worth considering that some may not even speak Trade very well due to years of isolationinstead relying on one of the [[faction:freespacers:freespacer_language|traditional languages]]. It's also possible that cyborg or automata may become obsessed with ancient styles of hand-to-hand combat, despite the modern battlefield being strewn with all sorts of guns and doomsday weapons.
  
-There is usually no marriage ceremony for Freespacers, or, if there is one, it's extremely simple like sharing a glass of water; they simply form and disband relationships as needed, rather than being tied together in possibly unhappy marriages. Traditional Freespacer etiquette even allows one to take more than one lover. The other partner in a relationship will often understand or take up their own, but that doesn't mean they don't get jealous on occasion.+Any further skills obviously depend on their exact occupation and hobbies.
  
-**Freespacers believe //the end justifies the means//.** To them a contract is merely a piece of paper and vows are merely wordsAction when it truly counts is all that really mattersAfter all, actions always speak louder than words, right?+====Equipment & Personal Possessions==== 
 +<WRAP left>{{faction:freespacers:pp_freespacer_organic_appearance_example_1.png?250|}}</WRAP> 
 +Any tools, weapons, clothing, space suits, musical instruments, jewelry, data storage devices, e.t.c. go here. It could be characterful to think about what they do in their spare time.
  
-**Freespacers are unprofessional.** While Freespacer pilots and engineers have the experience needed to do the job ... they usually lack any sort of professionalism. Protocol is more a helpful suggestion than an //actual rule.// Experimentation and improvisation is the norm, which is both a blessing and bane; crews can perform admirably by not being afraid to go above and beyond the textbook but on occasion trying new things can lead to minor catastrophes.+Having a [[faction:freespacers:grand_bizarre:moondyne|voidwalker suit]] or perhaps a personal shuttle of some variety is probably good idea.
  
-Goofing around or slacking off is also common provided they get the job done and done on time by the end of the shiftThis lack of discipline will often lead to foreigners confusing rookies for veteransbut when in dire straits almost any Freespacer crew can pull together and work as briskly as any professional crew.+  * **Finances (Or Lack Thereof);** 
 +Freespacers don't start with any money, but you can pick up to 3000 KS worth of [[:military_equipment|stuff]] in order to represent some cool kit they might have 'borrowed' over the yearsIt is perfectly acceptable to use restricted technology from other racesso long as it is worth less than this value, and they have lived in that area of the galaxy for a time.
  
-**Freespacers are selfless.** Being all connected to Polysentience, every Freespacer understands the importance and value of the Free State as a whole. The state-preservation instinct is stronger than the self-preservation instinct. This, combined with the possibility of Reincarnation and the usual nonchalant attitude towards death Freespacers have, means that often Freespacers have no qualms about putting their lives on the line or sacrificing them for the greater good.+Similar opportunities to nab even more kit will occur during roleplay!
  
-=====Useful Articles===== +===== OOC Notes ===== 
-  [[freespacers:freespacers|The Freespacers]]; the article on the species itself.\\ +//[[user:primitive_polygon]] created this article on 2017/04/16 08:32.\\ 
-  * [[faction:the_free_state|The Free State]]; the "nation" of the Freespacers.\\ +\\ 
-  * [[freespacers:synthetic_intelligence|Synthetic Intelligence]]; the sentient machinations that cohabitate with the Freespacers.\\ +The original, pre-wiki update of the information page is still available here; [[faction:freespacers:freespacers_old_version]].\\ 
-  [[freespacers:hacker_cult|The Hacker Cult]]; the (in)famous order of cyberknights, rogue hackers, intelligence agents, and information kleptomaniacs. \\ +\\ 
-  * [[freespacers:gypsy|The Gypsy]] Industrial Ship; A good example of the sort of habitats the Freespacers live in.\\ +Special thanks goes to [[user:strangelove]] and [[user:missingno]] for coming up with all of the wonderful original concepts that caused me to fall in love with this race in the first place. It took nearly a year of sitting on this, but I finally decided that a change was needed. I promise I'll do my up most to preserve the spirit, even if I'm leaving some of your more important elements in the background for the sake of remaining untouched...\\ 
-  [[freespacers:the_grinder]]; The infamous industrial machine and graveyard used aboard Freespacer ships. +\\ 
-  * [[freespacers:junkers]]; The subsentient machines that frequent and maintain all major Freespacer ships. +Another round of special thanks also goes to the users [[user:legix]] and [[user:cordinarr]], who provided a great deal of advice and helped me finally get this thing finished!//
-  * [[freespacers:polysentience]]; The massive hivemind network that unifies the Free State.+

guide/freespacers.txt · Last modified: 2024/05/22 19:26 (external edit)