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======Creating a Freespacer====== | ======Creating a Freespacer====== | ||
- | |//NOTE: This is a historical document. Though much of the following information still applies today, the race in question has been vastly updated. This page is thus kept mostly as a time capsule, out of respect to the original creators. Please use the main [[Freespacers: | + | <WRAP LEFT> |
+ | Rustic, mysterious and unconventional, | ||
- | =====Table | + | They are a people |
- | {{ faction: | + | |
- | ==General Questions== | + | Wandering tradesmen, reclusive mechanics, religious shamans, |
- | * 1-01: [[ccg: | + | |
- | * 1-02: [[ccg: | + | |
- | * 1-03: [[ccg: | + | |
- | ==Things To Know== | + | |
- | * 2-01: [[ccg: | + | |
- | * 2-02: [[ccg: | + | |
- | * 2-03: [[ccg: | + | |
- | * 2-04: [[ccg: | + | |
- | * 2-05: [[ccg: | + | |
- | * 2-06: [[ccg: | + | |
- | * 2-07: [[ccg: | + | |
- | * 2-08: [[ccg: | + | |
- | ==Creating Your Character== | + | After thousands |
- | * 3-01: [[ccg: | + | |
- | * 3-02: [[ccg: | + | |
- | * 3-03: [[ccg: | + | |
- | ====1-01==== | + | Cadres have formed around specific strong ideas, such as halting outside influences on their race, gathering as many guns as possible, and even further altering their genetics for increased independence, |
- | **Can I play a Freespacer? | + | |
- | Of course you can! Send [[user: | + | =====Who Can They Join?===== |
- | ====1-02==== | + | Freespacers |
- | ** What sort of Freespacers are there? ** | + | |
- | There are two categories of Freespacers: | + | | :!: Do you want to make a cool weirdo space cyborg, but you're new to the forums and // |
- | The [[freespacers:freespacers|Freespacers]]as | + | |
- | ====1-03==== | + | =====Physiology===== |
- | ** Why isn't there much information on specific practices and customs? ** | + | |
- | Freespacer society is inherently chaotic. Their ships are self-sufficient vessels, so they aren't bound by limited territory or resources; if you don't agree with a Fleet' | + | {{: |
- | From an OOC perspective, this decentralized society allows potential GMs and players much more creative liberty than they would have otherwise. If you have any ideas for a minor religion or a Fleet concept, feel free to suggest it. Or, if you have any odd habits | + | Despite being a genetically engineered species, bodies from this race tend to be more function over form. Skin ranges from pale white to dark brown, with the odd gene-modified black or grey. Physiology ranges from tall and lean to short and plump, rarely extravagantly attractive |
+ | ===Cyborgisations=== | ||
+ | <WRAP left> | ||
+ | Each and every member of the race possesses a [[faction: | ||
- | ====2-01==== | + | {{: |
- | ** What are Motherships and Fleets? ** | + | |
- | Freespacers are born on [[freespacers: | + | ===Diatoms=== |
- | Fleets are relatively self-reliant communities, not unlike traditional city-states | + | Part of the secret of the Freespacer' |
- | ====2-02==== | + | ===Types=== |
- | ** What is Polysentience? | + | |
- | The Freespacers are a highly cybernetic | + | Depending on their intended role at birth, |
- | [[freespacers:polysentience|Polysentience]] is an all-encompassing term for the networks themselves and the thousands of [[freespacers: | + | See; [[faction: |
- | While some may argue the lack of specialized staff and bureaucracy may be a waste of time and resources, the Freespacers usually do not agree. They commonly believe that the transparent system prevents any sort of corruption, and that so many unspecialized minds possess far great creativity than the few elite. Furthermore, | + | ====Automata==== |
+ | {{character: | ||
- | ====2-03==== | + | Then, of course, there are the Freespacers who are entirely machine, either created that way or beings that have transferred over from a previously organic body. These forms tend to follow the same rule of designing for a specific task in mind, and thus can appear deceptively crude compared to the androids of other races, despite being vastly more intelligent internally. Blocky joints, exposed wires, integrated weapons, and heads bearing little but multiple cameras are all things marking a true native |
- | ** Where do Automata and Synthetic Intelligence fit into society? ** | + | |
- | Syntelligence | + | Nearly all are powered by miniature nuclear reactors regardless, |
- | Unlike most societies, Freespacer treat this sentient machinery as equal citizens. Limited segregation still exists to a degree, but this is usually due to the two having different physical requirements (beds versus repair bays, for example) rather than any sort of racial tensions. However, prejudice does exist in some respects. Some may see them as no more than soulless doppelgangers, | + | See; [[faction: |
- | The term " | + | See Also; [[faction: |
+ | ====Synthetic Intelligences==== | ||
+ | <WRAP left> | ||
- | ====2-04==== | + | Also called simply ' |
- | ** Is there a family structure? ** | + | |
- | Motherships each have a Genebank, where DNA is synthesized | + | Many begin life as organic or at least physical beings, having their brains mapped out and transfered into the mainframe |
- | By default all Freespacers are sterile so they can still have intercourse without | + | =====Personal Identity===== |
+ | ====Names==== | ||
+ | Many Freespacers are simply refereed to by their job title, or alternatively, | ||
- | ====2-05==== | + | Using the standard name format, |
- | ** What's childhood like for a Freespacer? ** | + | |
- | Children are incubated via cloning-vats and put into communal nurseries. There they will spend their time in a state of hypnopaedia (sleep learning with induced hibernation, | + | ===Example Occupations=== |
+ | <WRAP right> | ||
+ | ^ Occupation Name ^ Role ^ | ||
+ | | Nursemaid | Medic | | ||
+ | | Techhead | Vessel Mechanic | | ||
+ | | Stringmaster | Bard | | ||
+ | | Wayfarer / Spacecase | Pilot | | ||
+ | | Oremonger | Miner / Crane Operator | | ||
+ | | Voidwalker | Astronaut Technician | | ||
+ | | Warmonger / Antibody | Soldier / Guardian / Mercenary | | ||
+ | | Junkhead | Salvager / Recycler | | ||
+ | | Datajack / Codebreaker | Hacker | | ||
+ | | Fleshmender | Doctor | | ||
+ | | Stargazer | Navigator / Sensor Operator | | ||
+ | | Freethinker | Scientist | | ||
+ | | Puppetmaster / Dollmaker | Drone Operator | | ||
+ | | Druidess | Technician / Spiritual Figure | | ||
+ | | Emptyhand | Saboteur / Martial Arts Expert | | ||
+ | | Steelrender | Vehicle / Weapons Designer | | ||
+ | ===Alias=== | ||
+ | A name chosen to best describe the individual, sometimes with warmth and some times mockingly, once they reach adulthood. A spacer sometimes chooses the alias for themselves, though it is generally seen as a move of bravado and self-promotion. Some of the less romantically minded never bother with one at all, whilst more shy or simple-minded fellows might not actively reveal theirs to strangers. | ||
- | ====2-06==== | + | Because they have generally been created for a specific function, |
- | ** Can Freespacers survive outside | + | |
- | Humans need water to survive, but that doesn' | + | ^ Name Examples |
+ | ^ Technical | ||
+ | | Hex \\ Tungsten \\ Failsafe \\ Clanker \\ Sync \\ Diskette | See [[wp> | ||
- | Their lack of immunity to many common terrestrial bacteria is also a point of concern. Unless a Freespacer is boarding a vessel with self-sterilizing technology (such as the nodal system), or are given basic vaccinations, | + | ===Serial Number=== |
- | ====2-07==== | + | The effective 'last name' of a Freespacer, it's actually the equivalent of their IP address on the polysentience. Since they are manufactured for a purpose and rarely have families, it is simply more convenient to refer to them this way whilst still children. It's also useful for talking to a person with whom another spacer has little attachment. |
- | ** Are Freespacers radioactive? | + | |
- | They need radiation to survive, but not necessarily so much as to irradiate them significantly. For those serving aboard ships with other species, one can simply consume a radioactive isotope pill to give one the vital radiation for days at a time without running the risk of contaminating others. Alternatively, | + | In normal conversation, only the first two numbers are spoken. For instance, someone |
+ | ====Age==== | ||
+ | Due to their harsh no-nonsense attitudes towards each and every person having an active use in society, Freespacers age at an increased rate. Practically speaking, they should be between six and nineteen (chronological), | ||
- | ====2-08==== | + | See [[faction: |
- | ** What's this about symbionts | + | ====Birth / Creation Process==== |
+ | Not including those who joined the Freespacers from another race, the 'original' | ||
+ | ====Gender==== | ||
+ | Being as they do not require sexual reproduction to survive, male, female, and completely androgynous organics are all relatively common. Automata tend to be neither, but gravitate towards certain tastes if they are raised by an organic caretaker. | ||
+ | ====Personality==== | ||
+ | <WRAP left> | ||
- | These are actually divided into two categories. The first are actually [[wp> | + | Common traits include a distaste of planetary environments, agoraphobia, |
- | The second are lichens, which do not possess mineral shells. These usually grow sparsely. Lichens usually appear as spots, | + | Sometimes those who have been raised in particularly harsh conditions can be very meek or introverted, generally thankful for the company, but not used to the fancy talk of others. Obsessively focusing on one specific task in their occupation |
- | While both of these function similarly, each is suited for slightly different environments. Lichens tend to be more durable than their counterparts, | + | Those with reason |
- | + | ||
- | Since both aren't directly connected to the nervous system itself, they can be cultured, removed, or grown into patterns to form tattoo-like shapes. Some may not have any at all, instead supplementing their symbiotic elements with blood-dwelling plankton. | + | |
- | + | ||
- | ====3-01==== | + | |
- | ** What sort of name should I choose for a Freespacer? ** | + | |
- | + | ||
- | ==Tradename== | + | |
- | | Example: __Automaker__ Jaras Eight One 81-2582-7391 | | + | |
- | + | ||
- | The first part is a title, or a Tradename. This is usually a two compound word that acts as an euphemism for what sort of career they do. While some Freespacers may have a wide array of skills, it is tradition that one to use the trade they are most adept at for their title. | + | |
- | ^ Examples | + | |
- | ^ Name ^ Career | + | |
- | | Freethinker, | + | |
- | | Puppetmaster | Drone Teleoperation Specialist | | + | |
- | | Techhead, Gearhead | Starship Technician | | + | |
- | | Spacecase |Aerospace Pilot | | + | |
- | | Oremonger |Miner | | + | |
- | | Datajack |Hacker | | + | |
- | | Codespinner |Programmer | | + | |
- | | Mindtwister |Neurologist, | + | |
- | | Voidwalker |Astronaut | | + | |
- | | Warmonger |Infantry | | + | |
- | | Nursemaid |Cloning Facility Technician | | + | |
- | | Syntelligence |[[freespacers: | + | |
- | | Foreman |Industrial Ship Captain | | + | |
- | | Stargazer |Stellar Cartographer, | + | |
- | | Dollmaker |Robotics Specialist | | + | |
- | | Codetalker |Communications Operator | | + | |
- | | Codebreaker |Electronics Warfare Specialist | | + | |
- | | Druidess |Starship Technician, Spiritual Figure | | + | |
- | + | ||
- | ==Alias== | + | |
- | | Example: Automaker __Jaras__ Eight One 81-2582-7391 | | + | |
- | + | ||
- | The Alias is usually chosen by friends of the individual, and on occasion, by one's self. In the case of the former, it is granted when his or her acquaintance believe the said individual has enough life experience or wisdom. The age of naming may vary, but generally names are given no earlier | + | |
- | + | ||
- | For more spiritual Freespacers, | + | |
- | + | ||
- | ^ Name Examples | + | |
- | ^ Technical | + | |
- | | Hex \\ Fallacy \\ Tungsten \\ Failsafe \\ Clanker \\ Sync | See [[wp> | + | |
- | ==Serial Number== | + | Of course, there are always some so obsessed |
- | | Example: Automaker Jaras __Eight One 81-2582-7391__ | | + | |
- | + | ||
- | This Serial Number is the equivalent of a surname in other cultures, commonly used to address those with whom a person has little attachment. For the sake of convenience, only the first two digits of this code are used when speaking the person' | + | |
+ | In short, Freespacers are unprofessional and highly individual vagrants that often hide their expertise behind a thick layer of deranged merriment and radical thinking. | ||
+ | ====Cadre==== | ||
+ | No Freespacer is required to join a Cadre, but strength in numbers is always useful in order to get one's point across. Often it simply depends on the location that they were born in, tough completely independent individuals are overwhelmingly common too. | ||
+ | | {{faction: | ||
- | ====3-02==== | + | Some organisations currently enjoying influence include; |
- | ** Are there any required skills I need when creating a Freespacer? ** | + | |
- | ==Starship Operations== | + | * [[faction: |
- | Living in starship environments their entire lives, they naturally learn quite a bit regarding starship architecture | + | * [[faction: |
+ | * [[faction: | ||
+ | * [[faction: | ||
- | ==Mindware== | + | There are also many historically relevant, but no longer powerful factions; |
- | // | + | |
- | Freespacers all have basic neural tech installed at birth for childhood education. These may be used later in life to accelerate learning ability, allowing a Freespacer to learn a skill in a fraction | + | * [[faction: |
- | This skills also allows them to stay connected to Polysentience and to access the collective consciousness of their race, and to remotely connect and interface to most technology. | + | * [[faction: |
+ | * [[faction: | ||
+ | * [[faction: | ||
- | //For more information on Mindware | + | ====History==== |
+ | After coming out of a long period of isolation in the depths of space, the Freespacers were once formed into a single unifying entity known as the Free State. By YE 30, not agreeing with the imperialist nature of the way Yamatai was run, they engaged in a long-term subversion campaign against them. For a short time, the Independent Worlds League was thus formed with a slew of international support, through the campaign was costly | ||
- | ==Collective Intelligence== | + | {{faction: |
- | //Type Fours and Fives only// | + | |
- | By networking with other nearby Synthetic Intelligence, a Syntelligence can achieve much higher levels of computational ability | + | By YE 38, the fractured remnants from the aftermath formed into the cadres known today, and though the IWL is no more, their good relations |
+ | It took the initiative of the Wire Guided to give them a new concept of culturally infiltrating other countries by joining them as individuals, | ||
+ | Whether they were alive during such a schism or merely grew up in the aftermath, however, the results of such events stains the memory of every Freespacer to this day. Some fleets simply went out into the void and never came back. | ||
- | ====3-03==== | + | For further information see; [[faction: |
- | ** What are common personality traits for Freeespacers? | + | |
- | **Freespacers are often agoraphobic and mysophobic.** Having been born and raised in space many Freespacers will be appalled at the concept of wild animals, roaming bacteria, dirt, and filth running rampant outdoors. It is common for them to be (at least initially) nervous if outdoors on a planet if they don't all-together refuse to go outside. | + | ====Skills==== |
- | **Freespacers have little | + | There is no real limit to what members of this race can be good or bad at, but many are often versed in **starship operations** simply due to their lifestyle. The **mindware** also grants them special access |
- | **Freespacers are closely-knit and polyamorous.** It is common for them to have very close friendships and families, unlike other species which automatically associate a certain degree | + | For a little extra flavor, it's worth considering that some may not even speak Trade very well due to years of isolation, instead relying on one of the [[faction: |
- | There is usually no marriage ceremony for Freespacers, | + | Any further skills obviously depend |
- | **Freespacers believe //the end justifies the means//.** To them a contract is merely a piece of paper and vows are merely words. Action when it truly counts is all that really matters. After all, actions always speak louder than words, right? | + | ====Equipment & Personal Possessions==== |
+ | <WRAP left> | ||
+ | Any tools, weapons, clothing, space suits, musical instruments, | ||
- | **Freespacers are unprofessional.** While Freespacer pilots and engineers have the experience needed to do the job ... they usually lack any sort of professionalism. Protocol | + | Having a [[faction: |
- | Goofing around or slacking off is also common provided | + | * **Finances (Or Lack Thereof); |
+ | Freespacers don't start with any money, but you can pick up to 3000 KS worth of [[: | ||
- | **Freespacers are selfless.** Being all connected | + | Similar opportunities |
- | =====Useful Articles===== | + | ===== OOC Notes ===== |
- | | + | //[[user:primitive_polygon]] created this article on 2017/04/16 08:32.\\ |
- | * [[faction: | + | \\ |
- | * [[freespacers: | + | The original, pre-wiki update |
- | | + | \\ |
- | * [[freespacers:gypsy|The Gypsy]] Industrial Ship; A good example | + | Special thanks goes to [[user:strangelove]] and [[user:missingno]] for coming up with all of the wonderful original concepts that caused me to fall in love with this race in the first place. It took nearly a year of sitting on this, but I finally decided that a change was needed. I promise I'll do my up most to preserve |
- | | + | \\ |
- | * [[freespacers:junkers]]; The subsentient machines that frequent | + | Another round of special thanks also goes to the users [[user:legix]] and [[user:cordinarr]], who provided a great deal of advice |
- | * [[freespacers: | + |