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guide:doga_tips [2021/03/17 06:53] – [DOGA Tips] whisperguide:doga_tips [2022/02/03 11:26] – [Stacking] whisper
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 {{ :guide:tutorial_2.png |}} {{ :guide:tutorial_2.png |}}
  
-That's the same part from above scaled, rotated, and stacked. No idea what it is, but it's got a near look.+That's the same part from above scaled, rotated, and stacked. No idea what it is, but it's got a neat look.
  
 ==== Duplicate, Duplicate, Duplicate ==== ==== Duplicate, Duplicate, Duplicate ====
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 'Glass' looks pretty fake for a lot of applications - bump the 'extent' to ~10% and lower the transparency to get a feeling like thicker glass. Definitely one of the materials that needs the most tweaking. 'Glass' looks pretty fake for a lot of applications - bump the 'extent' to ~10% and lower the transparency to get a feeling like thicker glass. Definitely one of the materials that needs the most tweaking.
  
-Low and High Emission are your glowy bits. Low emission looks like a flat, bright color regardless of where it's at. It doesn't cast a lot of light on its own. A smart phone or monitor screen during the gray are good 'low emission' candidates, because they don't really take shadows and do have their own light, but don't tend to cast shadows or light on nearby objects unless it's dark.+Low and High Emission are your glowy bits. Low emission looks like a flat, bright color regardless of where it's at. It doesn't cast a lot of light on its own. A smart phone or monitor screen during the day are good 'low emission' candidates, because they don't really take shadows and do have their own light, but don't tend to cast shadows or light on nearby objects unless it's dark.
  
 'High emission' is great for boosters, glowy bits, and more. Often, the default brightness/glow is too high - so do go in and make adjustments until it feels right. Something with too much glow is a great way to 'kill' scale. The engines on Star Destroyers are massive, but they don't cast so much light that you can't see the detail of the mechanical bits around their thrust. By contrast, a bright light on a hand-held device, like a flashlight, might cast a larger light than the object itself. 'High emission' is great for boosters, glowy bits, and more. Often, the default brightness/glow is too high - so do go in and make adjustments until it feels right. Something with too much glow is a great way to 'kill' scale. The engines on Star Destroyers are massive, but they don't cast so much light that you can't see the detail of the mechanical bits around their thrust. By contrast, a bright light on a hand-held device, like a flashlight, might cast a larger light than the object itself.
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 Last bit of advice on this front: if you're doing your posing in Object mode, you can save yourself some time by deleting the limbs from one side and then duplicating the other side after it's been posed. Just be careful not to delete too much - or duplicate more than you need to. Last bit of advice on this front: if you're doing your posing in Object mode, you can save yourself some time by deleting the limbs from one side and then duplicating the other side after it's been posed. Just be careful not to delete too much - or duplicate more than you need to.
 +
 +Look at [[https://www.pinterest.com/signaturedition/good-poses-for-mechanic-models/|pose examples]] online or in your favorite shows to get an idea for what looks good. The pose pictured above is a very standard mecha pose!
 ===== Polygon Count ===== ===== Polygon Count =====
  

guide/doga_tips.txt · Last modified: 2023/12/20 18:20 by 127.0.0.1