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guide:doga_tips [2021/03/17 06:53] whisperguide:doga_tips [2021/03/17 06:57] – [Techniques for the Last 20%] whisper
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 [[art:doga]] is a program that's great for making pretty cool 3D art in not a lot of time. It's somewhere between a real 3D modeling tool and legos. It's also pretty easy to use and is a lot of fun! [[art:doga]] is a program that's great for making pretty cool 3D art in not a lot of time. It's somewhere between a real 3D modeling tool and legos. It's also pretty easy to use and is a lot of fun!
  
-You can get started here: [[art:doga#getting_doga]]. There are other parts out on the internet, but they're hard to track down. If you missed it, you can get the 'SARP DOGA' pack from [[https://stararmy.com/roleplay-forum/threads/doga-links-and-render-art.558/|here]].+You can get started here: [[art:doga#getting_doga|Getting DOGA]]. There are other parts out on the internet, but they're hard to track down. If you missed it, you can get the 'SARP DOGA' pack from [[https://stararmy.com/roleplay-forum/threads/doga-links-and-render-art.558/|here]].
  
  
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 'Glass' looks pretty fake for a lot of applications - bump the 'extent' to ~10% and lower the transparency to get a feeling like thicker glass. Definitely one of the materials that needs the most tweaking. 'Glass' looks pretty fake for a lot of applications - bump the 'extent' to ~10% and lower the transparency to get a feeling like thicker glass. Definitely one of the materials that needs the most tweaking.
  
-Low and High Emission are your glowy bits. Low emission looks like a flat, bright color regardless of where it's at. It doesn't cast a lot of light on its own. A smart phone or monitor screen during the gray are good 'low emission' candidates, because they don't really take shadows and do have their own light, but don't tend to cast shadows or light on nearby objects unless it's dark.+Low and High Emission are your glowy bits. Low emission looks like a flat, bright color regardless of where it's at. It doesn't cast a lot of light on its own. A smart phone or monitor screen during the day are good 'low emission' candidates, because they don't really take shadows and do have their own light, but don't tend to cast shadows or light on nearby objects unless it's dark.
  
 'High emission' is great for boosters, glowy bits, and more. Often, the default brightness/glow is too high - so do go in and make adjustments until it feels right. Something with too much glow is a great way to 'kill' scale. The engines on Star Destroyers are massive, but they don't cast so much light that you can't see the detail of the mechanical bits around their thrust. By contrast, a bright light on a hand-held device, like a flashlight, might cast a larger light than the object itself. 'High emission' is great for boosters, glowy bits, and more. Often, the default brightness/glow is too high - so do go in and make adjustments until it feels right. Something with too much glow is a great way to 'kill' scale. The engines on Star Destroyers are massive, but they don't cast so much light that you can't see the detail of the mechanical bits around their thrust. By contrast, a bright light on a hand-held device, like a flashlight, might cast a larger light than the object itself.

guide/doga_tips.txt · Last modified: 2023/12/20 18:20 (external edit)