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guide:doga_tips

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guide:doga_tips [2021/03/17 06:49] – [Techniques for the Last 20%] whisperguide:doga_tips [2021/03/17 06:52] – [Techniques for the Last 20%] whisper
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 Adding a small detail to a piece suddenly makes it look larger. Adding a big detail to a piece might make it shrink. Add too many details and it might start to look too busy or grungy - not enough and it looks too clean. Sometimes, 'too clean' or 'too grungy' is exactly what we want, so don't be scared to experiment. Adding a small detail to a piece suddenly makes it look larger. Adding a big detail to a piece might make it shrink. Add too many details and it might start to look too busy or grungy - not enough and it looks too clean. Sometimes, 'too clean' or 'too grungy' is exactly what we want, so don't be scared to experiment.
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 +Just like proportions, our brains have been trained to look for certain things that identify an object as a 'real' version of that object. A car or bike without rims on its tire would seem strange. Little details like springs, buttons, different types of materials, etc, can be crucial to making a model look good. The motorcycle model above is unfinished, but a lot of the key details are there to make it recognizable for what it is without forcing you to [[wk>Suspension_of_disbelief|suspend your disbelief]] too much.
  
 The //right// amount of detail can be the difference between a good model and a 'bad' model, so put some real thought into this! The //right// amount of detail can be the difference between a good model and a 'bad' model, so put some real thought into this!

guide/doga_tips.txt · Last modified: 2023/12/20 18:20 by 127.0.0.1