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guide:damage_rating_v3 [2019/05/18 07:15] wesguide:damage_rating_v3 [2019/06/21 06:15] – it's --> its (grammar fix) wes
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   * The second is the intended nomenclature for the tier, also considered the actual purpose of the weapon (and the term you should see in other articles).    * The second is the intended nomenclature for the tier, also considered the actual purpose of the weapon (and the term you should see in other articles). 
   * The third includes examples of targets within that tier, for which the 'per-use' result could be potentially lethal.    * The third includes examples of targets within that tier, for which the 'per-use' result could be potentially lethal. 
-  * The fourth column are examples of weapons within that tier. //The items mentioned are mostly from the [[stararmy:star_army_of_yamatai|Star Army of Yamatai]] to provide a stable benchmark.//+  * The fourth column are examples of weapons within that tier. //The items mentioned are mostly from the [[stararmy:start|Star Army of Yamatai]] to provide a stable benchmark.//
  
 You will also notice that there are divisions by categories. They are: You will also notice that there are divisions by categories. They are:
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 === More Powerful Armor and Barriers === === More Powerful Armor and Barriers ===
-Aside from how you describe how your unit'armor plating, the [[:materials|materials]] used, and what its general composition is like, your unit'armor tier is what the unit is and no higher or lower.+Aside from how you describe how your units armor plating, the [[:materials|materials]] used, and what its general composition is like, your units armor tier is what the unit is and no higher or lower.
  
 For the unit's barriers, it's the same. You pick the type of technology used to define facings, but then longevity has more to do with power systems and the actions of [[guide:role-players|roleplayers]] handling the unit. For the unit's barriers, it's the same. You pick the type of technology used to define facings, but then longevity has more to do with power systems and the actions of [[guide:role-players|roleplayers]] handling the unit.
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 For example, say I have a ship with 4 [[technology:gravimetric_drive|gravimetric drives]]. Each drive is able to raise a barrier to full strength, but usually, they share the load of keeping a barrier online. That's an expression of //loadsharing// and //redundancy// - without one of these [[technology:gravimetric_drive|gravimetric drives]], you wouldn't be able to keep a barrier active so in this case, you have 3 spares. For example, say I have a ship with 4 [[technology:gravimetric_drive|gravimetric drives]]. Each drive is able to raise a barrier to full strength, but usually, they share the load of keeping a barrier online. That's an expression of //loadsharing// and //redundancy// - without one of these [[technology:gravimetric_drive|gravimetric drives]], you wouldn't be able to keep a barrier active so in this case, you have 3 spares.
  
-Another example is the [[stararmy:combined_field_system|Combined Field System]] used by the [[stararmy:star_army_of_yamatai|Star Army of Yamatai]]. The [[stararmy:combined_field_system|Combined Field]] is exactly that, fields combined to fulfill different functions: one projects a distortion field that prematurely detonates warheads and bends harmful beams and radiation away, while another offers protection to deflect more physical projectiles from impacting the ship. If the system supporting the distortion field took damage, one protective aspect of the barrier may be lost.+Another example is the [[stararmy:combined_field_system|Combined Field System]] used by the [[stararmy:start|Star Army of Yamatai]]. The [[stararmy:combined_field_system|Combined Field]] is exactly that, fields combined to fulfill different functions: one projects a distortion field that prematurely detonates warheads and bends harmful beams and radiation away, while another offers protection to deflect more physical projectiles from impacting the ship. If the system supporting the distortion field took damage, one protective aspect of the barrier may be lost.
  
 ==== Article Templates ==== ==== Article Templates ====
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     * [[guide:damage_rating_v2#starship_scale|SDR]] 2 is Tier 10, Light Anti-Starship.     * [[guide:damage_rating_v2#starship_scale|SDR]] 2 is Tier 10, Light Anti-Starship.
     * [[guide:damage_rating_v2#starship_scale|SDR]] 3 is Tier 11, Medium Anti-Starship.     * [[guide:damage_rating_v2#starship_scale|SDR]] 3 is Tier 11, Medium Anti-Starship.
-    * [[guide:damage_rating_v2#starship_scale|SDR]] 4 is Tier 12, Light Anti-Starship.+    * [[guide:damage_rating_v2#starship_scale|SDR]] 4 is Tier 12, Heavy Anti-Starship.
     * [[guide:damage_rating_v2#starship_scale|SDR]] 5 covers Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship.     * [[guide:damage_rating_v2#starship_scale|SDR]] 5 covers Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship.
  

guide/damage_rating_v3.txt · Last modified: 2023/12/20 18:20 (external edit)