STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


guide:damage_rating_v3

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
guide:damage_rating_v3 [2019/05/18 07:15] wesguide:damage_rating_v3 [2019/06/21 06:15] – it's --> its (grammar fix) wes
Line 21: Line 21:
   * The second is the intended nomenclature for the tier, also considered the actual purpose of the weapon (and the term you should see in other articles).    * The second is the intended nomenclature for the tier, also considered the actual purpose of the weapon (and the term you should see in other articles). 
   * The third includes examples of targets within that tier, for which the 'per-use' result could be potentially lethal.    * The third includes examples of targets within that tier, for which the 'per-use' result could be potentially lethal. 
-  * The fourth column are examples of weapons within that tier. //The items mentioned are mostly from the [[stararmy:star_army_of_yamatai|Star Army of Yamatai]] to provide a stable benchmark.//+  * The fourth column are examples of weapons within that tier. //The items mentioned are mostly from the [[stararmy:start|Star Army of Yamatai]] to provide a stable benchmark.//
  
 You will also notice that there are divisions by categories. They are: You will also notice that there are divisions by categories. They are:
Line 37: Line 37:
 |  3  |  Heavy Anti-Personnel  | [[faction:nepleslia:equipment:golem_assault_armor|Golem Assault Armor]], Hardsuits | Grenades, [[stararmy:weapons:ke-m4-w2901_lasr|LASR]], [[stararmy:weapons:ke-m4-w2901_lasr-slag|SLAG Grenades]], [[stararmy:weapons:nekovalkyrja_service_pistol_type_33|Type 33 NSP]] ([[stararmy:weapons:nekovalkyrja_service_pistol_type_33#heavy_mode|Heavy]]) | |  3  |  Heavy Anti-Personnel  | [[faction:nepleslia:equipment:golem_assault_armor|Golem Assault Armor]], Hardsuits | Grenades, [[stararmy:weapons:ke-m4-w2901_lasr|LASR]], [[stararmy:weapons:ke-m4-w2901_lasr-slag|SLAG Grenades]], [[stararmy:weapons:nekovalkyrja_service_pistol_type_33|Type 33 NSP]] ([[stararmy:weapons:nekovalkyrja_service_pistol_type_33#heavy_mode|Heavy]]) |
 ^  Power Armor  ^^^^ ^  Power Armor  ^^^^
-|  4  |  Light Anti-Armor  | [[stararmy:equipment:ke-m6-2a_daisy_power_armor|Daisy II]], [[stararmy:equipment:ke-m2-4_series_mindy_armor|Mindy IV]], [[faction:nepleslia:equipment:hostile|Raider]] | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Rapid-Pulse)]], [[stararmy:weapons:ke-m6-w2921_atmospheric_space_plasma_rifle|Atmospheric/Space Plasma Rifle]]  |+|  4  |  Light Anti-Armor  | [[stararmy:equipment:ke-m6-2a_daisy_power_armor|Daisy II]], [[stararmy:equipment:ke-m2-4_series_mindy_armor|Mindy IV]], [[faction:nepleslia:equipment:hostile|Hostile]] | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Rapid-Pulse)]], [[stararmy:weapons:ke-m6-w2921_atmospheric_space_plasma_rifle|Atmospheric/Space Plasma Rifle]]  |
 |  5  |  Medium Anti-Armor  | [[faction:mishhuvurthyar:reaper|Reaper]] | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Beam)]], [[stararmy:weapons:type_32_light_anti-armor_turret|Type 32 Anti-Armor Turret]] | |  5  |  Medium Anti-Armor  | [[faction:mishhuvurthyar:reaper|Reaper]] | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Beam)]], [[stararmy:weapons:type_32_light_anti-armor_turret|Type 32 Anti-Armor Turret]] |
 |  6  |  Heavy Anti-Armor  | [[corp:zen:devil_raid_suit|Devil]], [[faction:nepleslia:equipment:hostile|Hostile]], [[stararmy:equipment:kirie_thought_armor|Kirie]] | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Saber)]], [[stararmy:weapons:ke-m2-w2908_offensive_augmentation_pods|Offensive Mini-Missiles]] | |  6  |  Heavy Anti-Armor  | [[corp:zen:devil_raid_suit|Devil]], [[faction:nepleslia:equipment:hostile|Hostile]], [[stararmy:equipment:kirie_thought_armor|Kirie]] | [[stararmy:weapons:ke-m2-w2901_aether_beam_saber-rifle|Aether Saber-Rifle (Saber)]], [[stararmy:weapons:ke-m2-w2908_offensive_augmentation_pods|Offensive Mini-Missiles]] |
Line 221: Line 221:
 |  3  |  Heavy Personnel  | [[faction:nepleslia:equipment:golem_assault_armor|Golem Assault Armor]], Hardsuits | [[species:human|Human]]-sized, full-body; not as thick as [[guide:mecha_and_power_armors#power_armors|power armor]]. | |  3  |  Heavy Personnel  | [[faction:nepleslia:equipment:golem_assault_armor|Golem Assault Armor]], Hardsuits | [[species:human|Human]]-sized, full-body; not as thick as [[guide:mecha_and_power_armors#power_armors|power armor]]. |
 ^  Power Armor  ^^^^ ^  Power Armor  ^^^^
-|  4  |  Light Armor  | [[stararmy:equipment:ke-m6-2a_daisy_power_armor|Daisy II]], [[stararmy:mindy_power_armor|Mindy IV]], [[faction:nepleslia:equipment:hostile|Raider]] | Can walk in through a doorway; around ~1.78 meters tall.((Roughly equivalent to 70 inches; a "doorway" refers to an opening that measures 80 inches (~2 meters) tall.))  |+|  4  |  Light Armor  | [[stararmy:equipment:ke-m6-2a_daisy_power_armor|Daisy II]], [[stararmy:mindy_power_armor|Mindy IV]], [[faction:nepleslia:equipment:hostile|Hostile]] | Can walk in through a doorway; around ~1.78 meters tall.((Roughly equivalent to 70 inches; a "doorway" refers to an opening that measures 80 inches (~2 meters) tall.))  |
 |  5  |  Medium Armor  | [[faction:mishhuvurthyar:reaper|Reaper]] | Will hit head on top of doorway if walking in; around ~2.08 meters tall.((Roughly equivalent to 82 inches; a "doorway" refers to an opening that measures 80 inches (~2 meters) tall.)) | |  5  |  Medium Armor  | [[faction:mishhuvurthyar:reaper|Reaper]] | Will hit head on top of doorway if walking in; around ~2.08 meters tall.((Roughly equivalent to 82 inches; a "doorway" refers to an opening that measures 80 inches (~2 meters) tall.)) |
 |  6  |  Heavy Armor  | [[corp:zen:devil_raid_suit|Devil]], [[faction:nepleslia:equipment:hostile|Hostile]], [[stararmy:equipment:kirie_thought_armor|Kirie]]  | Can't walk in upright through a doorway; around ~2.30 meters tall.((Roughly equivalent to 91 inches; a "doorway" refers to an opening that measures 80 inches (~2 meters) tall.)) | |  6  |  Heavy Armor  | [[corp:zen:devil_raid_suit|Devil]], [[faction:nepleslia:equipment:hostile|Hostile]], [[stararmy:equipment:kirie_thought_armor|Kirie]]  | Can't walk in upright through a doorway; around ~2.30 meters tall.((Roughly equivalent to 91 inches; a "doorway" refers to an opening that measures 80 inches (~2 meters) tall.)) |
Line 254: Line 254:
  
 === More Powerful Armor and Barriers === === More Powerful Armor and Barriers ===
-Aside from how you describe how your unit'armor plating, the [[:materials|materials]] used, and what its general composition is like, your unit'armor tier is what the unit is and no higher or lower.+Aside from how you describe how your units armor plating, the [[:materials|materials]] used, and what its general composition is like, your units armor tier is what the unit is and no higher or lower.
  
 For the unit's barriers, it's the same. You pick the type of technology used to define facings, but then longevity has more to do with power systems and the actions of [[guide:role-players|roleplayers]] handling the unit. For the unit's barriers, it's the same. You pick the type of technology used to define facings, but then longevity has more to do with power systems and the actions of [[guide:role-players|roleplayers]] handling the unit.
Line 265: Line 265:
 For example, say I have a ship with 4 [[technology:gravimetric_drive|gravimetric drives]]. Each drive is able to raise a barrier to full strength, but usually, they share the load of keeping a barrier online. That's an expression of //loadsharing// and //redundancy// - without one of these [[technology:gravimetric_drive|gravimetric drives]], you wouldn't be able to keep a barrier active so in this case, you have 3 spares. For example, say I have a ship with 4 [[technology:gravimetric_drive|gravimetric drives]]. Each drive is able to raise a barrier to full strength, but usually, they share the load of keeping a barrier online. That's an expression of //loadsharing// and //redundancy// - without one of these [[technology:gravimetric_drive|gravimetric drives]], you wouldn't be able to keep a barrier active so in this case, you have 3 spares.
  
-Another example is the [[stararmy:combined_field_system|Combined Field System]] used by the [[stararmy:star_army_of_yamatai|Star Army of Yamatai]]. The [[stararmy:combined_field_system|Combined Field]] is exactly that, fields combined to fulfill different functions: one projects a distortion field that prematurely detonates warheads and bends harmful beams and radiation away, while another offers protection to deflect more physical projectiles from impacting the ship. If the system supporting the distortion field took damage, one protective aspect of the barrier may be lost.+Another example is the [[stararmy:combined_field_system|Combined Field System]] used by the [[stararmy:start|Star Army of Yamatai]]. The [[stararmy:combined_field_system|Combined Field]] is exactly that, fields combined to fulfill different functions: one projects a distortion field that prematurely detonates warheads and bends harmful beams and radiation away, while another offers protection to deflect more physical projectiles from impacting the ship. If the system supporting the distortion field took damage, one protective aspect of the barrier may be lost.
  
 ==== Article Templates ==== ==== Article Templates ====
Line 341: Line 341:
     * [[guide:damage_rating_v2#starship_scale|SDR]] 2 is Tier 10, Light Anti-Starship.     * [[guide:damage_rating_v2#starship_scale|SDR]] 2 is Tier 10, Light Anti-Starship.
     * [[guide:damage_rating_v2#starship_scale|SDR]] 3 is Tier 11, Medium Anti-Starship.     * [[guide:damage_rating_v2#starship_scale|SDR]] 3 is Tier 11, Medium Anti-Starship.
-    * [[guide:damage_rating_v2#starship_scale|SDR]] 4 is Tier 12, Light Anti-Starship.+    * [[guide:damage_rating_v2#starship_scale|SDR]] 4 is Tier 12, Heavy Anti-Starship.
     * [[guide:damage_rating_v2#starship_scale|SDR]] 5 covers Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship.     * [[guide:damage_rating_v2#starship_scale|SDR]] 5 covers Tiers 13 through 15, Light Anti-Capital Ship through Heavy Anti-Capital Ship.
  

guide/damage_rating_v3.txt · Last modified: 2023/12/20 18:20 (external edit)