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guide:damage_rating_v3 [2019/05/18 07:15] – wes | guide:damage_rating_v3 [2019/06/21 04:24] – help convert DRv2 to DRv3 wes | ||
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These included, "Can my gun kill this thing?", | These included, "Can my gun kill this thing?", | ||
- | The Damage Rating system, version 3, is a guideline to help figure that out. [[guide:damage_rating_v2|Version 2]] had values expressed numerically and a kind of hit point system for all targets. Version 3, often called " | + | The Damage Rating system, version 3, is a guideline to help figure that out. [[guide:damage_rating_v3|Version 2]] had values expressed numerically and a kind of hit point system for all targets. Version 3, often called " |
Version 3 looks at this from the standpoint of a weapon' | Version 3 looks at this from the standpoint of a weapon' | ||
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* The second is the intended nomenclature for the tier, also considered the actual purpose of the weapon (and the term you should see in other articles). | * The second is the intended nomenclature for the tier, also considered the actual purpose of the weapon (and the term you should see in other articles). | ||
* The third includes examples of targets within that tier, for which the ' | * The third includes examples of targets within that tier, for which the ' | ||
- | * The fourth column are examples of weapons within that tier. //The items mentioned are mostly from the [[stararmy:star_army_of_yamatai|Star Army of Yamatai]] to provide a stable benchmark.// | + | * The fourth column are examples of weapons within that tier. //The items mentioned are mostly from the [[stararmy:start|Star Army of Yamatai]] to provide a stable benchmark.// |
You will also notice that there are divisions by categories. They are: | You will also notice that there are divisions by categories. They are: | ||
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| 3 | Heavy Anti-Personnel | | 3 | Heavy Anti-Personnel | ||
^ Power Armor ^^^^ | ^ Power Armor ^^^^ | ||
- | | 4 | Light Anti-Armor | + | | 4 | Light Anti-Armor |
| 5 | Medium Anti-Armor | | 5 | Medium Anti-Armor | ||
| 6 | Heavy Anti-Armor | | 6 | Heavy Anti-Armor | ||
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| 3 | Heavy Personnel | | 3 | Heavy Personnel | ||
^ Power Armor ^^^^ | ^ Power Armor ^^^^ | ||
- | | 4 | Light Armor | [[stararmy: | + | | 4 | Light Armor | [[stararmy: |
| 5 | Medium Armor | [[faction: | | 5 | Medium Armor | [[faction: | ||
| 6 | Heavy Armor | [[corp: | | 6 | Heavy Armor | [[corp: | ||
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* [[faction: | * [[faction: | ||
- | [[guide:damage_rating_v2|SADRv2]] had this table defining how armor weight influenced the top sublight speed that could be reached. See below for its SADRv3 adaptation: | + | [[guide:damage_rating_v3|SADRv2]] had this table defining how armor weight influenced the top sublight speed that could be reached. See below for its SADRv3 adaptation: |
^ Armor Type ^ Examples ^ Speed Bonus ^ Maximum Speed ^ | ^ Armor Type ^ Examples ^ Speed Bonus ^ Maximum Speed ^ | ||
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For example, say I have a ship with 4 [[technology: | For example, say I have a ship with 4 [[technology: | ||
- | Another example is the [[stararmy: | + | Another example is the [[stararmy: |
==== Article Templates ==== | ==== Article Templates ==== | ||
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==== Translating from SADRv2 ==== | ==== Translating from SADRv2 ==== | ||
- | This section covers how to convert from [[guide:damage_rating_v2|SADRv2]] to SADRv3. | + | This section covers how to convert from [[guide:damage_rating_v3|SADRv2]] to SADRv3. |
=== Quick and Dirty Reading === | === Quick and Dirty Reading === | ||
- | If you come across an article talking about [[guide:damage_rating_v2# | + | If you come across an article talking about [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * Personnel-grade weapons with [[guide:damage_rating_v2# | + | * Personnel-grade weapons with [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * Armor-grade weapons with [[guide:damage_rating_v2# | + | * Armor-grade weapons with [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * Ship-grade weapons with [[guide:damage_rating_v2# | + | * Ship-grade weapons with [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
- | * [[guide:damage_rating_v2# | + | * [[guide:damage_rating_v3# |
== Damage Per Interval == | == Damage Per Interval == | ||
- | [[guide:damage_rating_v2|SADRv2]] had values like [[guide:damage_rating_v2# | + | [[guide:damage_rating_v3|SADRv2]] had values like [[guide:damage_rating_v3# |
Weapon lethality under SADRv3 is counted " | Weapon lethality under SADRv3 is counted " |