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guide:damage_rating_v3

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guide:damage_rating_v3 [2018/08/22 16:04] – [Damage Rating (Version 3)] fixed a redlink frostjaegerguide:damage_rating_v3 [2018/08/23 09:20] – [Damage Rating (Version 3)] fixed a typo leftover from an older revision frostjaeger
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 The Damage Rating system, version 3, is a guideline to help figure that out. [[guide:damage_rating_v2|Version 2]] had values expressed numerically and a kind of hit point system for all targets. Version 3, often called "SADRv3" or just "v3", was proposed to fix the scaling problem between [[guide:mecha_and_power_armors#power_armors|power armor]] and [[guide:mecha_and_power_armors#mecha|mecha]] (among other issues), and introduced an HP-less solution that would work better with a roleplayed narrative and reduce the tabletop-style number crunching. The Damage Rating system, version 3, is a guideline to help figure that out. [[guide:damage_rating_v2|Version 2]] had values expressed numerically and a kind of hit point system for all targets. Version 3, often called "SADRv3" or just "v3", was proposed to fix the scaling problem between [[guide:mecha_and_power_armors#power_armors|power armor]] and [[guide:mecha_and_power_armors#mecha|mecha]] (among other issues), and introduced an HP-less solution that would work better with a roleplayed narrative and reduce the tabletop-style number crunching.
  
-Version 3 looks at this from the standpoint of a weapon's purpose. [[guide:role-players|Players]] will see many weapons listing their purpose in the SARPwiki, going from //light anti-personnel// to //heavy anti-starbase//. +Version 3 looks at this from the standpoint of a weapon's purpose. [[guide:role-players|Players]] will see many weapons listing their purpose in the SARPwiki, going from //light anti-personnel// to //heavy anti-capital ship//. 
  
 The system's base assumption is that a //light anti-starship// weapon is meant to shoot down "light starships." There's also a matter of scale: if a [[guide:role-players|player]] shoots the same weapon at something smaller than a [[guide:starship_classes|starship]], it'll likely be far more ruinous. Against a larger [[guide:starship_classes|starship]], it'll likely do much less significant damage.  The system's base assumption is that a //light anti-starship// weapon is meant to shoot down "light starships." There's also a matter of scale: if a [[guide:role-players|player]] shoots the same weapon at something smaller than a [[guide:starship_classes|starship]], it'll likely be far more ruinous. Against a larger [[guide:starship_classes|starship]], it'll likely do much less significant damage. 

guide/damage_rating_v3.txt · Last modified: 2023/12/20 18:20 by 127.0.0.1