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guide:damage_rating_v3 [2017/07/23 17:57] – ↷ Links adapted because of a move operation frostjaeger | guide:damage_rating_v3 [2018/05/26 11:47] – ↷ Links adapted because of a move operation | ||
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Version 3 keeps to a "per attack" | Version 3 keeps to a "per attack" | ||
- | Keep that in mind as you read this article. Be it weapons, protective means or various vehicles, each article usually has a wealth of information to offer. SADRv3 is meant to add scale and perspective to those articles, but it does not demand — that is up the narrative between [[:list_of_star_army_gms|Game Masters]] and the players in their care. | + | Keep that in mind as you read this article. Be it weapons, protective means or various vehicles, each article usually has a wealth of information to offer. SADRv3 is meant to add scale and perspective to those articles, but it does not demand — that is up the narrative between [[guide:game master|Game Masters]] and the players in their care. |
You can also consult the [[damage_rating_v3_quick_reference|Quick Reference Guide]] for a more condensed take. | You can also consult the [[damage_rating_v3_quick_reference|Quick Reference Guide]] for a more condensed take. | ||
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^ Power Armor ^^^^ | ^ Power Armor ^^^^ | ||
| 4 | Light Anti-Armor | | 4 | Light Anti-Armor | ||
- | | 5 | Medium Anti-Armor | + | | 5 | Medium Anti-Armor |
| 6 | Heavy Anti-Armor | | 6 | Heavy Anti-Armor | ||
^ Mecha ^^^^ | ^ Mecha ^^^^ | ||
| 7 | Light Anti-Mecha | | 7 | Light Anti-Mecha | ||
- | | 8 | Medium Anti-Mecha | + | | 8 | Medium Anti-Mecha |
| 9 | Heavy Anti-Mecha | | 9 | Heavy Anti-Mecha | ||
^ Starship | ^ Starship | ||
- | | 10 | Light Anti-Starship | + | | 10 | Light Anti-Starship |
- | | 11 | Medium Anti-Starship | + | | 11 | Medium Anti-Starship |
| 12 | Heavy Anti-Starship | | 12 | Heavy Anti-Starship | ||
- | | 13 | Light Anti-Capital Ship | [[stararmy:starships: | + | | 13 | Light Anti-Capital Ship | [[stararmy:starship_classes: |
- | | 14 | Medium Anti-Capital Ship | [[stararmy: | + | | 14 | Medium Anti-Capital Ship | [[stararmy: |
| 15 | Heavy Anti-Capital Ship | 3km+ Structures, Dreadnoughts | [[stararmy: | | 15 | Heavy Anti-Capital Ship | 3km+ Structures, Dreadnoughts | [[stararmy: | ||
\\ | \\ | ||
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An armor' | An armor' | ||
- | For ease of reference, anything within the same tier is documented as performing about the same. We won't go in the minutiae of what protects better between 10 mm of [[material: | + | For ease of reference, anything within the same tier is documented as performing about the same. We won't go in the minutiae of what protects better between 10 mm of [[materials: |
== Supplemental Armor == | == Supplemental Armor == | ||
- | Power armors sometimes carry physical shields.((" | + | Power armors sometimes carry physical shields.((" |
The performance of supplemental armor is generally played by the ear by Game Masters. They are heavily reliant on the GM's portrayal a user's skill of interposing the shield between themselves and what means to harm them. | The performance of supplemental armor is generally played by the ear by Game Masters. They are heavily reliant on the GM's portrayal a user's skill of interposing the shield between themselves and what means to harm them. | ||
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^ Armor Material | ^ Armor Material | ||
- | | [[material:Xiulurium]] | Expensive, counts as Unarmored, grants stealth when energized. | + | | [[materials:xiulurium]] | Expensive, counts as Unarmored, grants stealth when energized. |
- | | [[material:Zanarium]] | Grants noncombat stealth when energized if barrier and weapons are offline. | + | | [[materials:zanarium]] | Grants noncombat stealth when energized if barrier and weapons are offline. |
- | | [[material:Durandium]] | Lightweight and inexpensive. | + | | [[materials:durandium]] | Lightweight and inexpensive. |
| Durandium-T | | Durandium-T | ||
- | | [[material:Yama_Dura]] | Memory metal with minor noncombat regenerative properties. | + | | [[materials:yama_dura]] | Memory metal with minor noncombat regenerative properties. |
- | | [[faction: | + | | [[materials: |
- | | [[material:Yamataium]] | Heavy, expensive, memory metal with significant noncombat regenerative properties. | + | | [[materials:yamataium]] | Heavy, expensive, memory metal with significant noncombat regenerative properties. |
- | | [[material: | + | | [[materials: |
| Zesuaium-T | | Zesuaium-T | ||
| Zesuaium-X | | Zesuaium-X | ||
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^ Mecha ^^^^ | ^ Mecha ^^^^ | ||
| 7 | Light Mecha | [[stararmy: | | 7 | Light Mecha | [[stararmy: | ||
- | | 8 | Medium Mecha | [[stararmy: | + | | 8 | Medium Mecha | [[stararmy: |
| 9 | Heavy Mecha | Larger shuttles | | 9 | Heavy Mecha | Larger shuttles | ||
^ Starship | ^ Starship | ||
- | | 10 | Light Starship | + | | 10 | Light Starship |
- | | 11 | Medium Starship | + | | 11 | Medium Starship |
| 12 | Heavy Starship | | 12 | Heavy Starship | ||
- | | 13 | Light Capital Ship | [[stararmy:starships: | + | | 13 | Light Capital Ship | [[stararmy:starship_classes: |
- | | 14 | Medium Capital Ship | [[stararmy: | + | | 14 | Medium Capital Ship | [[stararmy: |
| 15 | Heavy Capital Ship | 3km+ Structures, Dreadnoughts | Multi-kilometer structures. SARP has gone up to 25km+ | | | 15 | Heavy Capital Ship | 3km+ Structures, Dreadnoughts | Multi-kilometer structures. SARP has gone up to 25km+ | | ||
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^ Armor Type ^ Examples ^ Spd Bonus ^ Spd Max ^ | ^ Armor Type ^ Examples ^ Spd Bonus ^ Spd Max ^ | ||
| Unarmored | Xiulurium | +.075c | | Unarmored | Xiulurium | +.075c | ||
- | | Light Armor | [[material: | + | | Light Armor | [[materials: |
- | | Medium | [[material: | + | | Medium | [[materials: |
- | | Heavy | [[material:Yamataium]], [[material:Zesuaium]], [[faction: | + | | Heavy | [[materials:yamataium]], [[materials:zesuaium]], [[materials:nerimium]] | None | .375c | |
=== More powerful armor and barrier === | === More powerful armor and barrier === | ||
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* ADR2 is light anti-armor(4) | * ADR2 is light anti-armor(4) | ||
* ADR3 is medium to heavy anti-armor(5~6) | * ADR3 is medium to heavy anti-armor(5~6) | ||
- | * ADR4 is around light-to-medium anti-mecha (7~8) | + | * ADR4 is around light-to-medium anti-mecha (7~8 ) |
* ADR5 is around medium-to-heavy anti-mecha (8~9) | * ADR5 is around medium-to-heavy anti-mecha (8~9) | ||