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guide:damage_rating_v3 [2017/01/19 20:32] – Updated to include information on barriers from approval thread. wazu | guide:damage_rating_v3 [2017/12/02 10:56] – ↷ Links adapted because of a move operation wes | ||
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Version 3 keeps to a "per attack" | Version 3 keeps to a "per attack" | ||
- | Keep that in mind as you read this article. Be it weapons, protective means or various vehicles, each article usually has a wealth of information to offer. SADRv3 is meant to add scale and perspective to those articles, but it does not demand — that is up the narrative between [[:list_of_star_army_gms|Game Masters]] and the players in their care. | + | Keep that in mind as you read this article. Be it weapons, protective means or various vehicles, each article usually has a wealth of information to offer. SADRv3 is meant to add scale and perspective to those articles, but it does not demand — that is up the narrative between [[guide:game master|Game Masters]] and the players in their care. |
You can also consult the [[damage_rating_v3_quick_reference|Quick Reference Guide]] for a more condensed take. | You can also consult the [[damage_rating_v3_quick_reference|Quick Reference Guide]] for a more condensed take. | ||
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* The second is the intended nomenclature for the tier, also considered the actual purpose of the weapon (and the term you should see in other articles). | * The second is the intended nomenclature for the tier, also considered the actual purpose of the weapon (and the term you should see in other articles). | ||
* The third includes examples of targets within that tier, for which the ' | * The third includes examples of targets within that tier, for which the ' | ||
- | * The fourth column are examples of weapons within that tier. //The items mentioned are mostly from the [[: | + | * The fourth column are examples of weapons within that tier. //The items mentioned are mostly from the [[stararmy: |
You will also notice that there are divisions by categories. They are: | You will also notice that there are divisions by categories. They are: | ||
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| 4 | Light Anti-Armor | | 4 | Light Anti-Armor | ||
| 5 | Medium Anti-Armor | | 5 | Medium Anti-Armor | ||
- | | 6 | Heavy Anti-Armor | + | | 6 | Heavy Anti-Armor |
^ Mecha ^^^^ | ^ Mecha ^^^^ | ||
- | | 7 | Light Anti-Mecha | + | | 7 | Light Anti-Mecha |
| 8 | Medium Anti-Mecha | | 8 | Medium Anti-Mecha | ||
| 9 | Heavy Anti-Mecha | | 9 | Heavy Anti-Mecha | ||
^ Starship | ^ Starship | ||
- | | 10 | Light Anti-Starship | + | | 10 | Light Anti-Starship |
- | | 11 | Medium Anti-Starship | + | | 11 | Medium Anti-Starship |
| 12 | Heavy Anti-Starship | | 12 | Heavy Anti-Starship | ||
- | | 13 | Light Anti-Capital Ship | [[stararmy:starships: | + | | 13 | Light Anti-Capital Ship | [[stararmy:starship_classes: |
- | | 14 | Medium Anti-Capital Ship | [[stararmy: | + | | 14 | Medium Anti-Capital Ship | [[stararmy: |
| 15 | Heavy Anti-Capital Ship | 3km+ Structures, Dreadnoughts | [[stararmy: | | 15 | Heavy Anti-Capital Ship | 3km+ Structures, Dreadnoughts | [[stararmy: | ||
\\ | \\ | ||
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An armor' | An armor' | ||
- | For ease of reference, anything within the same tier is documented as performing about the same. We won't go in the minutiae of what protects better between 10 mm of [[material: | + | For ease of reference, anything within the same tier is documented as performing about the same. We won't go in the minutiae of what protects better between 10 mm of [[materials: |
== Supplemental Armor == | == Supplemental Armor == | ||
- | Power armors sometimes carry physical shields.((" | + | Power armors sometimes carry physical shields.((" |
The performance of supplemental armor is generally played by the ear by Game Masters. They are heavily reliant on the GM's portrayal a user's skill of interposing the shield between themselves and what means to harm them. | The performance of supplemental armor is generally played by the ear by Game Masters. They are heavily reliant on the GM's portrayal a user's skill of interposing the shield between themselves and what means to harm them. | ||
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^ Armor Material | ^ Armor Material | ||
- | | [[material:Xiulurium]] | Expensive, counts as Unarmored, grants stealth when energized. | + | | [[materials:xiulurium]] | Expensive, counts as Unarmored, grants stealth when energized. |
- | | [[material:Zanarium]] | Grants noncombat stealth when energized if barrier and weapons are offline. | + | | [[materials:zanarium]] | Grants noncombat stealth when energized if barrier and weapons are offline. |
- | | [[material:Durandium]] | Lightweight and inexpensive. | + | | [[materials:durandium]] | Lightweight and inexpensive. |
| Durandium-T | | Durandium-T | ||
- | | [[material:Yama_Dura]] | Memory metal with minor noncombat regenerative properties. | + | | [[materials:yama_dura]] | Memory metal with minor noncombat regenerative properties. |
- | | [[material:Nerimium]] | Heavy, density absorbs well kinetic and heat impacts, inexpensive. | + | | [[materials:nerimium]] | Heavy, density absorbs well kinetic and heat impacts, inexpensive. |
- | | [[material:Yamataium]] | Heavy, expensive, memory metal with significant noncombat regenerative properties. | + | | [[materials:yamataium]] | Heavy, expensive, memory metal with significant noncombat regenerative properties. |
- | | [[material: | + | | [[materials: |
| Zesuaium-T | | Zesuaium-T | ||
| Zesuaium-X | | Zesuaium-X | ||
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| 4 | Light Armor | [[stararmy: | | 4 | Light Armor | [[stararmy: | ||
| 5 | Medium Armor | | bigger than human-sized, | | 5 | Medium Armor | | bigger than human-sized, | ||
- | | 6 | Heavy Armor | [[nepleslia: | + | | 6 | Heavy Armor | [[faction:nepleslia:equipment: |
^ Mecha ^^^^ | ^ Mecha ^^^^ | ||
- | | 7 | Light Mecha | [[stararmy: | + | | 7 | Light Mecha | [[stararmy: |
| 8 | Medium Mecha | [[stararmy: | | 8 | Medium Mecha | [[stararmy: | ||
| 9 | Heavy Mecha | Larger shuttles | | 9 | Heavy Mecha | Larger shuttles | ||
^ Starship | ^ Starship | ||
- | | 10 | Light Starship | + | | 10 | Light Starship |
- | | 11 | Medium Starship | + | | 11 | Medium Starship |
| 12 | Heavy Starship | | 12 | Heavy Starship | ||
- | | 13 | Light Capital Ship | [[stararmy:starships: | + | | 13 | Light Capital Ship | [[stararmy:starship_classes: |
| 14 | Medium Capital Ship | [[stararmy: | | 14 | Medium Capital Ship | [[stararmy: | ||
| 15 | Heavy Capital Ship | 3km+ Structures, Dreadnoughts | Multi-kilometer structures. SARP has gone up to 25km+ | | | 15 | Heavy Capital Ship | 3km+ Structures, Dreadnoughts | Multi-kilometer structures. SARP has gone up to 25km+ | | ||
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^ Armor Type ^ Examples ^ Spd Bonus ^ Spd Max ^ | ^ Armor Type ^ Examples ^ Spd Bonus ^ Spd Max ^ | ||
| Unarmored | Xiulurium | +.075c | | Unarmored | Xiulurium | +.075c | ||
- | | Light Armor | [[material: | + | | Light Armor | [[materials: |
- | | Medium | [[material: | + | | Medium | [[materials: |
- | | Heavy | [[material:Yamataium]], [[material:Zesuaium]], [[material:Nerimium]] | None | .375c | | + | | Heavy | [[materials:yamataium]], [[materials:zesuaium]], [[materials:nerimium]] | None | .375c | |
- | + | ||
- | === How much weaponry? === | + | |
- | Usually, for infantrymen and power armor, this is self-explanatory... or at least easily ruled on. No one expects an infantryman or a power armor to dual-wield bazookas and carry four spares in their back. | + | |
- | + | ||
- | However, for mecha and starships, it becomes more nebulous. The rule-of-thumb we offer is: a rough maximum of 8 same-tier weapons as the unit carrying them. Getting a higher-tier weapon costs 2 weapons of the tier below, and vice-versa. | + | |
- | + | ||
- | == Loadout example: giant robot dinosaur == | + | |
- | I'm building a giant robot dinosaur, a heavy mecha, which means I can have: | + | |
- | * 8 Heavy Anti-Mecha weapons. | + | |
- | + | ||
- | So, if I want to have two laser eyes of destruction, | + | |
- | * 2 Medium Anti-Starship weapons. | + | |
- | + | ||
- | So, in the case of my giant robot dinosaur with laser eyes, it //can// kill with a glare. | + | |
- | + | ||
- | But wait, I wanted it to breathe fire too! And I want my firebreath to cause more damage than my laser eyes. Back to the drawing board: I divide one of those weapons back to 2 light anti-starship weapons. Those two will actually be my laser eyes. The bigger one is my firebreath. So, now, my loadout looks like: | + | |
- | * 1 Medium Anti-Starship plasma flamethrower | + | |
- | * 2 Light Anti-Starship Laser beam eyes of doom | + | |
- | + | ||
- | And there we go. My godzilla-impersonator is armed and ready to tear Chiaki escort destroyers out of the sky! | + | |
=== More powerful armor and barrier === | === More powerful armor and barrier === |