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- | ====== Creating A Vekimen Character ====== | ||
- | This guide will help new and old players in creating a [[species: | ||
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- | If you are having problems understanding something here, then please send a PM to [[user: | ||
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- | Please use the [[http:// | ||
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- | Vekimen are currently exclusively found with the [[wip: | ||
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- | ===== What is a Vekimen, why play one? ===== | ||
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- | What is a Vekimen? The Vekimen have been called many things, but the one thing that is for sure is that they are one of the least " | ||
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- | This is part of the pull. They are instinctive. They focus on what is important for survival. Eating, sleeping, and mating are the three largest concerns to a Vekimen, and other more complex needs and wants, like love, friendship, relationships, | ||
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- | By playing a Vekimen, you will be able to play a creature that is experiencing the life of more complex, culturally diverse world without knowledge of how to live in it. A perfect foundation for a diverse, deep character built entirely through roleplay! | ||
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- | ===== Basic details ===== | ||
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- | All Vekimen can speak Vekimen, or as some call it, Vekimenese, but many are also able to learn other languages quite easily. You can start as a character capable of speaking [[language: | ||
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- | ==== Naming Convention ==== | ||
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- | The Vekimen have a very specific naming convention. Their given birth names, their family names, and their Clan names. While the first two names are generally names you can really do anything with, there are currently only Four clan names available to use. This guide will explain how to name your Vekimen, and what those names mean. The first Vekimen character ever made was [[character: | ||
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- | === Given Name === | ||
- | [[character: | ||
- | === Family Name === | ||
- | Looking at the two previous examples of Vekimen Characters, [[character: | ||
- | === Clan Name === | ||
- | Clan names are, by far, the most important name you will be choosing as a player. This is because the Clan Names make very large physical and social changes and expectations of your character. The four clans available to you, are Laderen, Kiraten, Sivaro, and Morioka. Think of Clans almost like sub-species. There is a fifth Clan, the Sohodin, but this name is a punishment. | ||
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- | * **Laderen((Common)): | ||
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- | * **Sivaro((Common)): | ||
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- | * **Kiranten((Uncommon)): | ||
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- | * **Morioka((Rare)): | ||
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- | * **Sohodin((Very Rare)):** A Sohodin is a Vekimen that has been maimed in a way that a Vekimen cannot naturally repair. The Vekimen take great pride in their horns, and when one or both horns are damaged or broken, they are considered outcasts, seen as worthless to the general Vekimen. Even Vekimen without a Family are seen as worth more in society than this clan. They usually lost their horn due to making some grave mistake, said removal being a punishment. Often from being demoted from officership, | ||
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- | ==== Family and Marriage === | ||
- | "I want a family, I don't know enough about families!" | ||
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- | == Family Unit == | ||
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- | The Vekimen hold a very loose definition of the term " | ||
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- | Within Komodo City, there are many Dens((Places of Communal Living)). There are the Family Dens, the Main Den, the Maternity Dens, and the Younglings Den. When in labour, and Female will be brought to the Maternity Den, which is the warmest Den. This is one of the only locations guarded by actively armed female soldiers. The Mother will stay here with their youngling until it can eat properly, then be sent back to her Family Den. | ||
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- | The Youngling will then be sent to the Youngling Den. It is the second coolest Den in Vekimen Cities. This Den is where children learn and are evaluated for their Clan Sigil. This is also where they socialise with other children and form bonds that will last into their adult life. Upon leaving here, a child will either go back to their Mother' | ||
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- | The Main Den is a Den of Free Agents more or less. It is the least comfortable den, given its vast size. Vekimen who did not have the ability to get a family for whatever reason are sent to this Den. Here they await the opportunity to join a Family Den with someone. It is uncommon that a Vekimen does not get into a Family Den at some point in their life. | ||
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- | Family Dens are Dens that are specifically regulated to make perfect conditions for breeding. Family to the Vekimen is who you are willing to breed with, and given the nature of the Den, this desensitises most Vekimen to sexual relations. From here, the cycle repeats. | ||
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- | What about interspecies relations? How does this work?! We know aliens can be confusing sometimes, but when you are confused, look for the path of least resistance, to begin with. A Vekimen' | ||
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- | Marriage | ||
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- | Marriage in the VDTF is an awkward subject, simply because they do not have a formal type of marriage. Everyone in a family are partners, there is no real idea of exclusivity within the Family unit. This does not mean that there are not sometimes fights for a partner. So, to quell this problem, the VDTF devised a system operated by the Family Heads. Should two Vekimen within the same family feel a strong bond with each other, then they will ask the Family Head to join them in what they call Niligi Yakme. While not a marriage in the grand scheme of things, respect for this bond is enforced by law, claiming any Vekimen means you do not need to fight for them. So long as they are physically together, there would be no fights for who can and cannot mate. | ||
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- | Those squishy non-Vekimen need to pay attention to this! This is your safe haven! Let's cut to the grit for a moment. You are considered a part of a Vekimen Family, they will treat you like one of the family. They will feed you, sleep with you, and in all likelihood, try to mate with you. I can see how being in a big pile of creatures who generally don't have the idea of exclusive partners could cause something of an issue. Niligi Yakme is your answer. So long as your lovely Vekimen Waifu or Husbando is near you, and you are bound to them like this, no other Vekimen can fight them for you. Now, if you decide to go for a nice, secluded walk then you might have some issues. Remember, stranger danger. Always use the buddy system! | ||
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- | ==== Birth Year ==== | ||
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- | The Vekimen operate, technically, | ||
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- | Say your Vekimen is 10 Komodo Years old. This will be the year expected for administration purposes and should show up on your character sheet. The current Komodo Year is KY-01. KY-00 is not utilised in the Calendar, so your Vekimen will likely be born in Pre-Komodo Years. Indicate that with PKY-##. A number line as an example would be PKY-02, PKY-01, KY-01, KY-02. | ||
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- | Station Years are more of a Fluff mechanic. Two Station Years make up one Komodo Year, and there were 2648 station years before they started on Komodo Years, which means that there are 1324 Pre-Komodo Years. Not required to know, but understanding that could give your Vekimen a small amount of depth that you might not have without it. | ||
- | ===== Clan Visual Appearance ===== | ||
- | While the Clan descriptions are accurate, a visual idea of what Vekimen look like is important. To have an idea of what it is you are playing, this information could be invaluable. | ||
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- | |{{: | ||
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- | ====== Physical Details ====== | ||
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- | The following is a list of physical details that should be looked at, in order to figure out what a character should have. | ||
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- | ==== Height ==== | ||
- | * Laderen: 5' | ||
- | * Sivaro: 4' | ||
- | * Kiraten: 4' | ||
- | * Heights can vary. No shorter than 4' | ||
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- | ==== Weight ==== | ||
- | * Laderen: Male, ~150lbs. Female, ~120lbs | ||
- | * Sivaro: Male, ~100lbs. Female, ~80lbs | ||
- | * Kiraten: Male ~140lbs. Female, ~110lbs | ||
- | * Weights can vary depending on build, height, and other factors. These are just the average approximation. | ||
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- | ==== Body ==== | ||
- | <WRAP right> | ||
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- | All Vekimen currently are coloured the same, seen right. Currently, the only exceptions are Melanistic((All Black)) and Albino((All White)) Vekimen, but they are often looked down upon. Their mane extends down their back along their spine and follows along the top of their tails. Their backs are primarily covered in the black scales that cover a majority of their body. | ||
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- | ==== Hands ==== | ||
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- | They have five fingers hands with claws on the tips. | ||
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- | ==== Feet ==== | ||
- | They have [[https:// | ||
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- | ==== Scales ==== | ||
- | Vekimen have four types of scales. | ||
- | * Primary Scales: The Primary Scales of the Vekimen are the black scales that cover a large portion of their body. They are thick and have some protective capabilities. If the Vekimen knows how to, they can make basic blades glance off these scales doing minimal damage. They also work to displace force along the entire limb, thanks to their overlap. | ||
- | * Secondary Scales: The Secondary Scales of a Vekimen are the white, soft, snakeskin-like scales on their body. This is the most sensitive part of the vekimen, other than their tongue. This has no protective qualities. | ||
- | * Bone Plates: These are thick, bonelike plates that cover the Vekimens chest. These plates are very sturdy, capable of stopping basic ballistic pistol rounds and simple blades. These breaking are a problem, as the Vekimen will need to have them glued back together for them to heal properly, and it causes them discomfort. | ||
- | * Quills: These, despite not looking it, are actually scales. Instead of growing flat and wide, they coil out of the head to give the Vekimen a mane of sorts. They are stiff, pointy, and a very good indicator of a Vekimen' | ||
- | ==== Ears ==== | ||
- | Vekimen do not have visible ears. They ' | ||
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- | ==== Tail ==== | ||
- | The Vekimens tail is always as long as they are. The top is covered in quills, and the entire length has scales of varying types, depending on the individual. Most commonly, it is Quills on top, black scales on the side, a small, grey protective scales along the bottom. Their tails are completely prehensile, and they are capable of lifting objects and people of similar weights to their own total body mass. | ||
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- | ==== Mouth ==== | ||
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- | The Vekimens mouth is by far the least pleasant part of their body. Filled with razor-sharp teeth, venom spitting incisors, and their saliva has a bacteria in it that rots flesh in minutes with enough contact. Their tongues are generally 2 feet long and are the most sensitive parts of their body. Thankfully, the bacteria has a symbiotic relationship with the Vekimen, so they do not suffer from the malicious effects of it. Appearance wise, Vekimen mouths are plain and simply, disgusting. Their teeth are caked brownish black, their breath smells like rotting flesh, and their food rots to a liquid so they can swallow it properly. | ||
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- | There are ways to mitigate this disgusting aspect of the Vekimen. They cannot clean their mouth traditionally because the bacteria spawns back rather quickly, and the bacteria is a major part of their immune system. However, more advanced races with access to nano or femtobot technology can create a syrup that will temporarily remove and stop the bacteria from growing in. This drys the mouth out quite a bit, but it is the only way a Vekimen can clean their mouth without getting sick. It can leave a scent of the users choice. There is a secondary bottle that comes with it, which deactivates the bots, allowing the Vekimen to eat unhindered within a few minutes. | ||
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- | ===== Psychological Characteristics ===== | ||
- | The psychological aspects of the Vekimen. | ||
- | ==== Cultural specifics ==== | ||
- | The Vekimen are very prideful, nationalistic, | ||
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- | Otherwise, Vekimen culture is rather violent. They take what they want. Food, objects of interest, even sex. They are also very open about this. Walking through a Vekimen city, it would not be hard pressed to see Vekimen fighting, eating, or mating on the streets. The strong protect the weak, and the weak serve the strong, so consent is not something that is a concern to the Vekimen over-all. It is merely a fact of life to them. Individual Vekimen may have different views, but this is the norm overall. | ||
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- | === Personality, | ||
- | Your Vekimen' | ||
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- | === External Social Norms === | ||
- | I, as a player, have spoken with the Faction Managers of the Vekimen and have utilised the information and rights provided to a Vekimen by the [[faction: | ||
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- | Well, we are glad you asked. | ||
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- | [[character: | ||
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- | [[character: | ||
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- | [[character: | ||
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- | The Vekimen are a delight to play if you embrace your inner strangeness and look at the world through a more black and white lens. This doesn' | ||
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- | === Age of Maturity, and Age of Consent === | ||
- | My, kids grow up so fast. Vekimen, grow up even faster. A Vekimen is considered legally an adult when they hit the age of 4.5 KY or 9 SY. While this is the age of consent for the Vekimen, the age of Maturity((This is referring to when a Vekimen stop growing and is considered biologically an adult. A Vekimen will not change physically once they hit this age)) is different. Below, will be the age of Maturity for each of the main three Vekimen Clans. | ||
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- | * Kiraten: The Kiraten, which are the basis for the Age of Consent, reach full biological maturity at 4 Komodo Years. This is when they have hit their development maximum, and will no longer change naturally at this point without an active effort on individuals part. The Kiraten have the least complex brain. They aren't stupid, they were just born that way. | ||
- | * Laderen: The Laderen are the in-between' | ||
- | * Sivaro: with the frailest body, the Sivaro have the most complex brain. So complex, that despite how much energy their body puts into developing the brain rather than the body, it still takes almost twice as long for a Sivaro to reach their full biological maturity. About 13 years. This is due to the sheer complexity of a Sivaro brain. The brain matter and neural connectors of a Sivaro brain are so dense, it weights and average of 7.5lbs. That's over twice as much as your average human! | ||
- | ===== History ==== | ||
- | Having spent the last several centuries trapped in space, Vekimen do not have much in the way of personal history. They complete their mandatory military training and are immediately sent out into the job that best fits their aptitude. Promotion is often out of need, and talent in their field is always a boon, it does not necessarily assure promotion. | ||
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- | Playing a Vekimen that is younger than 4.5 KY((9 SY)) is not allowed. | ||
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- | ===== Other Information ===== | ||
- | This guide is not comprehencive. It is merely a start for you to make a character if you are so interested. If you have any further question, do not hesitate to PM [[user: | ||
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- | * [[species: | ||
- | * [[species: | ||
- | * [[wip: | ||
- | * [[wip: | ||
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- | ===== OOC Notes ===== | ||
- | * All art commissioned by [[user: | ||
- | * [[user: |