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guide:creating_a_species [2016/10/16 13:39] – created wes | guide:creating_a_species [2019/04/07 17:55] – wes | ||
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- Create a unique species that is more than just a human with add-ons like pointy ears and green skintone. | - Create a unique species that is more than just a human with add-ons like pointy ears and green skintone. | ||
- | - Have a plan to connect your species with an existing playable [[guide:factions|faction]]. | + | - Have a plan to connect your species with an existing playable [[:faction|faction]]. |
+ | |||
+ | ===== Species Page Template ===== | ||
+ | < | ||
+ | |||
+ | ====== Species Name ====== | ||
+ | |||
+ | ===== History ===== | ||
+ | |||
+ | ===== Physiology ===== | ||
+ | |||
+ | ==== Diet ==== | ||
+ | |||
+ | ==== Environment ==== | ||
+ | |||
+ | ==== Life Cycle ==== | ||
+ | |||
+ | ===== Culture ===== | ||
+ | |||
+ | ==== Clothing ==== | ||
+ | |||
+ | ==== Food ==== | ||
+ | |||
+ | ==== Language ==== | ||
+ | |||
+ | ==== Naming ==== | ||
+ | |||
+ | ===== Politics ===== | ||
+ | |||
+ | ===== Technology ===== | ||
+ | |||
+ | ===== Economy ===== | ||
+ | |||
+ | ===== OOC Notes ===== | ||
+ | |||
+ | |||
+ | |||
+ | </ | ||
===== Species Submission Rules ===== | ===== Species Submission Rules ===== | ||
- | The Golden Rule of race creation is //race approval is a privilege, not a right//. Just because you spent a lot of time on writing your species, worked hard on it, and you //want// to change it so it's approvable //that doesn' | + | The Golden Rule of Species |
=== You should have some experience roleplaying in the community === | === You should have some experience roleplaying in the community === | ||
The staff is only willing to accept submissions for major setting additions if you have been on SARP for at least 3 months, and shown you are consistently active as well as a competent roleplayer. | The staff is only willing to accept submissions for major setting additions if you have been on SARP for at least 3 months, and shown you are consistently active as well as a competent roleplayer. | ||
- | If you intend to run the race as a faction manager, you should have at least one other person with the time and inclination to Co-GM with you.== | + | If you intend to run the Species |
In the event you have to take a hiatus and you have no GMs to take over for you it's very likely your player base may fall apart in your absence. Always have a backup GM. | In the event you have to take a hiatus and you have no GMs to take over for you it's very likely your player base may fall apart in your absence. Always have a backup GM. | ||
- | === Unless the race is for GM use only, you must create a race-specific Character Creation Guide === | + | === Unless the Species |
- | This is to help potential players understand and play your race in the future. See the [[guide: | + | This is to help potential players understand and play your Species |
===You should have at least one player-character for every additional planet your faction owns.=== | ===You should have at least one player-character for every additional planet your faction owns.=== | ||
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=== Don't be more powerful than existing factions === | === Don't be more powerful than existing factions === | ||
- | Starting at a lower technology level is okay. If you start as an advanced species it may make it harder to explain the lack of encounters with your race so far in the IC timeline, as well as make the staff wary of potential power gaming. | + | Starting at a lower technology level is okay. If you start as an advanced species it may make it harder to explain the lack of encounters with your Species |
===A civilization should start with average resources.=== | ===A civilization should start with average resources.=== | ||
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===Cliches to Avoid=== | ===Cliches to Avoid=== | ||
- | These are less important than the above. Breaking the one or two is pretty common for most approved | + | These are less important than the above. Breaking the one or two is pretty common for most approved |
==Avoid being pseudohuman.== | ==Avoid being pseudohuman.== | ||
- | That means you shouldn' | + | That means you shouldn' |
If you can't easily interchange the word " | If you can't easily interchange the word " | ||
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==Avoid physiologically unbalanced species.== | ==Avoid physiologically unbalanced species.== | ||
- | **This is a big one**. This means avoid making your species stronger, faster, smarter, and longer-lived than humans with bonus powers to boot (such as telepathy, heightened senses, etc), while at the same time having absolutely no weaknesses, or negligible weaknesses that don't really bother them too much. Emphasis on the " | + | **This is a big one**. This means avoid making your species stronger, faster, smarter, and longer-lived than humans with bonus powers to boot (such as telepathy, heightened senses, etc), while at the same time having absolutely no weaknesses, or negligible weaknesses that don't really bother them too much. Emphasis on the " |
- | Telepathy should be avoided. In the past so many species were submitted with telepathy that it became very, very cliche in SARP. In addition, there is also the potential powergaming/ | + | Telepathy should be avoided. In the past so many species were submitted with telepathy that it became very, very cliche in SARP. In addition, there is also the potential powergaming/ |
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==Avoid the " | ==Avoid the " | ||
- | Try not to make your race one that has a perfect corruption free government, and whose entire citizenship is always extremely virtuous to the point of dying for righteousness, | + | Try not to make your Species |
- | //For example, a race without crime or corruption may be that way because they are religious zealots who exile nonbelievers and criminals from their cities. Another example might be a police state carries extremely heavy punishments for criminals, such as torture and execution.// | + | //For example, a Species |
==Avoid the " | ==Avoid the " | ||
- | What is meant by this is having your race possess a unique martial art, swordfighting technique, or mastery over Ki that allows a single person to decimate an entire squad of infantry. Having unique fighting arts is fine; just be sure to keep the power levels reasonable given their technology level. Also keep in mind your race's society; a pacifistic free society shouldn' | + | What is meant by this is having your Species |
- | //Examples of what to avoid: An ancient sword technique that allows your race's swordfighters to block bullets, or a traditional martial art that gives your fighters the ability to punch through battle armor. // | + | //Examples of what to avoid: An ancient sword technique that allows your Species's swordfighters to block bullets, or a traditional martial art that gives your fighters the ability to punch through battle armor. // |
==Avoid the " | ==Avoid the " | ||
- | Try to avoid having any materials totally unique to this race or planet that totally compensates for their lack of technology. This is essentially attempting to exploit or avoid the technology limitations of starting | + | Try to avoid having any materials totally unique to this Species |
- | //Examples of what to avoid: Ancient alien artifacts that give you a totally unique and copyrighted weapon that no one else has. A natural super-potent power source that allows your predominantly low-tech | + | //Examples of what to avoid: Ancient alien artifacts that give you a totally unique and copyrighted weapon that no one else has. A natural super-potent power source that allows your predominantly low-tech |