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- | ====== Creating A Faction ====== | ||
- | If you thinking about making a faction, please be mindful that there are a number of minor played factions short on players, and a new played faction might further divide the site's player base. For this reason, we recommend that, if you wish to create a new faction, you start out by making them a background faction. You can always upgrade them later to a played faction if you can recruit people to join in an RP. | ||
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- | At the same time, there' | ||
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- | ===== Creating Played Factions ===== | ||
- | Be willing to work hard. Respect the process. Ideas formulate easily. Making those ideas into a reality is a long, arduous process which is largely thankless. You need to look inward and seriously ask yourself if you have the determination to work at something for months or even years before it picks up enough steam to run on its own. | ||
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- | * Unrealistic expectations are the death of a creation. Expect to start at the bottom of the ladder and //slowly// work your way up. There are no shortcuts. | ||
- | * Understand that you will have to run a plotship, so you're going to do double duty as FM/GM. Can you handle this workload? | ||
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- | **Note: Currently Star Army is not accepting new playable factions.** | ||
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- | ==== Fill A Niche ===== | ||
- | Your faction/ | ||
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- | * Many factions/ | ||
- | * While you're making your creation, step back several times and ask yourself these questions: How is my creation going to get players? What interesting things can I highlight that make the casual observer stand back and go "Wow. That's something I can really sink my teeth into."? | ||
- | * Think of what you can do with your creation after they' | ||
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- | ==== Balance Originality and Familiarity ==== | ||
- | As more and more species/ | ||
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- | Take comments from the NTSE community, admins and players. Pitch ideas. Find out what gets their interest and what is a little too far out there. Work within these boundaries as you craft your creation. | ||
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- | ==== Worldbuilding ==== | ||
- | Here's some things to consider when making your faction: | ||
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- | === Questions: === | ||
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- | - Who hates who and why? | ||
- | - Who are the outsiders in your society and who are the insiders? | ||
- | - Where is the friction? **This will be where stories and RP opportunities can flourish.** | ||
- | - What makes people care about this faction? | ||
- | - What's life like for everyday people? | ||
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- | === Suggestions: | ||
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- | - Put plot hooks and "kegs of dynamite" | ||
- | - Humanize your faction enough that players can relate to its people. | ||
- | - Start small and build outward. | ||
- | - Start with a change and think about what other things would change to make that work. | ||
- | - Star Army is a vast and mysterious universe. Revealing a mystery should open more mysteries. | ||
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- | ==== Adversaries ==== | ||
- | When writing up enemy factions, be sure to include: | ||
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- | * Group Leaders | ||
- | * Personalities and motivations. | ||
- | * Stats for a sample member. | ||
- | * Stats for a tough member | ||
- | * Notes about different weapons and armor. | ||
- | * Range of Damage Capacity (HP). | ||
- | * A list of typical names for their members | ||
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- | ==== Nurturing New Played Factions ==== | ||
- | The three keys here are: finding players, generating momentum and keeping things together. | ||
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- | === Find a cause to rally behind. === | ||
- | Now that your faction/ | ||
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- | === Create a strong, unifying figurehead === | ||
- | All causes need leaders to put a face on them. For your faction or species, make someone who represents the cause and pushes it forward. If not one person, make several notable PC/NPCs who represent the ' | ||
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- | === Honor Your First Few Players === | ||
- | - The first few players who join your faction will make or break it. Goodwill, as well as negativity, is contagious. Work hard to make them happy. | ||
- | - One of the easiest ways to do this is to let them in on the process of managing the faction/ | ||
- | - Run your plot. Show that you're active and dedicated enough to see things through. | ||
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- | === Emphasize fun first. The rest will follow === | ||
- | Players come up with wild ideas. Aethersperm, | ||
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- | Now that your faction/ | ||
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- | === Democratize the process === | ||
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- | If and when you've reached a point where your creation no longer needs you tending to it so closely. It's time to respect what your creation has become and step into the role of adviser instead of leader. Advise, do not demand. | ||
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- | //**Tom:** What I did with Nepleslia was form a group of trusted players who I treated as equals. These were players who were with me from the early days of Nepleslia and who I worked closely with. Because I had treated them so well in the past, let them in on the process, they respected my opinions when I brought them up. I only stepped in directly when there were disagreements and an ' | ||
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- | === When it's time, walk away === | ||
- | You can't be by your creation' | ||
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- | * Place the faction/ | ||
- | * This isn't saying that you can't come back. Just don't feel entitled. You know your community will welcome you back if you've done a good job. | ||