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The standard message contains several key components. The first is the designation of the calling station and the intended receiving stations. This can be given in several formats, including: | The standard message contains several key components. The first is the designation of the calling station and the intended receiving stations. This can be given in several formats, including: | ||
- | “[receiving station], [calling station]”\\ | + | “[receiving station], [calling station]” |
- | “[receiving station], this is [calling station]”\\ | + | “[receiving station], this is [calling station]” |
- | “this is [calling station], calling [receiving station]”\\ | + | “this is [calling station], calling [receiving station]” |
Then follows the message traffic. The body of the message ought to be as short as possible. Leaving out unnecessary grammatical features is acceptable, even preferable, as long as the meaning of the message remains clear. Particularly long message out to include a pause, in the event that other critical traffic can be heard across the network. This pause is signaled by saying, “break, | Then follows the message traffic. The body of the message ought to be as short as possible. Leaving out unnecessary grammatical features is acceptable, even preferable, as long as the meaning of the message remains clear. Particularly long message out to include a pause, in the event that other critical traffic can be heard across the network. This pause is signaled by saying, “break, | ||
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=====Call Signs===== | =====Call Signs===== | ||
- | In the military world of unit names, nicknames, numeric designations, | + | In the military world of unit names, nicknames, numeric designations, |
Generally, the smallest coherent tactical unit, typically a specific squadron or flight, will receive the call sign. Units below that element may receive numeric suffixes to that call sign. Command elements above the squadron or flight level will have their own call signs, as well as numeric designations for staff elements. Carriers or other bases, while “mother” to those units call them home, will likely have different callsigns, as will other fleet or ground assets that have comms with aerospace units. | Generally, the smallest coherent tactical unit, typically a specific squadron or flight, will receive the call sign. Units below that element may receive numeric suffixes to that call sign. Command elements above the squadron or flight level will have their own call signs, as well as numeric designations for staff elements. Carriers or other bases, while “mother” to those units call them home, will likely have different callsigns, as will other fleet or ground assets that have comms with aerospace units. | ||
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=====Codes and Phrases Glossary===== | =====Codes and Phrases Glossary===== | ||
====A==== | ====A==== | ||
- | * AAA - Anti-Aerospace | + | * AAA - Anti-Aerospace |
* Abort – call to cease all action and any attacks, events, or missions | * Abort – call to cease all action and any attacks, events, or missions | ||
* Active – an emitter that is radiating | * Active – an emitter that is radiating | ||
+ | * Angels – denoting altitude (angels three being 30,000 feet) | ||
* As fragged – the unit or element will be behaving precisely as tasked | * As fragged – the unit or element will be behaving precisely as tasked | ||
* Authenticate – to request or provide a response for a coded challenge | * Authenticate – to request or provide a response for a coded challenge | ||
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* Closing – decreasing in range | * Closing – decreasing in range | ||
* Cold – aspect pointed away from anticipated threats | * Cold – aspect pointed away from anticipated threats | ||
- | * Commit/commited | + | * Commit/committed |
* Contact – sensor contact at stated position | * Contact – sensor contact at stated position | ||
* Contact bearing [information] – more specific location description given as degrees of bearing on the horizontal plane (from 1 to 360 degrees), degrees of bearing on the vertical plane (from 1 to 90 degrees high and from 270 to 359 degrees low), and range | * Contact bearing [information] – more specific location description given as degrees of bearing on the horizontal plane (from 1 to 360 degrees), degrees of bearing on the vertical plane (from 1 to 90 degrees high and from 270 to 359 degrees low), and range | ||
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* Deploy – maneuver to briefed position | * Deploy – maneuver to briefed position | ||
* Divert – proceed to alternate mission, ship, or base | * Divert – proceed to alternate mission, ship, or base | ||
+ | * Driver – a pilot | ||
* Duck – a fighter launched decoy or the launching thereof | * Duck – a fighter launched decoy or the launching thereof | ||
====E=== | ====E=== | ||
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* Father – Tactical Aerospace Navigation (TACAN) station | * Father – Tactical Aerospace Navigation (TACAN) station | ||
* Fox [number] – launch of weapons | * Fox [number] – launch of weapons | ||
- | - ONE – semiactive | + | - ONE – semi-active |
- TWO – infrared/ | - TWO – infrared/ | ||
- THREE – active guidance | - THREE – active guidance | ||
- FOUR - guns | - FOUR - guns | ||
+ | * Float – expand the formation laterally within visual limits. Used commonly to initiate a “bracket” or to force a commit from a trailing bandit. | ||
* Friendly – positively identified friendly contact | * Friendly – positively identified friendly contact | ||
* Furball – a turning fight involving multiple craft with friendlies and bandits mixed | * Furball – a turning fight involving multiple craft with friendlies and bandits mixed | ||
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* Gate – fly as quickly as possible, with afterburners/ | * Gate – fly as quickly as possible, with afterburners/ | ||
* Gorilla – large force of indeterminate numbers and formation | * Gorilla – large force of indeterminate numbers and formation | ||
- | * Grandslam | + | * Grand slam – all hostile aircraft of a designated track or targets of a mission tasking are shot down |
* Greyhound – friendly ground-attack weapon | * Greyhound – friendly ground-attack weapon | ||
* Guns – alternative to FOX FOUR | * Guns – alternative to FOX FOUR | ||
====H==== | ====H==== | ||
* Hard [direction] – high-g, energy sustaining turn in designated direction | * Hard [direction] – high-g, energy sustaining turn in designated direction | ||
+ | * Hard deck – an established minimum altitude (sometimes referring to the point of re-entry for a large body in space) | ||
* Heavy – a group or package known to contain three or more entities | * Heavy – a group or package known to contain three or more entities | ||
+ | * High – target altitude at 30,000 feet MSL | ||
+ | * High warble – Unduly annoyed or provoked, indicating the state of a friendly or a target | ||
+ | * Holding hands – craft together in a coordinated visual formation | ||
* Hot – aspect pointed toward anticipated threats | * Hot – aspect pointed toward anticipated threats | ||
====I==== | ====I==== | ||
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====J==== | ====J==== | ||
* Joker – power state above BINGO at which separation/ | * Joker – power state above BINGO at which separation/ | ||
+ | * Jock – A pilot | ||
====K==== | ====K==== | ||
* Kill – clearance to fire | * Kill – clearance to fire | ||
+ | * Klick – representing a kilometre (//" | ||
====L==== | ====L==== | ||
* Laser on – designate a target | * Laser on – designate a target | ||
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* Lost contact – sensor contact lost with target | * Lost contact – sensor contact lost with target | ||
* Lost lock – targeting system has lost acquisition of the target | * Lost lock – targeting system has lost acquisition of the target | ||
+ | * Lost the bubble – loss of situational awareness or forgot whats happening; usually a request for status update | ||
+ | * Low – target altitude below 10,000 feet MSL | ||
====M==== | ====M==== | ||
+ | * Master-Arm - or master safety (set to on infers weapons are now live) | ||
* Merge/ | * Merge/ | ||
* Monitor – maintain awareness of or assume responsibility for a specific target or targets | * Monitor – maintain awareness of or assume responsibility for a specific target or targets | ||
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====P==== | ====P==== | ||
* Package – isolated collection of groups/ | * Package – isolated collection of groups/ | ||
+ | * Painted – recognised under IFF, usually denoting that you've been spotted or scanned | ||
* Picture – tactical situation status pertinent to mission | * Picture – tactical situation status pertinent to mission | ||
+ | * Pan, pan, pan - Announcing a state of urgency but no immediate danger, usually followed by an announcement. Generally used as an international emergency radio communication, | ||
+ | * Ping – paying special attention or scrutiny to someone or something | ||
* Playmate – cooperating craft or ship | * Playmate – cooperating craft or ship | ||
* Playtime – amount of time unit can remain on station | * Playtime – amount of time unit can remain on station | ||
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* Retrograde – withdraw from present position or area of operation in response to a threat | * Retrograde – withdraw from present position or area of operation in response to a threat | ||
* Rider – a bogey conforming to safe passage routing/ | * Rider – a bogey conforming to safe passage routing/ | ||
+ | * RTB - Returning to base. | ||
====S==== | ====S==== | ||
* SAM [direction] – confirmed hostile or unidentified ship- or surface-launched anti-aerospace missile | * SAM [direction] – confirmed hostile or unidentified ship- or surface-launched anti-aerospace missile | ||
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* Shooter – unit designated to deploy ordnance | * Shooter – unit designated to deploy ordnance | ||
* Shotgun – weapons state at which separation/ | * Shotgun – weapons state at which separation/ | ||
+ | * Single – Marked unit is a single target, not a group | ||
* Skate – execute launch and leave tactics | * Skate – execute launch and leave tactics | ||
* Skosh – out of or unable to employ missiles | * Skosh – out of or unable to employ missiles | ||
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* Split – flight member is leaving formation to engage a threat | * Split – flight member is leaving formation to engage a threat | ||
* Strip – individual fighter/ | * Strip – individual fighter/ | ||
+ | * Sweet – up and working/ | ||
====T==== | ====T==== | ||
* Tally – confirmation of a contact | * Tally – confirmation of a contact | ||
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* Tiger – enough power and ordnance to commit | * Tiger – enough power and ordnance to commit | ||
* Tracking – stabilized gun solution | * Tracking – stabilized gun solution | ||
- | * Trashed – missile(s) have been defeatd | + | * Trashed – missile(s) have been defeated |
+ | * Trail – a formation of two or more craft following eachother | ||
+ | * Trailer – specifically the last unit in a formation or trail | ||
* Trespass – flight is entering the threat ring of a specific system | * Trespass – flight is entering the threat ring of a specific system | ||
====U==== | ====U==== | ||
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* Vampire – hostile anti-ship missile | * Vampire – hostile anti-ship missile | ||
====W==== | ====W==== | ||
+ | * Warm Fuzzy – denoting confidence is high (that the quality of intelligence or situational awareness is good) or that there' | ||
* Warning [color] – hostile attack | * Warning [color] – hostile attack | ||
- RED – imminent or in progress | - RED – imminent or in progress | ||
- YELLOW – probable | - YELLOW – probable | ||
- WHITE - improbable | - WHITE - improbable | ||
+ | * Weeds – low altitude flying, often beneath the hard-deck | ||
* Weapons [state] – ordnance release conditions | * Weapons [state] – ordnance release conditions | ||
- FREE – fire at targets not identified as friendly within ROE | - FREE – fire at targets not identified as friendly within ROE | ||
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* Working – executing electronic identification of targets | * Working – executing electronic identification of targets | ||
+ | ====X==== | ||
+ | |||
+ | ====Y==== | ||
+ | |||
+ | ====Z==== | ||
+ | * Zoom bag – common slang for flight-suit | ||
=====OOC===== | =====OOC===== | ||
Codes and phrases taken or adapted from http:// | Codes and phrases taken or adapted from http:// |