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faction:nepleslia:weapons:wolfhound_railgun

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wip:faction:nepleslia:weapons:wolfhound_railgun [2019/12/01 13:15] – [Discharge Information] firebrandwip:faction:nepleslia:weapons:wolfhound_railgun [2019/12/06 07:00] – Approval syaoran
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 ====== NAM "Wolfhound" Heavy Multipurpose Railgun HMR-01a ====== ====== NAM "Wolfhound" Heavy Multipurpose Railgun HMR-01a ======
  
-Developed and manufactured in [[timeline:ye_41]] as part of the [[faction:nepleslia:military|SMDIoN's]] United Maintenance Plan, the Wolfhound HMR-01a is a heavy railgun intended to be used by both armorsuited infantry and by vehicles as a main cannon. Utilizing the new [[faction:nepleslia:weapons:umd_canister#vehicle_grade_munition_types|105mm UMD Canisters]], the Wolfhound gives marines and vehicles the capability of dealing with armored targets as well as clusters of targets.+Developed and manufactured in [[timeline:ye_41]] as part of the [[faction:nepleslia:military|SMDIoN's]] United Maintenance Plan, the Wolfhound HMR-01a is a heavy railgun intended to be used by heavy Power Armor such as the [[wip:faction:nepleslia:equipment:aggressor|Aggressor]] and as a weapon by light vehicles. Utilizing the new [[faction:nepleslia:weapons:umd_canister#vehicle_grade_munition_types|105mm UMD Canisters]], the Wolfhound gives marines and vehicles the capability of dealing with armored targets as well as clusters of targets.
  
 ===== About the Wolfhound ===== ===== About the Wolfhound =====
  
-The Wolfhound is intended to serve two primary purposes: as an infantry carried direct fire weapon, and as a vehicle mounted anti-vehicle cannon. For that purposes, the weapon was given the relatively lightweight and capable, yet easy to produce UMD Canister as a primary weapon.+The Wolfhound is intended to serve two primary purposes: as an anti-vehicle weapon carried by the heaviest of power armors, and as a vehicle-mounted anti-vehicle cannon. For that purpose, the weapon was given the relatively lightweight and capable, yet easy to produce UMD Canister as a primary weapon.
  
 In order to achieve the high velocities that the Wolfhound's projectile achieves when fired, and still retain a relatively small weapon, the Wolfhound virtually extends the length of the barrel when firing. It does this using a high powered combat laser to ionize the air directly in front of the barrel, then extends electromagnetic fields that shape the plasma into a virtual electromagnetically charged rails. When the weapon's round is accelerated by the weapon's own internal rails, the virtual barrel will functionally extend the time the payload is accelerated for. When in a situation with no atmosphere, the Wolfhound can spit out its own gas to be ionized. In order to achieve the high velocities that the Wolfhound's projectile achieves when fired, and still retain a relatively small weapon, the Wolfhound virtually extends the length of the barrel when firing. It does this using a high powered combat laser to ionize the air directly in front of the barrel, then extends electromagnetic fields that shape the plasma into a virtual electromagnetically charged rails. When the weapon's round is accelerated by the weapon's own internal rails, the virtual barrel will functionally extend the time the payload is accelerated for. When in a situation with no atmosphere, the Wolfhound can spit out its own gas to be ionized.
  
-When used by an armorsuit, the Wolfhound is a big bazooka of a weapon that requires the user to rest the weapon atop his shoulder while firing rounds from a five round magazine. The weapon is still large, however, and prevents a marine in armor from using a second primary weapon alongside it. The infantry Wolfhound actually has a tripod attachment, allowing it to be used in a fixed position by unarmored infantry; even so, it is recommended that the Wolfhound only be used by the [[wip:faction:nepleslia:equipment:aggressor]] or a similar heavy armorsuit.+When used by an armorsuit, the Wolfhound is a big bazooka of a weapon that requires the user to rest the weapon atop his shoulder while firing rounds from a five-round magazine. The weapon is still large, however, and prevents a marine in armor from using a second primary weapon alongside it. It is recommended that the Wolfhound only be used by the [[wip:faction:nepleslia:equipment:aggressor]].
  
-When used in a vehicle, the Wolfhound is somewhat smallbut can feed from an autoloader or a manual breech depending on the parent vehicle.+When used in a vehicle, the Wolfhound is somewhat small but can be fed from an autoloader or a manual breach depending on the parent vehicle.
  
 ===== Nomenclature Information ===== ===== Nomenclature Information =====
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   * Projectile/Beam Appearance: Each UMD canister is a large, cylindrical projectile with a forward aerodynamic point.   * Projectile/Beam Appearance: Each UMD canister is a large, cylindrical projectile with a forward aerodynamic point.
   * Effective Range: 4,000 meters in atmosphere, 7,000 meters in space.   * Effective Range: 4,000 meters in atmosphere, 7,000 meters in space.
-  * Rate of Fire(Infantry): 1 Round every 1.5 Seconds +  * Rate of Fire: 1 Round every 1.5 Seconds 
-  * Rate of Fire(Vehicle): Depends on loading mechanisms +  * Recoil: Unusable except as a static, crew-served weapon on standard Armorsuits; heavy but manageable on vehicle-grade power armor such as the [[wip:faction:nepleslia:equipment:aggressor]]. Heavy on light vehicles, Slight and manageable on heavy vehicles such as tanks.
-  * Recoil: Unusable except as a fixed weapon on standard Armorsuits; heavy but manageable on power armor such as the [[wip:faction:nepleslia:equipment:aggressor]]. Heavy on light vehicles, Slight and manageable on heavy vehicles such as tanks.+
  
 ==== Ammunition ==== ==== Ammunition ====
  
   * Ammunition: [[faction:nepleslia:weapons:umd_canister#vehicle_grade_munition_types|105mm UMD Canisters]]   * Ammunition: [[faction:nepleslia:weapons:umd_canister#vehicle_grade_munition_types|105mm UMD Canisters]]
-  * Round Capacity (Infantry): Five round box magazine, with enough stored gas for 40 shots in zero-atmosphere conditions.+  * Round Capacity (Heavy Armorsuit): Five round box magazine, with enough stored gas for 40 shots in zero-atmosphere conditions.
   * Round Capacity (Vehicle): Depends on mounting vehicle.   * Round Capacity (Vehicle): Depends on mounting vehicle.
  
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 |  GREEN //Antimatter Canister//  |  Tier 9 Heavy Anti-Mecha or Tier 5 Medium Anti-Armor if fired in 'buckshot' mode.  |  N/A  | |  GREEN //Antimatter Canister//  |  Tier 9 Heavy Anti-Mecha or Tier 5 Medium Anti-Armor if fired in 'buckshot' mode.  |  N/A  |
 |  YELLOW //Subspace Pinger//  |  N/A  |  N/A  | |  YELLOW //Subspace Pinger//  |  N/A  |  N/A  |
 +
 ==== Weapon Mechanisms ==== ==== Weapon Mechanisms ====
  
 The Wolfhound has a complex firing mechanism, based on solid electromagnetic rails augmented by a 'virtual' barrel formed from ionized gas. The Wolfhound has a complex firing mechanism, based on solid electromagnetic rails augmented by a 'virtual' barrel formed from ionized gas.
  
-  * Firing Mechanism: When fired, the Battle Hammer first generates the virtual barrel in front of it. Then the rails, both physical and virtual, are charged and accelerate the payload down the barrel. +  * Firing Mechanism: When fired, the Wolfhound first generates the virtual barrel in front of it. Then the rails, both physical and virtual, are charged and accelerate the payload down the barrel. 
-  * Loading: In the infantry version, the Battle Hammer's next round is pushed into the barrel from below by the weapon's five round magazine.+  * Loading: In the infantry version, the Wolfhound's next round is pushed into the barrel from below by the weapon's five-round magazine.
   * Safety Mechanism: There is no safety   * Safety Mechanism: There is no safety
-  * Weapon Sight: The Battle Hammer is fired by pointing and firing; there's no need to lock on to a target. Simply adjust for movement and other factors and let go. There is a side mounted scope that can link in to the HUD of a Power Armor to assist in aiming through the use of a Monoeye. +  * Weapon Sight: The Wolfhound is fired by pointing and firing; there's no need to lock on to a target. Simply adjust for movement and other factors and let go. There is a side-mounted scope that can link into the HUD of a Power Armor to assist in aiming through the use of a Monoeye. 
-  * Attachment Hard Points: The Infantry version of the Battle Hammer can be mounted to an optional tripod that turns the weapon into a crew served weapon, to be utilized by unarmored infantry.+  * Attachment Hard Points: The infantry version of the Wolfhound can be mounted to an optional tripod that turns the weapon into a crew-served weapon, to be utilized by unarmored infantry.
  
 ===== Infantry Version ===== ===== Infantry Version =====
  
-The Wolfhound's infantry version is smaller and lighter to be handled by armorsuited infantry.+The Wolfhound's infantry version is smaller and lighter to allow heavy armorsuits to use it as a weapon.
  
   * Length: 3.4m (11.1 feet)   * Length: 3.4m (11.1 feet)
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 ==== Appearance ==== ==== Appearance ====
  
-The Wolfhound is mostly a long boxThis box abruptly widens out near the back end where the moving parts are, with a handle and trigger assembly midway down the weapon's length. Near the rear of the weapon, just infront of the large back assembly, is where the weapon'magazine goes. Most of the weapon is composed of the hexagonal 105mm barrel and rails, with outlets for internally stored gas and laser emitters just underneath and above the barrel.+The Wolfhound is composed of two portions: the main frame of the weapon, and the long barrelThe main frame of the Wolfhound is a roughly rectangular box which widens out near the end to encompass the few moving parts of the weapon and its firing mechanism. THe barrelwhich takes up most of the weapon'length, is long and has a hexagonal barrel, with a long bar above the weapon which contains the mechanisms for releases gas and ionizing the air.
  
 ===== Vehicle Version ===== ===== Vehicle Version =====
  
-The vehicle version of the Wolfhound is substantially larger, on account of not having to be carried by infantry.+The vehicle version of the Wolfhound is the same size as the infantry model, but heavier.
  
-  * Length: 5.9m (19.feet) +  * Length: 3.4m (11.feet) 
-  * Weight: 400kg (881 lbs)+  * Weight: 150kg (330lbs) unloaded, 165kg (363 lbs) loaded
  
 ==== Appearance ==== ==== Appearance ====
  
-The main appearance difference between the vehicle mounted version of the Battle Hammer and the infantry version is that the Vehicle version has a thicker, more rounded barrel and more reinforcements, as well as lacking a trigger assembly, handle, and also being mounted to a vehicle.+The main appearance difference between the vehicle-mounted version of the Battle Hammer and the infantry version is that the Vehicle version has a thicker, more rounded barrel and more reinforcements, as well as lacking a trigger assembly, handle, and also being mounted to a vehicle.
  
 ===== Other ===== ===== Other =====
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   * Wolfhound: est. 70000 DA (not for sale outside the SMDIoN)   * Wolfhound: est. 70000 DA (not for sale outside the SMDIoN)
- 
  
 ===== OOC Notes ===== ===== OOC Notes =====
 [[user:firebrand]] recreated this article on 2019/08/18 14:15. [[user:firebrand]] recreated this article on 2019/08/18 14:15.
  
-🚧 This article is a work-in-progress. Is it not currently approved.+Approved by [[user:Syaoran]] on [[https://stararmy.com/roleplay-forum/threads/nepleslia-aggressor-refit-nam-wolfhound-heavy-multipurpose-railgun-hmr-01a.65027/page-2#post-406167|12/6/2019]]
 ---- struct data ---- ---- struct data ----
 ---- ----
  

faction/nepleslia/weapons/wolfhound_railgun.txt · Last modified: 2023/12/27 15:02 (external edit)