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faction:nepleslia:weapons:na-k1-w3100 [2018/01/28 11:52] – ↷ Page moved from nepleslia:na-k1-w3100 to faction:nepleslia:weapons:na-k1-w3100 wes | faction:nepleslia:weapons:na-k1-w3100 [2018/08/26 06:58] – ↷ Links adapted because of a move operation wes | ||
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The Na-K1-W3100 is a simple, highly robust machine gun capable of operating in all environments. | The Na-K1-W3100 is a simple, highly robust machine gun capable of operating in all environments. | ||
- | {{faction: | + | {{faction: |
The weapon itself is extremely low tech in comparison to other weapons in use today, only four components make up the firing mechanism and linked, cased, rounds are used for ammunition. | The weapon itself is extremely low tech in comparison to other weapons in use today, only four components make up the firing mechanism and linked, cased, rounds are used for ammunition. | ||
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==== Tungsten Rounds ==== | ==== Tungsten Rounds ==== | ||
The most common ammunition type are small .40cal tungsten rounds with a thin black casing and a small amount of high explosive to send the round on its way. These come in linked chains of 250 in green boxes that can easily be attached to the sides of a Na-K1-W3100 for use. | The most common ammunition type are small .40cal tungsten rounds with a thin black casing and a small amount of high explosive to send the round on its way. These come in linked chains of 250 in green boxes that can easily be attached to the sides of a Na-K1-W3100 for use. | ||
- | + | DR: Personnel | |
- | **[[guide:damage_rating_v3|Purpose]]: | + | |
====Grab Bag==== | ====Grab Bag==== | ||
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This combination of ammo helps ensure the weapon is always firing something that will hurt the enemy. AP rounds do well at penetrating armor and are followed up with an explosive round that will send shrapnel around the target area. DumDums flatten out inside of soft targets, causing intense damage to flesh while flashbang rounds simple create a loud, powerful, bright, blast on impact designed mainly to disorient targets or power armor sensors in the event of a near miss or even direct hit. | This combination of ammo helps ensure the weapon is always firing something that will hurt the enemy. AP rounds do well at penetrating armor and are followed up with an explosive round that will send shrapnel around the target area. DumDums flatten out inside of soft targets, causing intense damage to flesh while flashbang rounds simple create a loud, powerful, bright, blast on impact designed mainly to disorient targets or power armor sensors in the event of a near miss or even direct hit. | ||
- | **[[guide:damage_rating_v3|Purpose]]: | + | DR: Power Armor 1 |
===== Firing Mechanism ===== | ===== Firing Mechanism ===== |