STAR ARMY

Sci-fi roleplaying and worldbuilding community

User Tools

Site Tools


faction:nepleslia:weapons:na-k1-w3100

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
faction:nepleslia:weapons:na-k1-w3100 [2018/01/28 11:52] – ↷ Page moved from nepleslia:na-k1-w3100 to faction:nepleslia:weapons:na-k1-w3100 wesfaction:nepleslia:weapons:na-k1-w3100 [2018/07/24 10:02] frostjaeger
Line 13: Line 13:
 ==== Tungsten Rounds ==== ==== Tungsten Rounds ====
 The most common ammunition type are small .40cal tungsten rounds with a thin black casing and a small amount of high explosive to send the round on its way. These come in linked chains of 250 in green boxes that can easily be attached to the sides of a Na-K1-W3100 for use.  The most common ammunition type are small .40cal tungsten rounds with a thin black casing and a small amount of high explosive to send the round on its way. These come in linked chains of 250 in green boxes that can easily be attached to the sides of a Na-K1-W3100 for use. 
- +DR: Personnel 5
-**[[guide:damage_rating_v3|Purpose]]:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 3, Heavy Anti-Personnel+
  
 ====Grab Bag==== ====Grab Bag====
Line 21: Line 20:
 This combination of ammo helps ensure the weapon is always firing something that will hurt the enemy. AP rounds do well at penetrating armor and are followed up with an explosive round that will send shrapnel around the target area. DumDums flatten out inside of soft targets, causing intense damage to flesh while flashbang rounds simple create a loud, powerful, bright, blast on impact designed mainly to disorient targets or power armor sensors in the event of a near miss or even direct hit.  This combination of ammo helps ensure the weapon is always firing something that will hurt the enemy. AP rounds do well at penetrating armor and are followed up with an explosive round that will send shrapnel around the target area. DumDums flatten out inside of soft targets, causing intense damage to flesh while flashbang rounds simple create a loud, powerful, bright, blast on impact designed mainly to disorient targets or power armor sensors in the event of a near miss or even direct hit. 
  
-**[[guide:damage_rating_v3|Purpose]]:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 3, Heavy Anti-Personnel+DRPower Armor 1
  
 ===== Firing Mechanism ===== ===== Firing Mechanism =====