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faction:nepleslia:weapons:extended_rack_system [2019/11/02 06:26] – Get rid of unnecessary bolding wesfaction:nepleslia:weapons:extended_rack_system [2023/11/18 05:01] – ↷ Links adapted because of a move operation wes
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 Minimissiles are typically about the size of an 8 oz tin can, with all systems included. Because of the small size, minimissiles are suggested for use in close or medium range combat, as propellant stored inside minimissiles do not last very long. Minimissiles are typically about the size of an 8 oz tin can, with all systems included. Because of the small size, minimissiles are suggested for use in close or medium range combat, as propellant stored inside minimissiles do not last very long.
  
-===== EDR Series ===== +The Extended Rack Missile System is a modular piece of equipment, capable of storing differing amounts of the missiles it can carryEach system is composed of six cells. Each cell is capable of firing every missile in it simultaneously or at a rate determined by the controllerEach cell is capable of storing the following amount of missiles:
-==== EDR-01a ==== +
-The first Extended Rack Missile System to see combat, the EDR-01a was included in the initial kit of the [[faction:nepleslia:equipment:fire|NAM FIRE powered armorsuit]]. Several times larger than the [[faction:nepleslia:weapons:rapid_launcher_system#rdl_series|RDL series]] of minimissile launchersthe EDR-01a required the use of the [[faction:nepleslia:equipment:fire|FIRE1s]] unique back-mounted powered case system in order to launch the large payload of ordinanceThe key feature of any extended rack minimissile system would be the enormous potential for damage via overwhelming numbers of ordinance.+
  
-Makes use of [[faction:nepleslia:weapons:minimissile#darts|NAM DART minimissiles]].+  * Number of Cells per Launcher: 6 
 +  * Missile Launch Rate: All cells can be fired simultaneously, or at any rate chosen by the operator. 
 +  * 6 [[faction:nepleslia:weapons:minimissile#darts|NAM DART Minimissiles]]  
 +    * Primary Purpose: Anti-Shields, Anti-Sensors 
 +    * Secondary Purpose: Disabling small-grade electronics 
 +    * Damage: Tier 1, Light Anti-Personnel; Tier 5, Medium Anti-Armor to armor-class shields 
 +    * Range: 500m in atmosphere, 1,000m in space 
 +    * Muzzle Velocity:  .85c ((constant boosting makes the round lose fuel quickly)) 
 +    * Propellant Reserves: 5 seconds worth. 
 +  * OR 
 +  * 4 [[faction:nepleslia:weapons:minimissile#arrows|NAM ARROW minimissiles]] 
 +    * Location: Torso 
 +    * Primary Purpose: Anti-Armor 
 +    * Damage: Tier 4, Light Anti-Armor 
 +    * Range: 500m in atmosphere, 1,000m in space 
 +    * Muzzle Velocity:  .85c ((constant boosting makes the round lose fuel quickly)) 
 +    * Propellant Reserves: 5 seconds worth. 
 +  * OR 
 +  * 3 [[faction:nepleslia:weapons:minimissile#bolts|NAM BOLT Minimissiles]]  
 +    * Primary Purpose: Anti-Armor 
 +    * Damage: Tier 6 Heavy Anti-Armor  
 +    * Range: 500m in atmosphere, 1,000m in space 
 +    * Muzzle Velocity:  .85c ((constant boosting makes the round lose fuel quickly)) 
 +    * Propellant Reserves: 5 seconds worth. 
 +  * OR 
 +  * 9 [[faction:nepleslia:weapons:minimissile#tracers|NAM TRACER Minimissiles]] 
 +    * Primary Purpose: Missile Beacon 
 +    * Secondary: Countermeasure, Distraction 
 +    * Damage: Tier 1, Light Anti-Personnel 
 +    * Signal Range: 10 Kilometers LOS, varies depending on atmospheric conditions and electromagnetic interference. 
 +    * Range: 10km 
 +    * Muzzle Velocity:  .85c ((constant boosting makes the round lose fuel quickly)) 
 +    * Propellant Reserves: 5 seconds worth.
  
-Currently, only the [[faction:nepleslia:equipment:fire]] and [[faction:nepleslia:equipment:aggressor|Aggressor]] powered armorsuits are able to make use of Extended Rack Systems.+===== OOC Notes ===== 
 +[[members:firebrand]] updated this article on 2019/09/08 19:57.
  
-    * Location: Powered Back Hardpoint, either left or right  +Update approved by [[members:syaoran]] on [[https://stararmy.com/roleplay-forum/threads/nepleslia-rapid-launcher-missile-system-rework.64767/page-2#post-405463|11/6/2019]]
-    * Warhead Type: [[faction:nepleslia:weapons:minimissile#darts|DART High-Explosive Dirty Payload]]  +
-    * Purpose: Damaging shields, disabling sensors and tracking  +
-    * Secondary: Visual smokescreen  +
-    * [[guide:damage rating_v2|Damage:]] Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor (FIXME: Staff needs to determine which) to shields, Tier 1, Light Anti-Personnel to everything else  +
- +
-  * Range: ~1000 meters  +
-  * Rate of Fire: 10 per second  +
-    * Area of Effect: ~3 meters  +
-  * Muzzle Velocity: 2,000 meters a second  +
-  * Ammunition 240 +
- +
-==== EDR-02a ==== +
-Nearly identical to the EDR-02a in statisticsOnly changes were aesthetic ones to match the look of the [[faction:nepleslia:equipment:aggressor|Aggressor Heavy Assault armorsuit]], which the EDR-02a was developed alongside. It should be noted that Aggressor units using the EDR-01a will recieve funny looks from peers. +
- +
-Makes use of [[faction:nepleslia:weapons:minimissile#darts|NAM DART minimissiles]]. +
- +
-Currently, only the [[faction:nepleslia:equipment:fire]] and [[faction:nepleslia:equipment:aggressor|Aggressor]] powered armorsuits are able to make use of Extended Rack Systems. +
- +
-    * Location: Powered Back Hardpoint, either left or right  +
-    * Warhead Type: [[faction:nepleslia:weapons:minimissile#darts|DART High-Explosive Dirty Payload]]  +
-    * Purpose: Damaging shields, disabling sensors and tracking  +
-    * Secondary: Visual smokescreen  +
-    * [[guide:damage rating_v2|Damage:]] Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor (FIXME: Staff needs to determine which) to shields, Tier 1, Light Anti-Personnel to everything else  +
- +
-  * Range: ~1000 meters  +
-  * Rate of Fire: 10 per second  +
-    * Area of Effect: ~3 meters  +
-  * Muzzle Velocity: 2,000 meters a second  +
-  * Ammunition 240 +
- +
-===== EAR Series ===== +
-==== EAR-01a ==== +
-Developed alongside the EDR-01a, the [[faction:nepleslia:weapons:minimissile#arrows|ARROW]] version of the Extended Rack System was nearly identical to its production mate, save for the loaded ordinanceEAR series rack systems were a favored choices for [[faction:nepleslia:equipment:fire|FIREs]] during the Kennewes Offensive, where the armorsuit stood out in the ability to blanket large areas with swarms of ordinance. +
- +
-Makes use of [[faction:nepleslia:weapons:minimissile#arrows|NAM ARROW minimissiles]]. +
- +
-Currently, only the [[faction:nepleslia:equipment:fire]] and [[faction:nepleslia:equipment:aggressor|Aggressor]] powered armorsuits are able to make use of Extended Rack Systems. +
- +
-    * Location: Powered Back Hardpoint, either left or right  +
-    * Warhead Type: [[faction:nepleslia:weapons:minimissile#arrows|ARROW High-Explosive Warhead]]  +
-    * Purpose: Anti-Armor  +
-    * Secondary: Anti-Personnel  +
-    * [[guide:damage rating_v2|Damage:]] Tier 4, Light Anti-Armor  +
- +
-  * Range: ~1000 meters  +
-  * Rate of Fire: 10 per second  +
-    * Area of Effect: ~3 meters  +
-  * Muzzle Velocity: 2,000 meters a second  +
-  * Ammunition 240 +
- +
- +
-==== EAR-02a ==== +
-Although this version of the EAR did not see actual combat until the release of the [[faction:nepleslia:equipment:aggressor|Aggressor Heavy Assault Armorsuit]], little was changed in the transition other than small aesthetic changes to match the newer armorsuits' specifications. +
- +
-Makes use of [[faction:nepleslia:weapons:minimissile#arrows|NAM ARROW minimissiles]]. +
- +
-Currently, only the [[faction:nepleslia:equipment:fire]] and [[faction:nepleslia:equipment:aggressor|Aggressor]] powered armorsuits are able to make use of Extended Rack Systems. +
- +
-    * Location: Powered Back Hardpoint, either left or right  +
-    * Warhead Type: [[faction:nepleslia:weapons:minimissile#arrows|ARROW High-Explosive Warhead]]  +
-    * Purpose: Anti-Armor  +
-    * Secondary: Anti-Personnel  +
-    * [[guide:damage rating_v2|Damage:]] Tier 4, Light Anti-Armor  +
- +
-  * Range: ~1000 meters  +
-  * Rate of Fire: 10 per second  +
-    * Area of Effect: ~3 meters  +
-  * Muzzle Velocity: 2,000 meters a second  +
-  * Ammunition 240 +
- +
-===== EBR Series ===== +
-==== EBR-01a ==== +
-Utilizing the relatively new BOLT-type miniature missile, the EBR-01a was developed with a high risk-reward factor; the undeniable power of antimatter, combined with the fact that the armor carrying the EBR system is also carrying enough antimatter to potentially destroy himself and a large area of his surrounding upon premature detonation. +
- +
-Makes use of [[faction:nepleslia:weapons:minimissile#bolts|NAM BOLT minimissiles]]. +
- +
-Currently, only the [[faction:nepleslia:equipment:fire]] and [[faction:nepleslia:equipment:aggressor|Aggressor]] powered armorsuits are able to make use of Extended Rack Systems. +
- +
-    * Location: Powered Back Hardpoint, either left or right  +
-    * Warhead Type: [[faction:nepleslia:weapons:minimissile#bolts|BOLT Low-Yield Anti-Matter Warhead]]  +
-    * Purpose: Anti-Armor  +
-    * Secondary: Anti-Vehicle  +
-    * [[guide:damage rating_v2|Damage:]] Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor (FIXME: Staff needs to determine which)  +
- +
-  * Range: ~1000 meters  +
-  * Rate of Fire: 10 per second  +
-    * Area of Effect: ~3 meters  +
-  * Muzzle Velocity: 2,000 meters a second  +
-  * Ammunition 240+
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faction/nepleslia/weapons/extended_rack_system.txt · Last modified: 2023/12/21 04:24 by 127.0.0.1