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faction:nepleslia:vehicles:wolverine [2019/11/02 06:19] – Get rid of unnecessary bolding wes | faction:nepleslia:vehicles:wolverine [2023/12/21 04:24] (current) – external edit 127.0.0.1 | ||
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Type: All Purpose Armed Utility Vehicle | Type: All Purpose Armed Utility Vehicle | ||
Class: First Generation Armor/Craft Hybrid | Class: First Generation Armor/Craft Hybrid | ||
- | **Buyer: Military and Chartered Civilian | + | Buyer: Military and Chartered Civilian |
Designer: Chevra Newman | Designer: Chevra Newman | ||
Manufacturer: | Manufacturer: | ||
- | **Pilot Information: | + | Pilot Information: |
Height: 14' | Height: 14' | ||
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Width: 14' | Width: 14' | ||
Mass: 3.8 Tons | Mass: 3.8 Tons | ||
- | **Sublight: .25c | + | Sublight: .25c |
- | **Atmospheric: | + | Atmospheric: |
Range: 56 Hours Oxygen | Range: 56 Hours Oxygen | ||
- | **Run Time: 38 Hours | + | Run Time: 38 Hours |
- | **Retrofit: 8 Months or Combat | + | Retrofit: 8 Months or Combat |
Lifespan: 12 Years | Lifespan: 12 Years | ||
- | **Armor Rating: | + | Armor Rating: |
Torso: 7 | Torso: 7 | ||
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- | **(2) MDA-1a Microwave Defense Array: A recent innovation in the field of microwave weapons, this dual purpose weapon adds active defense versus missiles and armored targets. The unit operates on an energy unit system to monitor power consumption. | + | (2) MDA-1a Microwave Defense Array: A recent innovation in the field of microwave weapons, this dual purpose weapon adds active defense versus missiles and armored targets. The unit operates on an energy unit system to monitor power consumption. |
- | **Location: Rear Turret Hardpoints (2) | + | Location: Rear Turret Hardpoints (2) |
Type: Active Defense Array | Type: Active Defense Array | ||
Ammunition 9000 Power Units | Ammunition 9000 Power Units | ||
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Type: Radiation Emitter | Type: Radiation Emitter | ||
- | **Primary: Anti-missile | + | Primary: Anti-missile |
- | **Secondary: Disrupts shields, Destroys electronics | + | Secondary: Disrupts shields, Destroys electronics |
- | **Damage: Light (1) | + | Damage: Light (1) |
Rate of Fire: Can fire 1 pulse every 0.5 seconds | Rate of Fire: Can fire 1 pulse every 0.5 seconds | ||
- | **Consumption: | + | Consumption: |
Secondary fire focuses the the pulse into a maser beam, that while usually invisible, can be seen igniting the ambient particles in a line towards the target. This beam weapon is able to deal fairly heavy damage to all targets. There is no cooldown time, rather, it must charge for 3 seconds before firing. This weapon is also employable as a mining laser. | Secondary fire focuses the the pulse into a maser beam, that while usually invisible, can be seen igniting the ambient particles in a line towards the target. This beam weapon is able to deal fairly heavy damage to all targets. There is no cooldown time, rather, it must charge for 3 seconds before firing. This weapon is also employable as a mining laser. | ||
Type: Coherent Radiation Beam | Type: Coherent Radiation Beam | ||
- | **Primary: Anti-armor | + | Primary: Anti-armor |
- | **Secondary: Mining tool | + | Secondary: Mining tool |
- | **Damage: Heavy (6) | + | Damage: Heavy (6) |
Rate of Fire: Single shot after 3 second charging, no cooldown. | Rate of Fire: Single shot after 3 second charging, no cooldown. | ||
- | **Consumption: | + | Consumption: |
(2) HFC-1a Heavy Fusion Cutter: The Heavy Fusion Cutter is a combat capable version of the classic repair tool, designed for repairs, hull cutting and can be used as a lethal melee weapon. While being used for repairs, the cutter only extends 2 feet from the unit. Combat mode quadruples this length and increases the energy output, heavily increasing power drain. This tool is designed to work on even shielded starships in the field, and as such, completely ignores shields at all known SAoN frequencies, | (2) HFC-1a Heavy Fusion Cutter: The Heavy Fusion Cutter is a combat capable version of the classic repair tool, designed for repairs, hull cutting and can be used as a lethal melee weapon. While being used for repairs, the cutter only extends 2 feet from the unit. Combat mode quadruples this length and increases the energy output, heavily increasing power drain. This tool is designed to work on even shielded starships in the field, and as such, completely ignores shields at all known SAoN frequencies, | ||
- | **Location: Wrist of each utility claw hand. | + | Location: Wrist of each utility claw hand. |
Type: Cutting tool | Type: Cutting tool | ||
- | **Primary Purpose: Utility Tool, Melee weapon, Hull cutting | + | Primary Purpose: Utility Tool, Melee weapon, Hull cutting |
- | **Secondary: Ignores Shields | + | Secondary: Ignores Shields |
- | **Damage: Super Heavy (8) | + | Damage: Super Heavy (8) |
Range: 2ft or 8ft | Range: 2ft or 8ft | ||
Rate of Fire: Constant | Rate of Fire: Constant | ||
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===== Utilities ===== | ===== Utilities ===== | ||
- | **(1) WFE-1a | + | (1) WFE-1a |
- | **2) WUC-1a Utility Claw: This 4-fingered hand is used to grapple and carry building materials and devices. There are the fingers are grouped into parallel pairs, and give the hand more the look of clamp, though one of the fingers is opposable. While not unusable as a weapon, it is better for little more than grappling or bashing. | + | 2) WUC-1a Utility Claw: This 4-fingered hand is used to grapple and carry building materials and devices. There are the fingers are grouped into parallel pairs, and give the hand more the look of clamp, though one of the fingers is opposable. While not unusable as a weapon, it is better for little more than grappling or bashing. |
- | **(2) WDH-1a Dispenser Hand: This dispenser hand is roughly the same size as the utility claw, only instead of fingers it is equipped with a portable nanolathe, raw material dispenser and a projector that fires out airtight adhesive patches for quick repairs. | + | (2) WDH-1a Dispenser Hand: This dispenser hand is roughly the same size as the utility claw, only instead of fingers it is equipped with a portable nanolathe, raw material dispenser and a projector that fires out airtight adhesive patches for quick repairs. |
- | **(2) UDP-1a Utility Drone Pod: This bulky pod integrated into the left shoulder is able to launch a complement of 36 7'' | + | (2) UDP-1a Utility Drone Pod: This bulky pod integrated into the left shoulder is able to launch a complement of 36 7'' |
- | **(4) HVT-1a Harvest Web Tractor Field Emitter: The Harvest Web system generates a web of interlocking tractor beams, creating a self contained and shielded gravity well, with variable and self-regulating size. The Emitter is able to generate a near infinite number of individual web pockets, but the total volume that it can contain is constrained to about about 125 cubic meters, regardless of mass. Weight itself is still a restriction, | + | (4) HVT-1a Harvest Web Tractor Field Emitter: The Harvest Web system generates a web of interlocking tractor beams, creating a self contained and shielded gravity well, with variable and self-regulating size. The Emitter is able to generate a near infinite number of individual web pockets, but the total volume that it can contain is constrained to about about 125 cubic meters, regardless of mass. Weight itself is still a restriction, |
===== Systems Descriptions ===== | ===== Systems Descriptions ===== | ||
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==== 1. Hull ==== | ==== 1. Hull ==== | ||
- | **Heavy Duty Nerimium with Diamond Nanotube Frame** | + | Heavy Duty Nerimium with Diamond Nanotube Frame |
Nearly every solid component on the Wolverine is composed of this abundant, but sturdy material. It's quite heavy, but mobility is never really an issue for utility craft. | Nearly every solid component on the Wolverine is composed of this abundant, but sturdy material. It's quite heavy, but mobility is never really an issue for utility craft. | ||
==== 2. Power ==== | ==== 2. Power ==== | ||
- | **Industrial Fusion Generator** | + | Industrial Fusion Generator |
Typically used by large space construction vehicles, this heavy powerplant provides all the energy the Wolverine needs. However, it isn't as efficient as power armor plants. | Typically used by large space construction vehicles, this heavy powerplant provides all the energy the Wolverine needs. However, it isn't as efficient as power armor plants. | ||
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==== 3.Propulsion ==== | ==== 3.Propulsion ==== | ||
- | **Plasma Ion Vent** | + | Plasma Ion Vent |
By combining the technology of the Firefly' | By combining the technology of the Firefly' | ||
- | **Suspensors** | + | Suspensors |
A passive system used while the craft is in gravity, the suspensors allow it to move around, by creating an antigravity field below itself. This system is remarkably effective, allowing it to reach speeds of 80 kph in atmosphere. | A passive system used while the craft is in gravity, the suspensors allow it to move around, by creating an antigravity field below itself. This system is remarkably effective, allowing it to reach speeds of 80 kph in atmosphere. | ||
==== 4. Shields ==== | ==== 4. Shields ==== | ||
- | **Combined Shielding CPS-03a** | + | Combined Shielding CPS-03a |
For standardization sake NAM has lumped the two systems of energy shield and repulsion together. To further improve the protection on the Wolverine (and vastly lower potential repair costs) the CPS here has a higher power to weight ratio than on the Firefly. The Wolverine can take a heavy pounding before needing a recharge. Unlike the AIR, this system lacks the overcharge function. Do not even think of pushing off because the CPS lacks the directional field projectors mounted on the AIR. | For standardization sake NAM has lumped the two systems of energy shield and repulsion together. To further improve the protection on the Wolverine (and vastly lower potential repair costs) the CPS here has a higher power to weight ratio than on the Firefly. The Wolverine can take a heavy pounding before needing a recharge. Unlike the AIR, this system lacks the overcharge function. Do not even think of pushing off because the CPS lacks the directional field projectors mounted on the AIR. | ||
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==== 5. Communications ==== | ==== 5. Communications ==== | ||
- | **Encrypted Radio, Laser and subspace** | + | Encrypted Radio, Laser and subspace |
Emitters are on the shoulders and a single antenna on the back. Very traditional. | Emitters are on the shoulders and a single antenna on the back. Very traditional. | ||
==== 6. Cockpit ==== | ==== 6. Cockpit ==== | ||
- | **Piloting and Fire Control Suite** | + | Piloting and Fire Control Suite |
The Wolverine features a moderately spacious cockpit, fitted with 2 seats, one for the pilot and a second one for the gunner, and a veritable plethora of systems to manage. | The Wolverine features a moderately spacious cockpit, fitted with 2 seats, one for the pilot and a second one for the gunner, and a veritable plethora of systems to manage. | ||
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==== 7. Strength ==== | ==== 7. Strength ==== | ||
- | **Polymuscle** | + | Polymuscle |
The Wolverine uses heavy, electrically responsive polymers as muscle. These have much more strength than standard hydraulics, and while they have higher output, aren't quite as efficient as nanotech. When penetrated by arms fire, intact strands will continue to function. | The Wolverine uses heavy, electrically responsive polymers as muscle. These have much more strength than standard hydraulics, and while they have higher output, aren't quite as efficient as nanotech. When penetrated by arms fire, intact strands will continue to function. | ||
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==== 8. HUD ==== | ==== 8. HUD ==== | ||
- | **Display screen and optional interface** | + | Display screen and optional interface |
A hybridized system that allows the pilot to either directly interface with the ship, or rely on the large display screens in the back and front of the systems. It is suggested that the pilot wears the full NAM flight suit, as to fully benefit from the neural interface. The two large high resolution screen' | A hybridized system that allows the pilot to either directly interface with the ship, or rely on the large display screens in the back and front of the systems. It is suggested that the pilot wears the full NAM flight suit, as to fully benefit from the neural interface. The two large high resolution screen' | ||
==== 9. Basic ==== | ==== 9. Basic ==== | ||
- | **Antigravity** | + | Antigravity |
The shield projector creates a small anti-gravity field around the Armor. Reducing its weight, preventing the forces of inertia and stopping scalar weapons from scoring easy kills. Generator is an odd rectangular structure below the head monoeye. | The shield projector creates a small anti-gravity field around the Armor. Reducing its weight, preventing the forces of inertia and stopping scalar weapons from scoring easy kills. Generator is an odd rectangular structure below the head monoeye. | ||
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==== 10. Computing ==== | ==== 10. Computing ==== | ||
- | **Combat Savtech** | + | Combat Savtech |
A specialized computer system for sorting battle data received from the Monoeyes of all squad machines. The Wolverine' | A specialized computer system for sorting battle data received from the Monoeyes of all squad machines. The Wolverine' | ||
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==== 11. Sensors ==== | ==== 11. Sensors ==== | ||
- | **Monoeye and Sensor Suite** | + | Monoeye and Sensor Suite |
Given the requirements for precision for both the gunner and pilot, both the front and back have two monoeyes, mounted a few feet apart, to allow for proper depth perception and nearly 360 degree view. The addition of lower grade sensors on each side complete this effect. | Given the requirements for precision for both the gunner and pilot, both the front and back have two monoeyes, mounted a few feet apart, to allow for proper depth perception and nearly 360 degree view. The addition of lower grade sensors on each side complete this effect. | ||
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==== 12. Life Support ==== | ==== 12. Life Support ==== | ||
- | **Fully Intergrated Life Support and Basic Amenities** | + | Fully Intergrated Life Support and Basic Amenities |
Similar to the system utilized by shuttles and some fighters, the Wolverine' | Similar to the system utilized by shuttles and some fighters, the Wolverine' |