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faction:nepleslia:vehicles:wolverine [2019/11/02 06:19] – Get rid of unnecessary bolding wesfaction:nepleslia:vehicles:wolverine [2022/12/19 20:47] – link to general fire extinguisher page wes
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 Type: All Purpose Armed Utility Vehicle Type: All Purpose Armed Utility Vehicle
 Class: First Generation Armor/Craft Hybrid Class: First Generation Armor/Craft Hybrid
-**Buyer: Military and Chartered Civilian+Buyer: Military and Chartered Civilian
 Designer: Chevra Newman Designer: Chevra Newman
  
 Manufacturer: NAM Aerotech/Terratech Cooperative Manufacturer: NAM Aerotech/Terratech Cooperative
  
-**Pilot Information: Requires two sentient humanoids between 5' to 8' tall or single sentient humanoid and a compatible A.I.+Pilot Information: Requires two sentient humanoids between 5' to 8' tall or single sentient humanoid and a compatible A.I.
  
 Height: 14'4" (Arms Down), 6'9 (Arms Up) Height: 14'4" (Arms Down), 6'9 (Arms Up)
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 Width: 14'7" Width: 14'7"
 Mass: 3.8 Tons Mass: 3.8 Tons
-**Sublight: .25c +Sublight: .25c 
-**Atmospheric: (Suspensors) 80kph, (Vents) Mach 1.5+Atmospheric: (Suspensors) 80kph, (Vents) Mach 1.5
  
 Range: 56 Hours Oxygen Range: 56 Hours Oxygen
-**Run Time: 38 Hours +Run Time: 38 Hours 
-**Retrofit: 8 Months or Combat+Retrofit: 8 Months or Combat
 Lifespan: 12 Years Lifespan: 12 Years
  
-**Armor Rating:+Armor Rating:
  
 Torso: 7 Torso: 7
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-**(2) MDA-1a Microwave Defense Array: A recent innovation in the field of microwave weapons, this dual purpose weapon adds active defense versus missiles and armored targets. The unit operates on an energy unit system to monitor power consumption.+(2) MDA-1a Microwave Defense Array: A recent innovation in the field of microwave weapons, this dual purpose weapon adds active defense versus missiles and armored targets. The unit operates on an energy unit system to monitor power consumption.
  
-**Location: Rear Turret Hardpoints (2)+Location: Rear Turret Hardpoints (2)
 Type: Active Defense Array Type: Active Defense Array
 Ammunition 9000 Power Units Ammunition 9000 Power Units
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 Type: Radiation Emitter Type: Radiation Emitter
-**Primary: Anti-missile +Primary: Anti-missile 
-**Secondary: Disrupts shields, Destroys electronics +Secondary: Disrupts shields, Destroys electronics 
-**Damage: Light (1)+Damage: Light (1)
 Rate of Fire: Can fire 1 pulse every 0.5 seconds Rate of Fire: Can fire 1 pulse every 0.5 seconds
-**Consumption: 2 Power Units+Consumption: 2 Power Units
  
 Secondary fire focuses the the pulse into a maser beam, that while usually invisible, can be seen igniting the ambient particles in a line towards the target. This beam weapon is able to deal fairly heavy damage to all targets. There is no cooldown time, rather, it must charge for 3 seconds before firing. This weapon is also employable as a mining laser. Secondary fire focuses the the pulse into a maser beam, that while usually invisible, can be seen igniting the ambient particles in a line towards the target. This beam weapon is able to deal fairly heavy damage to all targets. There is no cooldown time, rather, it must charge for 3 seconds before firing. This weapon is also employable as a mining laser.
  
 Type: Coherent Radiation Beam Type: Coherent Radiation Beam
-**Primary: Anti-armor +Primary: Anti-armor 
-**Secondary: Mining tool +Secondary: Mining tool 
-**Damage: Heavy (6)+Damage: Heavy (6)
 Rate of Fire: Single shot after 3 second charging, no cooldown. Rate of Fire: Single shot after 3 second charging, no cooldown.
-**Consumption: 6 Power Units+Consumption: 6 Power Units
  
 (2) HFC-1a Heavy Fusion Cutter: The Heavy Fusion Cutter is a combat capable version of the classic repair tool, designed for repairs, hull cutting and can be used as a lethal melee weapon. While being used for repairs, the cutter only extends 2 feet from the unit. Combat mode quadruples this length and increases the energy output, heavily increasing power drain. This tool is designed to work on even shielded starships in the field, and as such, completely ignores shields at all known SAoN frequencies, and can change it's harmonics to suit other targets, if it gathers enough battle data. (2) HFC-1a Heavy Fusion Cutter: The Heavy Fusion Cutter is a combat capable version of the classic repair tool, designed for repairs, hull cutting and can be used as a lethal melee weapon. While being used for repairs, the cutter only extends 2 feet from the unit. Combat mode quadruples this length and increases the energy output, heavily increasing power drain. This tool is designed to work on even shielded starships in the field, and as such, completely ignores shields at all known SAoN frequencies, and can change it's harmonics to suit other targets, if it gathers enough battle data.
  
-**Location: Wrist of each utility claw hand.+Location: Wrist of each utility claw hand.
 Type: Cutting tool Type: Cutting tool
-**Primary Purpose: Utility Tool, Melee weapon, Hull cutting +Primary Purpose: Utility Tool, Melee weapon, Hull cutting 
-**Secondary: Ignores Shields +Secondary: Ignores Shields 
-**Damage: Super Heavy (8)+Damage: Super Heavy (8)
 Range: 2ft or 8ft Range: 2ft or 8ft
 Rate of Fire: Constant Rate of Fire: Constant
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 ===== Utilities ===== ===== Utilities =====
  
-**(1) WFE-1a Fire Extinguisher: This head mounted unit sprays a jet of expanding, flame-retardant, foam, from a nozzle located in the unit's pseudo-mouth. This allows the unit to quickly snuff out fires, prevent flames from spreading and neutralize fire hazards. The all-purpose extinguisher foam is effective against most commonly occuring fires.+(1) WFE-1a [[items:equipment:fire_extinguisher]]: This head mounted unit sprays a jet of expanding, flame-retardant, foam, from a nozzle located in the unit's pseudo-mouth. This allows the unit to quickly snuff out fires, prevent flames from spreading and neutralize fire hazards. The all-purpose extinguisher foam is effective against most commonly occuring fires.
  
-**2) WUC-1a Utility Claw: This 4-fingered hand is used to grapple and carry building materials and devices. There are the fingers are grouped into parallel pairs, and give the hand more the look of clamp, though one of the fingers is opposable. While not unusable as a weapon, it is better for little more than grappling or bashing.+2) WUC-1a Utility Claw: This 4-fingered hand is used to grapple and carry building materials and devices. There are the fingers are grouped into parallel pairs, and give the hand more the look of clamp, though one of the fingers is opposable. While not unusable as a weapon, it is better for little more than grappling or bashing.
  
-**(2) WDH-1a Dispenser Hand: This dispenser hand is roughly the same size as the utility claw, only instead of fingers it is equipped with a portable nanolathe, raw material dispenser and a projector that fires out airtight adhesive patches for quick repairs.+(2) WDH-1a Dispenser Hand: This dispenser hand is roughly the same size as the utility claw, only instead of fingers it is equipped with a portable nanolathe, raw material dispenser and a projector that fires out airtight adhesive patches for quick repairs.
  
-**(2) UDP-1a Utility Drone Pod: This bulky pod integrated into the left shoulder is able to launch a complement of 36 7'' long repair drones, which are able to handle delicate procedures that the Wolverine's bulky tools can't handle. The drones have a basic A.I. that can be given orders and behaviors to follow. Each unit is able to move at roughly .05c sublight or 57kph in atmosphere and is equipped with smaller version of the fusion cutter, a dispenser pods that can be refilled by the Wolverine's own dispensers, and a stripped down sensors suite.+(2) UDP-1a Utility Drone Pod: This bulky pod integrated into the left shoulder is able to launch a complement of 36 7'' long repair drones, which are able to handle delicate procedures that the Wolverine's bulky tools can't handle. The drones have a basic A.I. that can be given orders and behaviors to follow. Each unit is able to move at roughly .05c sublight or 57kph in atmosphere and is equipped with smaller version of the fusion cutter, a dispenser pods that can be refilled by the Wolverine's own dispensers, and a stripped down sensors suite.
  
-**(4) HVT-1a Harvest Web Tractor Field Emitter: The Harvest Web system generates a web of interlocking tractor beams, creating a self contained and shielded gravity well, with variable and self-regulating size. The Emitter is able to generate a near infinite number of individual web pockets, but the total volume that it can contain is constrained to about about 125 cubic meters, regardless of mass. Weight itself is still a restriction, as it will take more energy for the Wolverine to achieve full speed. Ideally, one should use several units to tow large structures.+(4) HVT-1a Harvest Web Tractor Field Emitter: The Harvest Web system generates a web of interlocking tractor beams, creating a self contained and shielded gravity well, with variable and self-regulating size. The Emitter is able to generate a near infinite number of individual web pockets, but the total volume that it can contain is constrained to about about 125 cubic meters, regardless of mass. Weight itself is still a restriction, as it will take more energy for the Wolverine to achieve full speed. Ideally, one should use several units to tow large structures.
  
 ===== Systems Descriptions ===== ===== Systems Descriptions =====
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 ==== 1. Hull ==== ==== 1. Hull ====
  
-**Heavy Duty Nerimium with Diamond Nanotube Frame**+Heavy Duty Nerimium with Diamond Nanotube Frame
 Nearly every solid component on the Wolverine is composed of this abundant, but sturdy material. It's quite heavy, but mobility is never really an issue for utility craft. Nearly every solid component on the Wolverine is composed of this abundant, but sturdy material. It's quite heavy, but mobility is never really an issue for utility craft.
  
 ==== 2. Power ==== ==== 2. Power ====
  
-**Industrial Fusion Generator**+Industrial Fusion Generator
 Typically used by large space construction vehicles, this heavy powerplant provides all the energy the Wolverine needs. However, it isn't as efficient as power armor plants. Typically used by large space construction vehicles, this heavy powerplant provides all the energy the Wolverine needs. However, it isn't as efficient as power armor plants.
  
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 ==== 3.Propulsion ==== ==== 3.Propulsion ====
  
-**Plasma Ion Vent** +Plasma Ion Vent 
 By combining the technology of the Firefly's Ion arrays and using raw plasma from the reactor as the propellant, the Wolverine is able to achieve decent thrust. The system first draws hydrogen plasma, a direct byproduct of fusion reactions, and accelerates it with magnetic and radio waves. It lacks the raw thrust of the full arrays, but is able to boost for much longer, often hours at a time, to achieve the torque required to tow heavy heavy materials. The Wolverine has 8 of these large rectangular vents mounted at important points on the body, with 4 on the back, 2 on the front, and 1 on each shoulder. By combining the technology of the Firefly's Ion arrays and using raw plasma from the reactor as the propellant, the Wolverine is able to achieve decent thrust. The system first draws hydrogen plasma, a direct byproduct of fusion reactions, and accelerates it with magnetic and radio waves. It lacks the raw thrust of the full arrays, but is able to boost for much longer, often hours at a time, to achieve the torque required to tow heavy heavy materials. The Wolverine has 8 of these large rectangular vents mounted at important points on the body, with 4 on the back, 2 on the front, and 1 on each shoulder.
  
-**Suspensors**+Suspensors
 A passive system used while the craft is in gravity, the suspensors allow it to move around, by creating an antigravity field below itself. This system is remarkably effective, allowing it to reach speeds of 80 kph in atmosphere. A passive system used while the craft is in gravity, the suspensors allow it to move around, by creating an antigravity field below itself. This system is remarkably effective, allowing it to reach speeds of 80 kph in atmosphere.
  
 ==== 4. Shields ==== ==== 4. Shields ====
  
-**Combined Shielding CPS-03a**+Combined Shielding CPS-03a
 For standardization sake NAM has lumped the two systems of energy shield and repulsion together. To further improve the protection on the Wolverine (and vastly lower potential repair costs) the CPS here has a higher power to weight ratio than on the Firefly. The Wolverine can take a heavy pounding before needing a recharge. Unlike the AIR, this system lacks the overcharge function. Do not even think of pushing off because the CPS lacks the directional field projectors mounted on the AIR. For standardization sake NAM has lumped the two systems of energy shield and repulsion together. To further improve the protection on the Wolverine (and vastly lower potential repair costs) the CPS here has a higher power to weight ratio than on the Firefly. The Wolverine can take a heavy pounding before needing a recharge. Unlike the AIR, this system lacks the overcharge function. Do not even think of pushing off because the CPS lacks the directional field projectors mounted on the AIR.
  
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 ==== 5. Communications ==== ==== 5. Communications ====
  
-**Encrypted Radio, Laser and subspace**+Encrypted Radio, Laser and subspace
 Emitters are on the shoulders and a single antenna on the back. Very traditional.  Emitters are on the shoulders and a single antenna on the back. Very traditional. 
  
 ==== 6. Cockpit ==== ==== 6. Cockpit ====
  
-**Piloting and Fire Control Suite**+Piloting and Fire Control Suite
 The Wolverine features a moderately spacious cockpit, fitted with 2 seats, one for the pilot and a second one for the gunner, and a veritable plethora of systems to manage.  All the required telemetry is displayed on 2 HUD screens, one at the front and another at the back. The gunner's seat is placed slightly higher than the pilots and his seat is able to swivel, to either follow with the pilot or man the MDA turrets. The Wolverine features a moderately spacious cockpit, fitted with 2 seats, one for the pilot and a second one for the gunner, and a veritable plethora of systems to manage.  All the required telemetry is displayed on 2 HUD screens, one at the front and another at the back. The gunner's seat is placed slightly higher than the pilots and his seat is able to swivel, to either follow with the pilot or man the MDA turrets.
  
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 ==== 7. Strength ==== ==== 7. Strength ====
  
-**Polymuscle** +Polymuscle 
 The Wolverine uses heavy, electrically responsive polymers as muscle. These have much more strength than standard hydraulics, and while they have higher output, aren't quite as efficient as nanotech. When penetrated by arms fire, intact strands will continue to function. The Wolverine uses heavy, electrically responsive polymers as muscle. These have much more strength than standard hydraulics, and while they have higher output, aren't quite as efficient as nanotech. When penetrated by arms fire, intact strands will continue to function.
  
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 ==== 8. HUD ==== ==== 8. HUD ====
  
-**Display screen and optional interface**+Display screen and optional interface
 A hybridized system that allows the pilot to either directly interface with the ship, or rely on the large display screens in the back and front of the systems. It is suggested that the pilot wears the full NAM flight suit, as to fully benefit from the neural interface. The two large high resolution screen's HUD feature all relevant battle data, and can be customized to suit the user. Uplinks for various interface types are found at the base of the seat and are pointed to by a bright orange arrow. A hybridized system that allows the pilot to either directly interface with the ship, or rely on the large display screens in the back and front of the systems. It is suggested that the pilot wears the full NAM flight suit, as to fully benefit from the neural interface. The two large high resolution screen's HUD feature all relevant battle data, and can be customized to suit the user. Uplinks for various interface types are found at the base of the seat and are pointed to by a bright orange arrow.
  
 ==== 9. Basic ==== ==== 9. Basic ====
  
-**Antigravity**+Antigravity
 The shield projector creates a small anti-gravity field around the Armor. Reducing its weight, preventing the forces of inertia and stopping scalar weapons from scoring easy kills. Generator is an odd rectangular structure below the head monoeye. The shield projector creates a small anti-gravity field around the Armor. Reducing its weight, preventing the forces of inertia and stopping scalar weapons from scoring easy kills. Generator is an odd rectangular structure below the head monoeye.
  
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 ==== 10. Computing ==== ==== 10. Computing ====
  
-**Combat Savtech**+Combat Savtech
  A specialized computer system for sorting battle data received from the Monoeyes of all squad machines. The Wolverine's is also upgraded with some technical subroutines and can accept battle data from any allied source, allowing it to move from location to location for field repairs. Thanks to the detailed trajectories data from the Monoeye sensor system, the Savtech can perform high accuracy shots by manipulating the turret hardpoints on the back and perform flawless welds and patches with the dispenser and cutter arms. All the pilot has to do is draw the weld across the location or point the gun at the enemy and the Savtech will fine tune the aim.  A specialized computer system for sorting battle data received from the Monoeyes of all squad machines. The Wolverine's is also upgraded with some technical subroutines and can accept battle data from any allied source, allowing it to move from location to location for field repairs. Thanks to the detailed trajectories data from the Monoeye sensor system, the Savtech can perform high accuracy shots by manipulating the turret hardpoints on the back and perform flawless welds and patches with the dispenser and cutter arms. All the pilot has to do is draw the weld across the location or point the gun at the enemy and the Savtech will fine tune the aim.
  
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 ==== 11. Sensors ==== ==== 11. Sensors ====
  
-**Monoeye and Sensor Suite**+Monoeye and Sensor Suite
 Given the requirements for precision for both the gunner and pilot, both the front and back have two monoeyes, mounted a few feet apart, to allow for proper depth perception and nearly 360 degree view. The addition of lower grade sensors on each side complete this effect.  On passive mode these sensors emit low key radar, ladar and receive data on a wide spectrum. Given the requirements for precision for both the gunner and pilot, both the front and back have two monoeyes, mounted a few feet apart, to allow for proper depth perception and nearly 360 degree view. The addition of lower grade sensors on each side complete this effect.  On passive mode these sensors emit low key radar, ladar and receive data on a wide spectrum.
  
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 ==== 12. Life Support ==== ==== 12. Life Support ====
  
-**Fully Intergrated Life Support and Basic Amenities**+Fully Intergrated Life Support and Basic Amenities
 Similar to the system utilized by shuttles and some fighters, the Wolverine's life support system allows it to refresh and clean the air in the cockpit for over two days, and is able to support both pilots for this time. There is purified (and occasionally recycled) water packs, compressed food supplements and a waste disposal system that feeds into a water purifier. Solid waste is stabilized and jettisoned. Similar to the system utilized by shuttles and some fighters, the Wolverine's life support system allows it to refresh and clean the air in the cockpit for over two days, and is able to support both pilots for this time. There is purified (and occasionally recycled) water packs, compressed food supplements and a waste disposal system that feeds into a water purifier. Solid waste is stabilized and jettisoned.

faction/nepleslia/vehicles/wolverine.txt · Last modified: 2023/12/21 04:24 (external edit)