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faction:nepleslia:starship_classes:hray_stealth_gunship [2018/07/23 20:34] – frostjaeger | faction:nepleslia:starship_classes:hray_stealth_gunship [2019/06/21 12:20] – Remove forced line breaks wes | ||
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* Class: NAM-S1-01a | * Class: NAM-S1-01a | ||
* Designer: [[corp: | * Designer: [[corp: | ||
- | * Manufacturer: | + | * Manufacturer: |
- | * Production: Mass Production\\ | + | * Production: Mass Production |
* Crew: 1 Minimum, 20 Optimum plus 30 Marines. | * Crew: 1 Minimum, 20 Optimum plus 30 Marines. | ||
* Maximum Capacity: Comfortable for 60 men, 300 men in an emergency. | * Maximum Capacity: Comfortable for 60 men, 300 men in an emergency. | ||
* Appearance: | * Appearance: | ||
- | {{faction: | + | {{faction: |
- | {{faction: | + | {{faction: |
- | {{faction: | + | {{faction: |
- | {{faction: | + | {{faction: |
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==== Performance ==== | ==== Performance ==== | ||
- | __Under New Starship Speed Standards: | + | __Under New Starship Speed Standards: |
* Speed (STL): 0.375c | * Speed (STL): 0.375c | ||
* Speed (Hyperstream): | * Speed (Hyperstream): | ||
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* Lifespan: 20 Years | * Lifespan: 20 Years | ||
* Refit Cycle: Every yearly UMP (United Maintenance Plan) | * Refit Cycle: Every yearly UMP (United Maintenance Plan) | ||
- | __Old Values: | + | __Old Values: |
* Speed (STL): 0.99c (Ion), 0.60 (Gravitic) | * Speed (STL): 0.99c (Ion), 0.60 (Gravitic) | ||
* Speed (Hyperstream): | * Speed (Hyperstream): | ||
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===== 4. Roleplay Stats and Cost ===== | ===== 4. Roleplay Stats and Cost ===== | ||
- | {{faction: | + | {{faction: |
==== Sections and Armor Rating ==== | ==== Sections and Armor Rating ==== | ||
- | \\ | + | |
- Outer Head Layer | - Outer Head Layer | ||
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- Right Wing | - Right Wing | ||
- Main Cannon | - Main Cannon | ||
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All sections made of [[technology: | All sections made of [[technology: | ||
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| Total: 7963 ||||| | | Total: 7963 ||||| | ||
- | \\ | + | |
===== 5. Inside the Ship ===== | ===== 5. Inside the Ship ===== | ||
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The canteen follows the classic design of the [[plot: | The canteen follows the classic design of the [[plot: | ||
- | The enclosed cooking space is located at one corner of the canteen and its cramped layout only allows a max of four people at a time. Directly next to it is the buffet line: a bunch stands with automatic reheaters, freezers and dispensers. Opposite it is the bar, stocking a wide array of alcoholic and non-alcoholic drinks and [[items: | + | The enclosed cooking space is located at one corner of the canteen and its cramped layout only allows a max of four people at a time. Directly next to it is the buffet line: a bunch stands with automatic reheaters, freezers and dispensers. Opposite it is the bar, stocking a wide array of alcoholic and non-alcoholic drinks and green bottles |
Long term food storage was originally designated to be one of the forward multipurpose rooms in the mid deck. However due to the frontal nature of the room, the cooks have insisted on storing them on-site. Using the same system as the [[corp: | Long term food storage was originally designated to be one of the forward multipurpose rooms in the mid deck. However due to the frontal nature of the room, the cooks have insisted on storing them on-site. Using the same system as the [[corp: | ||
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===== Weapons ===== | ===== Weapons ===== | ||
- | **NAM Main Aether Cannon (1):** Tapping the awesome infinite power of Aether, the Main Cannon of the Hray builds up and focuses pure unadultred Aether Energy. The outer casing of the Cannon is armored, cooled, lined with [[technology: | + | **NAM Main Aether Cannon (1):** Tapping the awesome infinite power of Aether, the Main Cannon of the Hray builds up and focuses pure unadultred Aether Energy. The outer casing of the Cannon is armored, cooled, lined with [[technology: |
- | * Location: Slung under the Hray. (180m x 30m x 30m) \\ | + | * Location: Slung under the Hray. (180m x 30m x 30m) |
- | * Primary Purpose: Anti- Capital Ship | + | * Primary Purpose: Anti- Capital Ship |
- | * Secondary Purpose: Anti- Everything Else \\ | + | * Secondary Purpose: Anti- Everything Else |
- | * Damage: Total Annihilation (Focused) Very Heavy (Area of Effect) | + | * Damage: Total Annihilation (Focused) Very Heavy (Area of Effect) |
- | * Area of Effect: 50m Wide Beam (Focused) 1* Cone from the origin (Area of Effect) | + | * Area of Effect: 50m Wide Beam (Focused) 1* Cone from the origin (Area of Effect) |
- | * Range: : 0.01 Ly (About 600 AU) (Can be controlled) | + | * Range: : 0.01 Ly (About 600 AU) (Can be controlled) |
- | * Rate of Fire: 5 Second Charge > 5 Second Beam > 10 Second Cooldown | + | * Rate of Fire: 5 Second Charge > 5 Second Beam > 10 Second Cooldown |
- | * Payload: As long as Aether Tap is on \\ | + | * Payload: As long as Aether Tap is on |
- | \\ | + | |
**NAM Positron Cannon Array (4):** This weapon is based off the latest LBR-02a technology. A strong versatile long barreled positron firing weapon. Positron weaponry works by exciting antimatter, containing it in a magnetic field and mass driving it near the speed of light. The Array is built into the ship itself thus they are easily cooled and sealed off. However it is a fixed weapon thus may only fire at targets directly in front of the Hray. It may not be as powerful as the Aether Cannon, but it will prove itself many times over when the main gun is incapable of firing. | **NAM Positron Cannon Array (4):** This weapon is based off the latest LBR-02a technology. A strong versatile long barreled positron firing weapon. Positron weaponry works by exciting antimatter, containing it in a magnetic field and mass driving it near the speed of light. The Array is built into the ship itself thus they are easily cooled and sealed off. However it is a fixed weapon thus may only fire at targets directly in front of the Hray. It may not be as powerful as the Aether Cannon, but it will prove itself many times over when the main gun is incapable of firing. | ||
- | * Location: A square grid around the Aether Cannon. (50m x 30m x 15m) \\ | + | * Location: A square grid around the Aether Cannon. (50m x 30m x 15m) |
- | * Primary Purpose: Anti- Capital Ship (Single Shots) | + | * Primary Purpose: Anti- Capital Ship (Single Shots) |
* Secondary Purpose: Anti- Power Armor/ Fighters/ Torpedoes (Rapid Fire) | * Secondary Purpose: Anti- Power Armor/ Fighters/ Torpedoes (Rapid Fire) | ||
* Damage: Very heavy (Repeatedly hit by Single Shots), Heavy (Caught in Rapid Fire) | * Damage: Very heavy (Repeatedly hit by Single Shots), Heavy (Caught in Rapid Fire) | ||
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* Rate of Fire: 1 Per second (Single Shot), 30 Per second (Rapid Fire) | * Rate of Fire: 1 Per second (Single Shot), 30 Per second (Rapid Fire) | ||
* Payload: 5 Minutes if Aether Generator is not active. | * Payload: 5 Minutes if Aether Generator is not active. | ||
- | \\ | + | |
- | **NAM Torpedo Launcher Array (2):** The other main weapon of the Hray is the Torpedo Array Launcher. The launcher is set within the structure of the ship, which completely encases it with armor, [[technology: | + | **NAM Torpedo Launcher Array (2):** The other main weapon of the Hray is the Torpedo Array Launcher. The launcher is set within the structure of the ship, which completely encases it with armor, [[technology: |
- | * Location: Inbuilt into each of the outer wing. (100m x 40m x 25m Each) \\ | + | * Location: Inbuilt into each of the outer wing. (100m x 40m x 25m Each) |
- | * Primary Purpose: Anti- Warship | + | * Primary Purpose: Anti- Warship |
* Damage: Very Heavy (GREEN), Heavy (RED), Moderate(BLUE, | * Damage: Very Heavy (GREEN), Heavy (RED), Moderate(BLUE, | ||
- | * Rate of Fire: 1 Persecond with an Alpha Strike of 5 | + | * Rate of Fire: 1 Persecond with an Alpha Strike of 5 |
- | * Payload: 30 Each (60 Total) | + | * Payload: 30 Each (60 Total) |
- | * Payload Type: NAM Hray-Standard T-1 Torpedoes: GREEN (Antimatter(Bursts Forward)), BLUE (EMP(Disables)), | + | * Payload Type: NAM Hray-Standard T-1 Torpedoes: GREEN (Antimatter(Bursts Forward)), BLUE (EMP(Disables)), |
- | \\ | + | |
- | **NAM Twin Plasma Turret (12):** The twin plasma turrets excites matter (Tungsten in this case) into a state of plasma, contains it in a magnetic field and fires it out at high velocities. The outgoing plasma is stabilized by five rotating barrels like a chaingun with two chainguns total on each turret. The turrets are shaped like a raised circle. When activated the circle splits at the sides to bring up the barrels. This arrangement allows the turret to be sealed up too by lowering the chaingun into the wings and closing the circle. This is the only weapon on the Hray that has a full 360* degrees firing arc. Control of the turrets are automated to semi-automated.\\ | + | |
- | * Location: Three in a row on the top and underside of each wing. | + | **NAM Twin Plasma Turret (12):** The twin plasma turrets excites matter (Tungsten in this case) into a state of plasma, contains it in a magnetic field and fires it out at high velocities. The outgoing plasma is stabilized by five rotating barrels like a chaingun with two chainguns total on each turret. The turrets are shaped like a raised circle. When activated the circle splits at the sides to bring up the barrels. This arrangement allows the turret to be sealed up too by lowering the chaingun into the wings and closing the circle. This is the only weapon on the Hray that has a full 360* degrees firing arc. Control of the turrets are automated to semi-automated. |
- | * Primary Purpose: Anti Mecha, Fighter, Torpedo | + | * Location: Three in a row on the top and underside of each wing. |
+ | * Primary Purpose: Anti Mecha, Fighter, Torpedo | ||
* Damage: Heavy at 100KM, Magnetic field dissipates after that. | * Damage: Heavy at 100KM, Magnetic field dissipates after that. | ||
- | * Rate of Fire: 30 Per second | + | * Rate of Fire: 30 Per second |
- | * Payload: 30,000 Per turret storage. Reloading is done EVA. \\ | + | * Payload: 30,000 Per turret storage. Reloading is done EVA. |
- | \\ | + | |
- | **NAM Guidance Missiles Launcher (2):** This missile is essentially a FTL capable missile attached with Monoeye sensors and a cloaking device supplemented with the mass mesher system. The Guidance Missile provides single shot telemetry and area data, transmitting this via encrypted focused subspace communicators. The reason why [[corp: | + | **NAM Guidance Missiles Launcher (2):** This missile is essentially a FTL capable missile attached with Monoeye sensors and a cloaking device supplemented with the mass mesher system. The Guidance Missile provides single shot telemetry and area data, transmitting this via encrypted focused subspace communicators. The reason why [[corp: |
- | * Location: Launcher cases under each wing. (30m x 10m x 20m Each) | + | * Location: Launcher cases under each wing. (30m x 10m x 20m Each) |
- | * Primary Purpose: Single shot telemetry data. | + | * Primary Purpose: Single shot telemetry data. |
- | * Range: 1 AU \\ | + | * Range: 1 AU |
- | * Rate of Fire: 2 Per second | + | * Rate of Fire: 2 Per second |
- | * Payload: 30 Each (60 Total) | + | * Payload: 30 Each (60 Total) |
- | \\ | + | |
===== 7. Vehicle/ Armor Complement ===== | ===== 7. Vehicle/ Armor Complement ===== | ||
- | * 35 [[faction: | + | * 35 [[faction: |
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