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faction:nepleslia:starship_classes:hray_stealth_gunship [2018/07/06 15:53] – ↷ Links adapted because of a move operation etherealfaction:nepleslia:starship_classes:hray_stealth_gunship [2019/06/21 12:20] – Remove forced line breaks wes
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-====== NAM-S1-01a Hray-Class Stealth Gunship ====== +====== NAM-S1-01a Hray Class Stealth Gunship ====== 
-{{faction:nepleslia:hray_new.png?600|}}+ 
 + 
 +{{faction:nepleslia:starship_classes:hray_new.png?600|}}
  
  
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   * Class: NAM-S1-01a   * Class: NAM-S1-01a
   * Designer: [[corp:nepleslian_arms_and_munitions|NAM Classified Research Division: X-Tech]]   * Designer: [[corp:nepleslian_arms_and_munitions|NAM Classified Research Division: X-Tech]]
-  * Manufacturer: [[corp:nepleslian_arms_and_munitions|NAM]]\\  +  * Manufacturer: [[corp:nepleslian_arms_and_munitions|NAM]]  
-  * Production: Mass Production\\ +  * Production: Mass Production 
   * Crew: 1 Minimum, 20 Optimum plus 30 Marines.   * Crew: 1 Minimum, 20 Optimum plus 30 Marines.
   * Maximum Capacity: Comfortable for 60 men, 300 men in an emergency.   * Maximum Capacity: Comfortable for 60 men, 300 men in an emergency.
   * Appearance:    * Appearance: 
  
-{{faction:nepleslia:hraytop600.jpg|}}+{{faction:nepleslia:starship_classes:hraytop600.jpg|}}
  
-{{faction:nepleslia:hrayside.jpg|}}+{{faction:nepleslia:starship_classes:hrayside.jpg|}}
  
-{{faction:nepleslia:hraysplash.jpg|}}+{{faction:nepleslia:starship_classes:hraysplash.jpg|}}
  
-{{faction:nepleslia:hrayrear.jpg|}}+{{faction:nepleslia:starship_classes:hrayrear.jpg|}}
  
  
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 ==== Dimensions ==== ==== Dimensions ====
-  * Length: 250 meters (main body), 400 meters (main body plus tail+  * Length: 250m (Main Body400m (Plus Tail
-  * Width: 50 meters (main body), 200 meters (main body plus wings+  * Width: 50m (Main Body200m (Plus Wings
-  * Height: 90 meters+  * Height: 90m
   * Decks: 3 (Or 4 if cargo module permits)   * Decks: 3 (Or 4 if cargo module permits)
- 
-==== Damage Capacity ==== 
-//See [[guide:damage_rating_v3]] for an explanation of the damage system.// 
- 
-  * **Hull:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 11, Medium Starship 
-  * **Barriers:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 11, Medium Starship ([[guide:damage_rating_v3_quick_reference#barrier|Two-Faced]])  
- 
- 
  
  
 ==== Performance ==== ==== Performance ====
-  * **[[faction:nepleslia:starship_classes:hray_stealth_gunship#propulsion|Hyperstream Drive]]:** 17,500c (~1.996 light-years/hour)((Note: [[faction:nerima:nerimian_defense_initiative|Confederate]]-produced hyperstream drives produce a highly unstable propulsion field that becomes increasingly more dangerous as speed increases. //Use extreme caution when exceeding velocities of 16,000c - as hyperstream drive failure/overload can result in catastrophic damage to the vessel!//)) +__Under New Starship Speed Standards:__  
-  * **[[faction:nepleslia:starship_classes:hray_stealth_gunship#propulsion|Atmospheric Engines]]:** Mach 1.7 (2,099 kilometers/hour) +  * Speed (STL): 0.375c
-  * **[[faction:nepleslia:starship_classes:hray_stealth_gunship#propulsion|Sublight Engines]]:** 0.375c (112,422 kilometers/second) +
-  * **[[faction:nepleslia:starship_classes:hray_stealth_gunship#propulsion|Underwater Engines]]:** 30 knots (56 kilometers/hour)((With [[faction:nepleslia:starship_classes:hray_stealth_gunship#shields|barriers]] active.)) +
-  * **Range (Support):** 10 years for a hibernating crew, 1 year for an active crew +
-  * **Lifespan:** 20 years +
-  * **Refit Cycle:** Once per year. +
- +
-== Old Information == +
-__Under New Starship Speed Standards:__ \\ +
-  * Speed (STL): 0.375c (112,422.1718 km/s)+
   * Speed (Hyperstream): 17,500c   * Speed (Hyperstream): 17,500c
   * //Note: Confederate produced hyperstream drives produce a highly unstable propulsion field that becomes increasingly more dangerous as speed increases. As such, use extreme caution as hyperstream drive failure can result in damage to the vessel.//   * //Note: Confederate produced hyperstream drives produce a highly unstable propulsion field that becomes increasingly more dangerous as speed increases. As such, use extreme caution as hyperstream drive failure can result in damage to the vessel.//
-  * Speed (Aerial): Mach 2 (686 m/s) in the atmosphere.+  * Speed (Aerial): Mach 2 in atmosphere.
   * Speed (Water): Up to 30 knots underwater, shields up.   * Speed (Water): Up to 30 knots underwater, shields up.
-  * Range (Support): 10 years for a hibernating crew, 1 year for an active crew+  * Range (Support): 10 Years for a hibernating crew, 1 Year for an active one
-  * Lifespan: Lifespan of vessel; crew can be maintained in hibernation for 5 years.+  * Lifespan: Lifespan of vessel, Crew can be maintained in hibernation for 5 years.
   * Lifespan: 20 Years   * Lifespan: 20 Years
   * Refit Cycle: Every yearly UMP (United Maintenance Plan)   * Refit Cycle: Every yearly UMP (United Maintenance Plan)
-__Old Values:__ \\+__Old Values:__ 
   * Speed (STL): 0.99c (Ion), 0.60 (Gravitic)   * Speed (STL): 0.99c (Ion), 0.60 (Gravitic)
   * Speed (Hyperstream): 30,000c    * Speed (Hyperstream): 30,000c 
   * //Note: Confederate produced hyperstream drives produce a highly unstable propulsion field that becomes increasingly more dangerous as speed increases. As such, use extreme caution as hyperstream drive failure can result in damage to the vessel.//   * //Note: Confederate produced hyperstream drives produce a highly unstable propulsion field that becomes increasingly more dangerous as speed increases. As such, use extreme caution as hyperstream drive failure can result in damage to the vessel.//
-  * Speed (Aerial): Mach 2 (686 m/s) in the atmosphere.+  * Speed (Aerial): Mach 2 in atmosphere.
   * Speed (Water): Up to 30 knots underwater, shields up.   * Speed (Water): Up to 30 knots underwater, shields up.
-  * Range (Support): 10 years for a hibernating crew, 1 year for an active crew.+  * Range (Support): 10 Years for a hibernating crew, 1 Year for an active one.
   * Lifespan: Lifespan of vessel, Crew can be maintained in hibernation for 5 years.   * Lifespan: Lifespan of vessel, Crew can be maintained in hibernation for 5 years.
   * Lifespan: 20 Years   * Lifespan: 20 Years
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 ===== 4. Roleplay Stats and Cost ===== ===== 4. Roleplay Stats and Cost =====
-{{faction:nepleslia:hrayplan3.png?850|}}+{{faction:nepleslia:starship_classes:hrayplan3.png|}}
  
  
 ==== Sections and Armor Rating ==== ==== Sections and Armor Rating ====
-\\+
  
   - Outer Head Layer   - Outer Head Layer
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   - Right Wing   - Right Wing
   - Main Cannon   - Main Cannon
-\\+
 All sections made of [[technology:list_of_starship_armors|Nerimium]], with another layer of [[technology:list_of_starship_armors|Zanarium]]. All sections made of [[technology:list_of_starship_armors|Nerimium]], with another layer of [[technology:list_of_starship_armors|Zanarium]].
-\\+
  
  
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 |Nanotech systems | 100 | 1 | Nanobot Construction | 100 | |Nanotech systems | 100 | 1 | Nanobot Construction | 100 |
 | Total: 7963 ||||| | Total: 7963 |||||
 +
 +
  
 ===== 5. Inside the Ship ===== ===== 5. Inside the Ship =====
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 The canteen follows the classic design of the [[plot:nss_alliance]]. There are many benches and long tables, a buffet line, an enclosed area for cooking, a bar and an area that can be cleared to become a stage. Large speakers and microphones are also available should the need to Karaoke arises (But highly discouraged). The canteen follows the classic design of the [[plot:nss_alliance]]. There are many benches and long tables, a buffet line, an enclosed area for cooking, a bar and an area that can be cleared to become a stage. Large speakers and microphones are also available should the need to Karaoke arises (But highly discouraged).
  
-The enclosed cooking space is located at one corner of the canteen and its cramped layout only allows a max of four people at a time. Directly next to it is the buffet line: a bunch stands with automatic reheaters, freezers and dispensers. Opposite it is the bar, stocking a wide array of alcoholic and non-alcoholic drinks and [[items:drinks:industrial_cleaning_alcohol|Green Bottles]] with various mixers and processors. Oddly there is also a flat frying surface here complete with its ventilation port. Next to the bar is the ‘clearable space’: the Dart boards. The rest of the canteen is filled with the long tables and benches.+The enclosed cooking space is located at one corner of the canteen and its cramped layout only allows a max of four people at a time. Directly next to it is the buffet line: a bunch stands with automatic reheaters, freezers and dispensers. Opposite it is the bar, stocking a wide array of alcoholic and non-alcoholic drinks and green bottles with various mixers and processors. Oddly there is also a flat frying surface here complete with its ventilation port. Next to the bar is the ‘clearable space’: the Dart boards. The rest of the canteen is filled with the long tables and benches.
  
 Long term food storage was originally designated to be one of the forward multipurpose rooms in the mid deck. However due to the frontal nature of the room, the cooks have insisted on storing them on-site. Using the same system as the [[corp:nepleslian_arms_and_munitions|NAM]] Transports, the crates are stored in honeycomb depressions in the ceilings. The boxes are snapped shut to prevent them from falling out; removal is best done in Zero-G. Projectors have been placed in the room to create a ‘fake’ ceiling just in case some people don’t fancy eating under a bunch of heavy boxes. On a final note, the walls are dark green and the floor is lacquered parquet. Long term food storage was originally designated to be one of the forward multipurpose rooms in the mid deck. However due to the frontal nature of the room, the cooks have insisted on storing them on-site. Using the same system as the [[corp:nepleslian_arms_and_munitions|NAM]] Transports, the crates are stored in honeycomb depressions in the ceilings. The boxes are snapped shut to prevent them from falling out; removal is best done in Zero-G. Projectors have been placed in the room to create a ‘fake’ ceiling just in case some people don’t fancy eating under a bunch of heavy boxes. On a final note, the walls are dark green and the floor is lacquered parquet.
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 == Hatches: == == Hatches: ==
-Certain rooms have 122 centimeter-by-122 centimeter flat airtight hatches either on the ceiling or floor that can be pulled open to reveal a short hole and another similar hatch to access to the ship circulation systems and/or a floor below or above it. The hatches are usually camouflaged by the flooring except for a flat metal panel that can be flipped open to show a keypad to enter the appropriate pass code. Upon entry the hatch will open via hydraulics with a loud hissing noise. Closing the hatch is done by simply closing the lid.+Certain rooms have 4ftx4ft flat airtight hatches either on the ceiling or floor that can be pulled open to reveal a short hole and another similar hatch to access to the ship circulation systems and/or a floor below or above it. The hatches are usually camouflaged by the flooring except for a flat metal panel that can be flipped open to show a keypad to enter the appropriate pass code. Upon entry the hatch will open via hydraulics with a loud hissing noise. Closing the hatch is done by simply closing the lid.
  
  
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 == Prep/Locker Room: == == Prep/Locker Room: ==
-This room is where the pilots and marines suit up for their upcoming missions. Every pilot has a locker in this room containing his flight suit, harness and other carry on equipment. The pilot is then to leave any personal belongings behind in the locker too. The lockers are 180 centimeters tall and 60 centimeters wide and deep. They are arranged ten to a row in four rows starting from one wall, back to back in the middle of the room and the other wall. There are benches between the rows and two sinks at the wall nearer to the hangar. The air is always cool and the room is always brightly lit. Walls are a light yellow and the floor is plain steel.+This room is where the pilots and marines suit up for their upcoming missions. Every pilot has a locker in this room containing his flight suit, harness and other carry on equipment. The pilot is then to leave any personal belongings behind in the locker too. The lockers are 6ft tall and 2ft wide and deep. They are arranged ten to a row in four rows starting from one wall, back to back in the middle of the room and the other wall. There are benches between the rows and two sinks at the wall nearer to the hangar. The air is always cool and the room is always brightly lit. Walls are a light yellow and the floor is plain steel.
  
 == Hangar: == == Hangar: ==
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 There are racks upon racks of blank torpedoes waiting to be launched. In an armored corner of the room lie warheads of various types and sizes. Loading and arming the torpedoes are done by manipulator arms in zero gravity, up to ten torpedoes may be pre-loaded on each wing in the mass driver tubes, after that it will take an average of five seconds to prepare another for firing. There are racks upon racks of blank torpedoes waiting to be launched. In an armored corner of the room lie warheads of various types and sizes. Loading and arming the torpedoes are done by manipulator arms in zero gravity, up to ten torpedoes may be pre-loaded on each wing in the mass driver tubes, after that it will take an average of five seconds to prepare another for firing.
  
-Should the arms (five of them taking 30 seconds to arm a torpedo each) fail to function, an engineer himself may enter personally to do this. One engineer will take sixty seconds to arm and load a torpedo by hand. However there are dangers, the torpedo bay is not located forward of the ship to be protected, but rather as a buffer for the systems behind it. In any case, the warhead cases are designed to explode forward if they are hit, reducing any unwanted damages to the remaining portions of the Hray. One should note that the torpedo tubes can be used as an escape from the Hray, just hope nobody fires a torpedo in the meantime.+Should the arms (five of them taking 25 seconds to arm a torpedo each) fail to function, an engineer himself may enter personally to do this. One engineer will take sixty seconds to arm and load a torpedo by hand. However there are dangers, the torpedo bay is not located forward of the ship to be protected, but rather as a buffer for the systems behind it. In any case, the warhead cases are designed to explode forward if they are hit, reducing any unwanted damages to the remaining portions of the Hray. One should note that the torpedo tubes can be used as an escape from the Hray, just hope nobody fires a torpedo in the meantime.
  
 == Dispenser: == == Dispenser: ==
 In here houses a variety of flares and beacons all nicely lined up in rails to their respective dispensers. This place rarely needs maintenance due to its relative low-techness and infrequent use. A thing to note is that one can enter and exit the Hray by opening one of the dispenser hatches (Easier done from the inside) and crawling out  In here houses a variety of flares and beacons all nicely lined up in rails to their respective dispensers. This place rarely needs maintenance due to its relative low-techness and infrequent use. A thing to note is that one can enter and exit the Hray by opening one of the dispenser hatches (Easier done from the inside) and crawling out 
 +
  
 ===== Ship Systems: ===== ===== Ship Systems: =====
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 ==== Computer Systems: ==== ==== Computer Systems: ====
    
-== Advanced Command Executive AI: == +== X-Savtech Computers: == 
-Its job is to calculate courses, battle telemetry and data, target tracking and also to oversee the general well being of the ship and crew. A model including a humanoid holographic representation of the ship is optional. Interfacing with the AI can be done by just speaking into the air, using holographically materialized consoles or the numerous solid consoles around the ship.+Due to the lack of crew and the high risk nature of the ship, the standard Combat [[technology:nepleslia:savtech_jane|Savtech]] AI is now reprogrammed and quantomized by X-Tech, becoming the X-Tech Battle AI. Its job is to calculate courses, battle telemetry and data, target tracking and also to oversee the general well being of the ship and crew. A model including a humanoid holographic representation of the ship is optional. Interfacing with the AI can be done by just speaking into the air, using holographically materialized consoles or the numerous solid consoles around the ship.
  
  
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 Using sensor signals received from the tail and optical data from small cameras/holograpic projectors on the hull, the Tail and said projectors project whatever signals and images that has been absorbed by the Hray's black hull and sends it through the other side of the ship, as though it has passed through empty space. Using sensor signals received from the tail and optical data from small cameras/holograpic projectors on the hull, the Tail and said projectors project whatever signals and images that has been absorbed by the Hray's black hull and sends it through the other side of the ship, as though it has passed through empty space.
  
 +== Event Horizon Jammer: ==
 +A combination of systems which involves supercharging the Zanarium hull, increasing and inverting the Deflector Shields to deflect particles back at the Hray. This creates a 1 AU "Deadzone". The Hray will not benefit from the protection of the Deflector Shields and can only sustain this for one minute but would be perfect for destroying single ships quietly. 
  
  
 ==== Indirect Warfare ==== ==== Indirect Warfare ====
  
-== Countermeasures: == +== Countermesures: == 
-The [[corp:nepleslian_arms_and_munitions|NAM]] “Noisemaker” excels at jamming all forms of radar, tachyon, neutrino, and quantum-based sensors. When turned on it would become rather obvious that the Hray is in the area but just not where exactly it is.+The [[corp:nepleslian_arms_and_munitions|NAM]] “Noisemaker” excels at jamming all forms of  radar, tachyon, neutrino, and quantum-based sensors. When turned on it would become rather obvious that the Hray is in the area but just not where exactly it is.
  
-== Event Horizon Jammer: == +== Interdiction Field: == 
-A combination of systems which involves supercharging the Zanarium hull, increasing and inverting the Deflector Shields to deflect particles back at the Hray. This creates a 1 AU "Deadzone"The Hray will not benefit from the protection of the Deflector Shields and can only sustain this for one minute but would be perfect for destroying single ships quietly+The ship is capable of projecting a powerful artificial gravitic field that disrupts the operations of FTL drives of all types in specific area of effect (minimal effective AOE is a 2,000 meter cubic area; maximum AOE is 1.0 AU cubic area)This is useful in preventing enemy vessels from escaping from battle. The interdiction field also has a secondary mode that can defeat the interdiction efforts of enemy forces in a localized area roughly half the size of its normal operation
  
  
 ===== Weapons ===== ===== Weapons =====
-=== Primary === 
-**[[corp:nepleslian_arms_and_munitions|NAM]] Main Aether Cannon (1):** Tapping the awesome infinite power of [[technology:aether|Aether]], the Main Cannon of the Hray builds up and focuses pure unadulterated [[technology:aether|Aether]] Energy. The outer casing of the Cannon is armored, cooled, lined with [[materials:zanarium|Zanarium]], and can be instantly sealed up to prevent any remaining energy from the firing of the cannon from giving away the Hray's position when it starts cloaking. The Gun Hatch at the tip of the Cannon serves both as a sealant and armor, but has to be opened before fire.  
  
-    * **[[guide:damage_rating_v3|Purpose]] (Focused):** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 12 Heavy Anti-Starship +**NAM Main Aether Cannon (1):** Tapping the awesome infinite power of Aether, the Main Cannon of the Hray builds up and focuses pure unadultred Aether Energy. The outer casing of the Cannon is armored, cooled, lined with [[technology:list_of_starship_armors|Zanarium]], and can be instantly sealed up to prevent any remaining energy from the firing of the cannon from giving away the Hray's position when it starts cloaking. The Gun Hatch at the tip of the Cannon serves both as a sealant and armor, but has to be opened before fire.   
-    **[[guide:damage_rating_v3|Purpose]] (Cone):** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 11, Medium Anti-Starship +  LocationSlung under the Hray. (180m x 30m x 30m 
-    * **Area of Effect (Focused Mode):** 50 meters +  * Primary PurposeAnti- Capital Ship   
-    * **Area of Effect (Area of Effect Mode):** 30° cone  +  Secondary Purpose: Anti- Everything Else  
-    * **Range (Focused Mode):** 2 AU (299,195,741 kilometers) +  Damage: Total Annihilation (Focused) Very Heavy (Area of Effect)   
-    * **Range (Area of Effect Mode):** 20,000,000 kilometers +  * Area of Effect: 50m Wide Beam (Focused) 1* Cone from the origin (Area of Effect)  
-    * **Rate of Fire:** 3 shots/minute((5 Second Charge > 5 Second Beam > 10 Second Cooldown)) +  * Range: : 0.01 Ly (About 600 AU) (Can be controlled)  
-    **Ammunition:** Unlimited((As long as the [[faction:nepleslia:starship_classes:hray_stealth_gunship#power|Aether Tap]] is active.)) +  * Rate of Fire: 5 Second Charge > 5 Second Beam > 10 Second Cooldown   
-    * **Weapon Dimensions:** 180 meters x 30 meters x 30 meters+  Payload: As long as Aether Tap is on 
  
-**[[corp:nepleslian_arms_and_munitions|NAM]] Torpedo Launcher Array (2):** The other main weapon of the Hray is the Torpedo Array Launcher. The launcher is set within the structure of the ship, which completely encases it with armor, [[materials:zanarium|Zanarium]] and coolant systemsThe Launcher is not very sophisticated: Its main objective is to launch as many Torpedoes in the shortest time possibleCompared to other Torpedo launchers, the mass drivers on board this weapon merely ejects the Torpedo out into spaceletting it pick up speed on its own. A simple long hydraulic panel serves as cover and sealant for the five tubes per arrayAll the torpedoes are visibly and electronically cloaked with [[materials:zanarium|Zanarium]]projectors, [[technology:nepleslia:mass_mesher_device|MMD-XX Mass Mesher Devices]]and are marginally protected by barriers. They have an STL speed of 0.600c (Ion Boosters). +**NAM Positron Cannon Array (4):** This weapon is based off the latest LBR-02a technology. A strong versatile long barreled positron firing weapon. Positron weaponry works by exciting antimatter, containing it in a magnetic field and mass driving it near the speed of light. The Array is built into the ship itself thus they are easily cooled and sealed offHowever it is a fixed weapon thus may only fire at targets directly in front of the HrayIt may not be as powerful as the Aether Cannonbut it will prove itself many times over when the main gun is incapable of firing. 
 +  * Location: square grid around the Aether Cannon(50m x 30m x 15m)  
 +  * Primary PurposeAnti- Capital Ship (Single Shots)  
 +  * Secondary Purpose: Anti- Power Armor/ Fighters/ Torpedoes (Rapid Fire) 
 +  * Damage: Very heavy (Repeatedly hit by Single Shots)Heavy (Caught in Rapid Fire) 
 +  * Area of EffectRapid fire can be set to spray over a 90* arc 
 +  * Range1 AU (Single Shot)100,000 Miles (1* Rapid Fire) 
 +  * Rate of Fire: 1 Per second (Single Shot), 30 Per second (Rapid Fire) 
 +  * Payload: 5 Minutes if Aether Generator is not active.
  
-    * **[[guide:damage_rating_v3|Purpose]]:** +**NAM Torpedo Launcher Array (2):** The other main weapon of the Hray is the Torpedo Array Launcher. The launcher is set within the structure of the ship, which completely encases it with armor, [[technology:list_of_starship_armors|Zanarium]] and coolant systems. The Launcher is not very sophisticatedIts main objective is to launch as many Torpedoes in the shortest time possible. Compared to other Torpedo launchers, the mass drivers on board this weapon merely ejects the Torpedo out into space, letting it pick up speed on its own. A simple long hydraulic panel serves as cover and sealant for the five tubes per array. All the torpedoes are visibly and electronically cloaked with [[technology:list_of_starship_armors|Zanarium]], projectors, Mass Meshers and marginally are shielded. They have an FTL speed of 10,000cc and an STL speed of .60 (Ion Boosters).    
-      * (Green) T-1 Antimatter Torpedoes[[guide:damage_rating_v3_quick_reference#tiers|Tier]] 12Heavy Anti-Starship +  LocationInbuilt into each of the outer wing. (100m x 40m x 25m Each   
-      (Blue) T-1 Electromagnetic Pulse TorpedoesN/A((Disables unshielded electronics.)+  Primary Purpose: Anti- Warship   
-      (Red) T-1 High-Explosive Torpedoes[[guide:damage_rating_v3_quick_reference#tiers|Tier]] 11, Medium Anti-Starship +  DamageVery Heavy (GREEN), Heavy (RED), Moderate(BLUE,YELLOW,GREY). 
-      (Yellow) T-1 Charged Particle TorpedoesN/A((Temporarily blinds sensor systems.)+  * Rate of Fire: 1 Persecond with an Alpha Strike of 5   
-      * (Grey) Wormhole Torpedoes: [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 12, Heavy Anti-Starship((Versus barriers.)+  Payload30 Each (60 Total)  
-    * **Area of Effect:** 50 meters((T-1 High-Explosive Torpedoes)+  Payload TypeNAM Hray-Standard T-1 Torpedoes: GREEN (Antimatter(Bursts Forward)), BLUE (EMP(Disables)), RED (High Explosives(Radiates Outwards)), YELLOW (Charged Particles(Messes with Sensors)), GREY (Wormhole(Punches a hole in shields)
-    * **Range:** Effectively unlimited+
-    * **Rate of Fire:** 2 torpedoes/minute ((Per launch tube; each Array has five of them.)) +
-    **Torpedo Velocity:** 0.600c (179,876 kilometers/second+
-    **Ammunition:** +
-      * x6 (Green) T-1 Antimatter Torpedoes((Per Launcher Array.)) +
-      * x6 (Blue) T-1 Electromagnetic Pulse Torpedoes((Per Launcher Array.)) +
-      * x6 (Red) T-1 High-Explosive Torpedoes((Per Launcher Array.)) +
-      * x6 (Yellow) T-1 Charged Particle Torpedoes((Per Launcher Array.)) +
-      * x6 (Grey) Wormhole Torpedoes((Per Launcher Array.)) +
-    * **Torpedo Dimensions:** 100 meters x 40 meters x 25 meters +
-    * **Torpedo Armor:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10, Light Starship +
-    * **Torpedo Barriers:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10, Light Starship ([[guide:damage_rating_v3_quick_reference#barrier|Conformal]]+
  
  
-=== Secondary === +**NAM Twin Plasma Turret (12):** The twin plasma turrets excites matter (Tungsten in this case) into a state of plasmacontains it in a magnetic field and fires it out at high velocities. The outgoing plasma is stabilized by five rotating barrels like a chaingun with two chainguns total on each turret. The turrets are shaped like a raised circle. When activated the circle splits at the sides to bring up the barrels. This arrangement allows the turret to be sealed up too by lowering the chaingun into the wings and closing the circleThis is the only weapon on the Hray that has a full 360* degrees firing arcControl of the turrets are automated to semi-automated.  
-**[[corp:nepleslian_arms_and_munitions|NAM]] Positron Cannon Array (4):** This weapon is based off the latest LBR-02a technology. A strong versatile long barreled positron firing weapon. Positron weaponry works by exciting antimattercontaining it in a magnetic field and mass driving it near the speed of light. The Array is built into the ship itself thus they are easily cooled and sealed offHowever it is a fixed weapon thus may only fire at targets directly in front of the Hray. It may not be as powerful as the [[technology:aether|Aether]] Cannon, but it will prove itself many times over when the main gun is incapable of firing.+  * LocationThree in a row on the top and underside of each wing.   
 +  * Primary Purpose: Anti Mecha, Fighter, Torpedo   
 +  * Damage: Heavy at 100KM, Magnetic field dissipates after that. 
 +  * Rate of Fire: 30 Per second   
 +  * Payload: 30,000 Per turret storage. Reloading is done EVA
  
-    * **[[guide:damage_rating_v3|Purpose]]:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 10Light Anti-Starship +**NAM Guidance Missiles Launcher (2):** This missile is essentially a FTL capable missile attached with Monoeye sensors and a cloaking device supplemented with the mass mesher system. The Guidance Missile provides single shot telemetry and area data, transmitting this via encrypted focused subspace communicators. The reason why [[corp:nepleslian_arms_and_munitions|NAM]] has opted to stick Monoeyes on missiles was because the very sensitive Monoeye sensors give away its position very easilyand thus would be better used by the more expendable missiles. The activation of the Monoeyes can be timed and the missiles can be programmed to follow a set path.    
-    **Area of Effect:** 90° arc((Rapid Fire)+  LocationLauncher cases under each wing. (30m x 10m x 20m Each  
-    **Range (Single Shot):** 1 AU (149,597,871 kilometers)    +  Primary Purpose: Single shot telemetry data.   
-    * **Range (Rapid Fire):** 161,000 kilometers +  * Range: 1 AU  
-    * **Rate of Fire (Single Shot):** 1 shot/second((Per Cannon.)) +  * Rate of Fire: 2 Per second   
-    **Rate of Fire (Rapid Fire):** 30 shots/second(Per Cannon.)+  Payload: 30 Each (60 Total
-    * **Ammunition:** 5 minutes((Unlimited if [[faction:nepleslia:starship_classes:hray_stealth_gunship#power|Aether Tap]] is active.)) +
-    * **Weapon Dimensions:** 50 meters x 30 meters x 15 meters+
  
-=== Defensive === 
-**[[corp:nepleslian_arms_and_munitions|NAM]] [[faction:nepleslia:weapons:twin_plasma_turret|Twin Plasma Turrets]] (12):** The [[faction:nepleslia:weapons:twin_plasma_turret|twin plasma turrets]] excites matter (Tungsten in this case) into a state of plasma, contains it in a magnetic field and fires it out at high velocities. The outgoing plasma is stabilized by five rotating barrels like a chaingun with two chainguns total on each turret. The turrets are shaped like a raised circle. When activated the circle splits at the sides to bring up the barrels. This arrangement allows the turret to be sealed up too by lowering the chaingun into the wings and closing the circle. This is the only weapon on the Hray that has a full 360° firing arc. Control of the turrets are automated to semi-automated. 
- 
-    * **[[guide:damage_rating_v3|Purpose]]:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 9, Heavy Anti-Mecha 
-    * **Range (Space):** 600,000 kilometers  
-    * **Rate of Fire:** 15 rounds/second((Per vulcan; each [[faction:nepleslia:weapons:twin_plasma_turret|Turret]] has two of them, as indicated by its name.)) 
-    * **Ammunition:** 30,000 rounds, reloadable((Per [[faction:nepleslia:weapons:twin_plasma_turret|Turret]]; reloading is done via EVA.)) 
- 
-=== Utility === 
-**[[corp:nepleslian_arms_and_munitions|NAM]] Guidance Missiles Launchers (2):** This missile is essentially a missile attached with [[technology:nepleslia:monoeye|Monoeye]] sensors and a cloaking device supplemented with the [[technology:nepleslia:mass_mesher_device|MMD-XX Mass Mesher Device]]. The Guidance Missile provides single shot telemetry and area data, transmitting this via encrypted focused subspace communicators. The reason why [[corp:nepleslian_arms_and_munitions|NAM]] has opted to stick [[technology:nepleslia:monoeye|Monoeyes]] on missiles was because the very sensitive [[technology:nepleslia:monoeye|Monoeye]] sensors give away its position very easily, and thus would be better used by the more expendable missiles. The activation of the [[technology:nepleslia:monoeye|Monoeye]] can be timed and the missiles can be programmed to follow a set path.  
- 
-    * **[[guide:damage_rating_v3|Purpose]]:** Provides telemetry and local area data. 
-    * **Range:** Effectively unlimited. 
-    * **Rate of Fire:** 2 missiles/second 
-    * **Ammunition:** 30 missiles((Per Launcher.)) 
-    * **Missile Dimensions:** 30 meters x 10 meters x 20 meters 
-    * **Missile Armor:** [[guide:damage_rating_v3_quick_reference#tiers|Tier]] 8, Medium Mecha ([[guide:damage_rating_v3_quick_reference#armor|Unarmored]]) 
  
 ===== 7. Vehicle/ Armor Complement ===== ===== 7. Vehicle/ Armor Complement =====
-  * 35 [[faction:nepleslia:equipment:air_m1_high_mobility_power_armor|AIR2s]], [[faction:nepleslia:equipment:fire|FIRE1s]] and/or [[faction:nepleslia:equipment:water_pa|WATER2s]] \\ +  * 35 [[faction:nepleslia:equipment:air_m1_high_mobility_power_armor|AIR2s]], [[faction:nepleslia:equipment:fire|FIRE1s]] and/or [[faction:nepleslia:equipment:water_pa|WATER2s]] 
- +
-===== OOC Notes ===== +
-[[user:frostjaeger]] updated this article on 2017/03/12 20:36. +
-This article was created by [[user:Fian]]. It was approved by [[user:Wes]] on March 29, 2007:[[https://stararmy.com/roleplay-forum/index.php?threads/nam-na-s1-1a-hray-class-stealth-gunship-wip.14032/#post-205555|Approval Thread]]+
  
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faction/nepleslia/starship_classes/hray_stealth_gunship.txt · Last modified: 2023/12/21 04:24 (external edit)