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faction:nepleslia:starship_classes:hray_stealth_gunship [2018/07/06 15:53] – ↷ Links adapted because of a move operation ethereal | faction:nepleslia:starship_classes:hray_stealth_gunship [2019/06/21 12:20] – Remove forced line breaks wes | ||
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- | ====== NAM-S1-01a Hray-Class Stealth Gunship ====== | + | ====== NAM-S1-01a Hray Class Stealth Gunship ====== |
- | {{faction: | + | |
+ | |||
+ | {{faction: | ||
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* Class: NAM-S1-01a | * Class: NAM-S1-01a | ||
* Designer: [[corp: | * Designer: [[corp: | ||
- | * Manufacturer: | + | * Manufacturer: |
- | * Production: Mass Production\\ | + | * Production: Mass Production |
* Crew: 1 Minimum, 20 Optimum plus 30 Marines. | * Crew: 1 Minimum, 20 Optimum plus 30 Marines. | ||
* Maximum Capacity: Comfortable for 60 men, 300 men in an emergency. | * Maximum Capacity: Comfortable for 60 men, 300 men in an emergency. | ||
* Appearance: | * Appearance: | ||
- | {{faction: | + | {{faction: |
- | {{faction: | + | {{faction: |
- | {{faction: | + | {{faction: |
- | {{faction: | + | {{faction: |
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==== Dimensions ==== | ==== Dimensions ==== | ||
- | * Length: | + | * Length: |
- | * Width: | + | * Width: |
- | * Height: | + | * Height: |
* Decks: 3 (Or 4 if cargo module permits) | * Decks: 3 (Or 4 if cargo module permits) | ||
- | |||
- | ==== Damage Capacity ==== | ||
- | //See [[guide: | ||
- | |||
- | * **Hull:** [[guide: | ||
- | * **Barriers: | ||
- | |||
- | |||
==== Performance ==== | ==== Performance ==== | ||
- | * **[[faction: | + | __Under New Starship Speed Standards: |
- | * **[[faction: | + | * Speed (STL): 0.375c |
- | * **[[faction: | + | |
- | * **[[faction: | + | |
- | * **Range (Support): | + | |
- | * **Lifespan: | + | |
- | * **Refit Cycle:** Once per year. | + | |
- | + | ||
- | == Old Information == | + | |
- | __Under New Starship Speed Standards: | + | |
- | * Speed (STL): 0.375c | + | |
* Speed (Hyperstream): | * Speed (Hyperstream): | ||
* //Note: Confederate produced hyperstream drives produce a highly unstable propulsion field that becomes increasingly more dangerous as speed increases. As such, use extreme caution as hyperstream drive failure can result in damage to the vessel.// | * //Note: Confederate produced hyperstream drives produce a highly unstable propulsion field that becomes increasingly more dangerous as speed increases. As such, use extreme caution as hyperstream drive failure can result in damage to the vessel.// | ||
- | * Speed (Aerial): Mach 2 (686 m/s) in the atmosphere. | + | * Speed (Aerial): Mach 2 in atmosphere. |
* Speed (Water): Up to 30 knots underwater, shields up. | * Speed (Water): Up to 30 knots underwater, shields up. | ||
- | * Range (Support): 10 years for a hibernating crew, 1 year for an active | + | * Range (Support): 10 Years for a hibernating crew, 1 Year for an active |
- | * Lifespan: Lifespan of vessel; crew can be maintained in hibernation for 5 years. | + | * Lifespan: Lifespan of vessel, Crew can be maintained in hibernation for 5 years. |
* Lifespan: 20 Years | * Lifespan: 20 Years | ||
* Refit Cycle: Every yearly UMP (United Maintenance Plan) | * Refit Cycle: Every yearly UMP (United Maintenance Plan) | ||
- | __Old Values: | + | __Old Values: |
* Speed (STL): 0.99c (Ion), 0.60 (Gravitic) | * Speed (STL): 0.99c (Ion), 0.60 (Gravitic) | ||
* Speed (Hyperstream): | * Speed (Hyperstream): | ||
* //Note: Confederate produced hyperstream drives produce a highly unstable propulsion field that becomes increasingly more dangerous as speed increases. As such, use extreme caution as hyperstream drive failure can result in damage to the vessel.// | * //Note: Confederate produced hyperstream drives produce a highly unstable propulsion field that becomes increasingly more dangerous as speed increases. As such, use extreme caution as hyperstream drive failure can result in damage to the vessel.// | ||
- | * Speed (Aerial): Mach 2 (686 m/s) in the atmosphere. | + | * Speed (Aerial): Mach 2 in atmosphere. |
* Speed (Water): Up to 30 knots underwater, shields up. | * Speed (Water): Up to 30 knots underwater, shields up. | ||
- | * Range (Support): 10 years for a hibernating crew, 1 year for an active | + | * Range (Support): 10 Years for a hibernating crew, 1 Year for an active |
* Lifespan: Lifespan of vessel, Crew can be maintained in hibernation for 5 years. | * Lifespan: Lifespan of vessel, Crew can be maintained in hibernation for 5 years. | ||
* Lifespan: 20 Years | * Lifespan: 20 Years | ||
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===== 4. Roleplay Stats and Cost ===== | ===== 4. Roleplay Stats and Cost ===== | ||
- | {{faction: | + | {{faction: |
==== Sections and Armor Rating ==== | ==== Sections and Armor Rating ==== | ||
- | \\ | + | |
- Outer Head Layer | - Outer Head Layer | ||
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- Right Wing | - Right Wing | ||
- Main Cannon | - Main Cannon | ||
- | \\ | + | |
All sections made of [[technology: | All sections made of [[technology: | ||
- | \\ | + | |
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|Nanotech systems | 100 | 1 | Nanobot Construction | 100 | | |Nanotech systems | 100 | 1 | Nanobot Construction | 100 | | ||
| Total: 7963 ||||| | | Total: 7963 ||||| | ||
+ | |||
+ | |||
===== 5. Inside the Ship ===== | ===== 5. Inside the Ship ===== | ||
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The canteen follows the classic design of the [[plot: | The canteen follows the classic design of the [[plot: | ||
- | The enclosed cooking space is located at one corner of the canteen and its cramped layout only allows a max of four people at a time. Directly next to it is the buffet line: a bunch stands with automatic reheaters, freezers and dispensers. Opposite it is the bar, stocking a wide array of alcoholic and non-alcoholic drinks and [[items: | + | The enclosed cooking space is located at one corner of the canteen and its cramped layout only allows a max of four people at a time. Directly next to it is the buffet line: a bunch stands with automatic reheaters, freezers and dispensers. Opposite it is the bar, stocking a wide array of alcoholic and non-alcoholic drinks and green bottles |
Long term food storage was originally designated to be one of the forward multipurpose rooms in the mid deck. However due to the frontal nature of the room, the cooks have insisted on storing them on-site. Using the same system as the [[corp: | Long term food storage was originally designated to be one of the forward multipurpose rooms in the mid deck. However due to the frontal nature of the room, the cooks have insisted on storing them on-site. Using the same system as the [[corp: | ||
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== Hatches: == | == Hatches: == | ||
- | Certain rooms have 122 centimeter-by-122 centimeter | + | Certain rooms have 4ftx4ft |
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== Prep/Locker Room: == | == Prep/Locker Room: == | ||
- | This room is where the pilots and marines suit up for their upcoming missions. Every pilot has a locker in this room containing his flight suit, harness and other carry on equipment. The pilot is then to leave any personal belongings behind in the locker too. The lockers are 180 centimeters | + | This room is where the pilots and marines suit up for their upcoming missions. Every pilot has a locker in this room containing his flight suit, harness and other carry on equipment. The pilot is then to leave any personal belongings behind in the locker too. The lockers are 6ft tall and 2ft wide and deep. They are arranged ten to a row in four rows starting from one wall, back to back in the middle of the room and the other wall. There are benches between the rows and two sinks at the wall nearer to the hangar. The air is always cool and the room is always brightly lit. Walls are a light yellow and the floor is plain steel. |
== Hangar: == | == Hangar: == | ||
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There are racks upon racks of blank torpedoes waiting to be launched. In an armored corner of the room lie warheads of various types and sizes. Loading and arming the torpedoes are done by manipulator arms in zero gravity, up to ten torpedoes may be pre-loaded on each wing in the mass driver tubes, after that it will take an average of five seconds to prepare another for firing. | There are racks upon racks of blank torpedoes waiting to be launched. In an armored corner of the room lie warheads of various types and sizes. Loading and arming the torpedoes are done by manipulator arms in zero gravity, up to ten torpedoes may be pre-loaded on each wing in the mass driver tubes, after that it will take an average of five seconds to prepare another for firing. | ||
- | Should the arms (five of them taking | + | Should the arms (five of them taking |
== Dispenser: == | == Dispenser: == | ||
In here houses a variety of flares and beacons all nicely lined up in rails to their respective dispensers. This place rarely needs maintenance due to its relative low-techness and infrequent use. A thing to note is that one can enter and exit the Hray by opening one of the dispenser hatches (Easier done from the inside) and crawling out | In here houses a variety of flares and beacons all nicely lined up in rails to their respective dispensers. This place rarely needs maintenance due to its relative low-techness and infrequent use. A thing to note is that one can enter and exit the Hray by opening one of the dispenser hatches (Easier done from the inside) and crawling out | ||
+ | |||
===== Ship Systems: ===== | ===== Ship Systems: ===== | ||
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==== Computer Systems: ==== | ==== Computer Systems: ==== | ||
- | == Advanced Command Executive AI: == | + | == X-Savtech Computers: == |
- | Its job is to calculate courses, battle telemetry and data, target tracking and also to oversee the general well being of the ship and crew. A model including a humanoid holographic representation of the ship is optional. Interfacing with the AI can be done by just speaking into the air, using holographically materialized consoles or the numerous solid consoles around the ship. | + | Due to the lack of crew and the high risk nature of the ship, the standard Combat [[technology: |
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Using sensor signals received from the tail and optical data from small cameras/ | Using sensor signals received from the tail and optical data from small cameras/ | ||
+ | == Event Horizon Jammer: == | ||
+ | A combination of systems which involves supercharging the Zanarium hull, increasing and inverting the Deflector Shields to deflect particles back at the Hray. This creates a 1 AU " | ||
==== Indirect Warfare ==== | ==== Indirect Warfare ==== | ||
- | == Countermeasures: == | + | == Countermesures: == |
- | The [[corp: | + | The [[corp: |
- | == Event Horizon Jammer: == | + | == Interdiction Field: == |
- | A combination | + | The ship is capable |
===== Weapons ===== | ===== Weapons ===== | ||
- | === Primary === | ||
- | **[[corp: | ||
- | | + | **NAM Main Aether Cannon |
- | * **[[guide:damage_rating_v3|Purpose]] | + | * Location: Slung under the Hray. (180m x 30m x 30m) |
- | * **Area of Effect | + | * Primary Purpose: Anti- Capital Ship |
- | * **Area of Effect (Area of Effect | + | |
- | * **Range (Focused Mode):** 2 AU (299, | + | * Damage: Total Annihilation (Focused) Very Heavy (Area of Effect) |
- | * **Range | + | * Area of Effect: 50m Wide Beam (Focused) 1* Cone from the origin |
- | * **Rate of Fire:** 3 shots/ | + | * Range: : 0.01 Ly (About 600 AU) (Can be controlled) |
- | * **Ammunition:** Unlimited((As long as the [[faction: | + | * Rate of Fire: 5 Second Charge > 5 Second Beam > 10 Second Cooldown |
- | * **Weapon Dimensions: | + | * Payload: As long as Aether Tap is on |
- | **[[corp: | + | **NAM Positron Cannon |
+ | * Location: | ||
+ | * Primary Purpose: Anti- Capital Ship (Single Shots) | ||
+ | * Secondary Purpose: Anti- Power Armor/ Fighters/ Torpedoes (Rapid Fire) | ||
+ | * Damage: Very heavy (Repeatedly hit by Single Shots), Heavy (Caught in Rapid Fire) | ||
+ | * Area of Effect: Rapid fire can be set to spray over a 90* arc | ||
+ | * Range: 1 AU (Single Shot), 100,000 Miles (1* Rapid Fire) | ||
+ | * Rate of Fire: 1 Per second | ||
+ | * Payload: 5 Minutes if Aether Generator is not active. | ||
- | | + | **NAM Torpedo Launcher Array (2):** The other main weapon of the Hray is the Torpedo Array Launcher. The launcher is set within the structure of the ship, which completely encases it with armor, |
- | * (Green) T-1 Antimatter | + | * Location: Inbuilt into each of the outer wing. (100m x 40m x 25m Each) |
- | * (Blue) T-1 Electromagnetic Pulse Torpedoes: N/A((Disables unshielded electronics.)) | + | * Primary Purpose: Anti- Warship |
- | * (Red) T-1 High-Explosive Torpedoes: [[guide: | + | * Damage: Very Heavy (GREEN), Heavy (RED), Moderate(BLUE, |
- | * (Yellow) T-1 Charged Particle Torpedoes: N/A((Temporarily blinds sensor systems.)) | + | * Rate of Fire: 1 Persecond with an Alpha Strike |
- | * (Grey) Wormhole Torpedoes: [[guide: | + | * Payload: 30 Each (60 Total) |
- | * **Area of Effect:** 50 meters((T-1 High-Explosive Torpedoes)) | + | * Payload Type: NAM Hray-Standard |
- | * **Range:** Effectively unlimited. | + | |
- | * **Rate of Fire:** 2 torpedoes/ | + | |
- | * **Torpedo Velocity:** 0.600c | + | |
- | * **Ammunition:** | + | |
- | * x6 (Green) | + | |
- | * x6 (Blue) T-1 Electromagnetic Pulse Torpedoes((Per Launcher Array.)) | + | |
- | * x6 (Red) T-1 High-Explosive Torpedoes((Per Launcher Array.)) | + | |
- | * x6 (Yellow) T-1 Charged | + | |
- | * x6 (Grey) Wormhole | + | |
- | * **Torpedo Dimensions: | + | |
- | * **Torpedo Armor:** [[guide: | + | |
- | * **Torpedo Barriers:** [[guide: | + | |
- | === Secondary === | + | **NAM Twin Plasma Turret |
- | **[[corp: | + | * Location: Three in a row on the top and underside |
+ | * Primary Purpose: Anti Mecha, Fighter, Torpedo | ||
+ | * Damage: Heavy at 100KM, Magnetic field dissipates after that. | ||
+ | * Rate of Fire: 30 Per second | ||
+ | * Payload: 30,000 Per turret storage. Reloading is done EVA. | ||
- | | + | **NAM Guidance Missiles Launcher (2):** This missile is essentially a FTL capable missile attached with Monoeye sensors and a cloaking device supplemented with the mass mesher system. The Guidance Missile provides single shot telemetry and area data, transmitting this via encrypted focused subspace communicators. The reason why [[corp:nepleslian_arms_and_munitions|NAM]] has opted to stick Monoeyes on missiles was because the very sensitive Monoeye sensors give away its position very easily, and thus would be better used by the more expendable missiles. The activation of the Monoeyes can be timed and the missiles can be programmed to follow a set path. |
- | * **Area of Effect:** 90° arc((Rapid Fire)) | + | * Location: Launcher cases under each wing. (30m x 10m x 20m Each) |
- | | + | * Primary Purpose: Single shot telemetry data. |
- | * **Range (Rapid Fire):** 161,000 kilometers | + | |
- | * **Rate of Fire (Single Shot):** 1 shot/second((Per Cannon.)) | + | * Rate of Fire: 2 Per second |
- | * **Rate of Fire (Rapid Fire):** 30 shots/ | + | * Payload: 30 Each (60 Total) |
- | * **Ammunition: | + | |
- | * **Weapon Dimensions: | + | |
- | === Defensive === | ||
- | **[[corp: | ||
- | |||
- | * **[[guide: | ||
- | * **Range (Space):** 600,000 kilometers | ||
- | * **Rate of Fire:** 15 rounds/ | ||
- | * **Ammunition: | ||
- | |||
- | === Utility === | ||
- | **[[corp: | ||
- | |||
- | * **[[guide: | ||
- | * **Range:** Effectively unlimited. | ||
- | * **Rate of Fire:** 2 missiles/ | ||
- | * **Ammunition: | ||
- | * **Missile Dimensions: | ||
- | * **Missile Armor:** [[guide: | ||
===== 7. Vehicle/ Armor Complement ===== | ===== 7. Vehicle/ Armor Complement ===== | ||
- | * 35 [[faction: | + | * 35 [[faction: |
- | + | ||
- | ===== OOC Notes ===== | + | |
- | [[user: | + | |
- | This article was created by [[user: | + | |
---- struct data ---- | ---- struct data ---- | ||
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