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faction:nepleslia:starship_classes:hray_stealth_gunship [2018/07/06 15:53] – ↷ Links adapted because of a move operation ethereal | faction:nepleslia:starship_classes:hray_stealth_gunship [2018/11/15 09:37] – [Top Deck] fixed redlink frostjaeger | ||
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- | ====== NAM-S1-01a Hray-Class Stealth Gunship ====== | + | ====== NAM-S1-01a Hray Class Stealth Gunship ====== |
- | {{faction: | + | |
+ | |||
+ | {{faction: | ||
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* Appearance: | * Appearance: | ||
- | {{faction: | + | {{faction: |
- | {{faction: | + | {{faction: |
- | {{faction: | + | {{faction: |
- | {{faction: | + | {{faction: |
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==== Dimensions ==== | ==== Dimensions ==== | ||
- | * Length: | + | * Length: |
- | * Width: | + | * Width: |
- | * Height: | + | * Height: |
* Decks: 3 (Or 4 if cargo module permits) | * Decks: 3 (Or 4 if cargo module permits) | ||
- | |||
- | ==== Damage Capacity ==== | ||
- | //See [[guide: | ||
- | |||
- | * **Hull:** [[guide: | ||
- | * **Barriers: | ||
- | |||
- | |||
==== Performance ==== | ==== Performance ==== | ||
- | * **[[faction: | ||
- | * **[[faction: | ||
- | * **[[faction: | ||
- | * **[[faction: | ||
- | * **Range (Support): | ||
- | * **Lifespan: | ||
- | * **Refit Cycle:** Once per year. | ||
- | |||
- | == Old Information == | ||
__Under New Starship Speed Standards: | __Under New Starship Speed Standards: | ||
- | * Speed (STL): 0.375c | + | * Speed (STL): 0.375c |
* Speed (Hyperstream): | * Speed (Hyperstream): | ||
* //Note: Confederate produced hyperstream drives produce a highly unstable propulsion field that becomes increasingly more dangerous as speed increases. As such, use extreme caution as hyperstream drive failure can result in damage to the vessel.// | * //Note: Confederate produced hyperstream drives produce a highly unstable propulsion field that becomes increasingly more dangerous as speed increases. As such, use extreme caution as hyperstream drive failure can result in damage to the vessel.// | ||
- | * Speed (Aerial): Mach 2 (686 m/s) in the atmosphere. | + | * Speed (Aerial): Mach 2 in atmosphere. |
* Speed (Water): Up to 30 knots underwater, shields up. | * Speed (Water): Up to 30 knots underwater, shields up. | ||
- | * Range (Support): 10 years for a hibernating crew, 1 year for an active | + | * Range (Support): 10 Years for a hibernating crew, 1 Year for an active |
- | * Lifespan: Lifespan of vessel; crew can be maintained in hibernation for 5 years. | + | * Lifespan: Lifespan of vessel, Crew can be maintained in hibernation for 5 years. |
* Lifespan: 20 Years | * Lifespan: 20 Years | ||
* Refit Cycle: Every yearly UMP (United Maintenance Plan) | * Refit Cycle: Every yearly UMP (United Maintenance Plan) | ||
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* Speed (Hyperstream): | * Speed (Hyperstream): | ||
* //Note: Confederate produced hyperstream drives produce a highly unstable propulsion field that becomes increasingly more dangerous as speed increases. As such, use extreme caution as hyperstream drive failure can result in damage to the vessel.// | * //Note: Confederate produced hyperstream drives produce a highly unstable propulsion field that becomes increasingly more dangerous as speed increases. As such, use extreme caution as hyperstream drive failure can result in damage to the vessel.// | ||
- | * Speed (Aerial): Mach 2 (686 m/s) in the atmosphere. | + | * Speed (Aerial): Mach 2 in atmosphere. |
* Speed (Water): Up to 30 knots underwater, shields up. | * Speed (Water): Up to 30 knots underwater, shields up. | ||
- | * Range (Support): 10 years for a hibernating crew, 1 year for an active | + | * Range (Support): 10 Years for a hibernating crew, 1 Year for an active |
* Lifespan: Lifespan of vessel, Crew can be maintained in hibernation for 5 years. | * Lifespan: Lifespan of vessel, Crew can be maintained in hibernation for 5 years. | ||
* Lifespan: 20 Years | * Lifespan: 20 Years | ||
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===== 4. Roleplay Stats and Cost ===== | ===== 4. Roleplay Stats and Cost ===== | ||
- | {{faction: | + | {{faction: |
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|Nanotech systems | 100 | 1 | Nanobot Construction | 100 | | |Nanotech systems | 100 | 1 | Nanobot Construction | 100 | | ||
| Total: 7963 ||||| | | Total: 7963 ||||| | ||
+ | |||
+ | \\ | ||
===== 5. Inside the Ship ===== | ===== 5. Inside the Ship ===== | ||
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The canteen follows the classic design of the [[plot: | The canteen follows the classic design of the [[plot: | ||
- | The enclosed cooking space is located at one corner of the canteen and its cramped layout only allows a max of four people at a time. Directly next to it is the buffet line: a bunch stands with automatic reheaters, freezers and dispensers. Opposite it is the bar, stocking a wide array of alcoholic and non-alcoholic drinks and [[items: | + | The enclosed cooking space is located at one corner of the canteen and its cramped layout only allows a max of four people at a time. Directly next to it is the buffet line: a bunch stands with automatic reheaters, freezers and dispensers. Opposite it is the bar, stocking a wide array of alcoholic and non-alcoholic drinks and green bottles |
Long term food storage was originally designated to be one of the forward multipurpose rooms in the mid deck. However due to the frontal nature of the room, the cooks have insisted on storing them on-site. Using the same system as the [[corp: | Long term food storage was originally designated to be one of the forward multipurpose rooms in the mid deck. However due to the frontal nature of the room, the cooks have insisted on storing them on-site. Using the same system as the [[corp: | ||
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== Hatches: == | == Hatches: == | ||
- | Certain rooms have 122 centimeter-by-122 centimeter | + | Certain rooms have 4ftx4ft |
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== Prep/Locker Room: == | == Prep/Locker Room: == | ||
- | This room is where the pilots and marines suit up for their upcoming missions. Every pilot has a locker in this room containing his flight suit, harness and other carry on equipment. The pilot is then to leave any personal belongings behind in the locker too. The lockers are 180 centimeters | + | This room is where the pilots and marines suit up for their upcoming missions. Every pilot has a locker in this room containing his flight suit, harness and other carry on equipment. The pilot is then to leave any personal belongings behind in the locker too. The lockers are 6ft tall and 2ft wide and deep. They are arranged ten to a row in four rows starting from one wall, back to back in the middle of the room and the other wall. There are benches between the rows and two sinks at the wall nearer to the hangar. The air is always cool and the room is always brightly lit. Walls are a light yellow and the floor is plain steel. |
== Hangar: == | == Hangar: == | ||
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There are racks upon racks of blank torpedoes waiting to be launched. In an armored corner of the room lie warheads of various types and sizes. Loading and arming the torpedoes are done by manipulator arms in zero gravity, up to ten torpedoes may be pre-loaded on each wing in the mass driver tubes, after that it will take an average of five seconds to prepare another for firing. | There are racks upon racks of blank torpedoes waiting to be launched. In an armored corner of the room lie warheads of various types and sizes. Loading and arming the torpedoes are done by manipulator arms in zero gravity, up to ten torpedoes may be pre-loaded on each wing in the mass driver tubes, after that it will take an average of five seconds to prepare another for firing. | ||
- | Should the arms (five of them taking | + | Should the arms (five of them taking |
== Dispenser: == | == Dispenser: == | ||
In here houses a variety of flares and beacons all nicely lined up in rails to their respective dispensers. This place rarely needs maintenance due to its relative low-techness and infrequent use. A thing to note is that one can enter and exit the Hray by opening one of the dispenser hatches (Easier done from the inside) and crawling out | In here houses a variety of flares and beacons all nicely lined up in rails to their respective dispensers. This place rarely needs maintenance due to its relative low-techness and infrequent use. A thing to note is that one can enter and exit the Hray by opening one of the dispenser hatches (Easier done from the inside) and crawling out | ||
+ | |||
===== Ship Systems: ===== | ===== Ship Systems: ===== | ||
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==== Computer Systems: ==== | ==== Computer Systems: ==== | ||
- | == Advanced Command Executive AI: == | + | == X-Savtech Computers: == |
- | Its job is to calculate courses, battle telemetry and data, target tracking and also to oversee the general well being of the ship and crew. A model including a humanoid holographic representation of the ship is optional. Interfacing with the AI can be done by just speaking into the air, using holographically materialized consoles or the numerous solid consoles around the ship. | + | Due to the lack of crew and the high risk nature of the ship, the standard Combat [[technology: |
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Using sensor signals received from the tail and optical data from small cameras/ | Using sensor signals received from the tail and optical data from small cameras/ | ||
+ | == Event Horizon Jammer: == | ||
+ | A combination of systems which involves supercharging the Zanarium hull, increasing and inverting the Deflector Shields to deflect particles back at the Hray. This creates a 1 AU " | ||
==== Indirect Warfare ==== | ==== Indirect Warfare ==== | ||
- | == Countermeasures: == | + | == Countermesures: == |
- | The [[corp: | + | The [[corp: |
- | == Event Horizon Jammer: == | + | == Interdiction Field: == |
- | A combination | + | The ship is capable |
===== Weapons ===== | ===== Weapons ===== | ||
- | === Primary === | ||
- | **[[corp: | ||
- | | + | **NAM Main Aether Cannon |
- | | + | * Location: Slung under the Hray. (180m x 30m x 30m) \\ |
- | * **Area of Effect | + | |
- | * **Area of Effect (Area of Effect | + | |
- | * **Range | + | * Damage: Total Annihilation (Focused) Very Heavy (Area of Effect) |
- | * **Range (Area of Effect | + | * Area of Effect: 50m Wide Beam (Focused) 1* Cone from the origin |
- | * **Rate of Fire:** 3 shots/ | + | * Range: : 0.01 Ly (About 600 AU) (Can be controlled) \\ |
- | * **Ammunition:** Unlimited((As long as the [[faction:nepleslia:starship_classes:hray_stealth_gunship# | + | |
- | * **Weapon Dimensions:** 180 meters x 30 meters x 30 meters | + | |
+ | \\ | ||
+ | **NAM Positron Cannon Array (4):** This weapon is based off the latest LBR-02a technology. A strong versatile long barreled positron firing weapon. Positron weaponry works by exciting antimatter, containing it in a magnetic field and mass driving it near the speed of light. The Array is built into the ship itself thus they are easily cooled and sealed off. However it is a fixed weapon thus may only fire at targets directly in front of the Hray. It may not be as powerful as the Aether Cannon, but it will prove itself many times over when the main gun is incapable of firing. | ||
+ | * Location: A square grid around the Aether Cannon. (50m x 30m x 15m) \\ | ||
+ | * Primary Purpose: Anti- Capital Ship (Single Shots) \\ | ||
+ | | ||
+ | | ||
+ | * Area of Effect: | ||
+ | | ||
+ | * Rate of Fire: 1 Per second | ||
+ | * Payload: 5 Minutes if Aether Generator is not active. | ||
+ | \\ | ||
+ | **NAM Torpedo Launcher Array (2):** The other main weapon of the Hray is the Torpedo Array Launcher. The launcher is set within the structure of the ship, which completely encases it with armor, | ||
+ | * Location: Inbuilt into each of the outer wing. (100m x 40m x 25m Each) \\ | ||
+ | * Primary Purpose: Anti- Warship | ||
+ | | ||
+ | | ||
+ | | ||
+ | * Payload Type: NAM Hray-Standard T-1 Torpedoes: GREEN (Antimatter(Bursts Forward)), BLUE (EMP(Disables)), | ||
+ | \\ | ||
- | **[[corp: | + | **NAM Twin Plasma |
- | + | * Location: Three in a row on the top and underside of each wing. \\ | |
- | * **[[guide: | + | * Primary |
- | * (Green) T-1 Antimatter Torpedoes: [[guide: | + | * Damage: Heavy at 100KM, Magnetic field dissipates after that. |
- | * (Blue) T-1 Electromagnetic Pulse Torpedoes: N/ | + | * Rate of Fire: 30 Per second |
- | * (Red) T-1 High-Explosive Torpedoes: [[guide: | + | * Payload: 30,000 Per turret storage. Reloading |
- | * (Yellow) T-1 Charged Particle Torpedoes: N/ | + | \\ |
- | * (Grey) Wormhole Torpedoes: [[guide: | + | **NAM Guidance Missiles |
- | * **Area of Effect:** 50 meters((T-1 High-Explosive Torpedoes)) | + | * Location: Launcher cases under each wing. (30m x 10m x 20m Each) \\ |
- | * **Range:** Effectively unlimited. | + | * Primary |
- | * **Rate of Fire:** 2 torpedoes/ | + | * Range: |
- | * **Torpedo Velocity:** 0.600c (179,876 kilometers/ | + | * Rate of Fire: 2 Per second |
- | * **Ammunition: | + | * Payload: 30 Each (60 Total) \\ |
- | * x6 (Green) T-1 Antimatter Torpedoes((Per Launcher Array.)) | + | \\ |
- | * x6 (Blue) T-1 Electromagnetic Pulse Torpedoes((Per Launcher Array.)) | + | |
- | * x6 (Red) T-1 High-Explosive Torpedoes((Per Launcher Array.)) | + | |
- | * x6 (Yellow) T-1 Charged Particle Torpedoes((Per Launcher Array.)) | + | |
- | * x6 (Grey) Wormhole Torpedoes((Per Launcher Array.)) | + | |
- | * **Torpedo Dimensions: | + | |
- | * **Torpedo Armor:** [[guide: | + | |
- | * **Torpedo Barriers:** [[guide: | + | |
- | + | ||
- | + | ||
- | === Secondary === | + | |
- | **[[corp: | + | |
- | + | ||
- | * **[[guide: | + | |
- | * **Area of Effect:** 90° arc((Rapid Fire)) | + | |
- | * **Range (Single Shot):** 1 AU (149, | + | |
- | * **Range (Rapid Fire):** 161,000 kilometers | + | |
- | * **Rate of Fire (Single Shot):** 1 shot/ | + | |
- | * **Rate of Fire (Rapid Fire):** 30 shots/ | + | |
- | * **Ammunition: | + | |
- | * **Weapon Dimensions: | + | |
- | + | ||
- | === Defensive === | + | |
- | **[[corp: | + | |
- | + | ||
- | * **[[guide: | + | |
- | * **Range (Space):** 600,000 kilometers | + | |
- | * **Rate of Fire:** 15 rounds/second((Per vulcan; each [[faction: | + | |
- | * **Ammunition:** 30, | + | |
- | + | ||
- | === Utility === | + | |
- | **[[corp: | + | |
- | + | ||
- | * **[[guide: | + | |
- | * **Range:** Effectively unlimited. | + | |
- | * **Rate of Fire:** 2 missiles/second | + | |
- | * **Ammunition:** 30 missiles((Per Launcher.)) | + | |
- | * **Missile Dimensions: | + | |
- | * **Missile Armor:** [[guide: | + | |
===== 7. Vehicle/ Armor Complement ===== | ===== 7. Vehicle/ Armor Complement ===== | ||
* 35 [[faction: | * 35 [[faction: | ||
- | |||
- | ===== OOC Notes ===== | ||
- | [[user: | ||
- | This article was created by [[user: | ||
---- struct data ---- | ---- struct data ---- | ||
---- | ---- | ||