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faction:nepleslia:equipment:void_tactical_armor

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faction:nepleslia:equipment:void_tactical_armor [2019/08/19 17:22] – ↷ Links adapted because of a move operation firebrandfaction:nepleslia:equipment:void_tactical_armor [2023/11/12 12:18] – ↷ Links adapted because of a move operation wes
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 {{faction:nepleslia:equipment:void_armour_final.jpg?700}} {{faction:nepleslia:equipment:void_armour_final.jpg?700}}
  
-==== History and Background ====+===== History and Background =====
  
 While new technologies continued to be developed by [[corp:nepleslian_arms_and_munitions]] after the end of the Kennewes Offensive, the original VOID Commando Armor became the armor of choice of many commanders following the hype of new shield drone systems. But the armor suffered from problems similar to the original [[air_m1_high_mobility_power_armor]], in that while it looked very good on paper, it gave a mediocre performance at a choice few battles after Kennewes and many veterans returned to their usual armors as a result. This was attributed to poor weight distribution and the sudden employment of various untested experimental technologies, rather than adherence to tried and trusted weapons. While new technologies continued to be developed by [[corp:nepleslian_arms_and_munitions]] after the end of the Kennewes Offensive, the original VOID Commando Armor became the armor of choice of many commanders following the hype of new shield drone systems. But the armor suffered from problems similar to the original [[air_m1_high_mobility_power_armor]], in that while it looked very good on paper, it gave a mediocre performance at a choice few battles after Kennewes and many veterans returned to their usual armors as a result. This was attributed to poor weight distribution and the sudden employment of various untested experimental technologies, rather than adherence to tried and trusted weapons.
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-==== About ====+===== About =====
  
 The new VOID is every inch the armor of a commander or elite fighter, designed to simultaneously create strong entrenchments for friendly forces while placing fractures in enemy defensive formations. While it might not have the raw mobility of more general-use armors such as the [[air_m1_high_mobility_power_armor]], [[faction:nepleslia:equipment:water_pa]] and [[faction:nepleslia:equipment:hostile]] or the assault potential and long ranged overkill of designs such as the [[earth]], [[fire]] or [[faction:nepleslia:equipment:aggressor]], it boasts a very dangerous and efficient combination of ECM, shields and offensive weapons. It is most effective in squad situations, where it can support friendlies with [[faction:nepleslia:equipment:void_tactical_armor#drone systems|Shield Drone]] formations and on the front lines, to break enemy formations. The new VOID is every inch the armor of a commander or elite fighter, designed to simultaneously create strong entrenchments for friendly forces while placing fractures in enemy defensive formations. While it might not have the raw mobility of more general-use armors such as the [[air_m1_high_mobility_power_armor]], [[faction:nepleslia:equipment:water_pa]] and [[faction:nepleslia:equipment:hostile]] or the assault potential and long ranged overkill of designs such as the [[earth]], [[fire]] or [[faction:nepleslia:equipment:aggressor]], it boasts a very dangerous and efficient combination of ECM, shields and offensive weapons. It is most effective in squad situations, where it can support friendlies with [[faction:nepleslia:equipment:void_tactical_armor#drone systems|Shield Drone]] formations and on the front lines, to break enemy formations.
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   * Lifespan: 10 Years   * Lifespan: 10 Years
  
-==== Speeds =====+==== Speeds ====
  
 Ground speed Ground speed
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   * Combined: .365c   * Combined: .365c
  
-=== Damage Capacity ===+==== Damage Capacity ====
 //See [[guide:damage_rating_v3]] for an explanation of the damage system.// //See [[guide:damage_rating_v3]] for an explanation of the damage system.//
  
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   * Drones, Sphere: Timed, break if overloaded. (3)   * Drones, Sphere: Timed, break if overloaded. (3)
  
-=== Appearance ===+==== Appearance ====
  
 The helmet of the VOID is an oval-shaped dome, with a flat forehead plate that sits atop the recess that houses a single large glowing purple monoeye. The sides of the oval structure are flanked by large rectangular antennae that jut backwards and frame the smooth back of the head structure. Black nanomuscles jut out from behind these antennae, armored in a series of curved, actuated bands of armor, that tuck in beneath the monoeye recess. These structures are the most visible, as the lower bottom of the head is concealed by a wide rounded collar that wraps around the shoulders and middle section of the head. There is a small sealed split on the collar, right beneath the monoeye recess. The helmet of the VOID is an oval-shaped dome, with a flat forehead plate that sits atop the recess that houses a single large glowing purple monoeye. The sides of the oval structure are flanked by large rectangular antennae that jut backwards and frame the smooth back of the head structure. Black nanomuscles jut out from behind these antennae, armored in a series of curved, actuated bands of armor, that tuck in beneath the monoeye recess. These structures are the most visible, as the lower bottom of the head is concealed by a wide rounded collar that wraps around the shoulders and middle section of the head. There is a small sealed split on the collar, right beneath the monoeye recess.
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 ==== Back Hardpoints ==== ==== Back Hardpoints ====
  
-==(2): Guided Assault Fusion Mortar GAFM-01a== The GAFM is a weapon remarkably similar to the Assault Ordance Projector of [[EARTH]] and [[Aggressor]] fame, but differing in specific purpose. The GAFM is intended to be used as an area effect tactical weapon, to counter the tendencies of enemies of the Imperium (such as the former Red army) to rely heavily on entrenchment and cover. The GAFM allows troops to effectively blow the enemy out of their positions and inflict serious damage via the application of heavy guided fusion-based nuclear warheads. While the nuclear weapons had been forsaken in favor of more powerful antimatter or aether detonators in the past, the technology remains cheap and effective. Fusion detonations still produce radiation, but the fallout lasts hours, rather than decades and has superior explosive force. Suggestions by battlefield commanders while the project was being reviewed also led to the creation of area effect scalar and EMP detonators as a means to expand on the overall pos+===(2): Guided Assault Fusion Mortar GAFM-01a=== The GAFM is a weapon remarkably similar to the Assault Ordance Projector of [[EARTH]] and [[Aggressor]] fame, but differing in specific purpose. The GAFM is intended to be used as an area effect tactical weapon, to counter the tendencies of enemies of the Imperium (such as the former Red army) to rely heavily on entrenchment and cover. The GAFM allows troops to effectively blow the enemy out of their positions and inflict serious damage via the application of heavy guided fusion-based nuclear warheads. While the nuclear weapons had been forsaken in favor of more powerful antimatter or aether detonators in the past, the technology remains cheap and effective. Fusion detonations still produce radiation, but the fallout lasts hours, rather than decades and has superior explosive force. Suggestions by battlefield commanders while the project was being reviewed also led to the creation of area effect scalar and EMP detonators as a means to expand on the overall pos
  
 Both mortars sit directly behind the heavy shoulders of the unit, and can be brought down flat or at an angle in a manner similar to the powered racks of the FIRE to change firing arcs. There are handles on the top ends of the launchers specifically to allow the marine to employ them like bazookas when they are dropped down to shoulder level. Once fired, the rounds can be guided by wire, laser or other marking device, but it must be a system registered to the VOID OS. To prevent tampering by enemy ECM, the preferred method is combined laser/partial dumbfire to guide, then release the mortar round towards the desired target. Both mortars sit directly behind the heavy shoulders of the unit, and can be brought down flat or at an angle in a manner similar to the powered racks of the FIRE to change firing arcs. There are handles on the top ends of the launchers specifically to allow the marine to employ them like bazookas when they are dropped down to shoulder level. Once fired, the rounds can be guided by wire, laser or other marking device, but it must be a system registered to the VOID OS. To prevent tampering by enemy ECM, the preferred method is combined laser/partial dumbfire to guide, then release the mortar round towards the desired target.
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 The [[corp:nepleslian_arms_and_munitions]] mini-missile launcher subsystems are compact and independent enough to be modular for the Leg hardpoints of the VOID, located on the outside of the left and right calves. By default, the unit is equipped with TRACER racks. The [[corp:nepleslian_arms_and_munitions]] mini-missile launcher subsystems are compact and independent enough to be modular for the Leg hardpoints of the VOID, located on the outside of the left and right calves. By default, the unit is equipped with TRACER racks.
  
-==(2) NAM Semi-Extended Rapid TRACER Rack XTR-01a:== With the updated reflecting the VOID's status as a heavy armor, the smaller TRACER Racks were expanded to ensure viability in even prolonged ground battles. Of nearly the same caliber as the ARROW packs utilized by the WATER2, the slightly shorter missiles are fitted with a head that bursts into a stubborn, high tensile strength adhesive and mounted with an advanced transmission device. TRACERs are capable of broadcasting on friendly frequencies to facilitate missile locks and and mark targets for fire support, and transmit overpowering “dummy” signals to draw away missiles or misdirect attention. Typically, they are set to transmit after a preset distance, as the launching unit could easily be traced and eliminated after a premature activation.+====(2) NAM Semi-Extended Rapid TRACER Rack XTR-01a:==== With the updated reflecting the VOID's status as a heavy armor, the smaller TRACER Racks were expanded to ensure viability in even prolonged ground battles. Of nearly the same caliber as the ARROW packs utilized by the WATER2, the slightly shorter missiles are fitted with a head that bursts into a stubborn, high tensile strength adhesive and mounted with an advanced transmission device. TRACERs are capable of broadcasting on friendly frequencies to facilitate missile locks and and mark targets for fire support, and transmit overpowering “dummy” signals to draw away missiles or misdirect attention. Typically, they are set to transmit after a preset distance, as the launching unit could easily be traced and eliminated after a premature activation.
  
   * Location: Left or Right Calf   * Location: Left or Right Calf
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-==(1): NAM Rapid BOLT Launcher RBL-01a:== The new, more lethal brother of the ARROW and DART mini-missile lines, the BOLT is a small, agile missile that requires little external locking solutions, hence can be released en masse. Each missile carries a small payload of antimatter material which, upon detonation, causes a matter-antimatter explosion in a small area around the missile. The newer launchers and missile ordinance are larger to compensate the increased capabilities. Mini-missile launchers can be located on either the Left or Right calf hardpoint.+====(1): NAM Rapid BOLT Launcher RBL-01a:==== The new, more lethal brother of the ARROW and DART mini-missile lines, the BOLT is a small, agile missile that requires little external locking solutions, hence can be released en masse. Each missile carries a small payload of antimatter material which, upon detonation, causes a matter-antimatter explosion in a small area around the missile. The newer launchers and missile ordinance are larger to compensate the increased capabilities. Mini-missile launchers can be located on either the Left or Right calf hardpoint.
  
   * Location: Left or Right Calf   * Location: Left or Right Calf
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-==(1): NAM Rapid DART Launcher RDL-03a:== DARTS are small missiles that require very little external locking solutions. Usually the DARTS will self lock and streak toward the target like a cloud of angry bees. They are always fired en masse to guarantee a chance of hitting but their damage is small compared to the heavier version of the mini-missile pods. Instead of antimatter explosions or conventional high-explosive warheads, they explode in fine charged particles, screwing up sensors momentarily and damaging shields. Useful as a non-lethal measure of attacking or disabling foes. The newest version has a slightly increased range, but it is still recommended to be fairly close to the target to ensure successful deployment. Mini-missile launchers can be located on either the Left or Right calf hardpoint.+====(1): NAM Rapid DART Launcher RDL-03a:==== DARTS are small missiles that require very little external locking solutions. Usually the DARTS will self lock and streak toward the target like a cloud of angry bees. They are always fired en masse to guarantee a chance of hitting but their damage is small compared to the heavier version of the mini-missile pods. Instead of antimatter explosions or conventional high-explosive warheads, they explode in fine charged particles, screwing up sensors momentarily and damaging shields. Useful as a non-lethal measure of attacking or disabling foes. The newest version has a slightly increased range, but it is still recommended to be fairly close to the target to ensure successful deployment. Mini-missile launchers can be located on either the Left or Right calf hardpoint.
  
   * Location: Left or Right Calf   * Location: Left or Right Calf
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-==(1): NAM Rapid ARROW Launcher RAL-02a:== A distant cousin and predecessor to the RBL-01a, the newest version of the Rapid ARROW Launcher mini-missile pod deploys conventional high-explosive charges in each mini-missile. The small self-locking ARROWs are not as effective at killing a target as the BOLT is, but the damage is meant to bridge the gap between the ‘over-kill’ BOLT and the ‘non-lethal’ DART. Thus, the RAL-02a is the preferred mini-missile pod for those looking to not totally obliterate a target, but would still prefer the foe to be damaged none-the-less. Mini-missile launchers can be located on either the Left or Right calf hardpoint.+====(1): NAM Rapid ARROW Launcher RAL-02a:==== A distant cousin and predecessor to the RBL-01a, the newest version of the Rapid ARROW Launcher mini-missile pod deploys conventional high-explosive charges in each mini-missile. The small self-locking ARROWs are not as effective at killing a target as the BOLT is, but the damage is meant to bridge the gap between the ‘over-kill’ BOLT and the ‘non-lethal’ DART. Thus, the RAL-02a is the preferred mini-missile pod for those looking to not totally obliterate a target, but would still prefer the foe to be damaged none-the-less. Mini-missile launchers can be located on either the Left or Right calf hardpoint.
  
   * Location: Left or Right Calf   * Location: Left or Right Calf
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 ==== Life Support ==== ==== Life Support ====
  
-==Life Support==+===Life Support===
 The inside of the armor is made out of cushioned material, with hard straps near jointed areas. Oxygen and Sucrose solution is provided through a mask in the helmet and a catheter is present down below. The catheter has to be manually attached by the pilot as he jumps in. Constriction bands placed above the straps, and an hypospray-type automatic drug applier is near the neck. To cope with the general inflexibility of NAM PAs, a layer of equally effective, but more flexible radiation blocking polymers were used, instead of a solid lead sheet. This gives the unit just a little more flexibility than it's predecessors and allows the VOID to bend it's forwards and backwards, torso twist and tilt sideways by about 15 degrees. Reasonably comfortable for a combat unit, but not to the point where a soldier might get too relaxed. The inside of the armor is made out of cushioned material, with hard straps near jointed areas. Oxygen and Sucrose solution is provided through a mask in the helmet and a catheter is present down below. The catheter has to be manually attached by the pilot as he jumps in. Constriction bands placed above the straps, and an hypospray-type automatic drug applier is near the neck. To cope with the general inflexibility of NAM PAs, a layer of equally effective, but more flexible radiation blocking polymers were used, instead of a solid lead sheet. This gives the unit just a little more flexibility than it's predecessors and allows the VOID to bend it's forwards and backwards, torso twist and tilt sideways by about 15 degrees. Reasonably comfortable for a combat unit, but not to the point where a soldier might get too relaxed.
  
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 ==== Shielding ==== ==== Shielding ====
  
-==Combined Energizing Shielding System CPS-04ecx==+===Combined Energizing Shielding System CPS-04ecx===
 The VOID carries the heavily modified CPS of the EARTH armor, only further augmented with a wireless recharger system. The distortion shields defeat transphased weaponry and allows the armor to more effectively dissipate energy based weapons. Stronger beams may be only partially dissipated and impact the shields normally, similarly to solid munitions. The VOID's CPS is also unnaturally resilient, capable of maintaining at least partial shield integrity up until they are completely overloaded or the armor loses 80% of it's constituent components to weapons assault. The VOID carries the heavily modified CPS of the EARTH armor, only further augmented with a wireless recharger system. The distortion shields defeat transphased weaponry and allows the armor to more effectively dissipate energy based weapons. Stronger beams may be only partially dissipated and impact the shields normally, similarly to solid munitions. The VOID's CPS is also unnaturally resilient, capable of maintaining at least partial shield integrity up until they are completely overloaded or the armor loses 80% of it's constituent components to weapons assault.
  
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 ==== Emergency ==== ==== Emergency ====
  
-==MEC Type C==+===MEC Type C===
 When critical damage is recorded, the MEC automatically beheads and cyrofreezes the pilot's head and jettisons it with a JAM bottle. This is located behind the PA's helmet. When critical damage is recorded, the MEC automatically beheads and cyrofreezes the pilot's head and jettisons it with a JAM bottle. This is located behind the PA's helmet.
  
 ==== Strength and Flexibility ==== ==== Strength and Flexibility ====
  
-==Nanomuscles==+===Nanomuscles===
 Improves the reaction time and strength of the pilot by lining the insides of the suit with nanomuscles. These muscles are composed of many strands of nanochains which contract upon receiving an electric shock of the correct frequency. These nanomuscles contract and retract faster than organic muscles based on the signals received by the neuro probe.  Improves the reaction time and strength of the pilot by lining the insides of the suit with nanomuscles. These muscles are composed of many strands of nanochains which contract upon receiving an electric shock of the correct frequency. These nanomuscles contract and retract faster than organic muscles based on the signals received by the neuro probe. 
  
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 ===== Power Generation ===== ===== Power Generation =====
  
-==2 Ultra Compact Fusion Generator UCF-4a==+====2 Ultra Compact Fusion Generator UCF-4a====
 The UCF-4a is an improvement of the UCF-3 present in all previous NAM armors. It boasts a higher output and safety, capable of powering a FIRE1 single-handedly and would rarely self-destruct even when critically damaged. However the UCF-4s advent also meant that NAM was approaching the limits of Fusion technology and should branch into different methods of power generation from now onwards. The UCF-4a is an improvement of the UCF-3 present in all previous NAM armors. It boasts a higher output and safety, capable of powering a FIRE1 single-handedly and would rarely self-destruct even when critically damaged. However the UCF-4s advent also meant that NAM was approaching the limits of Fusion technology and should branch into different methods of power generation from now onwards.
  
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 ===== Propulsion ===== ===== Propulsion =====
  
-==NAM Compact Gravimetric Drive Na-CGD-01a==+====NAM Compact Gravimetric Drive Na-CGD-01a====
 Using similar design techniques as those utilized in NDI gravimetric drives, NAM's version allows for high acceleration with almost no inertia. However, due to the smaller reactor size, the drive is not quite as potent as those found in NDI armors, but is still quite fast and very efficient. Using similar design techniques as those utilized in NDI gravimetric drives, NAM's version allows for high acceleration with almost no inertia. However, due to the smaller reactor size, the drive is not quite as potent as those found in NDI armors, but is still quite fast and very efficient.
  
  
-==NAM Plasma Impulse Drive VOID Custom PID-01u==+====NAM Plasma Impulse Drive VOID Custom PID-01u====
 Because the VOID nears a full ton in weight, the existing engine setup had to be doubled to attain the same high speeds enjoyed by the [[faction:nepleslia:equipment:nax-a-1a_nozh_power_armor|NOZH]]. The larger system is comprised of a set of two PID-1a's joined together and fitted into a housing 1.5 times the size of the original. The PID-1u, based off of Magnetoplasma rocket technology, utilizes rather ordinary technology to generate a powerful propulsion system. Drawing ionized hydrogen into a magnetized chamber, The ionized Hydrogen is then super-heated using microwave radiation. At the same time, Radio waves are passed through the plasma to impart a very powerful charge. Shortly after, it is expelled through a nozzle using a magnetic channeling system. It should be noted that the plasma expelled from the armor is extremely hot, and may cause heavy damage or death to those in close contact to the device. Because the VOID nears a full ton in weight, the existing engine setup had to be doubled to attain the same high speeds enjoyed by the [[faction:nepleslia:equipment:nax-a-1a_nozh_power_armor|NOZH]]. The larger system is comprised of a set of two PID-1a's joined together and fitted into a housing 1.5 times the size of the original. The PID-1u, based off of Magnetoplasma rocket technology, utilizes rather ordinary technology to generate a powerful propulsion system. Drawing ionized hydrogen into a magnetized chamber, The ionized Hydrogen is then super-heated using microwave radiation. At the same time, Radio waves are passed through the plasma to impart a very powerful charge. Shortly after, it is expelled through a nozzle using a magnetic channeling system. It should be noted that the plasma expelled from the armor is extremely hot, and may cause heavy damage or death to those in close contact to the device.
  
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 ==== Computing and Controls ==== ==== Computing and Controls ====
  
-==Neural Probe== +===Neural Probe=== 
-Due to the complex nature of propulsion and the fact that the pilot's hands are tied coupled with it'high speed nature, it is integral that control comes directly from the brain. Experienced in neurotechnology, Savtech has put a neuroprobe with no invasive needles in the head of the "VOID". Refinements have allowed the VOID's head to be partially mobile, but is nowhere near as flexible as the normal human motion range. An improvement over the older NI system. Although one can just "Think" their Power Armor into moving, it is advised to supplement this by also moving your real limbs.+Due to the complex nature of propulsion and the fact that the pilot's hands are tied coupled with its high speed nature, it is integral that control comes directly from the brain. Experienced in neurotechnology, Savtech has put a neuroprobe with no invasive needles in the head of the "VOID". Refinements have allowed the VOID's head to be partially mobile, but is nowhere near as flexible as the normal human motion range. An improvement over the older NI system. Although one can just "Think" their Power Armor into moving, it is advised to supplement this by also moving your real limbs.
  
  
-==Display Visor HUD-03a==+===Display Visor HUD-03a===
 The last uncovered part of the pilot's head is now taken up by the display visor, which provides battle data and communication relays to the pilot. Now that the pilots can turn their heads, the visor will adjust itself to where the pilot is looking. The newer version allows pilots to shift around telemetry using the Neural Probe and access tactical maps and information at will. The last uncovered part of the pilot's head is now taken up by the display visor, which provides battle data and communication relays to the pilot. Now that the pilots can turn their heads, the visor will adjust itself to where the pilot is looking. The newer version allows pilots to shift around telemetry using the Neural Probe and access tactical maps and information at will.
  
  
-==Tactical Combat Savtech==+===Tactical Combat Savtech===
 A specialized computer system for sorting battle data received from the Monoeyes of all squad machines. Thanks to the detailed trajectorial data from the Monoeye sensor system, the Savtech can perform high accuracy shots by manipulating the nanomuscles on the arms. All the pilot has to do is point the gun at the enemy and the Savtech will fine tune the aim. A specialized computer system for sorting battle data received from the Monoeyes of all squad machines. Thanks to the detailed trajectorial data from the Monoeye sensor system, the Savtech can perform high accuracy shots by manipulating the nanomuscles on the arms. All the pilot has to do is point the gun at the enemy and the Savtech will fine tune the aim.
  
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 ==== Communications ==== ==== Communications ====
  
-==Encrypted Radio, Laser and Subspace==+===Encrypted Radio, Laser and Subspace===
 Emitters are on the shoulders and a single antenna on the back. Very traditional. Emitters are on the shoulders and a single antenna on the back. Very traditional.
  
  
-==Directed Subspace Databurst Transceiver==+===Directed Subspace Databurst Transceiver===
 With the innovations in CDD technology, NAM PA's equipped with this system are capable of sending large amounts of information at FTL speeds, to and from ships and between units employing this device. The data is typically encrypted using a specific song or video files as the key and spliced with anti-tampering ICE programs, that will attempt to foul up unauthorized users and automatically self-destruct the data in case of interception. Due to the frequent use of this method of transmission by other nations, databursts are to only be used in case of emergency, such as death, or completion of an assignment and subsequent requests for evac. With the innovations in CDD technology, NAM PA's equipped with this system are capable of sending large amounts of information at FTL speeds, to and from ships and between units employing this device. The data is typically encrypted using a specific song or video files as the key and spliced with anti-tampering ICE programs, that will attempt to foul up unauthorized users and automatically self-destruct the data in case of interception. Due to the frequent use of this method of transmission by other nations, databursts are to only be used in case of emergency, such as death, or completion of an assignment and subsequent requests for evac.
  
 ==== Sensors ==== ==== Sensors ====
  
-==Monoeye Suite and Tactical Visor==+===Monoeye Suite and Tactical Visor===
 Comprised of a pair of monoeyes mounted the each shoulders, the center of the faceplate, and the backpack as well as a tactical visor that can drop down over the face monoeye. 3 on the front and 2 on the back. On passive mode these sensors emit low key RADAR, LADAR and receive data on a wide spectrum. The maximum range of these monoeyes are roughly 5 AU. The tactical visor provides an accurate visual data feed in most spectrums, but does not trigger sensors when turned up. Comprised of a pair of monoeyes mounted the each shoulders, the center of the faceplate, and the backpack as well as a tactical visor that can drop down over the face monoeye. 3 on the front and 2 on the back. On passive mode these sensors emit low key RADAR, LADAR and receive data on a wide spectrum. The maximum range of these monoeyes are roughly 5 AU. The tactical visor provides an accurate visual data feed in most spectrums, but does not trigger sensors when turned up.
  
 On active mode, a pair of mono-directional emitters located within the sensors will glow. When activated, the Monoeye array sends out a broad range of particles towards an area in a tight stream, which then return back in a similar fashion akin to radar. It is very effective at determining the exact positioning and movement of ships caught in the stream, as well as providing detailed and instantaneous data on targets, but will instantly give away the VOID’s position. On active mode, a pair of mono-directional emitters located within the sensors will glow. When activated, the Monoeye array sends out a broad range of particles towards an area in a tight stream, which then return back in a similar fashion akin to radar. It is very effective at determining the exact positioning and movement of ships caught in the stream, as well as providing detailed and instantaneous data on targets, but will instantly give away the VOID’s position.
  
-==NAM Particle Markerlight System PMS-01a==+===NAM Particle Markerlight System PMS-01a===
 Though TRACERs performed well as target marking systems, they relied on ammunition, could not always hit the target and could be disabled by being struck against a hard enough surface, hitting their usefulness. To provide an effective and reliable system for the VOID, NAM Aerotech developed the Particle Markerlight System, a device that fires a marking beam, not unlike the old laser painting systems used in the past. It consists of a canister containing a high-energy subspace particle in a semi-liquid suspension, connected to a accelerator that excites it to an ultralight plasma and accelerates it to high speeds. It is then pumped and fired towards the desired target, where it impacts lightly and causes a minor increase in heat, but also marks the target to Monoeye sensors for up to 600 seconds. An emitter is mounted on the head, with a secondary system attached to the optics of the armor's handheld weapon. Though TRACERs performed well as target marking systems, they relied on ammunition, could not always hit the target and could be disabled by being struck against a hard enough surface, hitting their usefulness. To provide an effective and reliable system for the VOID, NAM Aerotech developed the Particle Markerlight System, a device that fires a marking beam, not unlike the old laser painting systems used in the past. It consists of a canister containing a high-energy subspace particle in a semi-liquid suspension, connected to a accelerator that excites it to an ultralight plasma and accelerates it to high speeds. It is then pumped and fired towards the desired target, where it impacts lightly and causes a minor increase in heat, but also marks the target to Monoeye sensors for up to 600 seconds. An emitter is mounted on the head, with a secondary system attached to the optics of the armor's handheld weapon.
  
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 ==== Cloaking/Camouflage ==== ==== Cloaking/Camouflage ====
  
-==Mass Mesher Device MMD-01a==+===Mass Mesher Device MMD-01a===
 It is easier to hide behind something than to completely disappear. The MMD is actually a reversed engineered and refined version of the NRM's Dark Demon C-1 Cloaking device. Should the VOID be near an object four times its size, it becomes radar/sensor invisible. Four or more Power Armors equipped with his device and flying in a formation will still appear on radar, but their numbers cannot be determined. Firing a weapon and overboosting cancels this. It is easier to hide behind something than to completely disappear. The MMD is actually a reversed engineered and refined version of the NRM's Dark Demon C-1 Cloaking device. Should the VOID be near an object four times its size, it becomes radar/sensor invisible. Four or more Power Armors equipped with his device and flying in a formation will still appear on radar, but their numbers cannot be determined. Firing a weapon and overboosting cancels this.
  
-==NAM “Snakeskin” Pigmentation Coat==+===NAM “Snakeskin” Pigmentation Coat===
 A rather simply measure of visual stealth, the Fluxed Pigmentation Coat consists of a small nanomachines that sense surrounding images and, with prompt from the armor which it is applied to, can quickly change their colored pigmentation to match the surrounding. The result is an extent of camouflage that, while not full-proof, can be considered an effective measure against visual systems without more invasive measures of sensing the armors presence. A rather simply measure of visual stealth, the Fluxed Pigmentation Coat consists of a small nanomachines that sense surrounding images and, with prompt from the armor which it is applied to, can quickly change their colored pigmentation to match the surrounding. The result is an extent of camouflage that, while not full-proof, can be considered an effective measure against visual systems without more invasive measures of sensing the armors presence.
  
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 ==== ECM ==== ==== ECM ====
  
-==NAM Eavesdropper Device==+===NAM Eavesdropper Device===
 The NAM Eavesdropper is a multi-channel interception device that uses a combination of Van Eck Phreaking and Radio Wave Interception to read enemy transmissions and view the data being shown on nearby screens. Typically, the system can only read signal leaks from unprotected screens and otherwise unencrypted data. The onboard computer could decrypt the coded data with enough time, but this may take time, especially when dealing high level quantum encryption or a language not formally recognized by the system. In addition, the system is able to intercept (but once again, probably not decrypt) Subspace transmissions made within 1km of the VOID. Data collected that cannot be readily used should be forwarded to a nearby vessel via databurst for analysis. The NAM Eavesdropper is a multi-channel interception device that uses a combination of Van Eck Phreaking and Radio Wave Interception to read enemy transmissions and view the data being shown on nearby screens. Typically, the system can only read signal leaks from unprotected screens and otherwise unencrypted data. The onboard computer could decrypt the coded data with enough time, but this may take time, especially when dealing high level quantum encryption or a language not formally recognized by the system. In addition, the system is able to intercept (but once again, probably not decrypt) Subspace transmissions made within 1km of the VOID. Data collected that cannot be readily used should be forwarded to a nearby vessel via databurst for analysis.
  
Line 409: Line 409:
  
  
-==NAM Energy Mesher Field  EMF-01a==+===NAM Energy Mesher Field  EMF-01a===
 The NAM Energy Mesher Field is an experiment in squad-assist stealth technologies, that allows a single VOID to hide up to 5 powered armor equipped with Mass Mesher Devices, by linking them together and generating a localized 'double blind' field that prevents effective use of sensors by any unit more than a kilometer away from the squad by effectively falsifying an almost perfect masking signature that matches their local environment. Unfortunately, this also prevents effective scanning by friendly armors in the EMF's range, limiting them to short-ranged passive sensors and visual detection. Firing a weapon, boosting or sending and/or receiving transmissions will negate this and potentially give away the armor's position to the enemy. The NAM Energy Mesher Field is an experiment in squad-assist stealth technologies, that allows a single VOID to hide up to 5 powered armor equipped with Mass Mesher Devices, by linking them together and generating a localized 'double blind' field that prevents effective use of sensors by any unit more than a kilometer away from the squad by effectively falsifying an almost perfect masking signature that matches their local environment. Unfortunately, this also prevents effective scanning by friendly armors in the EMF's range, limiting them to short-ranged passive sensors and visual detection. Firing a weapon, boosting or sending and/or receiving transmissions will negate this and potentially give away the armor's position to the enemy.
  
  
-==Micro ADN Module==+===Micro ADN Module===
 The VOID has a miniaturized ADN system, which employs tried and tested technologies that directly nullify ambient and transmitted Alpha and Delta brainwave signals. These tend to have adverse effects during prolonged activation, but protect from the psionic reading or assault systems of organizations such as the SAoY or the now-vanished SMX. It can be maintained in a field around the VOID, or projected as a bubble with a maximum range of 800 meters. Unlike the PSC, the ADN creates a very obvious psychic dead zone when employed and is unsuitable for stealthing. The VOID has a miniaturized ADN system, which employs tried and tested technologies that directly nullify ambient and transmitted Alpha and Delta brainwave signals. These tend to have adverse effects during prolonged activation, but protect from the psionic reading or assault systems of organizations such as the SAoY or the now-vanished SMX. It can be maintained in a field around the VOID, or projected as a bubble with a maximum range of 800 meters. Unlike the PSC, the ADN creates a very obvious psychic dead zone when employed and is unsuitable for stealthing.
  
 =====OOC Notes===== =====OOC Notes=====
-Authored by [[user:exhack]] and approved by [[user:wes]] on Jul 24, 2008 ((https://stararmy.com/roleplay-forum/index.php?threads/void-01b-version.2480/))+Authored by [[user:exhack]] and approved by [[members:wes]] on Jul 24, 2008 ((https://stararmy.com/roleplay-forum/index.php?threads/void-01b-version.2480/))
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faction/nepleslia/equipment/void_tactical_armor.txt · Last modified: 2023/12/21 04:24 by 127.0.0.1