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faction:nepleslia:equipment:hostile [2019/11/02 06:26] – Get rid of unnecessary bolding wesfaction:nepleslia:equipment:hostile [2021/02/20 20:31] – [Main Weapons] matched weapon tier on PA page to listed tier from weapon page alex_hart
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   * Purpose: Anti-Armor   * Purpose: Anti-Armor
   * Secondary Purpose: Anti-Personnel   * Secondary Purpose: Anti-Personnel
-  * Damage: Tier 7 or Tier 8, Light Anti-Mecha or Medium Anti-Mecha (FIXME: Staff needs to determine which)+  * Damage: Tier 6
   * Range: 2,000 meters in atmosphere, theoretically unlimited in space   * Range: 2,000 meters in atmosphere, theoretically unlimited in space
   * Muzzle Velocity: 4000 m/s   * Muzzle Velocity: 4000 m/s
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   * Location: Left or Right Calf   * Location: Left or Right Calf
   * Primary Purpose: Anti-Armor   * Primary Purpose: Anti-Armor
-  * Damage: Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor (FIXME: Staff needs to determine which)+  * Damage: Tier 6
   * Range: 500m in atmosphere, 1,000m in space   * Range: 500m in atmosphere, 1,000m in space
   * Rate of Fire: 10 per second.   * Rate of Fire: 10 per second.
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   * Primary Purpose: Anti-Shields, Anti-Sensors   * Primary Purpose: Anti-Shields, Anti-Sensors
   * Secondary Purpose: Disabling small-grade electronics   * Secondary Purpose: Disabling small-grade electronics
-  * Damage: Tier 1, Light Anti-Personnel, Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor (FIXME: Staff needs to determine which) to armor-class shields ONLY+  * Damage: Tier 1, Light Anti-Personnel, Tier 5 to armor-class shields ONLY
   * Range: 500m in atmosphere, 1,000m in space   * Range: 500m in atmosphere, 1,000m in space
   * Rate of Fire: 10 per second.   * Rate of Fire: 10 per second.
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 ===== Systems Descriptions =====  ===== Systems Descriptions ===== 
  
-== 1. Hull ==+==== 1. Hull ====
 // Durandium, reinforced with layered Nerimium on a Diamond Nanotube frames// // Durandium, reinforced with layered Nerimium on a Diamond Nanotube frames//
 While the initial use of Nerimium on the [[faction:nepleslia:equipment:earth|EARTH1]] ELEMENT powered armor model gave it unprecedented amounts of physical endurance, it also made the armor exponentially heavy, to the point where piloting it without antigravity in atmospheric conditions was nigh impossible. Thus, a compromise was made in the Hostile. While the initial use of Nerimium on the [[faction:nepleslia:equipment:earth|EARTH1]] ELEMENT powered armor model gave it unprecedented amounts of physical endurance, it also made the armor exponentially heavy, to the point where piloting it without antigravity in atmospheric conditions was nigh impossible. Thus, a compromise was made in the Hostile.
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-== 2. Power ==+==== 2. Power ====
 //Two Ultra Compact Fusion Generators UCF-4a// //Two Ultra Compact Fusion Generators UCF-4a//
 With the limit nearly reached to the precision and power of the NAM Compact Fusion Generator, new measures had to be taken to increase the power output on a single powered armor. Instead of spending countless time and resources developing a new way to generate power, however, the Hostile utilizes two state-of-the-art [[technology:nepleslia:ultra-compact_fusion_generator|UCF-4a]] generators to provide ample power to the armor systems, as well as substantially increase the endurance of the shielding. With the limit nearly reached to the precision and power of the NAM Compact Fusion Generator, new measures had to be taken to increase the power output on a single powered armor. Instead of spending countless time and resources developing a new way to generate power, however, the Hostile utilizes two state-of-the-art [[technology:nepleslia:ultra-compact_fusion_generator|UCF-4a]] generators to provide ample power to the armor systems, as well as substantially increase the endurance of the shielding.
  
  
-== 3. Emergency ==+==== 3. Emergency ====
 //MEC Type H// //MEC Type H//
 When critical damage is recorded, the MEC automatically beheads and cyrofreezes the pilot's head and jettisons it with a JAM bottle. This is located behind the PA's helmet. To purpose of this system is to preserve the noggin of the soldier in hope that genetic material and a working brain can still be salvaged from the dead body, just in case this particular soldier held some meaningful knowledge before his or her death. When critical damage is recorded, the MEC automatically beheads and cyrofreezes the pilot's head and jettisons it with a JAM bottle. This is located behind the PA's helmet. To purpose of this system is to preserve the noggin of the soldier in hope that genetic material and a working brain can still be salvaged from the dead body, just in case this particular soldier held some meaningful knowledge before his or her death.
  
  
-== 4. Life Support ==+==== 4. Life Support ====
 [[technology:nepleslia:internal_medical_system]] [[technology:nepleslia:internal_medical_system]]
  
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-== 5. Propulsion ==+==== 5. Propulsion ====
 //Compact Gravimetric Drive CGD-01a// //Compact Gravimetric Drive CGD-01a//
 Using similar design techniques as those utilized in NDI gravimetric drives, NAMs version allows for high acceleration with almost no inertia. However, due to the smaller reactor size, the drive is not quite as potent as those found in NDI armors, but is still quite fast and very efficient. The normal antigravity method has been integrated into the CGD-01a, and now remains the mainstay of antigravity methods for the Hostile powered armor. These gravimetric drives are mostly used for acceleration methods, however, and not top-speed. The PID-01a is meant for that department. Using similar design techniques as those utilized in NDI gravimetric drives, NAMs version allows for high acceleration with almost no inertia. However, due to the smaller reactor size, the drive is not quite as potent as those found in NDI armors, but is still quite fast and very efficient. The normal antigravity method has been integrated into the CGD-01a, and now remains the mainstay of antigravity methods for the Hostile powered armor. These gravimetric drives are mostly used for acceleration methods, however, and not top-speed. The PID-01a is meant for that department.
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-== 6. Push/Pull System ==+==== 6. Push/Pull System ====
 [[technology:nepleslia:push-pull_guard]] [[technology:nepleslia:push-pull_guard]]
  
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 The projects for the system appear as tube-like protrusions. Two are located in the area between the neck and shoulder, while two more are on the waist of the armor. The generator for the repulsion and tractor fields is located within the recesses of the backpack. The projects for the system appear as tube-like protrusions. Two are located in the area between the neck and shoulder, while two more are on the waist of the armor. The generator for the repulsion and tractor fields is located within the recesses of the backpack.
  
-== 7. Shields ==+==== 7. Shields ====
 [[technology:nepleslia:combined_barrier_system|Combined Shield System CPS-05h]] using [[technology:nepleslia:conformal_barrier]] systems [[technology:nepleslia:combined_barrier_system|Combined Shield System CPS-05h]] using [[technology:nepleslia:conformal_barrier]] systems
  
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-== 8. Sensors ==+==== 8. Sensors ====
 [[technology:nepleslia:monoeye|Monoeye Suite]] [[technology:nepleslia:monoeye|Monoeye Suite]]
  
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-== 9. Control ==+==== 9. Control ====
 //Non-invasive Neural Probe// //Non-invasive Neural Probe//
 The non-invasive neural probe has been improved and simplified for ease and effectiveness of use. Essentially, all movements used by the armor are detected using short-range neuro-detection from the pilot’s brain patterns, which is then translated and supplemented into the pilots actual movements, making the armor an extension of the soldier wearing it. In the event that the neural probe should cease to function, most commands will have to be made by speaking the commands directly into the armor. The non-invasive neural probe has been improved and simplified for ease and effectiveness of use. Essentially, all movements used by the armor are detected using short-range neuro-detection from the pilot’s brain patterns, which is then translated and supplemented into the pilots actual movements, making the armor an extension of the soldier wearing it. In the event that the neural probe should cease to function, most commands will have to be made by speaking the commands directly into the armor.
  
  
-== 10. Strength and Flexibility ==+==== 10. Strength and Flexibility ====
 //Nanomuscles// //Nanomuscles//
 Improves the reaction time and strength of the pilot by lining the insides of the suit with nanomuscles. These muscles are composed of many strands of nanochains which contract upon receiving an electric shock of the correct frequency or from pressure sensors embedded in various points. These nanomuscles contract and retract faster than organic muscles based on the signals received by the neuro probe, and thus increase the strength and agility of the user by a wide margin. The nanomuscle layer lines the inner areas of the powered armor and expands with the internal padding to conform to the users skin like a glove. Improves the reaction time and strength of the pilot by lining the insides of the suit with nanomuscles. These muscles are composed of many strands of nanochains which contract upon receiving an electric shock of the correct frequency or from pressure sensors embedded in various points. These nanomuscles contract and retract faster than organic muscles based on the signals received by the neuro probe, and thus increase the strength and agility of the user by a wide margin. The nanomuscle layer lines the inner areas of the powered armor and expands with the internal padding to conform to the users skin like a glove.
  
  
-== 11. Heads Up Display ==+==== 11. Heads Up Display ====
 //Display Visor HUD-03a// //Display Visor HUD-03a//
 The Visor is held in the area of the helmet where the pilots’ eyes can see it clearly, consisting of a high-definition display, supplemented by short-range volumetric imaging software. The visor HUD displays battlefield data typical to all other NAM armors and would adjust the view if the pilot turns his head. The Visor is held in the area of the helmet where the pilots’ eyes can see it clearly, consisting of a high-definition display, supplemented by short-range volumetric imaging software. The visor HUD displays battlefield data typical to all other NAM armors and would adjust the view if the pilot turns his head.
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-== 12. Computer ==+==== 12. Computer ====
 [[technology:nepleslia:ace_ai|ACE Combat Executive]] [[technology:nepleslia:ace_ai|ACE Combat Executive]]
  
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-== 13. Communications ==+==== 13. Communications ====
 //Encrypted Radio, Laser and Monoeye Subspace Emitters// //Encrypted Radio, Laser and Monoeye Subspace Emitters//
 Emitters are on the shoulders and a single antenna. The antenna has been moved farther into the folds of the armored hull of the Hostile for more protection. The directional laser for laser communication is fitted to the helmet, therefore the marines’ face must be pointed in the direction of the receiver. Emitters are on the shoulders and a single antenna. The antenna has been moved farther into the folds of the armored hull of the Hostile for more protection. The directional laser for laser communication is fitted to the helmet, therefore the marines’ face must be pointed in the direction of the receiver.
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-== 14. Propellant/Fuel ==+==== 14. Propellant/Fuel ====
 //Ionized Hydrogen Tanks// //Ionized Hydrogen Tanks//
 These specialized fuel tanks house the hydrogen necessary for the Plasma Impulse Drive system. They are located on the underside of the backpack, and are protected by a layer of Nerimium plating to ensure safety. Although technically it is possible to absorb the natural hydrogen found in space for use as fuel, this particular model of powered armor does not have this feature, due to system constraints. However, the issue is being looked at and may be included in future models. These specialized fuel tanks house the hydrogen necessary for the Plasma Impulse Drive system. They are located on the underside of the backpack, and are protected by a layer of Nerimium plating to ensure safety. Although technically it is possible to absorb the natural hydrogen found in space for use as fuel, this particular model of powered armor does not have this feature, due to system constraints. However, the issue is being looked at and may be included in future models.
  
  
-== 15. Countermeasures ==+==== 15. Countermeasures ====
 The new [[corp:nepleslian_arms_and_munitions|NAM]] [[faction:nepleslia:technology:brainspammer]] suite adds greater capabilities to the Hostile than simply blotting out everyone's sensors.  It allows more subtle and varied responses to enemy electronic capabilities and defenses. The new [[corp:nepleslian_arms_and_munitions|NAM]] [[faction:nepleslia:technology:brainspammer]] suite adds greater capabilities to the Hostile than simply blotting out everyone's sensors.  It allows more subtle and varied responses to enemy electronic capabilities and defenses.
  
-== 16. Camouflage ==+==== 16. Camouflage ====
 //NAM “Snakeskin” Pigmentation Coat// //NAM “Snakeskin” Pigmentation Coat//
 A rather simply measure of visual stealth, the Fluxed Pigmentation Coat consists of a small nanomachines that sense surrounding images and, with prompt from the armor which it is applied to, can quickly change their colored pigmentation to match the surrounding. The result is an extent of camouflage that, while not full-proof, can be considered an effective measure against visual systems without more invasive measures of sensing the armors presence. A rather simply measure of visual stealth, the Fluxed Pigmentation Coat consists of a small nanomachines that sense surrounding images and, with prompt from the armor which it is applied to, can quickly change their colored pigmentation to match the surrounding. The result is an extent of camouflage that, while not full-proof, can be considered an effective measure against visual systems without more invasive measures of sensing the armors presence.
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 In addition, the [[faction:nepleslia:technology:brainspammer]] includes the Mass Mesher to improve the Hostile's camouflage capabilities. In addition, the [[faction:nepleslia:technology:brainspammer]] includes the Mass Mesher to improve the Hostile's camouflage capabilities.
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faction/nepleslia/equipment/hostile.txt · Last modified: 2023/12/21 04:23 (external edit)