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faction:nepleslia:equipment:hostile [2019/09/14 06:57] – ↷ Links adapted because of a move operation wes | faction:nepleslia:equipment:hostile [2021/02/20 20:31] – [Main Weapons] matched weapon tier on PA page to listed tier from weapon page alex_hart | ||
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The main weapon for the Hostile can be modified and changed to suit specific missions and user preferences. Most of the time, a multipurpose ammunition storage for the main weapon is attached to the Right Hip hardpoint, which is fed into the weapon through different methods. If a main weapon does not require the use of the multipurpose ammunition storage, the hardpoint may be used for another mini-missile system, if the user so chooses. | The main weapon for the Hostile can be modified and changed to suit specific missions and user preferences. Most of the time, a multipurpose ammunition storage for the main weapon is attached to the Right Hip hardpoint, which is fed into the weapon through different methods. If a main weapon does not require the use of the multipurpose ammunition storage, the hardpoint may be used for another mini-missile system, if the user so chooses. | ||
- | **(1): [[faction: | + | (1): [[faction: |
* Location: Handheld, strapped to back when not in use | * Location: Handheld, strapped to back when not in use | ||
* Purpose: Anti-Armor | * Purpose: Anti-Armor | ||
* Secondary Purpose: Anti-Personnel | * Secondary Purpose: Anti-Personnel | ||
- | * Damage: Tier 7 or Tier 8, Light Anti-Mecha or Medium Anti-Mecha (FIXME: Staff needs to determine which) | + | * Damage: Tier 6 |
* Range: 2,000 meters in atmosphere, theoretically unlimited in space | * Range: 2,000 meters in atmosphere, theoretically unlimited in space | ||
* Muzzle Velocity: 4000 m/s | * Muzzle Velocity: 4000 m/s | ||
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These weapons are always present on the armor, unless the user so chooses to neglect having them placed on the Hostile before combat scenarios. | These weapons are always present on the armor, unless the user so chooses to neglect having them placed on the Hostile before combat scenarios. | ||
- | **(1): [[faction: | + | (1): [[faction: |
* Location: Handheld, attached to hip | * Location: Handheld, attached to hip | ||
* Purpose: Anti-Armor | * Purpose: Anti-Armor | ||
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- | **(1): [[technology: | + | (1): [[technology: |
* Location: Worn over the length of the entire left arm | * Location: Worn over the length of the entire left arm | ||
* Purpose: Kinetic Attack | * Purpose: Kinetic Attack | ||
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- | **(1): [[faction: | + | (1): [[faction: |
* Location: On the shoulders of the armor | * Location: On the shoulders of the armor | ||
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- | **(1): [[faction: | + | (1): [[faction: |
* Location: Strapped, hilt-down, across the left chest. | * Location: Strapped, hilt-down, across the left chest. | ||
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The [[corp: | The [[corp: | ||
- | **(1): [[faction: | + | (1): [[faction: |
* Location: Left or Right Calf | * Location: Left or Right Calf | ||
* Primary Purpose: Anti-Armor | * Primary Purpose: Anti-Armor | ||
- | * Damage: | + | * Damage: Tier 6 |
* Range: 500m in atmosphere, 1,000m in space | * Range: 500m in atmosphere, 1,000m in space | ||
* Rate of Fire: 10 per second. | * Rate of Fire: 10 per second. | ||
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- | **(1): [[faction: | + | (1): [[faction: |
* Location: Left or Right Calf | * Location: Left or Right Calf | ||
* Primary Purpose: Anti-Shields, | * Primary Purpose: Anti-Shields, | ||
* Secondary Purpose: Disabling small-grade electronics | * Secondary Purpose: Disabling small-grade electronics | ||
- | * Damage: Tier 1, Light Anti-Personnel, | + | * Damage: Tier 1, Light Anti-Personnel, |
* Range: 500m in atmosphere, 1,000m in space | * Range: 500m in atmosphere, 1,000m in space | ||
* Rate of Fire: 10 per second. | * Rate of Fire: 10 per second. | ||
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- | **(1): [[faction: | + | (1): [[faction: |
* Location: Left or Right Calf | * Location: Left or Right Calf | ||
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Extra equipment that is usually carried with the armor, but is not mandatory or necessary. | Extra equipment that is usually carried with the armor, but is not mandatory or necessary. | ||
- | **(1): NAM Observation Probe:** These small recon drones are released before battle and monitors the vicinity around the pilot who released them. Fully automated and has a pair of Ion Arrays, as well as a small antigravity generator for hovering. Has a single Monoeye on its head and is cheap to manufacture. When un-deployed it looks like the Hostile is carrying a violin case. | + | (1): NAM Observation Probe: These small recon drones are released before battle and monitors the vicinity around the pilot who released them. Fully automated and has a pair of Ion Arrays, as well as a small antigravity generator for hovering. Has a single Monoeye on its head and is cheap to manufacture. When un-deployed it looks like the Hostile is carrying a violin case. |
* Location: Handheld before deployment | * Location: Handheld before deployment | ||
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===== Systems Descriptions ===== | ===== Systems Descriptions ===== | ||
- | == 1. Hull == | + | ==== 1. Hull ==== |
// Durandium, reinforced with layered Nerimium on a Diamond Nanotube frames// | // Durandium, reinforced with layered Nerimium on a Diamond Nanotube frames// | ||
While the initial use of Nerimium on the [[faction: | While the initial use of Nerimium on the [[faction: | ||
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The result is a powered armor of medium mass, very durable in most circumstances while still being light enough to still remain agile and mobile in most conditions. | The result is a powered armor of medium mass, very durable in most circumstances while still being light enough to still remain agile and mobile in most conditions. | ||
- | **Damage Rating Value: Medium-Class SP (15), Heavy Armor Modifier (1.0 Base SP rate)** | + | Damage Rating Value: Medium-Class SP (15), Heavy Armor Modifier (1.0 Base SP rate) |
- | == 2. Power == | + | ==== 2. Power ==== |
//Two Ultra Compact Fusion Generators UCF-4a// | //Two Ultra Compact Fusion Generators UCF-4a// | ||
With the limit nearly reached to the precision and power of the NAM Compact Fusion Generator, new measures had to be taken to increase the power output on a single powered armor. Instead of spending countless time and resources developing a new way to generate power, however, the Hostile utilizes two state-of-the-art [[technology: | With the limit nearly reached to the precision and power of the NAM Compact Fusion Generator, new measures had to be taken to increase the power output on a single powered armor. Instead of spending countless time and resources developing a new way to generate power, however, the Hostile utilizes two state-of-the-art [[technology: | ||
- | == 3. Emergency == | + | ==== 3. Emergency |
//MEC Type H// | //MEC Type H// | ||
When critical damage is recorded, the MEC automatically beheads and cyrofreezes the pilot' | When critical damage is recorded, the MEC automatically beheads and cyrofreezes the pilot' | ||
- | == 4. Life Support == | + | ==== 4. Life Support |
[[technology: | [[technology: | ||
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- | == 5. Propulsion == | + | ==== 5. Propulsion |
//Compact Gravimetric Drive CGD-01a// | //Compact Gravimetric Drive CGD-01a// | ||
Using similar design techniques as those utilized in NDI gravimetric drives, NAMs version allows for high acceleration with almost no inertia. However, due to the smaller reactor size, the drive is not quite as potent as those found in NDI armors, but is still quite fast and very efficient. The normal antigravity method has been integrated into the CGD-01a, and now remains the mainstay of antigravity methods for the Hostile powered armor. These gravimetric drives are mostly used for acceleration methods, however, and not top-speed. The PID-01a is meant for that department. | Using similar design techniques as those utilized in NDI gravimetric drives, NAMs version allows for high acceleration with almost no inertia. However, due to the smaller reactor size, the drive is not quite as potent as those found in NDI armors, but is still quite fast and very efficient. The normal antigravity method has been integrated into the CGD-01a, and now remains the mainstay of antigravity methods for the Hostile powered armor. These gravimetric drives are mostly used for acceleration methods, however, and not top-speed. The PID-01a is meant for that department. | ||
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- | == 6. Push/Pull System == | + | ==== 6. Push/Pull System |
[[technology: | [[technology: | ||
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The projects for the system appear as tube-like protrusions. Two are located in the area between the neck and shoulder, while two more are on the waist of the armor. The generator for the repulsion and tractor fields is located within the recesses of the backpack. | The projects for the system appear as tube-like protrusions. Two are located in the area between the neck and shoulder, while two more are on the waist of the armor. The generator for the repulsion and tractor fields is located within the recesses of the backpack. | ||
- | == 7. Shields == | + | ==== 7. Shields |
[[technology: | [[technology: | ||
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As part of the upgrade package, the shielding format was changed from a bubble shield surrounding the armor to a form-fitting conformal barrier shield. | As part of the upgrade package, the shielding format was changed from a bubble shield surrounding the armor to a form-fitting conformal barrier shield. | ||
- | **Shield Rating: Very Advanced** | + | Shield Rating: Very Advanced |
//Push Pull Plating Forearm Plates// | //Push Pull Plating Forearm Plates// | ||
The series of interlocking Nerimium-laced ablative plates covering the left arm of the Hostile provide a small measure of extra protection. The plates are built to withstand heavy attack whilst absorbing most of the trauma and diverting it away from the rest of the armor. The plates are meshed directly with the armor itself, and are not removable. | The series of interlocking Nerimium-laced ablative plates covering the left arm of the Hostile provide a small measure of extra protection. The plates are built to withstand heavy attack whilst absorbing most of the trauma and diverting it away from the rest of the armor. The plates are meshed directly with the armor itself, and are not removable. | ||
- | **Damage Rating Value: | + | Damage Rating Value: |
- | == 8. Sensors == | + | ==== 8. Sensors |
[[technology: | [[technology: | ||
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- | == 9. Control == | + | ==== 9. Control |
// | // | ||
The non-invasive neural probe has been improved and simplified for ease and effectiveness of use. Essentially, | The non-invasive neural probe has been improved and simplified for ease and effectiveness of use. Essentially, | ||
- | == 10. Strength and Flexibility == | + | ==== 10. Strength and Flexibility |
// | // | ||
Improves the reaction time and strength of the pilot by lining the insides of the suit with nanomuscles. These muscles are composed of many strands of nanochains which contract upon receiving an electric shock of the correct frequency or from pressure sensors embedded in various points. These nanomuscles contract and retract faster than organic muscles based on the signals received by the neuro probe, and thus increase the strength and agility of the user by a wide margin. The nanomuscle layer lines the inner areas of the powered armor and expands with the internal padding to conform to the users skin like a glove. | Improves the reaction time and strength of the pilot by lining the insides of the suit with nanomuscles. These muscles are composed of many strands of nanochains which contract upon receiving an electric shock of the correct frequency or from pressure sensors embedded in various points. These nanomuscles contract and retract faster than organic muscles based on the signals received by the neuro probe, and thus increase the strength and agility of the user by a wide margin. The nanomuscle layer lines the inner areas of the powered armor and expands with the internal padding to conform to the users skin like a glove. | ||
- | == 11. Heads Up Display == | + | ==== 11. Heads Up Display |
//Display Visor HUD-03a// | //Display Visor HUD-03a// | ||
The Visor is held in the area of the helmet where the pilots’ eyes can see it clearly, consisting of a high-definition display, supplemented by short-range volumetric imaging software. The visor HUD displays battlefield data typical to all other NAM armors and would adjust the view if the pilot turns his head. | The Visor is held in the area of the helmet where the pilots’ eyes can see it clearly, consisting of a high-definition display, supplemented by short-range volumetric imaging software. The visor HUD displays battlefield data typical to all other NAM armors and would adjust the view if the pilot turns his head. | ||
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- | == 12. Computer == | + | ==== 12. Computer |
[[technology: | [[technology: | ||
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- | == 13. Communications == | + | ==== 13. Communications |
//Encrypted Radio, Laser and Monoeye Subspace Emitters// | //Encrypted Radio, Laser and Monoeye Subspace Emitters// | ||
Emitters are on the shoulders and a single antenna. The antenna has been moved farther into the folds of the armored hull of the Hostile for more protection. The directional laser for laser communication is fitted to the helmet, therefore the marines’ face must be pointed in the direction of the receiver. | Emitters are on the shoulders and a single antenna. The antenna has been moved farther into the folds of the armored hull of the Hostile for more protection. The directional laser for laser communication is fitted to the helmet, therefore the marines’ face must be pointed in the direction of the receiver. | ||
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- | == 14. Propellant/ | + | ==== 14. Propellant/ |
//Ionized Hydrogen Tanks// | //Ionized Hydrogen Tanks// | ||
These specialized fuel tanks house the hydrogen necessary for the Plasma Impulse Drive system. They are located on the underside of the backpack, and are protected by a layer of Nerimium plating to ensure safety. Although technically it is possible to absorb the natural hydrogen found in space for use as fuel, this particular model of powered armor does not have this feature, due to system constraints. However, the issue is being looked at and may be included in future models. | These specialized fuel tanks house the hydrogen necessary for the Plasma Impulse Drive system. They are located on the underside of the backpack, and are protected by a layer of Nerimium plating to ensure safety. Although technically it is possible to absorb the natural hydrogen found in space for use as fuel, this particular model of powered armor does not have this feature, due to system constraints. However, the issue is being looked at and may be included in future models. | ||
- | == 15. Countermeasures == | + | ==== 15. Countermeasures |
The new [[corp: | The new [[corp: | ||
- | == 16. Camouflage == | + | ==== 16. Camouflage |
//NAM “Snakeskin” Pigmentation Coat// | //NAM “Snakeskin” Pigmentation Coat// | ||
A rather simply measure of visual stealth, the Fluxed Pigmentation Coat consists of a small nanomachines that sense surrounding images and, with prompt from the armor which it is applied to, can quickly change their colored pigmentation to match the surrounding. The result is an extent of camouflage that, while not full-proof, can be considered an effective measure against visual systems without more invasive measures of sensing the armors presence. | A rather simply measure of visual stealth, the Fluxed Pigmentation Coat consists of a small nanomachines that sense surrounding images and, with prompt from the armor which it is applied to, can quickly change their colored pigmentation to match the surrounding. The result is an extent of camouflage that, while not full-proof, can be considered an effective measure against visual systems without more invasive measures of sensing the armors presence. | ||
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In addition, the [[faction: | In addition, the [[faction: | ||
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