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faction:nepleslia:equipment:hostile [2019/09/14 06:52] – ↷ Links adapted because of a move operation wesfaction:nepleslia:equipment:hostile [2020/12/24 13:43] – [Main Weapons] andrew
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 Against the smaller, lighter, and more feminine [[stararmy:equipment:daisy_m6_infantry_power_armor]] and [[stararmy:equipment:ke-m2-2_series_mindy_armor]] armors captured by the NMX, the Marines felt that they had proved the Hostile's superiority to those "inferior" armor systems.  A few veterans knew that the overwhelming superiority enjoyed by the Nepleslian Marines was due to the better quality of Marine training compared to whatever counted as NMX power armor training.  True Star Army armor pilots would never have been as amateurish as the NMX Nekos.  Nonetheless, valuable lessons were learnt all around as to the capabilities of the Daisy and Mindy, allowing for more accurate simulation data. Against the smaller, lighter, and more feminine [[stararmy:equipment:daisy_m6_infantry_power_armor]] and [[stararmy:equipment:ke-m2-2_series_mindy_armor]] armors captured by the NMX, the Marines felt that they had proved the Hostile's superiority to those "inferior" armor systems.  A few veterans knew that the overwhelming superiority enjoyed by the Nepleslian Marines was due to the better quality of Marine training compared to whatever counted as NMX power armor training.  True Star Army armor pilots would never have been as amateurish as the NMX Nekos.  Nonetheless, valuable lessons were learnt all around as to the capabilities of the Daisy and Mindy, allowing for more accurate simulation data.
  
-Hostiles took part in every major Nepleslian military action during the war and were considered the standard infantry armor.  Over the course of the conflict, new hand held weapons were created and old ones modified for the Hostile and Aggressor, adding to the versatility and lethality of the Hostile.  On [[planet:rok veru]], during the [[faction:nepleslia:history:rok_veru_offensive|Offensive]], the durability of the armor allowed many in the ill-fated first wave to survive the initial ambushes and regroup to strike back at the NMX.  On [[system:mwigflukbajik|SC-4]], [[faction:nepleslia:units:3rd_marine_shaik|3rd Marines]] found that the number of weapons usable by the Hostile allowed them to threaten the NMX ground forces with a bewildering array of different munition types to the point where NMX prisoners were simply confused by what exactly had struck them.+Hostiles took part in every major Nepleslian military action during the war and were considered the standard infantry armor.  Over the course of the conflict, new hand held weapons were created and old ones modified for the Hostile and Aggressor, adding to the versatility and lethality of the Hostile.  On [[planet:rok veru]], during the [[timeline:events:rok_veru_offensive|Offensive]], the durability of the armor allowed many in the ill-fated first wave to survive the initial ambushes and regroup to strike back at the NMX.  On [[system:mwigflukbajik|SC-4]], [[faction:nepleslia:units:3rd_marine_shaik|3rd Marines]] found that the number of weapons usable by the Hostile allowed them to threaten the NMX ground forces with a bewildering array of different munition types to the point where NMX prisoners were simply confused by what exactly had struck them.
  
 From the end of the war in [[timeline:ye_35]] to [[timeline:ye_36]], NAM engineers took as much combat data and feedback from the Marines to better improve the Hostile for the next conflict.  The result at the end of the year was the [[corp:zen:hostile_upgrade_package]] which improved the armor's systems while retaining all of the best parts of the armor.  By introducing newer, more powerful systems, the belief was that the Marines would be better able to threaten any enemy with a wider array of tools.  The upgrade package also increased the survival chances of a wounded Marine, particularly in toxic or airless environments.  These changes were implemented in [[timeline:ye_37]]. From the end of the war in [[timeline:ye_35]] to [[timeline:ye_36]], NAM engineers took as much combat data and feedback from the Marines to better improve the Hostile for the next conflict.  The result at the end of the year was the [[corp:zen:hostile_upgrade_package]] which improved the armor's systems while retaining all of the best parts of the armor.  By introducing newer, more powerful systems, the belief was that the Marines would be better able to threaten any enemy with a wider array of tools.  The upgrade package also increased the survival chances of a wounded Marine, particularly in toxic or airless environments.  These changes were implemented in [[timeline:ye_37]].
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 The main weapon for the Hostile can be modified and changed to suit specific missions and user preferences. Most of the time, a multipurpose ammunition storage for the main weapon is attached to the Right Hip hardpoint, which is fed into the weapon through different methods. If a main weapon does not require the use of the multipurpose ammunition storage, the hardpoint may be used for another mini-missile system, if the user so chooses. The main weapon for the Hostile can be modified and changed to suit specific missions and user preferences. Most of the time, a multipurpose ammunition storage for the main weapon is attached to the Right Hip hardpoint, which is fed into the weapon through different methods. If a main weapon does not require the use of the multipurpose ammunition storage, the hardpoint may be used for another mini-missile system, if the user so chooses.
  
-**(1): [[faction:nepleslia:weapons:heavy_penetrating_assault_rifle|NAM Heavy Penetrating Assault Rifle HPAR:01a]]:**+(1): [[faction:nepleslia:weapons:heavy_penetrating_assault_rifle|NAM Heavy Penetrating Assault Rifle HPAR:01a]]:
  
   * Location: Handheld, strapped to back when not in use   * Location: Handheld, strapped to back when not in use
   * Purpose: Anti-Armor   * Purpose: Anti-Armor
   * Secondary Purpose: Anti-Personnel   * Secondary Purpose: Anti-Personnel
-  * Damage: Tier 7 or Tier 8, Light Anti-Mecha or Medium Anti-Mecha (FIXME: Staff needs to determine which)+  * Damage: Tier 7
   * Range: 2,000 meters in atmosphere, theoretically unlimited in space   * Range: 2,000 meters in atmosphere, theoretically unlimited in space
   * Muzzle Velocity: 4000 m/s   * Muzzle Velocity: 4000 m/s
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 These weapons are always present on the armor, unless the user so chooses to neglect having them placed on the Hostile before combat scenarios. These weapons are always present on the armor, unless the user so chooses to neglect having them placed on the Hostile before combat scenarios.
  
-**(1): [[faction:nepleslia:weapons:light_submachine_pistol|NAM Light Submachine Pistol LSP-01a]]:** A rather simple chemical-fired submachine sidearm, roughly 3 feet in length. There would always be a chance that the main weapon could be either unusable or lost during combat, and as such a secondary weapon was necessary to ensure maximum combat efficiency during strenuous situations. The LSP fires armor-piercing depleted uranium rounds. Additional ammunition cartridges can be attached to the underside of the skirt armor.+(1): [[faction:nepleslia:weapons:light_submachine_pistol|NAM Light Submachine Pistol LSP-01a]]: A rather simple chemical-fired submachine sidearm, roughly 3 feet in length. There would always be a chance that the main weapon could be either unusable or lost during combat, and as such a secondary weapon was necessary to ensure maximum combat efficiency during strenuous situations. The LSP fires armor-piercing depleted uranium rounds. Additional ammunition cartridges can be attached to the underside of the skirt armor.
   * Location: Handheld, attached to hip   * Location: Handheld, attached to hip
   * Purpose: Anti-Armor   * Purpose: Anti-Armor
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-**(1): [[technology:nepleslia:push-pull_guard|NAM Push Pull Plating]]: PPP-01a** Borrowing heavily from the [[air m1 high mobility power armor|AIR2]] Push/Pull Guard, the Push Pull Plating is a series of thick Nerimium-laced armor plates attached to the upper and lower segments of the left arm. When holding the main weapon correctly in a firing position, the plating guard protects much of the upper body. Hidden within the forearm segment of the PPP-01a is the Push/Pull Rod, which can act as a focus-point and emitter for both the repulsion and tractor fields of the Hostile.+(1): [[technology:nepleslia:push-pull_guard|NAM Push Pull Plating]]: PPP-01a Borrowing heavily from the [[air m1 high mobility power armor|AIR2]] Push/Pull Guard, the Push Pull Plating is a series of thick Nerimium-laced armor plates attached to the upper and lower segments of the left arm. When holding the main weapon correctly in a firing position, the plating guard protects much of the upper body. Hidden within the forearm segment of the PPP-01a is the Push/Pull Rod, which can act as a focus-point and emitter for both the repulsion and tractor fields of the Hostile.
   * Location: Worn over the length of the entire left arm   * Location: Worn over the length of the entire left arm
   * Purpose: Kinetic Attack   * Purpose: Kinetic Attack
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-**(1): [[faction:nepleslia:weapons:pulse_laser_array|NAM Pulse Laser Array PLA-02a]]:** A step up from the older Pulse Laser Array models, the PLA-02a version is a slightly heavier version of the standard electromagnetic pulse laser. They are located in the small grooves between the Monoeye shoulders and the neck of the armor, and are forward-mounted, only able to fire in a 180 degree cone in front of the Hostile.+(1): [[faction:nepleslia:weapons:pulse_laser_array|NAM Pulse Laser Array PLA-02a]]: A step up from the older Pulse Laser Array models, the PLA-02a version is a slightly heavier version of the standard electromagnetic pulse laser. They are located in the small grooves between the Monoeye shoulders and the neck of the armor, and are forward-mounted, only able to fire in a 180 degree cone in front of the Hostile.
  
   * Location: On the shoulders of the armor   * Location: On the shoulders of the armor
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-**(1): [[faction:nepleslia:weapons:vbcs|NAM VCBS Vibrosaw Knife VCS-03a]]:** A reliable, yet markedly old throwback to early Nepleslian technology, the VCS-02a is a knife-like weapon, roughly one foot long. The inside of the weapon itself is hollowed slightly, and fitted with a rotating chain of gnashing teeth that run on a small internal motor built into the hilt. The internal devices, as a final measure of lethality, emit fine vibrations into the blade of the weapon, increasing its cutting power. However, the use of this weapon against the more advanced alloys and armors of most technologically advanced foes is only recommended as a last measure of defense, when all other options have been expended. Despite the relative weakness of the weapon, it was included anyway for its multipurpose and reliable use, and the lack of requirement of external power sources for use.+(1): [[faction:nepleslia:weapons:vbcs|NAM VCBS Vibrosaw Knife VCS-03a]]: A reliable, yet markedly old throwback to early Nepleslian technology, the VCS-02a is a knife-like weapon, roughly one foot long. The inside of the weapon itself is hollowed slightly, and fitted with a rotating chain of gnashing teeth that run on a small internal motor built into the hilt. The internal devices, as a final measure of lethality, emit fine vibrations into the blade of the weapon, increasing its cutting power. However, the use of this weapon against the more advanced alloys and armors of most technologically advanced foes is only recommended as a last measure of defense, when all other options have been expended. Despite the relative weakness of the weapon, it was included anyway for its multipurpose and reliable use, and the lack of requirement of external power sources for use.
  
   * Location: Strapped, hilt-down, across the left chest.   * Location: Strapped, hilt-down, across the left chest.
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 The [[corp:nepleslian_arms_and_munitions]] mini-missile launcher subsystems are compact and independent enough to be modular for the Leg hardpoints of the Hostile, located on the outside of the left and right calves.  The [[corp:nepleslian_arms_and_munitions]] mini-missile launcher subsystems are compact and independent enough to be modular for the Leg hardpoints of the Hostile, located on the outside of the left and right calves. 
  
-**(1): [[faction:nepleslia:weapons:rapid_launcher_system#rbl-01a|NAM Rapid BOLT Launcher RBL-01a]]:** The new, more lethal brother of the ARROW and DART mini-missile lines, the BOLT is a small, agile missile that requires little external locking solutions, hence can be released en masse. Each missile carries a small payload of antimatter material which, upon detonation, causes a matter-antimatter explosion in a small area around the missile. The newer launchers and missile ordinance are larger to compensate the increased capabilities. Mini-missile launchers can be located on either the Left or Right calf hardpoint.+(1): [[faction:nepleslia:weapons:rapid_launcher_system#rbl-01a|NAM Rapid BOLT Launcher RBL-01a]]: The new, more lethal brother of the ARROW and DART mini-missile lines, the BOLT is a small, agile missile that requires little external locking solutions, hence can be released en masse. Each missile carries a small payload of antimatter material which, upon detonation, causes a matter-antimatter explosion in a small area around the missile. The newer launchers and missile ordinance are larger to compensate the increased capabilities. Mini-missile launchers can be located on either the Left or Right calf hardpoint.
  
   * Location: Left or Right Calf   * Location: Left or Right Calf
   * Primary Purpose: Anti-Armor   * Primary Purpose: Anti-Armor
-  * Damage: Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor (FIXME: Staff needs to determine which)+  * Damage: Tier 6
   * Range: 500m in atmosphere, 1,000m in space   * Range: 500m in atmosphere, 1,000m in space
   * Rate of Fire: 10 per second.   * Rate of Fire: 10 per second.
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-**(1): [[faction:nepleslia:weapons:rapid_launcher_system#rdl-03a|NAM Rapid DART Launcher RDL-03a]]:** DARTS are small missiles that require very little external locking solutions. Usually the DARTS will self lock and streak toward the target like a cloud of angry bees. They are always fired en masse to guarantee a chance of hitting but their damage is small compared to the heavier version of the mini-missile pods. Instead of antimatter explosions or conventional high-explosive warheads, they explode in fine charged particles, screwing up sensors momentarily and damaging shields. Useful as a non-lethal measure of attacking or disabling foes. The newest version has a slightly increased range, but it is still recommended to be fairly close to the target to ensure successful deployment. Mini-missile launchers can be located on either the Left or Right calf hardpoint.+(1): [[faction:nepleslia:weapons:rapid_launcher_system#rdl-03a|NAM Rapid DART Launcher RDL-03a]]: DARTS are small missiles that require very little external locking solutions. Usually the DARTS will self lock and streak toward the target like a cloud of angry bees. They are always fired en masse to guarantee a chance of hitting but their damage is small compared to the heavier version of the mini-missile pods. Instead of antimatter explosions or conventional high-explosive warheads, they explode in fine charged particles, screwing up sensors momentarily and damaging shields. Useful as a non-lethal measure of attacking or disabling foes. The newest version has a slightly increased range, but it is still recommended to be fairly close to the target to ensure successful deployment. Mini-missile launchers can be located on either the Left or Right calf hardpoint.
  
   * Location: Left or Right Calf   * Location: Left or Right Calf
   * Primary Purpose: Anti-Shields, Anti-Sensors   * Primary Purpose: Anti-Shields, Anti-Sensors
   * Secondary Purpose: Disabling small-grade electronics   * Secondary Purpose: Disabling small-grade electronics
-  * Damage: Tier 1, Light Anti-Personnel, Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor (FIXME: Staff needs to determine which) to armor-class shields ONLY+  * Damage: Tier 1, Light Anti-Personnel, Tier 5 to armor-class shields ONLY
   * Range: 500m in atmosphere, 1,000m in space   * Range: 500m in atmosphere, 1,000m in space
   * Rate of Fire: 10 per second.   * Rate of Fire: 10 per second.
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-**(1): [[faction:nepleslia:weapons:rapid_launcher_system#ral-02a|NAM Rapid ARROW Launcher RAL-02a]]:** A distant cousin and predecessor to the RBL-01a, the newest version of the Rapid ARROW Launcher mini-missile pod deploys conventional high-explosive charges in each mini-missile. The small self-locking ARROWs are not as effective at killing a target as the BOLT is, but the damage is meant to bridge the gap between the ‘over-kill’ BOLT and the ‘non-lethal’ DART. Thus, the RAL-02a is the preferred mini-missile pod for those looking to not totally obliterate a target, but would still prefer the foe to be damaged none-the-less. Mini-missile launchers can be located on either the Left or Right calf hardpoint.+(1): [[faction:nepleslia:weapons:rapid_launcher_system#ral-02a|NAM Rapid ARROW Launcher RAL-02a]]: A distant cousin and predecessor to the RBL-01a, the newest version of the Rapid ARROW Launcher mini-missile pod deploys conventional high-explosive charges in each mini-missile. The small self-locking ARROWs are not as effective at killing a target as the BOLT is, but the damage is meant to bridge the gap between the ‘over-kill’ BOLT and the ‘non-lethal’ DART. Thus, the RAL-02a is the preferred mini-missile pod for those looking to not totally obliterate a target, but would still prefer the foe to be damaged none-the-less. Mini-missile launchers can be located on either the Left or Right calf hardpoint.
  
   * Location: Left or Right Calf   * Location: Left or Right Calf
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 Extra equipment that is usually carried with the armor, but is not mandatory or necessary. Extra equipment that is usually carried with the armor, but is not mandatory or necessary.
  
-**(1): NAM Observation Probe:** These small recon drones are released before battle and monitors the vicinity around the pilot who released them. Fully automated and has a pair of Ion Arrays, as well as a small antigravity generator for hovering. Has a single Monoeye on its head and is cheap to manufacture. When un-deployed it looks like the Hostile is carrying a violin case.+(1): NAM Observation Probe: These small recon drones are released before battle and monitors the vicinity around the pilot who released them. Fully automated and has a pair of Ion Arrays, as well as a small antigravity generator for hovering. Has a single Monoeye on its head and is cheap to manufacture. When un-deployed it looks like the Hostile is carrying a violin case.
  
   * Location: Handheld before deployment   * Location: Handheld before deployment
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 ===== Systems Descriptions =====  ===== Systems Descriptions ===== 
  
-== 1. Hull ==+==== 1. Hull ====
 // Durandium, reinforced with layered Nerimium on a Diamond Nanotube frames// // Durandium, reinforced with layered Nerimium on a Diamond Nanotube frames//
 While the initial use of Nerimium on the [[faction:nepleslia:equipment:earth|EARTH1]] ELEMENT powered armor model gave it unprecedented amounts of physical endurance, it also made the armor exponentially heavy, to the point where piloting it without antigravity in atmospheric conditions was nigh impossible. Thus, a compromise was made in the Hostile. While the initial use of Nerimium on the [[faction:nepleslia:equipment:earth|EARTH1]] ELEMENT powered armor model gave it unprecedented amounts of physical endurance, it also made the armor exponentially heavy, to the point where piloting it without antigravity in atmospheric conditions was nigh impossible. Thus, a compromise was made in the Hostile.
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 The result is a powered armor of medium mass, very durable in most circumstances while still being light enough to still remain agile and mobile in most conditions. The result is a powered armor of medium mass, very durable in most circumstances while still being light enough to still remain agile and mobile in most conditions.
  
-**Damage Rating Value: Medium-Class SP (15),  Heavy Armor Modifier (1.0 Base SP rate)**+Damage Rating Value: Medium-Class SP (15),  Heavy Armor Modifier (1.0 Base SP rate)
  
  
-== 2. Power ==+==== 2. Power ====
 //Two Ultra Compact Fusion Generators UCF-4a// //Two Ultra Compact Fusion Generators UCF-4a//
 With the limit nearly reached to the precision and power of the NAM Compact Fusion Generator, new measures had to be taken to increase the power output on a single powered armor. Instead of spending countless time and resources developing a new way to generate power, however, the Hostile utilizes two state-of-the-art [[technology:nepleslia:ultra-compact_fusion_generator|UCF-4a]] generators to provide ample power to the armor systems, as well as substantially increase the endurance of the shielding. With the limit nearly reached to the precision and power of the NAM Compact Fusion Generator, new measures had to be taken to increase the power output on a single powered armor. Instead of spending countless time and resources developing a new way to generate power, however, the Hostile utilizes two state-of-the-art [[technology:nepleslia:ultra-compact_fusion_generator|UCF-4a]] generators to provide ample power to the armor systems, as well as substantially increase the endurance of the shielding.
  
  
-== 3. Emergency ==+==== 3. Emergency ====
 //MEC Type H// //MEC Type H//
 When critical damage is recorded, the MEC automatically beheads and cyrofreezes the pilot's head and jettisons it with a JAM bottle. This is located behind the PA's helmet. To purpose of this system is to preserve the noggin of the soldier in hope that genetic material and a working brain can still be salvaged from the dead body, just in case this particular soldier held some meaningful knowledge before his or her death. When critical damage is recorded, the MEC automatically beheads and cyrofreezes the pilot's head and jettisons it with a JAM bottle. This is located behind the PA's helmet. To purpose of this system is to preserve the noggin of the soldier in hope that genetic material and a working brain can still be salvaged from the dead body, just in case this particular soldier held some meaningful knowledge before his or her death.
  
  
-== 4. Life Support ==+==== 4. Life Support ====
 [[technology:nepleslia:internal_medical_system]] [[technology:nepleslia:internal_medical_system]]
  
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-== 5. Propulsion ==+==== 5. Propulsion ====
 //Compact Gravimetric Drive CGD-01a// //Compact Gravimetric Drive CGD-01a//
 Using similar design techniques as those utilized in NDI gravimetric drives, NAMs version allows for high acceleration with almost no inertia. However, due to the smaller reactor size, the drive is not quite as potent as those found in NDI armors, but is still quite fast and very efficient. The normal antigravity method has been integrated into the CGD-01a, and now remains the mainstay of antigravity methods for the Hostile powered armor. These gravimetric drives are mostly used for acceleration methods, however, and not top-speed. The PID-01a is meant for that department. Using similar design techniques as those utilized in NDI gravimetric drives, NAMs version allows for high acceleration with almost no inertia. However, due to the smaller reactor size, the drive is not quite as potent as those found in NDI armors, but is still quite fast and very efficient. The normal antigravity method has been integrated into the CGD-01a, and now remains the mainstay of antigravity methods for the Hostile powered armor. These gravimetric drives are mostly used for acceleration methods, however, and not top-speed. The PID-01a is meant for that department.
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-== 6. Push/Pull System ==+==== 6. Push/Pull System ====
 [[technology:nepleslia:push-pull_guard]] [[technology:nepleslia:push-pull_guard]]
  
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 The projects for the system appear as tube-like protrusions. Two are located in the area between the neck and shoulder, while two more are on the waist of the armor. The generator for the repulsion and tractor fields is located within the recesses of the backpack. The projects for the system appear as tube-like protrusions. Two are located in the area between the neck and shoulder, while two more are on the waist of the armor. The generator for the repulsion and tractor fields is located within the recesses of the backpack.
  
-== 7. Shields ==+==== 7. Shields ====
 [[technology:nepleslia:combined_barrier_system|Combined Shield System CPS-05h]] using [[technology:nepleslia:conformal_barrier]] systems [[technology:nepleslia:combined_barrier_system|Combined Shield System CPS-05h]] using [[technology:nepleslia:conformal_barrier]] systems
  
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 As part of the upgrade package, the shielding format was changed from a bubble shield surrounding the armor to a form-fitting conformal barrier shield.  This reduced the drain on the armor's powerplant, allowing it to improve the durability of the existing shields and power other systems with more juice. As part of the upgrade package, the shielding format was changed from a bubble shield surrounding the armor to a form-fitting conformal barrier shield.  This reduced the drain on the armor's powerplant, allowing it to improve the durability of the existing shields and power other systems with more juice.
  
-**Shield Rating: Very Advanced**+Shield Rating: Very Advanced
  
 //Push Pull Plating Forearm Plates// //Push Pull Plating Forearm Plates//
 The series of interlocking Nerimium-laced ablative plates covering the left arm of the Hostile provide a small measure of extra protection. The plates are built to withstand heavy attack whilst absorbing most of the trauma and diverting it away from the rest of the armor. The plates are meshed directly with the armor itself, and are not removable. The series of interlocking Nerimium-laced ablative plates covering the left arm of the Hostile provide a small measure of extra protection. The plates are built to withstand heavy attack whilst absorbing most of the trauma and diverting it away from the rest of the armor. The plates are meshed directly with the armor itself, and are not removable.
  
-**Damage Rating Value:  Medium-Class SP (15),  Heavy Armor Modifier (1.0 Base SP rate)**+Damage Rating Value:  Medium-Class SP (15),  Heavy Armor Modifier (1.0 Base SP rate)
  
  
-== 8. Sensors ==+==== 8. Sensors ====
 [[technology:nepleslia:monoeye|Monoeye Suite]] [[technology:nepleslia:monoeye|Monoeye Suite]]
  
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-== 9. Control ==+==== 9. Control ====
 //Non-invasive Neural Probe// //Non-invasive Neural Probe//
 The non-invasive neural probe has been improved and simplified for ease and effectiveness of use. Essentially, all movements used by the armor are detected using short-range neuro-detection from the pilot’s brain patterns, which is then translated and supplemented into the pilots actual movements, making the armor an extension of the soldier wearing it. In the event that the neural probe should cease to function, most commands will have to be made by speaking the commands directly into the armor. The non-invasive neural probe has been improved and simplified for ease and effectiveness of use. Essentially, all movements used by the armor are detected using short-range neuro-detection from the pilot’s brain patterns, which is then translated and supplemented into the pilots actual movements, making the armor an extension of the soldier wearing it. In the event that the neural probe should cease to function, most commands will have to be made by speaking the commands directly into the armor.
  
  
-== 10. Strength and Flexibility ==+==== 10. Strength and Flexibility ====
 //Nanomuscles// //Nanomuscles//
 Improves the reaction time and strength of the pilot by lining the insides of the suit with nanomuscles. These muscles are composed of many strands of nanochains which contract upon receiving an electric shock of the correct frequency or from pressure sensors embedded in various points. These nanomuscles contract and retract faster than organic muscles based on the signals received by the neuro probe, and thus increase the strength and agility of the user by a wide margin. The nanomuscle layer lines the inner areas of the powered armor and expands with the internal padding to conform to the users skin like a glove. Improves the reaction time and strength of the pilot by lining the insides of the suit with nanomuscles. These muscles are composed of many strands of nanochains which contract upon receiving an electric shock of the correct frequency or from pressure sensors embedded in various points. These nanomuscles contract and retract faster than organic muscles based on the signals received by the neuro probe, and thus increase the strength and agility of the user by a wide margin. The nanomuscle layer lines the inner areas of the powered armor and expands with the internal padding to conform to the users skin like a glove.
  
  
-== 11. Heads Up Display ==+==== 11. Heads Up Display ====
 //Display Visor HUD-03a// //Display Visor HUD-03a//
 The Visor is held in the area of the helmet where the pilots’ eyes can see it clearly, consisting of a high-definition display, supplemented by short-range volumetric imaging software. The visor HUD displays battlefield data typical to all other NAM armors and would adjust the view if the pilot turns his head. The Visor is held in the area of the helmet where the pilots’ eyes can see it clearly, consisting of a high-definition display, supplemented by short-range volumetric imaging software. The visor HUD displays battlefield data typical to all other NAM armors and would adjust the view if the pilot turns his head.
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-== 12. Computer ==+==== 12. Computer ====
 [[technology:nepleslia:ace_ai|ACE Combat Executive]] [[technology:nepleslia:ace_ai|ACE Combat Executive]]
  
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-== 13. Communications ==+==== 13. Communications ====
 //Encrypted Radio, Laser and Monoeye Subspace Emitters// //Encrypted Radio, Laser and Monoeye Subspace Emitters//
 Emitters are on the shoulders and a single antenna. The antenna has been moved farther into the folds of the armored hull of the Hostile for more protection. The directional laser for laser communication is fitted to the helmet, therefore the marines’ face must be pointed in the direction of the receiver. Emitters are on the shoulders and a single antenna. The antenna has been moved farther into the folds of the armored hull of the Hostile for more protection. The directional laser for laser communication is fitted to the helmet, therefore the marines’ face must be pointed in the direction of the receiver.
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-== 14. Propellant/Fuel ==+==== 14. Propellant/Fuel ====
 //Ionized Hydrogen Tanks// //Ionized Hydrogen Tanks//
 These specialized fuel tanks house the hydrogen necessary for the Plasma Impulse Drive system. They are located on the underside of the backpack, and are protected by a layer of Nerimium plating to ensure safety. Although technically it is possible to absorb the natural hydrogen found in space for use as fuel, this particular model of powered armor does not have this feature, due to system constraints. However, the issue is being looked at and may be included in future models. These specialized fuel tanks house the hydrogen necessary for the Plasma Impulse Drive system. They are located on the underside of the backpack, and are protected by a layer of Nerimium plating to ensure safety. Although technically it is possible to absorb the natural hydrogen found in space for use as fuel, this particular model of powered armor does not have this feature, due to system constraints. However, the issue is being looked at and may be included in future models.
  
  
-== 15. Countermeasures ==+==== 15. Countermeasures ====
 The new [[corp:nepleslian_arms_and_munitions|NAM]] [[faction:nepleslia:technology:brainspammer]] suite adds greater capabilities to the Hostile than simply blotting out everyone's sensors.  It allows more subtle and varied responses to enemy electronic capabilities and defenses. The new [[corp:nepleslian_arms_and_munitions|NAM]] [[faction:nepleslia:technology:brainspammer]] suite adds greater capabilities to the Hostile than simply blotting out everyone's sensors.  It allows more subtle and varied responses to enemy electronic capabilities and defenses.
  
-== 16. Camouflage ==+==== 16. Camouflage ====
 //NAM “Snakeskin” Pigmentation Coat// //NAM “Snakeskin” Pigmentation Coat//
 A rather simply measure of visual stealth, the Fluxed Pigmentation Coat consists of a small nanomachines that sense surrounding images and, with prompt from the armor which it is applied to, can quickly change their colored pigmentation to match the surrounding. The result is an extent of camouflage that, while not full-proof, can be considered an effective measure against visual systems without more invasive measures of sensing the armors presence. A rather simply measure of visual stealth, the Fluxed Pigmentation Coat consists of a small nanomachines that sense surrounding images and, with prompt from the armor which it is applied to, can quickly change their colored pigmentation to match the surrounding. The result is an extent of camouflage that, while not full-proof, can be considered an effective measure against visual systems without more invasive measures of sensing the armors presence.

faction/nepleslia/equipment/hostile.txt · Last modified: 2023/12/21 04:23 (external edit)