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faction:nepleslia:equipment:hostile [2019/08/19 17:22] – ↷ Links adapted because of a move operation firebrandfaction:nepleslia:equipment:hostile [2019/11/02 06:19] – Get rid of unnecessary bolding wes
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 As a result, [[corp:nepleslian_arms_and_munitions|Terratech]] designed the newest general combat powered armor with elements taken from two of the successful ELEMENT models, the [[faction:nepleslia:equipment:water_pa]] and the [[faction:nepleslia:equipment:air_m1_high_mobility_power_armor]], and melded their unique attributes into a single armor, affectionately named the “Hostile”. As a result, [[corp:nepleslian_arms_and_munitions|Terratech]] designed the newest general combat powered armor with elements taken from two of the successful ELEMENT models, the [[faction:nepleslia:equipment:water_pa]] and the [[faction:nepleslia:equipment:air_m1_high_mobility_power_armor]], and melded their unique attributes into a single armor, affectionately named the “Hostile”.
  
-The Hostile quickly became the workhorse of the NSMC and was widely hailed as the most versatile and most powerful power armor by its users.  It quickly became the image of the Nepleslian Marines, eclipsing the previous E-series.  During the [[stararmy:history:second_mishhuvurthyar_war]], the Hostile was at the forefront of the action.  Its versatility, heavier armor, and modern systems made it a match for the best NMX armors.+The Hostile quickly became the workhorse of the NSMC and was widely hailed as the most versatile and most powerful power armor by its users.  It quickly became the image of the Nepleslian Marines, eclipsing the previous E-series.  During the [[timeline:events:second_mishhuvurthyar_war]], the Hostile was at the forefront of the action.  Its versatility, heavier armor, and modern systems made it a match for the best NMX armors.
  
 Against the smaller, lighter, and more feminine [[stararmy:equipment:daisy_m6_infantry_power_armor]] and [[stararmy:equipment:ke-m2-2_series_mindy_armor]] armors captured by the NMX, the Marines felt that they had proved the Hostile's superiority to those "inferior" armor systems.  A few veterans knew that the overwhelming superiority enjoyed by the Nepleslian Marines was due to the better quality of Marine training compared to whatever counted as NMX power armor training.  True Star Army armor pilots would never have been as amateurish as the NMX Nekos.  Nonetheless, valuable lessons were learnt all around as to the capabilities of the Daisy and Mindy, allowing for more accurate simulation data. Against the smaller, lighter, and more feminine [[stararmy:equipment:daisy_m6_infantry_power_armor]] and [[stararmy:equipment:ke-m2-2_series_mindy_armor]] armors captured by the NMX, the Marines felt that they had proved the Hostile's superiority to those "inferior" armor systems.  A few veterans knew that the overwhelming superiority enjoyed by the Nepleslian Marines was due to the better quality of Marine training compared to whatever counted as NMX power armor training.  True Star Army armor pilots would never have been as amateurish as the NMX Nekos.  Nonetheless, valuable lessons were learnt all around as to the capabilities of the Daisy and Mindy, allowing for more accurate simulation data.
  
-Hostiles took part in every major Nepleslian military action during the war and were considered the standard infantry armor.  Over the course of the conflict, new hand held weapons were created and old ones modified for the Hostile and Aggressor, adding to the versatility and lethality of the Hostile.  On [[planet:rok veru]], during the [[faction:nepleslia:history:rok_veru_offensive|Offensive]], the durability of the armor allowed many in the ill-fated first wave to survive the initial ambushes and regroup to strike back at the NMX.  On [[system:mwigflukbajik|SC-4]], [[faction:nepleslia:units:3rd_marine_shaik|3rd Marines]] found that the number of weapons usable by the Hostile allowed them to threaten the NMX ground forces with a bewildering array of different munition types to the point where NMX prisoners were simply confused by what exactly had struck them.+Hostiles took part in every major Nepleslian military action during the war and were considered the standard infantry armor.  Over the course of the conflict, new hand held weapons were created and old ones modified for the Hostile and Aggressor, adding to the versatility and lethality of the Hostile.  On [[planet:rok veru]], during the [[timeline:events:rok_veru_offensive|Offensive]], the durability of the armor allowed many in the ill-fated first wave to survive the initial ambushes and regroup to strike back at the NMX.  On [[system:mwigflukbajik|SC-4]], [[faction:nepleslia:units:3rd_marine_shaik|3rd Marines]] found that the number of weapons usable by the Hostile allowed them to threaten the NMX ground forces with a bewildering array of different munition types to the point where NMX prisoners were simply confused by what exactly had struck them.
  
 From the end of the war in [[timeline:ye_35]] to [[timeline:ye_36]], NAM engineers took as much combat data and feedback from the Marines to better improve the Hostile for the next conflict.  The result at the end of the year was the [[corp:zen:hostile_upgrade_package]] which improved the armor's systems while retaining all of the best parts of the armor.  By introducing newer, more powerful systems, the belief was that the Marines would be better able to threaten any enemy with a wider array of tools.  The upgrade package also increased the survival chances of a wounded Marine, particularly in toxic or airless environments.  These changes were implemented in [[timeline:ye_37]]. From the end of the war in [[timeline:ye_35]] to [[timeline:ye_36]], NAM engineers took as much combat data and feedback from the Marines to better improve the Hostile for the next conflict.  The result at the end of the year was the [[corp:zen:hostile_upgrade_package]] which improved the armor's systems while retaining all of the best parts of the armor.  By introducing newer, more powerful systems, the belief was that the Marines would be better able to threaten any enemy with a wider array of tools.  The upgrade package also increased the survival chances of a wounded Marine, particularly in toxic or airless environments.  These changes were implemented in [[timeline:ye_37]].
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 The main weapon for the Hostile can be modified and changed to suit specific missions and user preferences. Most of the time, a multipurpose ammunition storage for the main weapon is attached to the Right Hip hardpoint, which is fed into the weapon through different methods. If a main weapon does not require the use of the multipurpose ammunition storage, the hardpoint may be used for another mini-missile system, if the user so chooses. The main weapon for the Hostile can be modified and changed to suit specific missions and user preferences. Most of the time, a multipurpose ammunition storage for the main weapon is attached to the Right Hip hardpoint, which is fed into the weapon through different methods. If a main weapon does not require the use of the multipurpose ammunition storage, the hardpoint may be used for another mini-missile system, if the user so chooses.
  
-**(1): [[faction:nepleslia:weapons:heavy_penetrating_assault_rifle|NAM Heavy Penetrating Assault Rifle HPAR:01a]]:**+**(1): [[faction:nepleslia:weapons:heavy_penetrating_assault_rifle|NAM Heavy Penetrating Assault Rifle HPAR:01a]]:
  
   * Location: Handheld, strapped to back when not in use   * Location: Handheld, strapped to back when not in use
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 These weapons are always present on the armor, unless the user so chooses to neglect having them placed on the Hostile before combat scenarios. These weapons are always present on the armor, unless the user so chooses to neglect having them placed on the Hostile before combat scenarios.
  
-**(1): [[faction:nepleslia:weapons:light_submachine_pistol|NAM Light Submachine Pistol LSP-01a]]:** A rather simple chemical-fired submachine sidearm, roughly 3 feet in length. There would always be a chance that the main weapon could be either unusable or lost during combat, and as such a secondary weapon was necessary to ensure maximum combat efficiency during strenuous situations. The LSP fires armor-piercing depleted uranium rounds. Additional ammunition cartridges can be attached to the underside of the skirt armor.+**(1): [[faction:nepleslia:weapons:light_submachine_pistol|NAM Light Submachine Pistol LSP-01a]]: A rather simple chemical-fired submachine sidearm, roughly 3 feet in length. There would always be a chance that the main weapon could be either unusable or lost during combat, and as such a secondary weapon was necessary to ensure maximum combat efficiency during strenuous situations. The LSP fires armor-piercing depleted uranium rounds. Additional ammunition cartridges can be attached to the underside of the skirt armor.
   * Location: Handheld, attached to hip   * Location: Handheld, attached to hip
   * Purpose: Anti-Armor   * Purpose: Anti-Armor
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-**(1): [[faction:nepleslia:weapons:pulse_laser_array|NAM Pulse Laser Array PLA-02a]]:** A step up from the older Pulse Laser Array models, the PLA-02a version is a slightly heavier version of the standard electromagnetic pulse laser. They are located in the small grooves between the Monoeye shoulders and the neck of the armor, and are forward-mounted, only able to fire in a 180 degree cone in front of the Hostile.+**(1): [[faction:nepleslia:weapons:pulse_laser_array|NAM Pulse Laser Array PLA-02a]]: A step up from the older Pulse Laser Array models, the PLA-02a version is a slightly heavier version of the standard electromagnetic pulse laser. They are located in the small grooves between the Monoeye shoulders and the neck of the armor, and are forward-mounted, only able to fire in a 180 degree cone in front of the Hostile.
  
   * Location: On the shoulders of the armor   * Location: On the shoulders of the armor
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-**(1): [[faction:nepleslia:weapons:vbcs|NAM VCBS Vibrosaw Knife VCS-03a]]:** A reliable, yet markedly old throwback to early Nepleslian technology, the VCS-02a is a knife-like weapon, roughly one foot long. The inside of the weapon itself is hollowed slightly, and fitted with a rotating chain of gnashing teeth that run on a small internal motor built into the hilt. The internal devices, as a final measure of lethality, emit fine vibrations into the blade of the weapon, increasing its cutting power. However, the use of this weapon against the more advanced alloys and armors of most technologically advanced foes is only recommended as a last measure of defense, when all other options have been expended. Despite the relative weakness of the weapon, it was included anyway for its multipurpose and reliable use, and the lack of requirement of external power sources for use.+**(1): [[faction:nepleslia:weapons:vbcs|NAM VCBS Vibrosaw Knife VCS-03a]]: A reliable, yet markedly old throwback to early Nepleslian technology, the VCS-02a is a knife-like weapon, roughly one foot long. The inside of the weapon itself is hollowed slightly, and fitted with a rotating chain of gnashing teeth that run on a small internal motor built into the hilt. The internal devices, as a final measure of lethality, emit fine vibrations into the blade of the weapon, increasing its cutting power. However, the use of this weapon against the more advanced alloys and armors of most technologically advanced foes is only recommended as a last measure of defense, when all other options have been expended. Despite the relative weakness of the weapon, it was included anyway for its multipurpose and reliable use, and the lack of requirement of external power sources for use.
  
   * Location: Strapped, hilt-down, across the left chest.   * Location: Strapped, hilt-down, across the left chest.
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 The [[corp:nepleslian_arms_and_munitions]] mini-missile launcher subsystems are compact and independent enough to be modular for the Leg hardpoints of the Hostile, located on the outside of the left and right calves.  The [[corp:nepleslian_arms_and_munitions]] mini-missile launcher subsystems are compact and independent enough to be modular for the Leg hardpoints of the Hostile, located on the outside of the left and right calves. 
  
-**(1): [[faction:nepleslia:weapons:rapid_launcher_system#rbl-01a|NAM Rapid BOLT Launcher RBL-01a]]:** The new, more lethal brother of the ARROW and DART mini-missile lines, the BOLT is a small, agile missile that requires little external locking solutions, hence can be released en masse. Each missile carries a small payload of antimatter material which, upon detonation, causes a matter-antimatter explosion in a small area around the missile. The newer launchers and missile ordinance are larger to compensate the increased capabilities. Mini-missile launchers can be located on either the Left or Right calf hardpoint.+**(1): [[faction:nepleslia:weapons:rapid_launcher_system#rbl-01a|NAM Rapid BOLT Launcher RBL-01a]]: The new, more lethal brother of the ARROW and DART mini-missile lines, the BOLT is a small, agile missile that requires little external locking solutions, hence can be released en masse. Each missile carries a small payload of antimatter material which, upon detonation, causes a matter-antimatter explosion in a small area around the missile. The newer launchers and missile ordinance are larger to compensate the increased capabilities. Mini-missile launchers can be located on either the Left or Right calf hardpoint.
  
   * Location: Left or Right Calf   * Location: Left or Right Calf
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-**(1): [[faction:nepleslia:weapons:rapid_launcher_system#rdl-03a|NAM Rapid DART Launcher RDL-03a]]:** DARTS are small missiles that require very little external locking solutions. Usually the DARTS will self lock and streak toward the target like a cloud of angry bees. They are always fired en masse to guarantee a chance of hitting but their damage is small compared to the heavier version of the mini-missile pods. Instead of antimatter explosions or conventional high-explosive warheads, they explode in fine charged particles, screwing up sensors momentarily and damaging shields. Useful as a non-lethal measure of attacking or disabling foes. The newest version has a slightly increased range, but it is still recommended to be fairly close to the target to ensure successful deployment. Mini-missile launchers can be located on either the Left or Right calf hardpoint.+**(1): [[faction:nepleslia:weapons:rapid_launcher_system#rdl-03a|NAM Rapid DART Launcher RDL-03a]]: DARTS are small missiles that require very little external locking solutions. Usually the DARTS will self lock and streak toward the target like a cloud of angry bees. They are always fired en masse to guarantee a chance of hitting but their damage is small compared to the heavier version of the mini-missile pods. Instead of antimatter explosions or conventional high-explosive warheads, they explode in fine charged particles, screwing up sensors momentarily and damaging shields. Useful as a non-lethal measure of attacking or disabling foes. The newest version has a slightly increased range, but it is still recommended to be fairly close to the target to ensure successful deployment. Mini-missile launchers can be located on either the Left or Right calf hardpoint.
  
   * Location: Left or Right Calf   * Location: Left or Right Calf
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-**(1): [[faction:nepleslia:weapons:rapid_launcher_system#ral-02a|NAM Rapid ARROW Launcher RAL-02a]]:** A distant cousin and predecessor to the RBL-01a, the newest version of the Rapid ARROW Launcher mini-missile pod deploys conventional high-explosive charges in each mini-missile. The small self-locking ARROWs are not as effective at killing a target as the BOLT is, but the damage is meant to bridge the gap between the ‘over-kill’ BOLT and the ‘non-lethal’ DART. Thus, the RAL-02a is the preferred mini-missile pod for those looking to not totally obliterate a target, but would still prefer the foe to be damaged none-the-less. Mini-missile launchers can be located on either the Left or Right calf hardpoint.+**(1): [[faction:nepleslia:weapons:rapid_launcher_system#ral-02a|NAM Rapid ARROW Launcher RAL-02a]]: A distant cousin and predecessor to the RBL-01a, the newest version of the Rapid ARROW Launcher mini-missile pod deploys conventional high-explosive charges in each mini-missile. The small self-locking ARROWs are not as effective at killing a target as the BOLT is, but the damage is meant to bridge the gap between the ‘over-kill’ BOLT and the ‘non-lethal’ DART. Thus, the RAL-02a is the preferred mini-missile pod for those looking to not totally obliterate a target, but would still prefer the foe to be damaged none-the-less. Mini-missile launchers can be located on either the Left or Right calf hardpoint.
  
   * Location: Left or Right Calf   * Location: Left or Right Calf
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 Extra equipment that is usually carried with the armor, but is not mandatory or necessary. Extra equipment that is usually carried with the armor, but is not mandatory or necessary.
  
-**(1): NAM Observation Probe:** These small recon drones are released before battle and monitors the vicinity around the pilot who released them. Fully automated and has a pair of Ion Arrays, as well as a small antigravity generator for hovering. Has a single Monoeye on its head and is cheap to manufacture. When un-deployed it looks like the Hostile is carrying a violin case.+**(1): NAM Observation Probe: These small recon drones are released before battle and monitors the vicinity around the pilot who released them. Fully automated and has a pair of Ion Arrays, as well as a small antigravity generator for hovering. Has a single Monoeye on its head and is cheap to manufacture. When un-deployed it looks like the Hostile is carrying a violin case.
  
   * Location: Handheld before deployment   * Location: Handheld before deployment
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 == 15. Countermeasures == == 15. Countermeasures ==
-The new [[corp:nepleslian_arms_and_munitions|NAM]] [[wip:brainspammer]] suite adds greater capabilities to the Hostile than simply blotting out everyone's sensors.  It allows more subtle and varied responses to enemy electronic capabilities and defenses.+The new [[corp:nepleslian_arms_and_munitions|NAM]] [[faction:nepleslia:technology:brainspammer]] suite adds greater capabilities to the Hostile than simply blotting out everyone's sensors.  It allows more subtle and varied responses to enemy electronic capabilities and defenses.
  
 == 16. Camouflage == == 16. Camouflage ==
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 Snakeskin comes in a thin liquid form and is applied to armors prior to missions in the form of a spray. The nanomachines can run for 12 hours of constant use before running out of power/colored pigmentation. Snakeskin comes in a thin liquid form and is applied to armors prior to missions in the form of a spray. The nanomachines can run for 12 hours of constant use before running out of power/colored pigmentation.
  
-In addition, the [[wip:brainspammer]] includes the Mass Mesher to improve the Hostile's camouflage capabilities.+In addition, the [[faction:nepleslia:technology:brainspammer]] includes the Mass Mesher to improve the Hostile's camouflage capabilities.
 ---- struct data ---- ---- struct data ----
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faction/nepleslia/equipment/hostile.txt · Last modified: 2023/12/21 04:23 (external edit)