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faction:nepleslia:equipment:hostile

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faction:nepleslia:equipment:hostile [2019/05/18 07:15] wesfaction:nepleslia:equipment:hostile [2019/06/21 04:17] – help convert DRv2 to DRv3 wes
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 The main weapon for the Hostile can be modified and changed to suit specific missions and user preferences. Most of the time, a multipurpose ammunition storage for the main weapon is attached to the Right Hip hardpoint, which is fed into the weapon through different methods. If a main weapon does not require the use of the multipurpose ammunition storage, the hardpoint may be used for another mini-missile system, if the user so chooses. The main weapon for the Hostile can be modified and changed to suit specific missions and user preferences. Most of the time, a multipurpose ammunition storage for the main weapon is attached to the Right Hip hardpoint, which is fed into the weapon through different methods. If a main weapon does not require the use of the multipurpose ammunition storage, the hardpoint may be used for another mini-missile system, if the user so chooses.
  
-**(1): [[faction:nepleslia:weapons:heavy_penetrating_assault_rifle|NAM Heavy Penetrating Assault Rifle HPAR:01a]]:**\\+**(1): [[faction:nepleslia:weapons:heavy_penetrating_assault_rifle|NAM Heavy Penetrating Assault Rifle HPAR:01a]]:**
  
   * Location: Handheld, strapped to back when not in use   * Location: Handheld, strapped to back when not in use
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   * Rate of Fire: 3 shot-burst or fully automatic   * Rate of Fire: 3 shot-burst or fully automatic
   * Payload: Drum magazine holds 700 rounds   * Payload: Drum magazine holds 700 rounds
-\\+
  
 ==== Secondary Weapons ==== ==== Secondary Weapons ====
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   * Purpose: Anti-Armor   * Purpose: Anti-Armor
   * Secondary Purpose: Anti-Personnel   * Secondary Purpose: Anti-Personnel
-  * Damage: PDR 5/ADR 1+  * Damage: PDR 5/Tier 3, Heavy Anti-Personnel
   * Range: 2,000m in atmosphere, theoretically unlimited in space   * Range: 2,000m in atmosphere, theoretically unlimited in space
   * Muzzle Velocity: 3,000 m/s   * Muzzle Velocity: 3,000 m/s
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   * Location: Left or Right Calf   * Location: Left or Right Calf
   * Primary Purpose: Anti-Armor   * Primary Purpose: Anti-Armor
-  * Damage: ADR 3+  * Damage: Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor (FIXME: Staff needs to determine which)
   * Range: 500m in atmosphere, 1,000m in space   * Range: 500m in atmosphere, 1,000m in space
   * Rate of Fire: 10 per second.   * Rate of Fire: 10 per second.
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   * Primary Purpose: Anti-Shields, Anti-Sensors   * Primary Purpose: Anti-Shields, Anti-Sensors
   * Secondary Purpose: Disabling small-grade electronics   * Secondary Purpose: Disabling small-grade electronics
-  * Damage: PDR 2, ADR 3 to armor-class shields ONLY+  * Damage: PDR 2, Tier 5 or Tier 6, Medium Anti-Armor or Heavy Anti-Armor (FIXME: Staff needs to determine which) to armor-class shields ONLY
   * Range: 500m in atmosphere, 1,000m in space   * Range: 500m in atmosphere, 1,000m in space
   * Rate of Fire: 10 per second.   * Rate of Fire: 10 per second.
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   * Rate of Fire: 10 per second.   * Rate of Fire: 10 per second.
   * Payload: 70 per launcher pod   * Payload: 70 per launcher pod
-\\+
  
 ==== Miscellaneous Equipment ==== ==== Miscellaneous Equipment ====
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   * Purpose: Providing operations with more data   * Purpose: Providing operations with more data
   * Secondary Purpose: Providing R&D team with more data   * Secondary Purpose: Providing R&D team with more data
-\\+
  
 ===== Systems Descriptions =====  ===== Systems Descriptions ===== 
  
 == 1. Hull == == 1. Hull ==
-// Durandium, reinforced with layered Nerimium on a Diamond Nanotube frames//\\+// Durandium, reinforced with layered Nerimium on a Diamond Nanotube frames//
 While the initial use of Nerimium on the [[faction:nepleslia:equipment:earth|EARTH1]] ELEMENT powered armor model gave it unprecedented amounts of physical endurance, it also made the armor exponentially heavy, to the point where piloting it without antigravity in atmospheric conditions was nigh impossible. Thus, a compromise was made in the Hostile. While the initial use of Nerimium on the [[faction:nepleslia:equipment:earth|EARTH1]] ELEMENT powered armor model gave it unprecedented amounts of physical endurance, it also made the armor exponentially heavy, to the point where piloting it without antigravity in atmospheric conditions was nigh impossible. Thus, a compromise was made in the Hostile.
  
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 == 2. Power == == 2. Power ==
-//Two Ultra Compact Fusion Generators UCF-4a//\\+//Two Ultra Compact Fusion Generators UCF-4a//
 With the limit nearly reached to the precision and power of the NAM Compact Fusion Generator, new measures had to be taken to increase the power output on a single powered armor. Instead of spending countless time and resources developing a new way to generate power, however, the Hostile utilizes two state-of-the-art [[technology:nepleslia:ultra-compact_fusion_generator|UCF-4a]] generators to provide ample power to the armor systems, as well as substantially increase the endurance of the shielding. With the limit nearly reached to the precision and power of the NAM Compact Fusion Generator, new measures had to be taken to increase the power output on a single powered armor. Instead of spending countless time and resources developing a new way to generate power, however, the Hostile utilizes two state-of-the-art [[technology:nepleslia:ultra-compact_fusion_generator|UCF-4a]] generators to provide ample power to the armor systems, as well as substantially increase the endurance of the shielding.
-\\+
  
 == 3. Emergency == == 3. Emergency ==
-//MEC Type H//\\+//MEC Type H//
 When critical damage is recorded, the MEC automatically beheads and cyrofreezes the pilot's head and jettisons it with a JAM bottle. This is located behind the PA's helmet. To purpose of this system is to preserve the noggin of the soldier in hope that genetic material and a working brain can still be salvaged from the dead body, just in case this particular soldier held some meaningful knowledge before his or her death. When critical damage is recorded, the MEC automatically beheads and cyrofreezes the pilot's head and jettisons it with a JAM bottle. This is located behind the PA's helmet. To purpose of this system is to preserve the noggin of the soldier in hope that genetic material and a working brain can still be salvaged from the dead body, just in case this particular soldier held some meaningful knowledge before his or her death.
  
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 == 5. Propulsion == == 5. Propulsion ==
-//Compact Gravimetric Drive CGD-01a//\\+//Compact Gravimetric Drive CGD-01a//
 Using similar design techniques as those utilized in NDI gravimetric drives, NAMs version allows for high acceleration with almost no inertia. However, due to the smaller reactor size, the drive is not quite as potent as those found in NDI armors, but is still quite fast and very efficient. The normal antigravity method has been integrated into the CGD-01a, and now remains the mainstay of antigravity methods for the Hostile powered armor. These gravimetric drives are mostly used for acceleration methods, however, and not top-speed. The PID-01a is meant for that department. Using similar design techniques as those utilized in NDI gravimetric drives, NAMs version allows for high acceleration with almost no inertia. However, due to the smaller reactor size, the drive is not quite as potent as those found in NDI armors, but is still quite fast and very efficient. The normal antigravity method has been integrated into the CGD-01a, and now remains the mainstay of antigravity methods for the Hostile powered armor. These gravimetric drives are mostly used for acceleration methods, however, and not top-speed. The PID-01a is meant for that department.
  
-//Variable Impulse Magneto-Plasma Drive System PID-01a//\\+//Variable Impulse Magneto-Plasma Drive System PID-01a//
 The NAM Plasma Impulse Drive PID-01a utilizes rather ordinary technology to generate a powerful propulsion system. Drawing ionized hydrogen into a magnetized chamber, the ionized Hydrogen is then super-heated using microwave radiation. At the same time, Radio waves are passed through the plasma to impart a very powerful charge. Shortly after, it is expelled through a nozzle using a magnetic channeling system. It should be noted that the plasma expelled from the armor is extremely hot, and may cause heavy damage or death to those in close contact to the device. When combined with the gravimetric drives present on the Hostile, this makes acceleration and top speed substantially higher than what has been seen so far on [[species:Nepleslian]] armor technology. The NAM Plasma Impulse Drive PID-01a utilizes rather ordinary technology to generate a powerful propulsion system. Drawing ionized hydrogen into a magnetized chamber, the ionized Hydrogen is then super-heated using microwave radiation. At the same time, Radio waves are passed through the plasma to impart a very powerful charge. Shortly after, it is expelled through a nozzle using a magnetic channeling system. It should be noted that the plasma expelled from the armor is extremely hot, and may cause heavy damage or death to those in close contact to the device. When combined with the gravimetric drives present on the Hostile, this makes acceleration and top speed substantially higher than what has been seen so far on [[species:Nepleslian]] armor technology.
  
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 **Shield Rating: Very Advanced** **Shield Rating: Very Advanced**
  
-//Push Pull Plating Forearm Plates//\\+//Push Pull Plating Forearm Plates//
 The series of interlocking Nerimium-laced ablative plates covering the left arm of the Hostile provide a small measure of extra protection. The plates are built to withstand heavy attack whilst absorbing most of the trauma and diverting it away from the rest of the armor. The plates are meshed directly with the armor itself, and are not removable. The series of interlocking Nerimium-laced ablative plates covering the left arm of the Hostile provide a small measure of extra protection. The plates are built to withstand heavy attack whilst absorbing most of the trauma and diverting it away from the rest of the armor. The plates are meshed directly with the armor itself, and are not removable.
  
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 == 9. Control == == 9. Control ==
-//Non-invasive Neural Probe//\\+//Non-invasive Neural Probe//
 The non-invasive neural probe has been improved and simplified for ease and effectiveness of use. Essentially, all movements used by the armor are detected using short-range neuro-detection from the pilot’s brain patterns, which is then translated and supplemented into the pilots actual movements, making the armor an extension of the soldier wearing it. In the event that the neural probe should cease to function, most commands will have to be made by speaking the commands directly into the armor. The non-invasive neural probe has been improved and simplified for ease and effectiveness of use. Essentially, all movements used by the armor are detected using short-range neuro-detection from the pilot’s brain patterns, which is then translated and supplemented into the pilots actual movements, making the armor an extension of the soldier wearing it. In the event that the neural probe should cease to function, most commands will have to be made by speaking the commands directly into the armor.
  
  
 == 10. Strength and Flexibility == == 10. Strength and Flexibility ==
-//Nanomuscles//\\+//Nanomuscles//
 Improves the reaction time and strength of the pilot by lining the insides of the suit with nanomuscles. These muscles are composed of many strands of nanochains which contract upon receiving an electric shock of the correct frequency or from pressure sensors embedded in various points. These nanomuscles contract and retract faster than organic muscles based on the signals received by the neuro probe, and thus increase the strength and agility of the user by a wide margin. The nanomuscle layer lines the inner areas of the powered armor and expands with the internal padding to conform to the users skin like a glove. Improves the reaction time and strength of the pilot by lining the insides of the suit with nanomuscles. These muscles are composed of many strands of nanochains which contract upon receiving an electric shock of the correct frequency or from pressure sensors embedded in various points. These nanomuscles contract and retract faster than organic muscles based on the signals received by the neuro probe, and thus increase the strength and agility of the user by a wide margin. The nanomuscle layer lines the inner areas of the powered armor and expands with the internal padding to conform to the users skin like a glove.
  
  
 == 11. Heads Up Display == == 11. Heads Up Display ==
-//Display Visor HUD-03a//\\+//Display Visor HUD-03a//
 The Visor is held in the area of the helmet where the pilots’ eyes can see it clearly, consisting of a high-definition display, supplemented by short-range volumetric imaging software. The visor HUD displays battlefield data typical to all other NAM armors and would adjust the view if the pilot turns his head. The Visor is held in the area of the helmet where the pilots’ eyes can see it clearly, consisting of a high-definition display, supplemented by short-range volumetric imaging software. The visor HUD displays battlefield data typical to all other NAM armors and would adjust the view if the pilot turns his head.
  
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 == 13. Communications == == 13. Communications ==
-//Encrypted Radio, Laser and Monoeye Subspace Emitters//\\+//Encrypted Radio, Laser and Monoeye Subspace Emitters//
 Emitters are on the shoulders and a single antenna. The antenna has been moved farther into the folds of the armored hull of the Hostile for more protection. The directional laser for laser communication is fitted to the helmet, therefore the marines’ face must be pointed in the direction of the receiver. Emitters are on the shoulders and a single antenna. The antenna has been moved farther into the folds of the armored hull of the Hostile for more protection. The directional laser for laser communication is fitted to the helmet, therefore the marines’ face must be pointed in the direction of the receiver.
  
 The combined range of the communications suite is roughly 1,000,000 km. The combined range of the communications suite is roughly 1,000,000 km.
-\\+
  
 == 14. Propellant/Fuel == == 14. Propellant/Fuel ==
-//Ionized Hydrogen Tanks//\\+//Ionized Hydrogen Tanks//
 These specialized fuel tanks house the hydrogen necessary for the Plasma Impulse Drive system. They are located on the underside of the backpack, and are protected by a layer of Nerimium plating to ensure safety. Although technically it is possible to absorb the natural hydrogen found in space for use as fuel, this particular model of powered armor does not have this feature, due to system constraints. However, the issue is being looked at and may be included in future models. These specialized fuel tanks house the hydrogen necessary for the Plasma Impulse Drive system. They are located on the underside of the backpack, and are protected by a layer of Nerimium plating to ensure safety. Although technically it is possible to absorb the natural hydrogen found in space for use as fuel, this particular model of powered armor does not have this feature, due to system constraints. However, the issue is being looked at and may be included in future models.
-\\+
  
 == 15. Countermeasures == == 15. Countermeasures ==
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 == 16. Camouflage == == 16. Camouflage ==
-//NAM “Snakeskin” Pigmentation Coat//\\+//NAM “Snakeskin” Pigmentation Coat//
 A rather simply measure of visual stealth, the Fluxed Pigmentation Coat consists of a small nanomachines that sense surrounding images and, with prompt from the armor which it is applied to, can quickly change their colored pigmentation to match the surrounding. The result is an extent of camouflage that, while not full-proof, can be considered an effective measure against visual systems without more invasive measures of sensing the armors presence. A rather simply measure of visual stealth, the Fluxed Pigmentation Coat consists of a small nanomachines that sense surrounding images and, with prompt from the armor which it is applied to, can quickly change their colored pigmentation to match the surrounding. The result is an extent of camouflage that, while not full-proof, can be considered an effective measure against visual systems without more invasive measures of sensing the armors presence.
  

faction/nepleslia/equipment/hostile.txt · Last modified: 2023/12/21 04:23 (external edit)