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faction:ndc:technology:geist_implant_2.0

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faction:ndc:technology:geist_implant_2.0 [2020/05/23 18:06] – ↷ Page moved from wip:faction:ndc:technology:geist_implant_2.0 to faction:ndc:technology:geist_implant_2.0 syaoranfaction:ndc:technology:geist_implant_2.0 [2023/11/18 05:00] – ↷ Links adapted because of a move operation wes
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 The Geist 2.0 is a second-generation model of the original [[faction:ndc:equipment:g1-ni|Geist]]. It provides a HUD and remote device/vehicle operation capabilities. The Geist 2.0 is a second-generation model of the original [[faction:ndc:equipment:g1-ni|Geist]]. It provides a HUD and remote device/vehicle operation capabilities.
  
-The new model Geist has also been designed to improve the link between an individual and an [[wip:faction:ndc:technology:anima_system]].+The new model Geist has also been designed to improve the link between an individual and an [[faction:ndc:technology:anima_system]].
  
 //It is normal to call the new model simply the "Geist", without the version number, although some users like to make a big deal about it. This article, however, refers to both versions, and as such will use the version number to distinguish the two.// //It is normal to call the new model simply the "Geist", without the version number, although some users like to make a big deal about it. This article, however, refers to both versions, and as such will use the version number to distinguish the two.//
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 All of this, however, came at a cost - the implantation process for a Geist is extremely painful, labor intensive, and can only be performed on an individual that is fully aware. For the doctors working to keep up with the NDC's new citizenry, the continued use of the Geist threatened to reduce their ability to treat patients in need. All of this, however, came at a cost - the implantation process for a Geist is extremely painful, labor intensive, and can only be performed on an individual that is fully aware. For the doctors working to keep up with the NDC's new citizenry, the continued use of the Geist threatened to reduce their ability to treat patients in need.
  
-As these issues were slowly coming to a boil, the NDC's [[wip:faction:ndc:technology:anima_system|Anima Project]] was in the works. The project was intended to create a more advanced version of the Geist that would allow a broader user base to 'Possess' vehicles and other equipment at a deeper level than what the average Geist user could accomplish. Ultimately, the project realized that it needed to move in a different direction to achieve its goals. This did not, however, invalidate the work they had done so far on the Geist itself.+As these issues were slowly coming to a boil, the NDC's [[faction:ndc:technology:anima_system|Anima Project]] was in the works. The project was intended to create a more advanced version of the Geist that would allow a broader user base to 'Possess' vehicles and other equipment at a deeper level than what the average Geist user could accomplish. Ultimately, the project realized that it needed to move in a different direction to achieve its goals. This did not, however, invalidate the work they had done so far on the Geist itself.
  
 A new Geist Project was spun out of the Anima Project's research. This project's goals were to use the newly designed improvements in size and capability, while also making the 'installation' of the Geist a simpler, less painful process. A new Geist Project was spun out of the Anima Project's research. This project's goals were to use the newly designed improvements in size and capability, while also making the 'installation' of the Geist a simpler, less painful process.
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 While the device is being integrated, it releases and coordinates with nanites in the user's blood to begin the assimilation process. Compared to the original Geist, this is a gradual process. Instead of extreme pain, the user will periodically experience mild pain, visual artifacts, and dizziness. The total installation time is approximately a week, but only a few minutes of that time require a medical professional to ensure that the Geist is attached in the correct location and to provide a supplemental dose of nanites. While the device is being integrated, it releases and coordinates with nanites in the user's blood to begin the assimilation process. Compared to the original Geist, this is a gradual process. Instead of extreme pain, the user will periodically experience mild pain, visual artifacts, and dizziness. The total installation time is approximately a week, but only a few minutes of that time require a medical professional to ensure that the Geist is attached in the correct location and to provide a supplemental dose of nanites.
  
-{{ :wip:faction:ndc:technology:geist2-x-ray.png |}}+{{ faction:ndc:starships:technology:geist2-x-ray.png |}}
  
 The second major change was the addition of a civilian setting. Any Geist 2.0 user who is not on active military duty, or lacking the appropriate clearances, has their Geist's functions notably reduced. This primarily manifests for remote vehicle/equipment operation, which now require a software 'key' to connect to. This ensures that the civilian populace can't use their Geists to steal cars, interfere with others personal property, and generally cause havoc. Some devices maintain an open key for anyone to make use of. The second major change was the addition of a civilian setting. Any Geist 2.0 user who is not on active military duty, or lacking the appropriate clearances, has their Geist's functions notably reduced. This primarily manifests for remote vehicle/equipment operation, which now require a software 'key' to connect to. This ensures that the civilian populace can't use their Geists to steal cars, interfere with others personal property, and generally cause havoc. Some devices maintain an open key for anyone to make use of.
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 When fully implanted, the Geist 2.0 is barely noticeable for the user. Only a light on the back of the user's neck reveals its installation. This light changes color depending on whether the implant is active or inactive, as well as diagnostic information. When active, the light is a soft green. When inactive, the light is off. When fully implanted, the Geist 2.0 is barely noticeable for the user. Only a light on the back of the user's neck reveals its installation. This light changes color depending on whether the implant is active or inactive, as well as diagnostic information. When active, the light is a soft green. When inactive, the light is off.
  
-{{ :wip:faction:ndc:technology:glam.png?400 |}}+{{ faction:ndc:starships:technology:glam.png?400 |}}
  
 When a user is incapacitated or the Geist unit is malfunctioning, the indicator light will blink red. The number of blinks, and time between the blinks, acts as a diagnostic tool for the user and implant both. Training on how to read the indicator is a standard part of military and EMT training. This is a supplemental feature to the Geist's normally available diagnostic data. When a user is incapacitated or the Geist unit is malfunctioning, the indicator light will blink red. The number of blinks, and time between the blinks, acts as a diagnostic tool for the user and implant both. Training on how to read the indicator is a standard part of military and EMT training. This is a supplemental feature to the Geist's normally available diagnostic data.
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 The second is a more cerebral interface, called "Digital Diving", where the user can move their consciousness into a VR space that allows them to interact with available devices and data feeds in a more tangible way. The Geist translates the users thoughts and commands into tangible action within the space, greatly simplifying the process of manipulating data and issuing commands. "Diving" comes with increased risks, however, as it is necessary to "open up" more of the user's mind into the virtual space. Users are cautioned to take extreme care when utilizing this method in hostile systems, as significant harm can be rendered onto their mind. The second is a more cerebral interface, called "Digital Diving", where the user can move their consciousness into a VR space that allows them to interact with available devices and data feeds in a more tangible way. The Geist translates the users thoughts and commands into tangible action within the space, greatly simplifying the process of manipulating data and issuing commands. "Diving" comes with increased risks, however, as it is necessary to "open up" more of the user's mind into the virtual space. Users are cautioned to take extreme care when utilizing this method in hostile systems, as significant harm can be rendered onto their mind.
  
-The last method of interfacing is the most intense - full Possession of a device. In this state, the user's mind is wholly dedicated to the operation of the device, granting the user unparalleled control of the device, but at a greatly heightened risk to the user. This is typically only possible for Anima System-compatible devices, though some exceptionally talented users can use the Geist's Digital Diving ability to replicate the Anima System's effects - and risks. The [[wip:faction:ndc:technology:anima_system#drawbacks_concerns_and_considerations|Anima System's technical specifications]] cover these risks and other important details for users attempting to replicate its capabilities.+The last method of interfacing is the most intense - full Possession of a device. In this state, the user's mind is wholly dedicated to the operation of the device, granting the user unparalleled control of the device, but at a greatly heightened risk to the user. This is typically only possible for Anima System-compatible devices, though some exceptionally talented users can use the Geist's Digital Diving ability to replicate the Anima System's effects - and risks. The [[faction:ndc:technology:anima_system#drawbacks_concerns_and_considerations|Anima System's technical specifications]] cover these risks and other important details for users attempting to replicate its capabilities.
  
 In all cases, the Geist must be able to make a network connection to the device that the user wishes to control. Geist and Anima System-compatible devices have special protocols to facilitate this process, while avoiding undesirable connections. Devices that do not have a wireless connection cannot be interfaced with at all. In all cases, the Geist must be able to make a network connection to the device that the user wishes to control. Geist and Anima System-compatible devices have special protocols to facilitate this process, while avoiding undesirable connections. Devices that do not have a wireless connection cannot be interfaced with at all.
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 ===== OOC Notes ===== ===== OOC Notes =====
-[[user:whisper]] created this article on 2020/04/22 17:06.+[[members:whisper]] created this article on 2020/04/22 17:06.
  
   * Original X-Ray image sourced from [[https://epmonthly.com/article/plain-cervical-spine-x-ray-almost-dead/|epmonthly.com]].   * Original X-Ray image sourced from [[https://epmonthly.com/article/plain-cervical-spine-x-ray-almost-dead/|epmonthly.com]].
  
-Approved by [[user:Syaoran]] on [[https://stararmy.com/roleplay-forum/threads/ndc-bw-e-2-anima-system.65828/#post-411939|05/23/20202]]+Approved by [[members:syaoran]] on [[https://stararmy.com/roleplay-forum/threads/ndc-bw-e-2-anima-system.65828/#post-411939|05/23/20202]]

faction/ndc/technology/geist_implant_2.0.txt · Last modified: 2023/12/21 04:23 (external edit)